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- -------------------------------------------------------------------------------
- THE WORLD WRESTLING FEDERATION AND MIDWAY PRESENTS... W R E S T L E M A N I A
- ____ __ _______ ____ __ _______ ____ __ _______
- \ \ \ / \ / _____/ \ \ \ / \ / _____/ \ \ \ / \ / _____/
- \ \ \/ /\ \/ /____ \ \ \/ /\ \/ /____ \ \ \/ /\ \/ /____
- \ \ / \ / ___/ \ \ / \ / ___/ \ \ / \ / ___/
- \ \/ /\ \/ / \ \/ /\ \/ / \ \/ /\ \/ /
- \__/ \__/ \__/ \__/ \__/ \__/
-
- -------------------------------------------------------------------------------
-
- The World Wrestling Federation and the WWF are registered trademarks of
- Titan Sports.
-
- Version 3.1 FAQ. Last modified on August 16th, 1995.
-
- ***************************************
- *** T A B L E O F C O N T E N T S ***
- ***************************************
- "I can't believe what I just saw!"
-
- DISCLAIMER ....... "Is that legal?"
- WHAT'S NEW ....... "What a ripoff!"
- INTRODUCTION ..... "Anything can happen here in the World Wrestling Federation"
- CHARACTER PROFILES "It's a total debacle!"
- CONTROLS ......... "Somebody call security!"
- BASIC MOVES ...... "I think he's cheering for me, McMahon!"
- CONCEPTS ......... "He can't get up from that!"
- FEATURES ......... "I can't believe he pulled that off!"
- BUGS ............. "What a moron!"
- RUMOR MILL ....... "I'd hate to be on the receiving end of that one!"
- THROWS ........... "He got exactly what he deserves!"
- REVERSING THROWS . "Wait a minute!" "Quick reversal!"
- COMBOS ........... "Incredible combination move!"
- STRATEGIES ....... "Un-be-liev-able!"
- CHARACTERS ....... "He can't get away with that!"
- DESIGNERS ........ "Put 'er there, pal!"
- CONCLUSION ....... "Aw, that was cheap!"
- CREDITS .......... "This is a complete disaster!"
-
- ***************************
- *** D I S C L A I M E R ***
- ***************************
- "Is that legal?"
-
- This document is copyrighted and can be distributed free of charge. This
- document is not to be sold for profit nor to be printed for sale without
- the expressed, written consent from the author. If distributed, please
- indicate credit where credit is due. Any infringements upon this agreement
- will result in libel and legal actions may be sought. Electronic Gaming
- Monthly (EGM), are you listening?
-
- **************************
- *** W H A T ' S N E W ***
- **************************
- "What a ripoff!"
-
- This game was released nationwide on July 28, 1995 (dedicated) and is now
- beginning to slowly appear across the country. Lots of new things have been
- found including the following:
-
- * Fatalities!! The Undertaker has a fatality!
-
- * More info on charging up your combo meter!
-
- * Bigger, better combos!
-
- * Strategies on how to win at WWF!
-
- * Correction on who really is Doink
-
- *******************************
- *** I N T R O D U C T I O N ***
- *******************************
- "Anything can happen here in the World Wrestling Federation!"
-
- There are (only) 8 characters to choose from. They are as follows:
-
- 1) Doink The Clown
- 2) Razor Ramon
- 3) The Undertaker
- 4) Yokozuna
- 5) Shawn Michaels
- 6) Bam Bam Bigelow
- 7) Bret "The Hit-Man" Hart
- 8) Lex Luger
-
- Yes, I am also aware that other wrestlers should have made this game. Big
- Daddy Cool Diesel, The 1-2-3 Kid, Jeff Jarrett, and Sid are a few that come
- to mind. Any of these over Doink, no doubt. But, hey, I don't call the
- shots, and when the game was in development, I wsa informed that these were
- the top wrestlers at the time or so the programmers thought.
-
- The character selection screen is as follows:
-
- /---------------------------------\
- | | |
- | Doink | Razor Ramon |
- | | |
- |---------------------------------|
- | | |
- | The Undertaker | Yokozuna |
- | | |
- |---------------------------------|
- | | |
- | Shawn Michaels | BamBam Bigelow |
- | | |
- |---------------------------------|
- | | |
- | Bret Hart | Lex Luger |
- | | |
- \---------------------------------/
-
- Also as with the Mortal Kombat series, random select is Up+Start. It says
- at the top, "CALLA RANDPER" short for call a random person, I suppose.
