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- C Y B E R W A R S
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- Version 1.1
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- Written by John Gibbs
- Produced by Emerging Ventures and Arts
- Copyright 1992 John Gibbs
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- Written with Fastgraph by Ted Gruber Software
- An excellent graphics library
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- --- LICENSE AGREEMENT ---------------------------------------------
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-
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- Cyberwars is NOT Public Domain, but Shareware. You now have
- the NON-REGISTERED version of Cyberwars, which means you are free to
- evaluate the game for 15 days, and see if it's something you might
- like to keep. After 15 days, you are required to either delete the
- program and all files, or register the program.
-
- Please feel free to distribute this non-registered version so
- others will be able to use it also. It must be distributed in its
- complete, unaltered form (i.e., all manuals, files, etc.).
- Commercial distributors of Shareware must obtain written permission
- from the author before making this product available. You may charge
- no more than $5 to cover the cost of disk fees, etc.
-
- Do not de-compile or disassemble this program. Doing so, or
- violating any other part of this license agreement, is a breech of
- the copyright notice.
-
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-
-
-
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- --- ORDERING INFORMATION ------------------------------------------
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- To register Cyberwars, print out the form ORDER.FRM and send it
- complete with U.S. funds. For more information about ordering, see
- REGISTER.DOC.
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-
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-
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- --- WARRANTY ------------------------------------------------------
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- Cyberwars is provided AS IS without any kind of warranty.
- Neither EVA nor the author can be held liable for any damage of
- computer systems or data by the use of this program. In no event
- will EVA or the author be held responsible for damages, lost profits,
- or incidental or consequential damages by this program's use.
-
-
- If you find any bugs in Cyberwars, please write to:
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- Cyberwars Support
- 1119 Azul Way
- Boulder City, NV 89005
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- Also include the following information:
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- Computer type (XT, 286, 386, etc.)
- DOS version
- VGA card type
- Your phone number
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- Afterwards, you will be contacted as soon as possible.
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- --- INTRODUCTION --------------------------------------------------
-
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- Your people are at war with a common enemy in order to maintain
- control of your home planet. You have been assigned a cyberwarrior--
- a newly designed walking machine of destruction--in order to better
- annihilate your foes. Cyberwars requires the following hardware:
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- IBM compatible PC
- VGA card with 256K video memory (most cards have
- at least that much)
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- To setup the game, create a subdirectory on any drive (i.e.,
- C:\CW). Then just place all files contained in the Cyberwars
- archive into this directory. You may play off of a floppy disk. To
- begin the game, type CYBER.
-
- These are the files which should have been in your Cyberwars
- archive:
-
- CYBER.EXE
- CYBER.DOC
- REGISTER.DOC
- ORDER.FRM
- 6X82.FNT
- GRAFX.VGA
- DESERT.VGA
- FACTORY.VGA
- ICE.VGA
- RUINS.VGA
- LAYOUT.VGA
- TITLE.VGA
- DESERT.DAT
- FACTORY.DAT
- ICE.DAT
- RUINS.DAT
- READ.ME
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- Once the title screen appears, you will see a description of
- your next mission, including the location, the enemy strength, and
- the specifications of your cyberwarrior. Just press a key when you
- are done reading these screens to start playing. A screen like this
- will appear before each mission.
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- --- STARTING THE GAME ---------------------------------------------
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- As soon as the screen appears, the enemies start approaching you
- so be prepared. The playing screen is divided up as follows:
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- In the center is the playing area, where you should see your own
- player (the blue robot) and your enemies (the red).
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- In the lower right-hand corner are two indicators. When you've
- pressed SPACE or ENTER to fire a weapon, one of these lights up
- to prompt you to enter a direction in which to fire.
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- At the lower left corner are red-yellow-green bars representing
- your armor. Once you take a hit, a certain number of these
- disappear.
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- The numbers of missiles and mines you have are also displayed at
- the bottom.
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-
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- --- CONTROLLING YOUR PLAYER --------------------------------------
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- Your player is free to move anywhere in the 10x20 playing area
- (feel free to wade through the water). In some places, walls or
- other obstacles block your path. These, however, can be obliterated
- with one missile (except for a few obstacles, such as the light blue
- wall in the FACTORY terrain--nothing will destroy that wall).
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- An unlimited amount of laserfire and a limited supply of missiles
- are the weapons at your disposal. To fire a laser, press the SPACE
- bar followed by a direction key representing the direction in which
- to fire (with a numeric keypad, you can fire in any of the eight
- directions surrounding the 5). To fire a missile, press ENTER
- followed by a direction key. Notice that lasers won't destroy
- obstacles, nor will they damage your opponent as effectively as
- missiles. Missiles, however, CAN be used to destroy obstacles
- (rocks, walls, trees, etc.).
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- Each player is supplied with one mine at the game's start. To
- lay a mine, stand in the square you want the mine in, press M, and
- move off. Note that you can be damaged by your own mine if you move
- back onto the square. Mines inflict the most damage of all three
- weapons.
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- To move your player, use the cursor keys or the numeric keypad
- with NUMLOCK off (Cyberwars turns off NUMLOCK at the start of the
- game).
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- At any moment in the game, press F1 for a display of all the
- commands. Press P to pause the game. ALT+X exits the game. For a
- help screen, press F1.
-
- Here is a list of commands:
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- F1 - Help
- SPACE followed by DIRECTION - Fire laser
- ENTER followed by DIRECTION - Fire missile
- M - Lay mine
- ALT+X - Exit
- P - Pause
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- --- CHANGES SINCE VERSION 1.0 -------------------------------------
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- Only minor changes have been made since version 1.0:
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- A text introduction storyline to set the setting for Cyberwars.
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- After each frame the keyboard buffer empties itself, so it won't
- fill up so quickly, avoiding that annoying beeping sound.
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- A few documentation fixes here and there.
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-
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- --- OTHER NOTES ---------------------------------------------------
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- Your player begins with 48 * your armor class armor units.
- Moving onto a land mine deducts 24 points from your armor. Laser
- and missile hits deduct 8 and 14 points respectively. (However,
- throughout the game your cyberwarrior will have a chance to use more
- powerful missiles.)
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- Your enemies always share one land mine amongst themselves.
- Therefore, once one of your enemies has a chance to lay a mine, he
- does so, and the enemies' mine supply is exhausted.
-
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-
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- --- TECHNICAL INFORMATION -----------------------------------------
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- If you have any technical questions with Cyberwars, write to:
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- Cyberwars Support
- 1119 Azul Way
- Boulder City, NV 89005
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- Include a description of any problems you have with Cyberwars or
- questions. You may also contact myself by calling Dust Devil BBS and
- writing E-mail to John Gibbs. The phone number is:
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- Dust Devil BBS
- Las Vegas, Nevada
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-
-
- --- SPECIAL THANKS TO... ------------------------------------------
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- Diana Gruber of Ted Gruber Software. Thanks for all the extra
- help!
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- Mitch Harhay, my partner. Thanks a lot for getting me started
- again and for all the help here and there!
-
- The Lord God Almighty for being there all the time when I needed
- Him.
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-
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- --- JUST ONE LAST THING -------------------------------------------
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- Be sure to look at the Las Vegas Bingo Club by Emerging Ventures
- and Arts, an excellent VGA bingo game (highly recommended by
- myself), as well as future EVA products!
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- Fastgraph is a registered trademark of Ted Gruber Software.