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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* $Log:$ */
- /* */
- /* DESCRIPTION: */
- /* Thing frame/state LUT, */
- /* generated by multigen utilitiy. */
- /* This one is the original DOOM version, preserved. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
- static const char
- rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";
-
- /* Data. */
- #include "sounds.h"
- #include "m_fixed.h"
-
- #ifdef __GNUG__
- #pragma implementation "info.h"
- #endif
- #include "info.h"
-
- #include "p_mobj.h"
-
- char *sprnames[NUMSPRITES+1] = {
- "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
- "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
- "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
- "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
- "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
- "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
- "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
- "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
- "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
- "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
- "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
- "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
- "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
- "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL
- };
-
-
- /* Doesn't work with g++, needs actionf_p1 */
- void A_Light0();
- void A_WeaponReady();
- void A_Lower();
- void A_Raise();
- void A_Punch();
- void A_ReFire();
- void A_FirePistol();
- void A_Light1();
- void A_FireShotgun();
- void A_Light2();
- void A_FireShotgun2();
- void A_CheckReload();
- void A_OpenShotgun2();
- void A_LoadShotgun2();
- void A_CloseShotgun2();
- void A_FireCGun();
- void A_GunFlash();
- void A_FireMissile();
- void A_Saw();
- void A_FirePlasma();
- void A_BFGsound();
- void A_FireBFG();
- void A_BFGSpray();
- void A_Explode();
- void A_Pain();
- void A_PlayerScream();
- void A_Fall();
- void A_XScream();
- void A_Look();
- void A_Chase();
- void A_FaceTarget();
- void A_PosAttack();
- void A_Scream();
- void A_SPosAttack();
- void A_VileChase();
- void A_VileStart();
- void A_VileTarget();
- void A_VileAttack();
- void A_StartFire();
- void A_Fire();
- void A_FireCrackle();
- void A_Tracer();
- void A_SkelWhoosh();
- void A_SkelFist();
- void A_SkelMissile();
- void A_FatRaise();
- void A_FatAttack1();
- void A_FatAttack2();
- void A_FatAttack3();
- void A_BossDeath();
- void A_CPosAttack();
- void A_CPosRefire();
- void A_TroopAttack();
- void A_SargAttack();
- void A_HeadAttack();
- void A_BruisAttack();
- void A_SkullAttack();
- void A_Metal();
- void A_SpidRefire();
- void A_BabyMetal();
- void A_BspiAttack();
- void A_Hoof();
- void A_CyberAttack();
- void A_PainAttack();
- void A_PainDie();
- void A_KeenDie();
- void A_BrainPain();
- void A_BrainScream();
- void A_BrainDie();
- void A_BrainAwake();
- void A_BrainSpit();
- void A_SpawnSound();
- void A_SpawnFly();
- void A_BrainExplode();
-
-
- state_t states[NUMSTATES] = {
- {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, /* S_NULL */
- {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, /* S_LIGHTDONE */
- {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, /* S_PUNCH */
- {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, /* S_PUNCHDOWN */
- {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, /* S_PUNCHUP */
- {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, /* S_PUNCH1 */
- {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, /* S_PUNCH2 */
- {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, /* S_PUNCH3 */
- {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, /* S_PUNCH4 */
- {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, /* S_PUNCH5 */
- {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},/* S_PISTOL */
- {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, /* S_PISTOLDOWN */
- {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, /* S_PISTOLUP */
- {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, /* S_PISTOL1 */
- {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},/* S_PISTOL2 */
- {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, /* S_PISTOL3 */
- {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, /* S_PISTOL4 */
- {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, /* S_PISTOLFLASH */
- {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, /* S_SGUN */
- {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, /* S_SGUNDOWN */
- {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, /* S_SGUNUP */
- {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, /* S_SGUN1 */
- {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, /* S_SGUN2 */
- {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, /* S_SGUN3 */
- {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, /* S_SGUN4 */
- {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, /* S_SGUN5 */
- {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, /* S_SGUN6 */
- {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, /* S_SGUN7 */
- {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, /* S_SGUN8 */
- {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, /* S_SGUN9 */
- {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, /* S_SGUNFLASH1 */
- {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, /* S_SGUNFLASH2 */
- {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, /* S_DSGUN */
- {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, /* S_DSGUNDOWN */
- {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, /* S_DSGUNUP */
- {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, /* S_DSGUN1 */
- {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, /* S_DSGUN2 */
- {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, /* S_DSGUN3 */
- {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, /* S_DSGUN4 */
- {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, /* S_DSGUN5 */
- {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, /* S_DSGUN6 */
- {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, /* S_DSGUN7 */
- {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, /* S_DSGUN8 */
- {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, /* S_DSGUN9 */
- {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, /* S_DSGUN10 */
- {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, /* S_DSNR1 */
- {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, /* S_DSNR2 */
- {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, /* S_DSGUNFLASH1 */
- {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, /* S_DSGUNFLASH2 */
- {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, /* S_CHAIN */
- {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, /* S_CHAINDOWN */
- {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, /* S_CHAINUP */
- {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, /* S_CHAIN1 */
- {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, /* S_CHAIN2 */
- {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, /* S_CHAIN3 */
- {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, /* S_CHAINFLASH1 */
- {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, /* S_CHAINFLASH2 */
- {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, /* S_MISSILE */
- {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, /* S_MISSILEDOWN */
- {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, /* S_MISSILEUP */
- {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, /* S_MISSILE1 */
- {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, /* S_MISSILE2 */
- {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, /* S_MISSILE3 */
- {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, /* S_MISSILEFLASH1 */
- {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, /* S_MISSILEFLASH2 */
- {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, /* S_MISSILEFLASH3 */