- It would seem to make better sense if it said "RANDOM SELECT" or something more
- understandable.
-
- You can also do a manual palette swap. To change color for your character,
- hold the joystick to the left or right (depending on which character you
- choose) and hit one of the buttons other than block. If you choose Doink,
- The Undertaker, Shawn Michaels, or Bret Hart, you hold the stick to the left
- and hit a button. And with Razor Ramon, Yokozuna, BamBam Bigelow, and Lex
- Luger, you would hold the stick to the right. I don't have a handy list of
- all the colors for all the fighters yet, so go play with this one. Not worth
- my time to record all the colors.
-
- ******************************************
- *** C H A R A C T E R P R O F I L E S ***
- ******************************************
- "It's a total debacle!"
-
- Doink The Clown
- Real Name: Matt Osborne (original Doink), NOT Ray Lichicelli (current Doink)
- Height: ??? Origin: ??
- Weight: 235 Alias: ??
-
- Razor Ramon
- Real Name: Scott Hall
- Height: 6'7" Origin: Miami, FL
- Weight: 270 Alias: The Bad Guy
-
- The Undertaker
- Real Name: Mark Callaway
- Height: 6'11" Origin: Death Valley, CA (naturally)
- Weight: 328 Alias: ??
-
- Yokozuna
- Real Name: Rodney Anoia
- Height: 6'1" Origin: The Polynesian Islands
- Weight: 600+ Alias: that really big guy :P
-
- Shawn Michaels
- Real Name: Michael Hickenbottom
- Height: 6'2" Origin: San Antonio, TX
- Weight: 230 Alias: The Heartbreak Kid
-
- Bam Bam Bigelow
- Real Name: Scott Bigelow
- Height: ?? Origin: Asbury Park, NJ
- Weight: 400 Alias: ??
-
- Bret Hart
- Real Name: Bret Hart
- Height: ?? Origin: Calgary, Alberta (Canada)
- Weight: 240 Alias: The Hitman
-
- Lex Luger
- Real Name: Larry Pfohl
- Height: ?? Origin: Atlanta, GA
- Weight: 265 Alias: Made in the USA
-
- ***********************
- *** C O N T R O L S ***
- ***********************
- "Somebody call security!"
-
- .----. .----.
- | P | | PP |
- \ ^ / `----' `----'
- \ | / .----.
- <- joy stick -> | BL |
- / | \ `----'
- / V \ .----. .----.
- | K | | PK |
- `----' `----'
-
-
- P = punch
- PP = power punch
- BL = defense (block)
- K = kick
- PK = power kick
-
- Also, for your convenience,
- F = Forward
- D = Down
- U = Up
- B = Back
-
- ****************************
- *** B A S I C M O V E S ***
- ****************************
- "I think he's cheering for me, McMahon!"
-
- Every character has shared basic moves. Here are the basic crucial moves
- needed to survive in Wrestlemania.
-
- punch:
- Your basic, normal, punch. If you hit punch repeatedly while you are right
- next to someone, you will sometimes do a mini combo, which ends with you
- throwing your opponent.
-
- power punch:
- A more powerful punch. With most of the characters, various extensions to the
- arm will appear. I will note this in the individual character description.
-
- kick:
- Your basic, normal, kick. You may can do a few mini-combos with this.
-
- power kick:
- A more powerful kick. With most characters, you can also have various
- extensions similarly to the power punches.
-
- run: P+K
- After executing the run, you hold down the buttons and you can choose which
- direction to run in (left or right). Much more intuitive than a badly placed
- run button in another Midway game. Also, any moves done after bouncing off
- the ropes are considered High Risk, and do double damage.
-
- power throw: PP+PK (some characters)
- Only Bam Bam Bigelow, Lex Luger, and Yokozuna have this throw. This throw can
- be blocked, but once hit by it, you cannot reverse this.
-
- hair grab: PP (near opponents head while on the ground)
- After doing certain knock down moves, you can pick up your opponent from the
- canvas and possibly inflict even more damage.
-
- grab: FF+PP
- This is the normal grab. After doing a grab, you have the option of doing
- a High Risk Move, mini combo, or true combo. This move cannot be blocked,
- although if done while you are still trying to stand, you will merely get
- shoved.
