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Star Trek - Deep Space Nine Companion
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00019_Field_19.txt
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1999-08-31
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DEEP SPACE: "Move Along Home" REV. 12/07/92 - ACT ONE 14.
21 CONTINUED:
His words are greeted with a heavy silence. Falow taps
his hand and one of the Wadi passes him a rectangular metallic
case... Quark is sweating...
QUARK
Look, take it all back, all the
gemstones and I'll throw in a case
of Andolian brandy to make your trip
home a little more enjoyable...
FALOW
You like our gemstones? You will
have the opportunity to win more...
a lot more.
QUARK
I will?
FALOW
In a new game. An honest game.
22 ANGLE (OPTICAL)
Falow opens the case and a flash of light obliterates the
room. When it clears the dabo table has been replaced by a
strange alien game board... there's a central start point
from which a winding maze serpentines downward toward the
end triangle. There are twelve shaps (levels). Within the
board, there are short cuts between shaps, allowing players
to move more rapidly to the end. Falow begins to put a
variety of strange symbolic pieces (think hotels in Monopoly)
at various intervals, elaborately "setting up" the board...
there is also an electronic component to the board with
switches and blinkies...
23 ANGLE ON QUARK
reacting to the game.
QUARK
Very unusual. I don't think I know
this game. What's it called?
FALOW
Chula.
QUARK
What are the rules?