home *** CD-ROM | disk | FTP | other *** search
- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* $Log:$ */
- /* */
- /* DESCRIPTION: */
- /* Sky rendering. The DOOM sky is a texture map like any */
- /* wall, wrapping around. A 1024 columns equal 360 degrees. */
- /* The default sky map is 256 columns and repeats 4 times */
- /* on a 320 screen? */
- /* */
- /* */
- /* ----------------------------------------------------------------------------- */
-
- static const char
- rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
-
-
- /* Needed for FRACUNIT. */
- #include "m_fixed.h"
-
- /* Needed for Flat retrieval. */
- #include "r_data.h"
-
-
- #ifdef __GNUG__
- #pragma implementation "r_sky.h"
- #endif
- #include "r_sky.h"
-
- /* */
- /* sky mapping */
- /* */
- int skyflatnum;
- int skytexture;
- int skytexturemid;
-
-
-
- /* */
- /* R_InitSkyMap */
- /* Called whenever the view size changes. */
- /* */
- void R_InitSkyMap (void)
- {
- /* skyflatnum = R_FlatNumForName ( SKYFLATNAME ); */
- skytexturemid = 100*FRACUNIT;
- }
-
-