-
- *After grab is done*
-
- High Risk Move #1: FF+PP
- High Risk Move #2: DD+PK
-
- These are reversible moves which inflict 2x damage when performed on your
- opponent. Other High Risks are available for individual characters, but
- each one has these motions which result in various moves.
-
- hip toss: BB+P
- This is very key and to get good at this game will require that you use this
- effectively. This move no longer can be blocked, and once executed, cannot be
- reversed. All characters have this move.
-
- rope toss: BB+PP
- This move throws them towards the ropes where the opposing character is
- vulnerable to an open attack until he recovers. This move has its uses here
- and there for it leaves your opponent running helplessly. More effective
- if you are in the center of the ring.
-
- shove: BL+P
- This moves shoves a guy away from you. This is quite good for getting people
- away from you to give yourself a little more space. I'm not sure if it does
- damage or not to an opponent. I will try to pay more attention next time.
-
- turnbuckle leap:
- Climb up on the turnbuckle. Go ahead, it's fun. While this move cannot be
- blocked, you can get hit while on the turnbuckle *and* as you come down. A
- good counter is a power grab. Also, running away from someone leaping from
- the turnbuckle is a relatively "safe" move. You can also jump on people out of
- the ring with this, except Yokozuna. You cannot block while on the turnbuckle,
- and if you are hit, you sometimes gets knocked out of the ring.
-
- drop kick: run+PK
- This move lets you run, then execute a flying attack. This move is quite
- useful and has a good surprising factor.
-
- body dive: run+PP
- Very useful just like the drop kick.
-
- reverse throw: (FF+PP, DD+PK, etc.)
- Very necessary for surviving in this game. Also, vital for defensive play.
- You perform a reversal with the same motion as you would execute a High
- Risk Move after you grab your opponent. We don't suggest spazzing anymore
- (simply going crazy with buttons and joystick.) The reversals are definitely
- just a battle to see who pulls off the High Risk joystick movements first.
- Very intuitive.
-
- power up: spin joystick 720 away from opponent
- Everyone now can power up by spinning the joystick. You can only do it once
- per match, however. Helps to hold down block. If you do this motion away
- from you opponent, you will do a taunt. If you do it while being attacked
- or grabbed, you will simply flash (which is better). After doing this move,
- if you can attack your opponent within the next 5 seconds, it will do 4x
- damage with the notable exception of a combo. (doing a combo + 4x damage
- would be quite unfair).
-
- ***********************
- *** C O N C E P T S ***
- ***********************
- "He can't get up from that!"
-
- -- Second Wind --
-
- * You must be on the brink of elimination. This means that you must have
- lost 1 round already if the match is scheduled for 3 falls. If you're up
- 1 fall to 0 and your opponent pins you, you can't get up.
- *note*: If the match is for 1 fall (Wrestlemania Challenge), there is no
- second wind. Why? I don't know.
-
- * Your combo meter must be lit. I don't like this requirement too much
- because after doing a combo, you can hurt yourself because of this.
-
- * You must be in the ring. Throwing someone out the ring to kill them is
- a good thing to do!
-
- -- Ring Out --
-
- If you stay out of the ring for too long, you will start losing
- health. So don't. You only lose health if your opponent remains inside.
-
- If you do a basic throw on someone with your back to the ropes, you will heave
- them right over the ropes!
-
- Those funny symbols after a round:
-
- After each round in which you do something impressive, you will awarded a skill
- bonus by the computer. Various bonuses include Perfects, Quick Victories,
- No Blocking, 2 Round Sweep, etc. These also possibly make the computer harder
- when you do it to them!
-
- ***********************
- *** F E A T U R E S ***
- ***********************
- "I can't believe he pulled that off!"
-
- Head-to-Head mode:
-
- It's just that. Your basic head to head fighting game setup. The match is
- scheduled for the best 2 out of 3 "falls" or rounds.
-
- Co-op mode:
-
- Co-op mode is much better now and can be challenging (depending on your
- skill level). If you and your partner survive, you get to stay on the machine
- and fight each other. (good). If you both die, then both of your games are
- over. (bad). Playing co-op is a risk worthy of taking, however. You must
- fight all 8 players (dubbed the Wrestlemania Challenge). It can be quite fun.
