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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* $Log:$ */
- /* */
- /* DESCRIPTION: */
- /* Archiving: SaveGame I/O. */
- /* Thinker, Ticker. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
- static const char
- rcsid[] = "$Id: p_tick.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
-
- #include "z_zone.h"
- #include "p_local.h"
-
- #include "doomstat.h"
-
-
- int leveltime;
-
- /* */
- /* THINKERS */
- /* All thinkers should be allocated by Z_Malloc */
- /* so they can be operated on uniformly. */
- /* The actual structures will vary in size, */
- /* but the first element must be thinker_t. */
- /* */
-
-
-
- /* Both the head and tail of the thinker list. */
- thinker_t thinkercap;
-
-
- /* */
- /* P_InitThinkers */
- /* */
- void P_InitThinkers (void)
- {
- thinkercap.prev = thinkercap.next = &thinkercap;
- }
-
-
-
-
- /* */
- /* P_AddThinker */
- /* Adds a new thinker at the end of the list. */
- /* */
- void P_AddThinker (thinker_t* thinker)
- {
- thinkercap.prev->next = thinker;
- thinker->next = &thinkercap;
- thinker->prev = thinkercap.prev;
- thinkercap.prev = thinker;
- }
-
-
-
- /* */
- /* P_RemoveThinker */
- /* Deallocation is lazy -- it will not actually be freed */
- /* until its thinking turn comes up. */
- /* */
- void P_RemoveThinker (thinker_t* thinker)
- {
- /* FIXME: NOP. */
- thinker->function.acv = (actionf_v)(-1);
- }
-
-
-
- /* */
- /* P_AllocateThinker */
- /* Allocates memory and adds a new thinker at the end of the list. */
- /* */
- void P_AllocateThinker (thinker_t* thinker)
- {
- }
-
-
-
- /* */
- /* P_RunThinkers */
- /* */
- void P_RunThinkers (void)
- {
- thinker_t* currentthinker;
-
- currentthinker = thinkercap.next;
- while (currentthinker != &thinkercap)
- {
- if ( currentthinker->function.acv == (actionf_v)(-1) )
- {
- /* time to remove it */
- currentthinker->next->prev = currentthinker->prev;
- currentthinker->prev->next = currentthinker->next;
- Z_Free (currentthinker);
- }
- else
- {
- if (currentthinker->function.acp1)
- currentthinker->function.acp1 (currentthinker);
- }
- currentthinker = currentthinker->next;
- }
- }
-
-
-
- /* */
- /* P_Ticker */
- /* */
-
- void P_Ticker (void)
- {
- int i;
-
- /* run the tic */
- if (paused)
- return;
-
- /* pause if in menu and at least one tic has been run */
- if ( !netgame
- && menuactive
- && !demoplayback
- && players[consoleplayer].viewz != 1)
- {
- return;
- }
-
-
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- P_PlayerThink (&players[i]);
-
- P_RunThinkers ();
- P_UpdateSpecials ();
- P_RespawnSpecials ();
-
- /* for par times */
- leveltime++;
- }
-