- {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, /* S_MISSILEFLASH4 */
- {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, /* S_SAW */
- {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, /* S_SAWB */
- {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, /* S_SAWDOWN */
- {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, /* S_SAWUP */
- {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, /* S_SAW1 */
- {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, /* S_SAW2 */
- {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, /* S_SAW3 */
- {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, /* S_PLASMA */
- {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, /* S_PLASMADOWN */
- {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, /* S_PLASMAUP */
- {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, /* S_PLASMA1 */
- {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, /* S_PLASMA2 */
- {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, /* S_PLASMAFLASH1 */
- {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, /* S_PLASMAFLASH2 */
- {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, /* S_BFG */
- {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, /* S_BFGDOWN */
- {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, /* S_BFGUP */
- {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, /* S_BFG1 */
- {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, /* S_BFG2 */
- {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, /* S_BFG3 */
- {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, /* S_BFG4 */
- {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, /* S_BFGFLASH1 */
- {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, /* S_BFGFLASH2 */
- {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, /* S_BLOOD1 */
- {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, /* S_BLOOD2 */
- {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, /* S_BLOOD3 */
- {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, /* S_PUFF1 */
- {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, /* S_PUFF2 */
- {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, /* S_PUFF3 */
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, /* S_PUFF4 */
- {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, /* S_TBALL1 */
- {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, /* S_TBALL2 */
- {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, /* S_TBALLX1 */
- {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, /* S_TBALLX2 */
- {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, /* S_TBALLX3 */
- {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, /* S_RBALL1 */
- {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, /* S_RBALL2 */
- {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, /* S_RBALLX1 */
- {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, /* S_RBALLX2 */
- {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, /* S_RBALLX3 */
- {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, /* S_PLASBALL */
- {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, /* S_PLASBALL2 */
- {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, /* S_PLASEXP */
- {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, /* S_PLASEXP2 */
- {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, /* S_PLASEXP3 */
- {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, /* S_PLASEXP4 */
- {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, /* S_PLASEXP5 */
- {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, /* S_ROCKET */
- {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, /* S_BFGSHOT */
- {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, /* S_BFGSHOT2 */
- {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, /* S_BFGLAND */
- {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, /* S_BFGLAND2 */
- {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, /* S_BFGLAND3 */
- {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, /* S_BFGLAND4 */
- {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, /* S_BFGLAND5 */
- {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, /* S_BFGLAND6 */
- {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, /* S_BFGEXP */
- {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, /* S_BFGEXP2 */
- {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, /* S_BFGEXP3 */
- {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, /* S_BFGEXP4 */
- {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, /* S_EXPLODE1 */
- {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, /* S_EXPLODE2 */
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, /* S_EXPLODE3 */
- {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, /* S_TFOG */
- {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, /* S_TFOG01 */
- {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, /* S_TFOG02 */
- {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, /* S_TFOG2 */
- {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, /* S_TFOG3 */
- {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, /* S_TFOG4 */
- {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, /* S_TFOG5 */
- {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, /* S_TFOG6 */
- {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, /* S_TFOG7 */
- {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, /* S_TFOG8 */
- {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, /* S_TFOG9 */
- {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, /* S_TFOG10 */
- {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, /* S_IFOG */
- {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, /* S_IFOG01 */
- {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, /* S_IFOG02 */
- {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, /* S_IFOG2 */
- {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, /* S_IFOG3 */
- {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, /* S_IFOG4 */
- {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, /* S_IFOG5 */
- {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, /* S_PLAY */
- {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, /* S_PLAY_RUN1 */
- {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, /* S_PLAY_RUN2 */
- {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, /* S_PLAY_RUN3 */
- {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, /* S_PLAY_RUN4 */
- {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, /* S_PLAY_ATK1 */
- {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, /* S_PLAY_ATK2 */
- {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, /* S_PLAY_PAIN */
- {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, /* S_PLAY_PAIN2 */
- {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, /* S_PLAY_DIE1 */
- {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, /* S_PLAY_DIE2 */
- {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, /* S_PLAY_DIE3 */
- {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, /* S_PLAY_DIE4 */
- {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, /* S_PLAY_DIE5 */
- {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, /* S_PLAY_DIE6 */
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, /* S_PLAY_DIE7 */
- {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, /* S_PLAY_XDIE1 */
- {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, /* S_PLAY_XDIE2 */
- {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, /* S_PLAY_XDIE3 */
- {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, /* S_PLAY_XDIE4 */
- {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, /* S_PLAY_XDIE5 */
- {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, /* S_PLAY_XDIE6 */
- {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, /* S_PLAY_XDIE7 */
- {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, /* S_PLAY_XDIE8 */
- {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, /* S_PLAY_XDIE9 */