- A good tip to fighting co-op mode is to watch your combo meter. Use it often
- for it builds up very quickly. If one person starts a combo, your partner
- should start his. Both of you can use the combo meter if you do it
- simultaneously, so this is key. Another trick is that you can interrupt
- your playing partner's combo. You can hit the person being comboed (or even
- hit your partner) and the combo will stop, but the combo meter will still be
- intact.
-
- Playing against the CPU:
-
- When you begin playing against the computer, you get the option of striving
- for the International belt or the Heavyweight belt. I personally think the
- Heavyweight belt is more fun and much more challenging, but...
-
- In both races for the belt, the matches go inversely in factors of two:
-
- [] [] [] [] [] [] []
- One on One 2 on 1 3 on 1 International
- Two on One 3 on 1 Royal Rumble Heavyweight
-
- The Royal Rumble is actually a modified rule version. There is no more than
- four people in the ring at once, and being tossed over the top rope does not
- disqualify you. But, yes, you must fight all 8 opponents. Are you tough
- enough for the challenge???
-
- ***************
- *** B U G S ***
- ***************
- "What a moron!"
-
- I've found a slew of bugs and wrote some down to let Midway know about it.
- Many have been fixed and some may remain. Some bugs are simple little
- glitches (e.g., BamBam jumping off the turnbuckle just as the opponent
- is getting up and your opponent will be "on fire" until hit). I will not
- list all the small glitches for there are many of them. I will only list
- those which affect gameplay.
-
- * Sometimes the CPU will pin me and the game freezes. This has happened to
- me 3 times. All 3 times, both me and the CPU had the combo meter flashing.
- There may or may not be a significance to that.
-
- * Also, getting up from a pin can be quite useless. One can sit on the
- turnbuckle and the moment you flinch, you will not get up and die. Also,
- you cannot recover from a repeated attack done repeatedly. An example is
- with Doink's quad happy hammer. I can do this to you all day until the timer
- runs out and you cannot recover from your pin as long as I do this all day.
- I sure hope they fix this one!
-
- * Once playing against 2 CPU opponents, I killed the first one and then killed
- the second one, but instead went to pin the first one. He was able to recover
- (get his second wind).
-
- * One bug that happened was that my partner started his combo. Somehow I
- reversed it as it began and his combo meter was completely gone! That's
- right, a 0 hit combo (but it will not say this). I reversed it right as it
- started up. Weird.
-
- * Undertaker's shadow neck slam reversal causes a bug. First of all, he can't
- turn it into a quad shadow neck slam and second, after he does it, he still
- has shadows following him after he does the move.
-
-
- * Yet another bug is doing a combo and still retaining your combo meter!
- More on this once it is investigated a little deeper.
-
- **************************
- *** R U M O R M I L L ***
- **************************
- "I'd hate to be on the receiving end of that one!"
-
- * New CONFIRMED Rumor!! *
- Rumor had it that there may have been fatalities and it has been confirmed
- although the method to do them is still unknown as of this writing.
- The only one discovered so far is with the Undertaker. A coffin will slowly
- come up from the middle of the ring and his opponent will fall into the coffin
- while the coffin closes on him. The coffin will go back down into the ring
- with a tombstone appearing in its place. Rumor has it that The Undertaker
- must stand about 3 inches away and possibly tap down 4 times and press punch.
- More to come once the information starts to flow.
-
- * Update on FATALITIES!! *
- YES, the fatality for The Undertaker's has been confirmed and the motion
- to do it is to stand close to your opponent and hit D, D, D, D, + P.
- As far as what conditions are needed to be able to do the fatality as of
- this time are unknown.
-
- Rumor also had it that there were NBA-Jam style codes and it is true.
- The only codes found thus far are the following:
-
- * tap punch 4+ times during the vs screen and hold it down
- This turns Moves Names On. The names of the moves are listed at the bottom.
-
- * tap PK, K, PK, K, during the vs screen
- This turns Drones Meter On. I still didn't see a recovery meter of anything
- for the drones. I will look into this one some more when I get the chance.
- This code seems to do absolutely nothing.
-
- * ???
- Disable blocking. It only worked for a 2-player mode, but it is still unclear
- how to enter this code.
-
- The rumor mill is always alive with neat stuff. Rumor also has it that
- Mark Turmell may be a secret wrestler in this game, but highly unlikely for
- it would look weird with Mark's head pasted on another wrestler's body.
-
- Rumor has it that there will be more codes added later once the final edition
- hits the nation. Now that the game has hit nationwide, hopefully more time
- has been added to enter the codes.
