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- STETRIS
- -----------
- Tetris for the STE, Mega STE
-
- by the Paranoid / Paranoia 1998.
- written in STOS using the Missing Link extension by Top Notch Software
- and The Ninja Modplayer-routines by Les Greenhalgh.
- Many thanx go especially to Les Greenhalgh and Tony Greenwood of STOSSER
-
- STEtris is Freeware, but if you like this game, please be fair and
- send some greetings or at least something on a postcard to :
- Oliver Heun
- Taunusstrasse 9
- 65618 Selters / Ts.
- This address will stay valid, because my parents live there.
-
- If you like to contact me, the easiest way is via E-Mail :
- heuno000@goofy.zdv.uni-mainz.de ( valid for 1996-mid 1998 )
-
- or visit my homepage in the Internet : www.uni-mainz.de/~heuno000
-
- STEtris-History.
- ----------------
- The idea of STEtris came when thinking of another classic to convert
- to the STE. Inspired by the great Pac Man on E i was looking for other
- classic games, that were more or less easy to convert but still were
- fascinating. And because i have never seen a good Tetris-Clone using the
- STE capabilities, i decided to go for a 2-player "battle"-tetris-clone.
-
- STEtris-Hardware.
- -----------------
- The game has been written on a 8MHz 1040 STE with 4 Megabytes RAM,
- TOS 2.06 and a SCSI-Harddisk. Everything SHOULD work on a 1 Meg STE with
- TOS 1.06 or 1.062, but i can't take responsibility for this.
- If you experience any problems running this game, why don't you tell me
- this ? All i need to know are the specifications of your computer and
- i'm sure we can solve it :-).
-
- Falcon-restrictions.
- --------------------
- So far, the game will not work on the Falcon and crash when the special
- FX menue appears. Current version is version 0.9, and as i am going to
- rub out the rasterlines (the routine i use for that needs FAR too many
- CPU time), i may have enough CPU time for another sample-routine that
- also works on the Falcon.
-
- The title screen
- ----------------
- On the title screen -or rather sequence- you can select using the cursos
- keys or the joystick. Use CSRS-DOWN or FIRE-BUTTON to select.
-
- The 1. Menu - Start Game
- ------------------------
- To start the game with the current settings, press CRSR-DOWN, Space or
- Fire on Joystick in Port 1.
-
- The 2. Menu - KEYBOARD or JOYSTICK
- ----------------------------------
- You can select Joystick or Keyboard but ONLY for Player 1.
- If you select Joystick for Player 1 , Player 2 will HAVE TO USE the key-
- board and vice versa.
- The control is : CRSR-LEFT moves the current block left
- CRSR-RIGHT moves the current block right
- CRSR-DOWN drops the current block
- INSERT rotates the current block.
- JOYSTICK is simply : LEFT moves the current block left
- RIGHT moves to current block right
- FIRE rotates the current block
- DOWN drops the current block.
- Beneath the selector you can see the controls.
- Space will pause the game and ESC will cancel the game.
-
- Having selected the controls you can select some game options :
- In the first line in the following menu you can choose, HOW many lines
- have to be dissapearing bring up the Effects (FX)-menu.
- The second line offers you to select, HOW HARD your action selected
- in the FX menue during the game will hit your opponent. 1/2 will, for
- example, speed up his block very shortly, or he will only be given
- 1 half-filled line. If you select 2 here, during game this means, any
- action from the FX menue will have a much nastier effect, speed up his
- blocks longer or build up 2 or even 4 lines.
- In the third line you can choose how many lines have to be made dis-
- appear before you enter the next level.
-
- If you think, the number of options is too limited, remember, that this
- is FREEWARE. I just wanted to offer some options, which in fact are
- pretty variable, but i'm far too lazy to program some user-interface
- where you use up this variability ;-).
-
- The 3. menu : 1 OR 2 PLAYERS
- ----------------------------
- Here you can simply select between a one and a 2 player game.
-
- The 4. menu : THE SOUND / SCREEN OPTIONS
- ----------------------------------------
- In the first line in this menu you can select wether the rasterlines
- should be switched on or off. Since the raster-lines slow down the
- game a little, some players may like this option.
- In the second line you can load a MOD or switch to MegaSTE- ( or
- FALCON-RGB) mode.
-
- -> loading a mod.
- You can ONLY load MOD-files that are IN the STETRIS-folder ( Poor disk-
- drive owners ). The name of the next MOD appears on the screen.
- if you want to play this MOD, press CRSR-DOWN or fire on the PLAY-icon.
- If you want to go to another MOD, press the TRACK-SKIP-Icon.
-
- -> STE / MegaSTE Mode.
- Since the MegaSTE works with a 16MHz clock, it can play MODs at a much
- higher rate than the ordinary 8MHz STE can. If you have a MegaSTE
- click the 16MHz icon to select a track-frequency of 21 KHz.
- If you have a 8MHz STE you shouldn't try this. It will slow down the game
- to an unbearable speed.
- THIS option will NOT directly affect the MOD, that is currently played.
- You have to load a new MOD ( or the same MOD again ) to activate the
- new frequency. 8 MHz frequency is 14 kHz, giving average quality.
-
- If you think these options are a little uncomfortable, i must agree
- with you. But remeber, this is FREEWARE and i didn't like to bother
- around with those things.
-
- the 5. menu : QUIT
- ------------------
- If you have enough of STEtris, simply click QUIT and you will leave
- the game.
-
- THE GAME ITSELF
- ---------------
- The Game-screen is divided into 2 parts : The left box belongs to the
- 1. player, the right one to the 2. player. Everyone uses the controls
- specified in the options-screens.
- The blocks will slowly drop and you can move them or rotate them with
- the keys/joystick as specified before.