- {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, /* S_POSS_STND */
- {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, /* S_POSS_STND2 */
- {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, /* S_POSS_RUN1 */
- {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, /* S_POSS_RUN2 */
- {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, /* S_POSS_RUN3 */
- {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, /* S_POSS_RUN4 */
- {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, /* S_POSS_RUN5 */
- {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, /* S_POSS_RUN6 */
- {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, /* S_POSS_RUN7 */
- {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, /* S_POSS_RUN8 */
- {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, /* S_POSS_ATK1 */
- {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, /* S_POSS_ATK2 */
- {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, /* S_POSS_ATK3 */
- {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, /* S_POSS_PAIN */
- {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, /* S_POSS_PAIN2 */
- {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, /* S_POSS_DIE1 */
- {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, /* S_POSS_DIE2 */
- {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, /* S_POSS_DIE3 */
- {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, /* S_POSS_DIE4 */
- {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, /* S_POSS_DIE5 */
- {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, /* S_POSS_XDIE1 */
- {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, /* S_POSS_XDIE2 */
- {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, /* S_POSS_XDIE3 */
- {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, /* S_POSS_XDIE4 */
- {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, /* S_POSS_XDIE5 */
- {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, /* S_POSS_XDIE6 */
- {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, /* S_POSS_XDIE7 */
- {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, /* S_POSS_XDIE8 */
- {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, /* S_POSS_XDIE9 */
- {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, /* S_POSS_RAISE1 */
- {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, /* S_POSS_RAISE2 */
- {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, /* S_POSS_RAISE3 */
- {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, /* S_POSS_RAISE4 */
- {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, /* S_SPOS_STND */
- {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, /* S_SPOS_STND2 */
- {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, /* S_SPOS_RUN1 */
- {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, /* S_SPOS_RUN2 */
- {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, /* S_SPOS_RUN3 */
- {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, /* S_SPOS_RUN4 */
- {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, /* S_SPOS_RUN5 */
- {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, /* S_SPOS_RUN6 */
- {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, /* S_SPOS_RUN7 */
- {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, /* S_SPOS_RUN8 */
- {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, /* S_SPOS_ATK1 */
- {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, /* S_SPOS_ATK2 */
- {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, /* S_SPOS_ATK3 */
- {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, /* S_SPOS_PAIN */
- {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, /* S_SPOS_PAIN2 */
- {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, /* S_SPOS_DIE1 */
- {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, /* S_SPOS_DIE2 */
- {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, /* S_SPOS_DIE3 */
- {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, /* S_SPOS_DIE4 */
- {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, /* S_SPOS_DIE5 */
- {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, /* S_SPOS_XDIE1 */
- {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, /* S_SPOS_XDIE2 */
- {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, /* S_SPOS_XDIE3 */
- {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, /* S_SPOS_XDIE4 */
- {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, /* S_SPOS_XDIE5 */
- {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, /* S_SPOS_XDIE6 */
- {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, /* S_SPOS_XDIE7 */
- {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, /* S_SPOS_XDIE8 */
- {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, /* S_SPOS_XDIE9 */
- {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, /* S_SPOS_RAISE1 */
- {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, /* S_SPOS_RAISE2 */
- {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, /* S_SPOS_RAISE3 */
- {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, /* S_SPOS_RAISE4 */
- {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, /* S_SPOS_RAISE5 */
- {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, /* S_VILE_STND */
- {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, /* S_VILE_STND2 */
- {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, /* S_VILE_RUN1 */
- {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, /* S_VILE_RUN2 */
- {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, /* S_VILE_RUN3 */
- {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, /* S_VILE_RUN4 */
- {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, /* S_VILE_RUN5 */
- {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, /* S_VILE_RUN6 */
- {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, /* S_VILE_RUN7 */
- {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, /* S_VILE_RUN8 */
- {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, /* S_VILE_RUN9 */
- {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, /* S_VILE_RUN10 */
- {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, /* S_VILE_RUN11 */
- {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, /* S_VILE_RUN12 */
- {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, /* S_VILE_ATK1 */
- {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, /* S_VILE_ATK2 */
- {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, /* S_VILE_ATK3 */
- {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, /* S_VILE_ATK4 */
- {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, /* S_VILE_ATK5 */
- {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, /* S_VILE_ATK6 */
- {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, /* S_VILE_ATK7 */
- {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, /* S_VILE_ATK8 */
- {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, /* S_VILE_ATK9 */
- {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, /* S_VILE_ATK10 */
- {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, /* S_VILE_ATK11 */
- {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, /* S_VILE_HEAL1 */
- {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, /* S_VILE_HEAL2 */
- {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, /* S_VILE_HEAL3 */
- {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, /* S_VILE_PAIN */
- {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, /* S_VILE_PAIN2 */
- {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, /* S_VILE_DIE1 */
- {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, /* S_VILE_DIE2 */
- {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, /* S_VILE_DIE3 */
- {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, /* S_VILE_DIE4 */
- {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, /* S_VILE_DIE5 */
- {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, /* S_VILE_DIE6 */
- {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, /* S_VILE_DIE7 */