-
- Rumor also has it that there may in fact, be an "ultra" combo which would
- take off a lot of life. Hopefully, this isn't implemented for this would
- throw the game balance out the window.
-
- *******************
- *** T H R O W S ***
- *******************
- "He got exactly what he deserves!"
-
- This is wrestling. You are SUPPOSED TO THROW!
- If someone whines about this, tell them to play Killer Instinct or something.
- This game is definitely not for the no-throw community.
-
- There are 4 types of throws.
-
- grab) FF+PP
- This is the normal grab that everyone has. Tap forward twice and hitting
- power punch will attempt to grab the opponent. Get the know your throwing
- ranges!! This is important!! Grab from max range! It's the secret to how
- I get a lot of throws off. hehehe
-
- power throw) PP+KK
- Some big characters have power throws. These throws are unique for they hold
- them up in the air, then slam them down. What makes these throws really
- good, is that they are NOT reversible. You can't counter a power throw,
- so a character who has a power throw is good. Yoko, Lex, and BamBam are
- the characters who have power throws.
-
- hip toss) BB+P
- Whipback throw, also known as a snap mirror (whatever that means). Many times
- when you're repeating punching the face of some guy (using power punches), as
- they are reeling back you can execute a throw in the middle of these punches
- and it will grab them and throw them out of the ring. It's an over the
- shoulder kind of throw. I don't have the exact motions on this one, but Razor
- can do this one pretty good. Also, this throw is quick and not reversible.
-
- rope toss) BB+PP
- This slings your opponent against the rope, leaving him helplessly running
- for a brief period of time. You can follow this up with an attack of your
- own. You can get original on this one.
-
- After grabbing your opponent, you have many options. Every character has
- 2 universal High Risk Moves and mini combos. Mini combos can be reversed
- early once they start. After that, then it's a real combo. Mini combos
- are good because they are easier to start up, plus can potentially do more
- damage than a standard throw. So in essence, mini combos are like real combos
- but they can be broken (combo breaker). Also, you have the option to throw
- if you like. The best of both worlds rolled into one game.
-
- Also, bouncing off the ropes and attacking your opponent is considered a High
- Risk Move! Use this to your advantage. If you want to drop kick someone,
- try to bounce off the ropes first, if you can.
-
- **************************************
- *** R E V E R S I N G T H R O W S ***
- **************************************
- "Wait a minute!" "Quick reversal!"
-
- There are two main ways for reversing (breaking) throws. One is a "clean"
- way and simply do your piledriver motion for your specific character.
- Yet another way (which I see a lot of newbies doing) is the "spaz method".
- Just spaz on the joystick and buttons as if you're breaking out of a dizzy.
- But to save wear and tear on the machines and improve strategy and game play,
- spazing seems to just make you look like a retard and can be quite unreliable.
-
- *******************
- *** C O M B O S ***
- *******************
- "Incredible combination move!"
-
- Do a lot of special moves (and throws) and your combo meter goes up.
- Certain characters have specific buttons which charge up their respective
- combo meters. For example:
-
- Lex Luger can only charge up with PP.
- Yokozuna can charge up with any button.
- Undertaker can only charge up with PK, and K I think.
-
- Once more is known, this will be completed.
-
- Combos are done by first grabbing your opponent (FF+PP), and then
- performing a "combo initiator" move. Then after doing this, precise timing
- between pre-programmed button sequences will execute the combo.
-
- The timing on combos can be tricky at first. To execute the combos requires
- only a few button presses, but I strongly urge that you use multiple button
- presses, so that you will make sure you get the combo you want. It can't
- hurt. I will provide an example of timing.
-
- ------------------------------------------------------------------------------
- Bret Hart's 16-hit combo:
-
- 1) do a grab (FF+PP)
- 2) now do the PK initiator (FF+PK)
- 3) tap PK and bret hart will start by kicking 5 times.
- 4) around the 5th kick, tap PP
- 5) bret hart with throw 5 punches. start tapping P
- 6) bret will do a body slam. as soon the bret finishes the first body
- slam, tap K
- 7) bret hart will do 2 more body slams. tap PK after the 3rd body slam
- 8) bret hart now will do 3 back breakers. 16-hit combo.
