home *** CD-ROM | disk | FTP | other *** search
- TOMMY'S MILL (C) COPYRIGHT 1987-1996 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-064-1A
-
- INSTRUCTIONS:
-
- MILL OR MERRILLS IS AN ANCIENT EARTH GAME, DATING BACK 25488 THOUSAND YEARS.
- THE BASIC BOARD DESIGN, 3 CONCENTRIC SQUARES, HAS BEEN FOUND ON ETRUSCAN
- POETRY, ROMAN TILES, AND THE STEPS OF THE ATHENIAN ACROPOLIS. IT WAS DESCRIBED
- BY THE ROMAN WRITER OVID. MERRILLS BOARDS HAVE BEEN FOUND IN VIKING REMAINS.
- SHAKESPEARE REFERS TO IT IN MIDSUMMER'S NIGHT DREAM AS NINE MEN'S MORRIS, OR
- SIMPLY MORRIS, FROM ITS SUPPOSED RESEMBLANCE TO A MOORISH DANCE. IN GERMANY
- AND SCANDINAVIA THEY CALL IT MUHLE, THE MILL, TO DESCRIBE THE WAY ONE PLAYER
- CAN GRIND THE OTHER DOWN LIKE MILLSTONES DO. IN FRANCE THEY CALL IT MORELLES
- FROM THE FRENCH WORD MEREL MEANING COUNTER OR PIECE. YET OTHER ENGLISH NAMES
- ARE NINEPENNY AND FIVE-PENNY MORRIS. WHOEVER THIS MORRIS GUY IS HE SURE WASN'T
- PENNILESS (HA HA). TO MAKE A LONG STORY SHORT, THIS GAME GOT LOST IN THE
- MODERN SHUFFLE AND FEW PLAY IT TODAY SO THIS TOY IS DEDICATED TO BRING IT BACK
- INTO VOGUE.
-
- THE BOARD:
- THE BOARD IS 3 CONCENTRIC SQUARES, WITH THE CORNERS AND MIDSEGMENTS MARKED AND
- USED AS BOARD POINTS, 8 PER SQUARE.
-
- THE 24 BOARD POINTS ARE ARRANGED IN 16 HORIZONTAL & VERTICAL SEGMENTS OF 3
- POINTS EACH (E.G., 1-2-3 AND 1-10-22). IN OLDEN DAYS THEY USED TO DRAW THE 4
- DIAGONAL SEGMENTS 1-4-7, 3-6-9, ETC., BUT NOT ANY MORE.
-
- PLAYERS AND PIECES:
- EACH PLAYER (WHITE, BLACK) GETS 9 IDENTICAL PIECES.
-
- THE PLAY:
- WHITE PLAYS FIRST.
-
- IN THE FIRST 9 ROUNDS, EACH PLAYER LAYS A PIECE DOWN ON AN EMPTY POINT.
- AFTER THE 9TH ROUND, EACH PLAYER MUST MOVE A PIECE ALONG A SEGMENT TO AN
- ADJACENT VACANT POINT.
-
- THE RULES:
- 1. WHEN A PLAYER HAS ARRANGED 3 OF HIS PIECES ONTO A SINGLE SEGMENT,
- FORMING WHAT IS CALLED A MILL, HE GETS TO CAPTURE ONE OF THE OPPONENT'S
- PIECES, PERMANENTLY REMOVING IT FROM THE BOARD.
- 2. HOWEVER, A PIECE THAT IS A PART OF A MILL IS PROTECTED FROM CAPTURE.
- NOTE: AS A GAME OPTION A PLAYER MAY TAKE FROM AN OPPONENT'S MILL IF THAT
- MILL IS THE ONLY 3 PIECES HE HAS LEFT.
- 3. THE FIRST PLAYER WHO IS REDUCED TO 2 PIECES LOSES THE GAME.
- 4. IF A MILL IS OPENED BY MOVING ONE PIECE OUT OF ALIGNMENT, AND THEN
- CLOSED BY REVERSING THE MOVE, IT COUNTS AS A NEW MILL.
- 5. A PLAYER WHO CANNOT MOVE IN HIS TURN LOSES THE GAME.
- 6. ANOTHER GAME OPTION IS TO LET A PLAYER REDUCED TO 3 PIECES JUMP TO ANY
- FREE POINT ON THE BOARD INSTEAD OF BEING RESTRICTED TO ADJACENT POINTS
- (KIDDIE OPTION).