- {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, /* S_VILE_DIE8 */
- {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, /* S_VILE_DIE9 */
- {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, /* S_VILE_DIE10 */
- {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, /* S_FIRE1 */
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, /* S_FIRE2 */
- {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, /* S_FIRE3 */
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, /* S_FIRE4 */
- {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, /* S_FIRE5 */
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, /* S_FIRE6 */
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, /* S_FIRE7 */
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, /* S_FIRE8 */
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, /* S_FIRE9 */
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, /* S_FIRE10 */
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, /* S_FIRE11 */
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, /* S_FIRE12 */
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, /* S_FIRE13 */
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, /* S_FIRE14 */
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, /* S_FIRE15 */
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, /* S_FIRE16 */
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, /* S_FIRE17 */
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, /* S_FIRE18 */
- {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, /* S_FIRE19 */
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, /* S_FIRE20 */
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, /* S_FIRE21 */
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, /* S_FIRE22 */
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, /* S_FIRE23 */
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, /* S_FIRE24 */
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, /* S_FIRE25 */
- {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, /* S_FIRE26 */
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, /* S_FIRE27 */
- {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, /* S_FIRE28 */
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, /* S_FIRE29 */
- {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, /* S_FIRE30 */
- {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, /* S_SMOKE1 */
- {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, /* S_SMOKE2 */
- {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, /* S_SMOKE3 */
- {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, /* S_SMOKE4 */
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, /* S_SMOKE5 */
- {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, /* S_TRACER */
- {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, /* S_TRACER2 */
- {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, /* S_TRACEEXP1 */
- {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, /* S_TRACEEXP2 */
- {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, /* S_TRACEEXP3 */
- {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, /* S_SKEL_STND */
- {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, /* S_SKEL_STND2 */
- {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, /* S_SKEL_RUN1 */
- {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, /* S_SKEL_RUN2 */
- {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, /* S_SKEL_RUN3 */
- {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, /* S_SKEL_RUN4 */
- {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, /* S_SKEL_RUN5 */
- {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, /* S_SKEL_RUN6 */
- {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, /* S_SKEL_RUN7 */
- {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, /* S_SKEL_RUN8 */
- {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, /* S_SKEL_RUN9 */
- {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, /* S_SKEL_RUN10 */
- {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, /* S_SKEL_RUN11 */
- {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, /* S_SKEL_RUN12 */
- {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, /* S_SKEL_FIST1 */
- {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, /* S_SKEL_FIST2 */
- {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, /* S_SKEL_FIST3 */
- {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, /* S_SKEL_FIST4 */
- {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, /* S_SKEL_MISS1 */
- {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, /* S_SKEL_MISS2 */
- {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, /* S_SKEL_MISS3 */
- {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, /* S_SKEL_MISS4 */
- {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, /* S_SKEL_PAIN */
- {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, /* S_SKEL_PAIN2 */
- {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, /* S_SKEL_DIE1 */
- {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, /* S_SKEL_DIE2 */
- {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, /* S_SKEL_DIE3 */
- {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, /* S_SKEL_DIE4 */
- {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, /* S_SKEL_DIE5 */
- {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, /* S_SKEL_DIE6 */
- {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, /* S_SKEL_RAISE1 */
- {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, /* S_SKEL_RAISE2 */
- {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, /* S_SKEL_RAISE3 */
- {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, /* S_SKEL_RAISE4 */
- {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, /* S_SKEL_RAISE5 */
- {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, /* S_SKEL_RAISE6 */
- {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, /* S_FATSHOT1 */
- {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, /* S_FATSHOT2 */
- {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, /* S_FATSHOTX1 */
- {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, /* S_FATSHOTX2 */
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, /* S_FATSHOTX3 */
- {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, /* S_FATT_STND */
- {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, /* S_FATT_STND2 */
- {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, /* S_FATT_RUN1 */
- {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, /* S_FATT_RUN2 */
- {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, /* S_FATT_RUN3 */
- {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, /* S_FATT_RUN4 */
- {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, /* S_FATT_RUN5 */
- {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, /* S_FATT_RUN6 */
- {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, /* S_FATT_RUN7 */
- {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, /* S_FATT_RUN8 */
- {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, /* S_FATT_RUN9 */
- {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, /* S_FATT_RUN10 */
- {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, /* S_FATT_RUN11 */
- {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, /* S_FATT_RUN12 */
- {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, /* S_FATT_ATK1 */
- {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, /* S_FATT_ATK2 */
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, /* S_FATT_ATK3 */
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, /* S_FATT_ATK4 */
- {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, /* S_FATT_ATK5 */
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, /* S_FATT_ATK6 */
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, /* S_FATT_ATK7 */
- {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, /* S_FATT_ATK8 */
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, /* S_FATT_ATK9 */
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, /* S_FATT_ATK10 */