-
- Right now, the combo notation looks like this:
-
- (grab), FF+PK PP P K PK
-
- But will look like this later on once combos get more complex:
-
- (grab), <PK>(5), PP(5), P(1), K(2), PK(3) = 16 hits
- ------------------------------------------------------------------------------
-
- Where the combo initiator is in brackets and the number of hits follows
- each button press. I'm unsure as of this writing the exact number of hits
- that each button press does in each combo, so be patient.
-
- Mini-combos:
-
- Mini combos are small combos which do not affect your combo meter. These
- combos can be started from a grab or from a close attack (preferably when a
- player is just getting up). To do these attacks, you must hold the stick in
- a direction and hit punch or do special joystick motions.
-
- Only the mini combos starting from a grab can be reversed, I believe because
- the way the throw reversal works. If you start a mini combo from a close
- range attack, then it can't be reversed. More to be researched later...
-
- Examples of mini combos include:
-
- ------------------------------------------------------------------------------
- do a grab with bret hart. hold the stick forward and tap P repeatedly.
- voila. 5 hit punch combo.
-
- do a grab with razor ramon. do a QCT+P. razor will do a mutiple razor move.
-
- Beware!!! Once these mini-combos have started, they can be reversed.
-
- Get close to an opponent and hold forward and tap PP. This will also start
- up a mini combo with some characters that is uncounterable. Some of these
- uncounterables end with a throw.
-
- As an added bonus, you can "buffer" certain mini combos with throws. Try
- this out with Bret Hart as an example:
-
- do a grab with bret hart. hold the stick forward and tap P repeatedly.
- Now immediately do a HCT+P, {P}. you will do a few punches interrupted by
- a quadruple slam. Very key and good for wiping out beginners who can't
- reverse. A little risky, but possibly is worth doing. If you get thrown,
- at least you did some damage with those previous punches. If you throw him,
- you do your throw damage plus the previous punches. Use your judgment.
- ------------------------------------------------------------------------------
- ***************************
- *** S T R A T E G I E S ***
- ***************************
- "Un-be-liev-able!"
-
- Each wrestler is different. Razor Ramon does insane damage with his throws,
- so if you're the throwing type, then Razor Ramon is your man. If you like
- sheer brute force, try Yokozuna. For finesse, try Shawn Michaels or Doink.
- Pick a wrestler that suits your needs.
-
- A good general strategy that I use is to try to always stay on the left
- side of the screen. (facing right). For me (this is me and it may not apply
- to everyone else), I find it much easier and faster to tap twice towards the
- right than towards the left. So when I'm facing right, I like to grab and
- throw. When facing left, I like to use the hiptoss so that we can switch
- positions. This helps me get more throws off in time and increases my
- throwing percentage.
-
- When fighting 3 or more guys by yourself, STAY IN A CORNER!!!
- This way you wont have to worry about looking behind you. If you fight
- in the middle of the ring and grab someone to do a throw, someone from
- behind will come and hit you. If you stay against the ropes, you don't
- have to worry about this and this is important if you want to beat the
- game (esp. on the heavyweight division). Nothing really special happened
- when i beat it on heavyweight. Just said that i am the new champion or
- something. A good CPU strategy is to use Doink and continually use the
- grab, punch, body dive combo. It does little to increase your combo meter,
- but when there are so many CPU opponents, your objective is to take as
- much energy off as you can to kill them.
-
- Conserve your combo meter until necessary. Do not waste your combo meter
- on a CPU opponent who has little life left. Use it on the person who has
- more life so you can kill them faster. When fighting a human or 1 CPU
- wrestler, this does not apply.
-
- The hip-toss is deadly. Some people can hip-toss people out of the air.
- The best is when someone does a move, you block, and then do a hip-toss
- before they even land. Hard but possible.
-
- When reversing try to quad throw as much as possible. Your objective is
- to kill and not be killed. Take off as much energy as you can.
-
- Be very critical about using your combo early on. You may need that combo
- meter lit for the all important third round. Without your combo meter, you
- can't make that spectacular comeback nor can you get second wind.
-
- ***************************
- *** C H A R A C T E R S *** (in alphabetical order)
- ***************************
- "He can't get away with that!"
-
- This section is starting to fill out quite nicely now.