- If you complete a horizontal line, that means ONE OR MORE Horizontal
- lines are completely filled with blocks, this/these lines will
- disappear.
- If you removed the number of lines specified in the title-menu (in line
- 2, standard is 2), the FX-menue will be activated. This menue will pop
- up right beneath your playfield and offer you the follow nasty tricks
- you can play on your opponent :
-
- -> The Racecar : This will speed up your opponents block for some time
- -> Brick wall : This will add some half-completed lines at the bottom
- of your opponents playfield
- -> The Bomb : This will remove the upper 2-3 lines of your own playfield,
- but the lowest one will always remain.
- -> Broken arrow : This will disable your opponents rotate-key, making
- it impossible for him to rotate his blocks for a while.
- -> Key/joy-swap : Your opponents's screen looks lots better ? You can
- simply take over HIS playfield by this button.
- -> coins : This will just add some points to your score.
- -> The gift : Want to surprise your opponent a little ? Just present
- him this gift, and his actual block will be changed into
- something different ...
- -> The fist : Your opponent is playing lousy tricks on you ? No
- problem. Hit this button, and the next trick he tries
- to play on you will be done to himself !!
-
- Now, you must admit, these are very nice options and during beta-
- testing i found out, that this really turns ANY nice Tetris-round
- into a battlefield.
-
- If you play alone, so to say in 1-player mode, the computer will play
- nasty tricks on you (a random one from the above), if you remove LESS
- than the specified amount of lines. For example you set the number to
- 2 lines in the title menue and only removed 1 line, then the computer
- will summon up something for YOU.
- Simply set number of lines to 1 if you just want to play ordinary
- Tetris.
-
- Game over
- ---------
- If one of the 2 players will reach the top with his pile, the game
- will be over, no matter, how well the other player is doing. Why
- is that so ? This is meant to be 2 player Battle-Tetris, and when
- there is nobody to battle against, what sense would it make to go
- on ?
- The Hiscores will be kept (in memory) and saved to disk when leaving
- the game by the quit-button, but will have no effect on the game.
-
- Next level please
- -----------------
- When having removed a specified number of lines, you will promote
- a level. This means getting more points per line, but of course, the
- game will get FASTER.
- I'm sorry, that it won't go TOO fast at anytime, because the graphics
- and music take up to much processor time, but it will get fast enough
- to keep you sweating ... ;-)
-
-
- Technical craptalk
- ------------------
- There are some things i like to apologize for, mainly 2 things:
- 1.) The interlace graphics flicker.
- Okay, it is normal for interlace graphics to flicker, but these
- flicker very irregularly.
- It's just that i haven't had any more possibilities to hook up
- another routine on the VBL. With the MOD-Player running and
- the palsplit-routine, any routine, that should be activated by
- the VBL really misses some VBLs, because the VBL-interrupt is
- already activating those other things.
- Sorry, but i tried to solve it with the blitter, but it didn't
- improve my situation much ...
- 2.) The keyboard/joystick is a bit fuzzy.
- I have been told that a number of times, but everything i tried
- to get this bug out, ended in another fuzzy control-routine.
- Probably i will get this sorted out in the next version, but i'm
- afraid, i can't get this bloody routine to work 100% smoothly.
- :-(
-
- Some greetings
- --------------
-
- There have been some people who really kept me working at this
- project, i'd like to thank them for this and credit them here :
-
- Neil Briscombe for beta-testing and constructive critics.
- The Phantom of Phansoft for beta-testing and constructive critics.
- Les Greenhalgh and the Phantom for the Ninja-Modplayer.
- Top Notch Software for the excellent Missing Link extension.
- Anthony Jacques for just being a great programmer. ;-)
- ()rm of Digi Tallis for just being ()rm. =]
- David Encill of Titan Designs and Michael Ruge for speeding up my
- Falcon with a Nemesis-accelerator ! :-)
- Tony Greenwood and all the others at the STOS-mailing list at
- STOS@man.ac.uk.
-
- Some other greetings go to people still working on demos & games :
-
- In Random order on the Falcon :
- NPG, Avena, Toons, Misfits, EXO, EKA, Absence, Hemoroids, Therapy,
- Inter, Lazer, The Mugwumps, Mega Four, Aura, Dead Hackers Society,
- White Status, Doug Little, Senior Dads, tSCc, MJJ Prod, No Crew,
- ESCape, RebelSoft, YESCrew and all the other Falcon groups, i just can't
- remember the names of right now ... :-/
-
- Of course i also greet ANYONE, still working, coding, painting or
- making music on the Atari computers.
-
- Paranoia -> Think you can handle it ?
- ----------------------------------------
-
- Current member status :
- The Paranoid : Coder, Graphician
- Luebke : Talented musician
- Strange : Graphician
- TNT : Rendering, Raytracing
- Der Komtur : Beta-testing (unfortunately he has no STE)
- Marcstar : 386 coding
-
- If you want to join Paranoia, drop me a line via eMail:
- heuno000@goofy.zdv.uni-mainz.de
-
-
- So long, and have a little fun with this nice game. :-)
- Future products are in the making, one mysterious game called
- Bang!uins (Die Penguine) has already been started, so keep your
- eyes open. :-)
-
- One last thing :
- ----------------
- You're using an Atari - Obviously. :-)
- If you don't like Micro$oft, if you fear their monopoly over all
- the future software-products, if you are frightened about their
- financial as well as imperative power through their lame Operating
- systems and their miserable software, if you are terrified by their
- actual marketing policy and behaviour, if you hate them for making
- millions of $ for software, that simply doesn't work :
-
- GET INTO THE OPPOSITION : www.uni-mainz.de/~heuno000/opposit.htm
-
-
- The Paranoid
-
-
- Transmission terminated ...
-
-