- {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, /* S_FATT_PAIN */
- {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, /* S_FATT_PAIN2 */
- {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, /* S_FATT_DIE1 */
- {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, /* S_FATT_DIE2 */
- {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, /* S_FATT_DIE3 */
- {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, /* S_FATT_DIE4 */
- {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, /* S_FATT_DIE5 */
- {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, /* S_FATT_DIE6 */
- {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, /* S_FATT_DIE7 */
- {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, /* S_FATT_DIE8 */
- {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, /* S_FATT_DIE9 */
- {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, /* S_FATT_DIE10 */
- {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, /* S_FATT_RAISE1 */
- {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, /* S_FATT_RAISE2 */
- {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, /* S_FATT_RAISE3 */
- {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, /* S_FATT_RAISE4 */
- {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, /* S_FATT_RAISE5 */
- {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, /* S_FATT_RAISE6 */
- {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, /* S_FATT_RAISE7 */
- {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, /* S_FATT_RAISE8 */
- {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, /* S_CPOS_STND */
- {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, /* S_CPOS_STND2 */
- {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, /* S_CPOS_RUN1 */
- {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, /* S_CPOS_RUN2 */
- {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, /* S_CPOS_RUN3 */
- {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, /* S_CPOS_RUN4 */
- {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, /* S_CPOS_RUN5 */
- {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, /* S_CPOS_RUN6 */
- {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, /* S_CPOS_RUN7 */
- {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, /* S_CPOS_RUN8 */
- {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, /* S_CPOS_ATK1 */
- {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, /* S_CPOS_ATK2 */
- {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, /* S_CPOS_ATK3 */
- {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, /* S_CPOS_ATK4 */
- {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, /* S_CPOS_PAIN */
- {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, /* S_CPOS_PAIN2 */
- {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, /* S_CPOS_DIE1 */
- {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, /* S_CPOS_DIE2 */
- {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, /* S_CPOS_DIE3 */
- {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, /* S_CPOS_DIE4 */
- {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, /* S_CPOS_DIE5 */
- {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, /* S_CPOS_DIE6 */
- {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, /* S_CPOS_DIE7 */
- {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, /* S_CPOS_XDIE1 */
- {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, /* S_CPOS_XDIE2 */
- {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, /* S_CPOS_XDIE3 */
- {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, /* S_CPOS_XDIE4 */
- {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, /* S_CPOS_XDIE5 */
- {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, /* S_CPOS_XDIE6 */
- {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, /* S_CPOS_RAISE1 */
- {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, /* S_CPOS_RAISE2 */
- {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, /* S_CPOS_RAISE3 */
- {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, /* S_CPOS_RAISE4 */
- {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, /* S_CPOS_RAISE5 */
- {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, /* S_CPOS_RAISE6 */
- {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, /* S_CPOS_RAISE7 */
- {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, /* S_TROO_STND */
- {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, /* S_TROO_STND2 */
- {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, /* S_TROO_RUN1 */
- {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, /* S_TROO_RUN2 */
- {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, /* S_TROO_RUN3 */
- {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, /* S_TROO_RUN4 */
- {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, /* S_TROO_RUN5 */
- {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, /* S_TROO_RUN6 */
- {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, /* S_TROO_RUN7 */
- {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, /* S_TROO_RUN8 */
- {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, /* S_TROO_ATK1 */
- {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, /* S_TROO_ATK2 */
- {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, /* S_TROO_ATK3 */
- {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, /* S_TROO_PAIN */
- {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, /* S_TROO_PAIN2 */
- {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, /* S_TROO_DIE1 */
- {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, /* S_TROO_DIE2 */
- {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, /* S_TROO_DIE3 */
- {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, /* S_TROO_DIE4 */
- {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, /* S_TROO_DIE5 */
- {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, /* S_TROO_XDIE1 */
- {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, /* S_TROO_XDIE2 */
- {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, /* S_TROO_XDIE3 */
- {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, /* S_TROO_XDIE4 */
- {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, /* S_TROO_XDIE5 */
- {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, /* S_TROO_XDIE6 */
- {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, /* S_TROO_XDIE7 */
- {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, /* S_TROO_XDIE8 */
- {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, /* S_TROO_RAISE1 */
- {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, /* S_TROO_RAISE2 */
- {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, /* S_TROO_RAISE3 */
- {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, /* S_TROO_RAISE4 */
- {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, /* S_TROO_RAISE5 */
- {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, /* S_SARG_STND */
- {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, /* S_SARG_STND2 */
- {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, /* S_SARG_RUN1 */
- {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, /* S_SARG_RUN2 */
- {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, /* S_SARG_RUN3 */
- {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, /* S_SARG_RUN4 */
- {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, /* S_SARG_RUN5 */
- {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, /* S_SARG_RUN6 */
- {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, /* S_SARG_RUN7 */
- {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, /* S_SARG_RUN8 */
- {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, /* S_SARG_ATK1 */
- {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, /* S_SARG_ATK2 */
- {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, /* S_SARG_ATK3 */
- {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, /* S_SARG_PAIN */
- {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, /* S_SARG_PAIN2 */