- ??? = I don't know it
- (!) = unconfirmed by me
- * = quadruple move
- {} = repeated button taps
- ch = charge (hold button down) for 3 seconds, then release
-
- ---------------------
- -- Bam Bam Bigelow --
- ---------------------
-
- special moves:
- fist rush: chP
- fire throw: chPP, run, release PP
- flying snap kick: BB+PK
- throws:
- power grab: PP+PK
- *(pogo)piledriver: (grab), DD+PK, {PP}
- backbreaker: (power grab), DD+PK
- minicombos:
- fist rush, power grab
- combos:
- initiators: PP, PK
- 20-hit combo: FF+PP, P K PK PP
- 22-hit combo: FF+PK, P PP K PK PP (!)
-
- ---------------
- -- Bret Hart --
- ---------------
-
- special moves:
- roll: QCT+PP
- eye raker: HCT+P or chP
- sharpshooter: hit PP next to fallen opponent's feet.
- dashing uppercut: DD+P
- lunging kick: BB+PK
- throws:
- face slam: (grab), HCT+P
- *quadruple slam: (grab), HCT+P, {P}
- DDT: run+PP
- mini combos:
- (grab), hold F, {P}
- (grab), hold F, {P}, face slam
- combos:
- initiators: P, PK
- 16-hit combo: FF+PK, PK PP P K PK or (<PK>5, PP5, P1, K2, PK3) (see above)
- 13-hit combo: FF+P, PP, PK P (!)
-
- -----------
- -- Doink --
- -----------
-
- special moves:
- *the clapper: HCT+P, {P}
- joybuzzer: chP (or QCT+P after grab)
- *happy hammer: FF+PK, {K}
- throws:
- head slam: (grab), FF+PP
- *face smash: (grab), DD+PK, {K}
- mini combos:
- (grab), P, hold F, P+K (punch + body dive) [good combo!]
- combos:
- initiators: PP, PK
- 20-hit: FF+PP, PK, P, PK, K
- 19 or 20 hit: FF+PK, PP, K, PK, K
- 16-hit: FF+PP, PK P K
- 16-hit: FF+PK, PP K P
- 14-hit: FF+PK, PP P K
-
- ---------------
- -- Lex Luger --
- ---------------
-
- special moves:
- fist smash: chP
- *fun flail: FF+PK, {K}
- elbow girder: FF+P
- throws:
- power grab: PP+PK
- suplex: (grab), FF+PP (can throw people out of the ring)
- throw: (grab), DD+PK
- mini combos: ???
- combos: ???
- initiators: P, ??
- ??-hit:
- (kicks, punches, quad back breaker, fun flail)
-
- -----------------
- -- Razor Ramon --
- -----------------
-
- special moves:
- quick slice: QCT+P
- dashing slice: chP
- quad slam: FF+K, {K} (does the quad slam without the need to grab first)
- throws:
- razor's edge: (grab), FF+PP
- *quadruple slam: (grab), DD+K, {K}
- mini combos:
- (grab), QCT+P
- combos:
- initiators: PP, K
- 24-hit: FF+PP, P K PK PP (P)
- comments:
- --> I did a mini-combo a few times with razor where I slapped them a few times
- then did a throw that went way up in the air. It might be a grab, plus
- hct+p, plus ff+k, {k}.....
-
- --------------------
- -- Shawn Michaels --
- --------------------
-
- special moves:
- flying double snapkick: BB+PK
- back breaker: DD+PK
- back breaker: chP
- some stupid kick: chPK
- frankensteiner: FF+PK
- drop kick: FF+K
- sunset flip: FF+PP
- *quadruple kick: HCT+K, {K} (up close)
- throws:
- run + PK (leg throw)
- run + PP (body tackle throw)
- arm breaker: (grab), FF+P
- mini combos:
- (grab), hold F, PP
- combos:
- initiators: P, K
- 16 hit: FF+K, PK HCT+P, then I start jamming on all of the buttons (!)
- (punches, kicks, three hip-toss, three stomps)
- 15-hit: ???
- comments:
- --> I did a move (a few times actually) where i knocked them down, then walked
- over to their fallen body and I did 4 stomps on them while they were down.
- Has anyone figured this one out yet?
-
- --------------------
- -- The Undertaker --
- --------------------
-
- special moves:
- warp: QCT+P
- neckbreaker: chP
- shadow neckbreaker: chP, run, release P
- dark ghosts: QCT+K (this takes off damage)
- light ghosts: QCB+K (this stuns them, but doesn't take damage)
- *tombstone smash: FF+PK, {K}
- throws:
- uppercut buster: (grab), DD+PP
- fire neck slam: (warp), DD+PK
- *shadow slam: (warp), DD+K, {P}
- mini combos:
- combos:
- initiators: K, PK
- 21-hit: FF+PK, K P PP PK
- (kicks, kicks, punches, quad shadow neck slam)
- fatalities:
- fatality 1: close to opponent and DDDD+P
- The Undertaker pushes his opponent into a coffin which appears from under
- the ring. The coffin goes back down and a tombstone appears in its place.