-
- GAME MODES:
- THE COMPUTER CAN PLAY EITHER, NEITHER, OR BOTH SIDES, THE KEYBOARD (YOU)
- PLAYING THE REST. YOU CHANGE THE MODE BY PRESSING FUNCTION KEYS F2 & F3: THE
- MODE IS DISPLAYED IN THE UPPER RIGHT HAND CORNER OF THE SCREEN.
-
- TO ENTER A MOVE FROM THE KEYBOARD:
- JUST TYPE IT IN, USING SPACES TO DEMARCATE, E.G.,
- 1<SPACE>2 MOVE FROM 1 TO 2
- 23<SPACE> LAY PIECE DOWN AT 23
- 1<SPACE>2<SPACE>11 MOVE FROM 1 TO 2, CAPTURING PIECE AT 11
- 1<SPACE>2<SPACE>0 MOVE FROM 1 TO 2, DECLINING THE CAPTURE
-
- TO ABORT A MOVE BEING ENTERED AND START A NEW ONE, HIT SOMETHING ILLEGAL,
- SUCH AS THE "A" KEY.
-
-
- TO ENTER A MOVE USING THE MOUSE:
- JUST POINT AT THE DESIRED SPACE AND CLICK THE MOUSE BUTTON. TO DECLINE A
- CAPTURE, AFTER POINTING AND CLICKING THE FROM AND TO SQUARES, POINT AT THE
- TIME DISPLAY IN THE CENTER OF THE BOARD AND CLICK.
-
- AUTO GAME SAVE/RESTORE:
- IF YOU EXIT THE PROGRAM DURING A GAME IN PROGRESS THE COMPUTER AUTOMATICALLY
- SAVES THE GAME ON DISK ON DOS FILE "MILL.TMP", THEN RESTORES IT THE NEXT TIME
- YOU RUN THE PROGRAM.
-
- OTHER COMMANDS:
- INSTEAD OF A MOVE, YOU CAN ENTER THE FOLLOWING COMMANDS INSTEAD:
-
- S SAVE THE GAME ON A DOS FILE YOU NAME. THE NAME
- "MILL.TMP" IS USED FOR THE AUTO SAVE FUNCTION
- AND IS THEREFORE PROHIBITED HERE. THIS IS
- USEFUL FOR SAVING COMPLETED GAMES AS WELL AS
- PARTIALLY-COMPLETED GAMES.
-
- R RESTORE A PREVIOUSLY-SAVED GAME FROM A DOS
- FILE. IF THE GAME PLAYS TO A FINISH THE PROGRAM
- WILL LET YOU BACKSTEP. BUT IF YOU UNDO THE
- BACKSTEPS BACK TO THE GAME END, THE GAME
- FINISHES AND YOU WOULD HAVE TO RESTORE FROM
- THE BEGINNING IF YOU WANT TO PLAY WITH IT
- FURTHER.
-
- X OR ESC RESIGN.
-
- . BACKSTEP. **
-
- / UNDO BACKSTEP. **
-
- **NOTE: WITH EITHER OF THESE COMMANDS, THE COMPUTER CONTINUES TO BACKSTEP
- OR UNDO BACKSTEPS UNTIL IT REACHES A KEYBOARD PLAYER; THUS, IF BOTH SIDES
- ARE PLAYED BY THE COMPUTER, THE GAME IS STEPPED UNTIL IT REACHES THE END
- OF THE LINE. TO ABORT THIS, CHANGE THE MODE!
-
- YES/NO QUESTIONS USING THE MOUSE:
- IF YOU ARE ASKED A YES/NO QUESTION YOU CAN CLICK THE "Y" IN THE QUESTION TO
- ANSWER YES AND THE "N" IN THE QUESTION TO ANSWER NO.
-
- STRATEGY:
- IF BOTH PLAYERS PLAY PERFECTLY, THE GAME IS ALWAYS A DRAW (HA HA).
-
- HINTS:
- OPENING ROUNDS:
- 1. THE BEST POINTS TO SEIZE ARE THE SECOND SQUARE MIDPOINTS 5, 11, 14, 20.
- 2. WATCH OUT FOR FORKS (SUCH AS PIECES ON 16, 17, AND 20, WITH 18, 23 OPEN).