- {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, /* S_SARG_DIE1 */
- {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, /* S_SARG_DIE2 */
- {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, /* S_SARG_DIE3 */
- {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, /* S_SARG_DIE4 */
- {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, /* S_SARG_DIE5 */
- {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, /* S_SARG_DIE6 */
- {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, /* S_SARG_RAISE1 */
- {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, /* S_SARG_RAISE2 */
- {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, /* S_SARG_RAISE3 */
- {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, /* S_SARG_RAISE4 */
- {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, /* S_SARG_RAISE5 */
- {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, /* S_SARG_RAISE6 */
- {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, /* S_HEAD_STND */
- {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, /* S_HEAD_RUN1 */
- {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, /* S_HEAD_ATK1 */
- {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, /* S_HEAD_ATK2 */
- {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, /* S_HEAD_ATK3 */
- {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, /* S_HEAD_PAIN */
- {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, /* S_HEAD_PAIN2 */
- {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, /* S_HEAD_PAIN3 */
- {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, /* S_HEAD_DIE1 */
- {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, /* S_HEAD_DIE2 */
- {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, /* S_HEAD_DIE3 */
- {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, /* S_HEAD_DIE4 */
- {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, /* S_HEAD_DIE5 */
- {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, /* S_HEAD_DIE6 */
- {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, /* S_HEAD_RAISE1 */
- {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, /* S_HEAD_RAISE2 */
- {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, /* S_HEAD_RAISE3 */
- {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, /* S_HEAD_RAISE4 */
- {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, /* S_HEAD_RAISE5 */
- {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, /* S_HEAD_RAISE6 */
- {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, /* S_BRBALL1 */
- {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, /* S_BRBALL2 */
- {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, /* S_BRBALLX1 */
- {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, /* S_BRBALLX2 */
- {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, /* S_BRBALLX3 */
- {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, /* S_BOSS_STND */
- {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, /* S_BOSS_STND2 */
- {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, /* S_BOSS_RUN1 */
- {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, /* S_BOSS_RUN2 */
- {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, /* S_BOSS_RUN3 */
- {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, /* S_BOSS_RUN4 */
- {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, /* S_BOSS_RUN5 */
- {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, /* S_BOSS_RUN6 */
- {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, /* S_BOSS_RUN7 */
- {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, /* S_BOSS_RUN8 */
- {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, /* S_BOSS_ATK1 */
- {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, /* S_BOSS_ATK2 */
- {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, /* S_BOSS_ATK3 */
- {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, /* S_BOSS_PAIN */
- {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, /* S_BOSS_PAIN2 */
- {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, /* S_BOSS_DIE1 */
- {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, /* S_BOSS_DIE2 */
- {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, /* S_BOSS_DIE3 */
- {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, /* S_BOSS_DIE4 */
- {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, /* S_BOSS_DIE5 */
- {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, /* S_BOSS_DIE6 */
- {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, /* S_BOSS_DIE7 */
- {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, /* S_BOSS_RAISE1 */
- {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, /* S_BOSS_RAISE2 */
- {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, /* S_BOSS_RAISE3 */
- {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, /* S_BOSS_RAISE4 */
- {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, /* S_BOSS_RAISE5 */
- {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, /* S_BOSS_RAISE6 */
- {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, /* S_BOSS_RAISE7 */
- {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, /* S_BOS2_STND */
- {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, /* S_BOS2_STND2 */
- {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, /* S_BOS2_RUN1 */
- {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, /* S_BOS2_RUN2 */
- {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, /* S_BOS2_RUN3 */
- {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, /* S_BOS2_RUN4 */
- {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, /* S_BOS2_RUN5 */
- {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, /* S_BOS2_RUN6 */
- {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, /* S_BOS2_RUN7 */
- {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, /* S_BOS2_RUN8 */
- {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, /* S_BOS2_ATK1 */
- {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, /* S_BOS2_ATK2 */
- {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, /* S_BOS2_ATK3 */
- {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, /* S_BOS2_PAIN */
- {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, /* S_BOS2_PAIN2 */
- {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, /* S_BOS2_DIE1 */
- {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, /* S_BOS2_DIE2 */
- {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, /* S_BOS2_DIE3 */
- {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, /* S_BOS2_DIE4 */
- {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, /* S_BOS2_DIE5 */
- {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, /* S_BOS2_DIE6 */
- {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, /* S_BOS2_DIE7 */
- {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, /* S_BOS2_RAISE1 */
- {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, /* S_BOS2_RAISE2 */
- {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, /* S_BOS2_RAISE3 */
- {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, /* S_BOS2_RAISE4 */
- {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, /* S_BOS2_RAISE5 */
- {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, /* S_BOS2_RAISE6 */
- {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, /* S_BOS2_RAISE7 */
- {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, /* S_SKULL_STND */
- {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, /* S_SKULL_STND2 */
- {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, /* S_SKULL_RUN1 */
- {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, /* S_SKULL_RUN2 */
- {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, /* S_SKULL_ATK1 */
- {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, /* S_SKULL_ATK2 */
- {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, /* S_SKULL_ATK3 */
- {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, /* S_SKULL_ATK4 */
- {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, /* S_SKULL_PAIN */