-
-
- --------------
- -- Yokozuna --
- --------------
-
- special moves:
- salt throw: chP (or QCT+P after grab)
- belly rush: FF+P (character away or farther)
- head knocker: FF+P (up close)
- throws:
- power grab: PP+PK (can throw people out of the ring)
- leg spin throw: (power grab), DD+PK (another cool throw)
- ?? FF+PP
- ?? DD+PK
- mini combos:
- combos:
- initiators: P, PP
- ??-hit: FF+P, PP PK
- *note*: yokozuna cannot jump out of the ring off the turnbuckle
-
- *************************
- *** D E S I G N E R S ***
- *************************
- "Put 'er there, pal!"
-
- If you look in the crowd, you can see the people who made this game possible.
- Right smack in the middle, is Mark Turmell. Many of you may remember him from
- NBA JAM (MJT March 22). Mark Turmell is the main guy responsible for this
- game.
-
- The others are:
-
- In the crowd from Turmell to the right...
- Sal Divita (head artist)
- Sheridan Oursler (hardware tech)
- Josh Tsui (artist)
- Eugene Greer (artist)
- Tony Goskie (artist)
- Mark Penacho (programmer, but not on this game)
-
- In the crowd from Turmell to the left...
- Jason Skiles (programmer and avid internet user)
- Jake Simpson (programmer)
- Mancow Muller (radio dj on Rock 103.5 and devout WWF fan)
- Sophia (Mancow's significant other)
- Dewey Gosnell (network tech)
- Jamie Rivett (programmer)
-
- I am not making public the e-mail addresses of these people due to projected
- mass amounts of mail these guys may receive from listing it here in this faq.
- Sorry for any inconvience.
-
- ***************************
- *** C O N C L U S I O N ***
- ***************************
- "Aw, that was cheap!"
-
- This seems to be a very promising game. Over here, more people play this
- than mk3!! Seriously! The graphics are much cleaner and overall, this game
- rocks. I thought I would never say that about a wrestling game. I love this
- game! As far as game balance goes, this game is very good. It is hard to
- say who is exactly the "best" wrestler. Everyone has a good chance of being
- good. It all depends on the player and his/her style.
-
- To get this faq, you can get it from ftp at:
-
- ftp.netcom.com get pub/vi/vidgames/faqs/wwfwrest.txt
- brawl.mindlink.net get pub/vidgames/faqs/wwfwrest.txt
-
- or from the World Wide Web (WWW) at:
-
- http://www.cs.indiana.edu/hyplan/bodom/wwf.faq (most recent updated faq)
- http://cs.sau.edu/~mkruse/wwf/
- ftp://ftp.netcom.com/pub/vi/vidgames/faqs/wwfwrest.txt
- ftp://brawl.mindlink.net/pub/vidgames/faqs/wwfwrest.txt
-
- *********************
- *** C R E D I T S ***
- *********************
- "This is a complete disaster!"
-
- Authors, Combo Artists, and Contributors
-
- Brian Odom ......................................... bodom@kiwi.ucs.indiana.edu
- Mark "UNC" Uncapher .......................... muncaphe@iunhaw1.iun.indiana.edu
- Spencer Olson ............... olsospe@elof.acc.iit.edu or torgo@tristero.io.com
- Frodis!!!!! ................................................. frodisman@aol.com
- Zargon (Ching-Hwa Yu) .............................................. cyu@ic.net
- Bob and Rick White ........................................ ejwg19a@prodigy.com
- James "Boy Toy" Melki ..................................... jmelki@mcc.mott.edu
-
- Friar Tuck's Arcade in Calumet City, IL and Midway for letting us test the game
- The American Family Entertainment Crew Flint, MI
- Michael Crockett (crockett@student.umass.edu) for the short biographies
- Andy Eddy (vidgames@netcom.com) and
- Dave Kirsch (a00563@giant.mindlink.net) for the ftp sites.
-
- (C) Copyright, 1995
-