-
- MIDGAME:
- 3. TWO MILLS ARE SURE TO WIN AGAINST ONE: ONE MILL IS LEFT OPEN AS A RESERVE
- AGAINST OPENING OF THE OPPONENT'S MILL, WHILE THE SECOND IS REPEATEDLY
- OPENED AND CLOSED.
- 4. BEWARE THE DEADLY DOUBLE-MILL, SUCH AS PIECES ON 22,23,24,19,21: MOVING
- BETWEEN 20 AND 23 CLOSES A MILL ON EVERY TURN, FORCING THE OTHER PLAYER TO
- RESIGN.
-
- FREE PLUG:
- RYEDALE FOLK MUSEUM, HUTTON-LE-HOLE, YORK YO6 6UA, ENGLAND.
- FOR $7 THEY WILL SEND YOU A MERRILLS SET, OFFICIAL GAME RULES AND
- ENTRY FORM FOR THE ANNUAL MERRILLS WORLD CHAMPIONSHIP.
- (SEE THE CHRISTIAN SCIENCE MONITOR, NOV. 8, 1988, 16-17.)
-
- DIFFICULTY LEVELS:
- THE DIFFICULTY LEVELS ARE 0 (EASIEST) TO 9 (HARDEST), CORRESPONDING TO
- THE NUMBER OF MOVES OF LOOKAHEAD. (MAX LEVEL IS 2 IN UNREGISTERED SHAREWARE
- VERSION). AFTER A BEST MOVE HAS BEEN SHOWN BY THE COMPUTER, YOU CAN HIT
- THE ESC KEY TO CAUSE THE SEARCH TO BE ABANDONED AND THAT MOVE USED.
-
- OTHER FUNCTION KEY COMMANDS:
-
- FUNCTION KEY FUNCTION
- ------------ --------
- F1 TOGGLE SOUND ON/OFF*
- F2 TOGGLE WHITE MODE TO COMPUTER/KEYBOARD*
- F3 TOGGLE BLACK MODE TO COMPUTER/KEYBOARD*
- NOTE: THE DEFAULT IS FOR KEYBOARD TO PLAY WHITE, COMPUTER TO PLAY BLACK
- F5 DISPLAY THESE INSTRUCTIONS
- F7 QUIT
- F8 DECREASE DIFFICULTY LEVEL
- F9 INCREASE DIFFICULTY LEVEL
- F10 (COLOR MONITORS ONLY) CHANGE SCREEN BORDER COLOR
-
- *NOTE FOR TOGGLE SWITCHES, THE SCREEN LEGEND DISPLAYS THE MODE THAT WILL BE
- ENTERED BY HITTING THE FUNCTION KEY, WHICH IS THE OPPOSITE OF THE MODE IN
- EFFECT AT THE TIME.
-
- GAME SPEED CONTROL: THE UP ARROW INCREASES, AND THE DOWN ARROW DECREASES
- THE TIME PAD BETWEEN THE COMPUTER'S MOVES. THE VALUE OF THE TIME PAD,
- FROM 0.1 TO 10.0 SECONDS, IS DISPLAYED IN THE LOWER RIGHT HAND CORNER OF
- THE SCREEN.
-
- NOTES IN GAME FILE: WHEN THE PROGRAM READS IN A PREVIOUSLY-SAVED GAME FROM
- A FILE, ALL LINES CONTAINING A "." IN COLUMN 1 WILL BE IGNORED. YOU CAN
- USE THIS FEATURE TO INSERT NOTES TO YOURSELF IN THE FILE.
-
- MOVE BUFFER: THE VALUE OF THE MOVE BUFFER POINTER, AND THE SIZE OF THE
- MOVE BUFFER, ARE SHOWN BENEATH THE MOVE REPORT AREA. IF YOUR GAME TAKES
- TOO MANY MOVES, THE COMPUTER CANNOT REMEMBER THEM.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- D DISABLE MOUSE CHECK
-
- EXAMPLE: >MILL MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES. OUR 5.25 INCH (360KB) OR 3.5 INCH (720KB) DEMO DISK,
- CONTAINING AN ELECTRONIC CATALOG PLUS OTHER GOODIES, IS ONLY $2 SHIPPING/
- HANDLING TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- HAVE FUN!
-