- {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, /* S_SKULL_PAIN2 */
- {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, /* S_SKULL_DIE1 */
- {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, /* S_SKULL_DIE2 */
- {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, /* S_SKULL_DIE3 */
- {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, /* S_SKULL_DIE4 */
- {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, /* S_SKULL_DIE5 */
- {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, /* S_SKULL_DIE6 */
- {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, /* S_SPID_STND */
- {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, /* S_SPID_STND2 */
- {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, /* S_SPID_RUN1 */
- {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, /* S_SPID_RUN2 */
- {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, /* S_SPID_RUN3 */
- {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, /* S_SPID_RUN4 */
- {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, /* S_SPID_RUN5 */
- {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, /* S_SPID_RUN6 */
- {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, /* S_SPID_RUN7 */
- {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, /* S_SPID_RUN8 */
- {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, /* S_SPID_RUN9 */
- {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, /* S_SPID_RUN10 */
- {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, /* S_SPID_RUN11 */
- {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, /* S_SPID_RUN12 */
- {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, /* S_SPID_ATK1 */
- {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, /* S_SPID_ATK2 */
- {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, /* S_SPID_ATK3 */
- {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, /* S_SPID_ATK4 */
- {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, /* S_SPID_PAIN */
- {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, /* S_SPID_PAIN2 */
- {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, /* S_SPID_DIE1 */
- {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, /* S_SPID_DIE2 */
- {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, /* S_SPID_DIE3 */
- {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, /* S_SPID_DIE4 */
- {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, /* S_SPID_DIE5 */
- {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, /* S_SPID_DIE6 */
- {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, /* S_SPID_DIE7 */
- {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, /* S_SPID_DIE8 */
- {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, /* S_SPID_DIE9 */
- {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, /* S_SPID_DIE10 */
- {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, /* S_SPID_DIE11 */
- {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, /* S_BSPI_STND */
- {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, /* S_BSPI_STND2 */
- {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, /* S_BSPI_SIGHT */
- {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, /* S_BSPI_RUN1 */
- {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, /* S_BSPI_RUN2 */
- {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, /* S_BSPI_RUN3 */
- {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, /* S_BSPI_RUN4 */
- {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, /* S_BSPI_RUN5 */
- {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, /* S_BSPI_RUN6 */
- {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, /* S_BSPI_RUN7 */
- {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, /* S_BSPI_RUN8 */
- {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, /* S_BSPI_RUN9 */
- {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, /* S_BSPI_RUN10 */
- {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, /* S_BSPI_RUN11 */
- {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, /* S_BSPI_RUN12 */
- {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, /* S_BSPI_ATK1 */
- {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, /* S_BSPI_ATK2 */
- {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, /* S_BSPI_ATK3 */
- {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, /* S_BSPI_ATK4 */
- {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, /* S_BSPI_PAIN */
- {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, /* S_BSPI_PAIN2 */
- {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, /* S_BSPI_DIE1 */
- {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, /* S_BSPI_DIE2 */
- {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, /* S_BSPI_DIE3 */
- {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, /* S_BSPI_DIE4 */
- {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, /* S_BSPI_DIE5 */
- {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, /* S_BSPI_DIE6 */
- {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, /* S_BSPI_DIE7 */
- {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, /* S_BSPI_RAISE1 */
- {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, /* S_BSPI_RAISE2 */
- {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, /* S_BSPI_RAISE3 */
- {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, /* S_BSPI_RAISE4 */
- {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, /* S_BSPI_RAISE5 */
- {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, /* S_BSPI_RAISE6 */
- {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, /* S_BSPI_RAISE7 */
- {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, /* S_ARACH_PLAZ */
- {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, /* S_ARACH_PLAZ2 */
- {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, /* S_ARACH_PLEX */
- {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, /* S_ARACH_PLEX2 */
- {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, /* S_ARACH_PLEX3 */
- {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, /* S_ARACH_PLEX4 */
- {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, /* S_ARACH_PLEX5 */
- {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, /* S_CYBER_STND */
- {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, /* S_CYBER_STND2 */
- {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, /* S_CYBER_RUN1 */
- {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, /* S_CYBER_RUN2 */
- {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, /* S_CYBER_RUN3 */
- {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, /* S_CYBER_RUN4 */
- {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, /* S_CYBER_RUN5 */
- {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, /* S_CYBER_RUN6 */
- {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, /* S_CYBER_RUN7 */
- {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, /* S_CYBER_RUN8 */
- {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, /* S_CYBER_ATK1 */
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, /* S_CYBER_ATK2 */
- {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, /* S_CYBER_ATK3 */
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, /* S_CYBER_ATK4 */
- {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, /* S_CYBER_ATK5 */
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, /* S_CYBER_ATK6 */
- {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, /* S_CYBER_PAIN */
- {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, /* S_CYBER_DIE1 */
- {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, /* S_CYBER_DIE2 */
- {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, /* S_CYBER_DIE3 */
- {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, /* S_CYBER_DIE4 */
- {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, /* S_CYBER_DIE5 */
- {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, /* S_CYBER_DIE6 */
- {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, /* S_CYBER_DIE7 */
- {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, /* S_CYBER_DIE8 */
- {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, /* S_CYBER_DIE9 */
- {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, /* S_CYBER_DIE10 */
- {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, /* S_PAIN_STND */
- {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, /* S_PAIN_RUN1 */
- {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, /* S_PAIN_RUN2 */
- {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, /* S_PAIN_RUN3 */
- {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, /* S_PAIN_RUN4 */
- {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, /* S_PAIN_RUN5 */
- {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, /* S_PAIN_RUN6 */
- {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, /* S_PAIN_ATK1 */
- {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, /* S_PAIN_ATK2 */
- {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, /* S_PAIN_ATK3 */
- {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, /* S_PAIN_ATK4 */
- {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, /* S_PAIN_PAIN */
- {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, /* S_PAIN_PAIN2 */
- {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, /* S_PAIN_DIE1 */
- {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, /* S_PAIN_DIE2 */
- {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, /* S_PAIN_DIE3 */
- {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, /* S_PAIN_DIE4 */
- {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, /* S_PAIN_DIE5 */
- {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, /* S_PAIN_DIE6 */
- {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, /* S_PAIN_RAISE1 */
- {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, /* S_PAIN_RAISE2 */
- {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, /* S_PAIN_RAISE3 */
- {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, /* S_PAIN_RAISE4 */
- {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, /* S_PAIN_RAISE5 */
- {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, /* S_PAIN_RAISE6 */
- {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, /* S_SSWV_STND */
- {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, /* S_SSWV_STND2 */
- {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, /* S_SSWV_RUN1 */
- {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, /* S_SSWV_RUN2 */
- {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, /* S_SSWV_RUN3 */
- {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, /* S_SSWV_RUN4 */
- {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, /* S_SSWV_RUN5 */
- {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, /* S_SSWV_RUN6 */
- {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, /* S_SSWV_RUN7 */
- {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, /* S_SSWV_RUN8 */
- {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, /* S_SSWV_ATK1 */
- {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, /* S_SSWV_ATK2 */
- {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, /* S_SSWV_ATK3 */
- {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, /* S_SSWV_ATK4 */
- {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, /* S_SSWV_ATK5 */
- {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, /* S_SSWV_ATK6 */
- {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, /* S_SSWV_PAIN */
- {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, /* S_SSWV_PAIN2 */
- {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, /* S_SSWV_DIE1 */
- {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, /* S_SSWV_DIE2 */
- {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, /* S_SSWV_DIE3 */
- {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, /* S_SSWV_DIE4 */
- {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, /* S_SSWV_DIE5 */
- {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, /* S_SSWV_XDIE1 */
- {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, /* S_SSWV_XDIE2 */
- {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, /* S_SSWV_XDIE3 */
- {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, /* S_SSWV_XDIE4 */
- {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, /* S_SSWV_XDIE5 */
- {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, /* S_SSWV_XDIE6 */
- {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, /* S_SSWV_XDIE7 */
- {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, /* S_SSWV_XDIE8 */
- {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, /* S_SSWV_XDIE9 */
- {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, /* S_SSWV_RAISE1 */
- {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, /* S_SSWV_RAISE2 */
- {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, /* S_SSWV_RAISE3 */
- {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, /* S_SSWV_RAISE4 */
- {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, /* S_SSWV_RAISE5 */
- {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, /* S_KEENSTND */
- {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, /* S_COMMKEEN */
- {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, /* S_COMMKEEN2 */
- {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, /* S_COMMKEEN3 */
- {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, /* S_COMMKEEN4 */
- {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, /* S_COMMKEEN5 */
- {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, /* S_COMMKEEN6 */
- {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, /* S_COMMKEEN7 */
- {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, /* S_COMMKEEN8 */
- {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, /* S_COMMKEEN9 */
- {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, /* S_COMMKEEN10 */
- {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},/* S_COMMKEEN11 */
- {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, /* S_COMMKEEN12 */
- {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, /* S_KEENPAIN */
- {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, /* S_KEENPAIN2 */
- {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, /* S_BRAIN */
- {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, /* S_BRAIN_PAIN */
- {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, /* S_BRAIN_DIE1 */
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, /* S_BRAIN_DIE2 */
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, /* S_BRAIN_DIE3 */
- {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, /* S_BRAIN_DIE4 */
- {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, /* S_BRAINEYE */
- {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, /* S_BRAINEYESEE */
- {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, /* S_BRAINEYE1 */
- {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, /* S_SPAWN1 */
- {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, /* S_SPAWN2 */
- {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, /* S_SPAWN3 */
- {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, /* S_SPAWN4 */
- {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, /* S_SPAWNFIRE1 */
- {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, /* S_SPAWNFIRE2 */
- {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, /* S_SPAWNFIRE3 */
- {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, /* S_SPAWNFIRE4 */
- {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, /* S_SPAWNFIRE5 */
- {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, /* S_SPAWNFIRE6 */
- {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, /* S_SPAWNFIRE7 */
- {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, /* S_SPAWNFIRE8 */
- {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, /* S_BRAINEXPLODE1 */
- {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, /* S_BRAINEXPLODE2 */
- {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, /* S_BRAINEXPLODE3 */
- {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, /* S_ARM1 */
- {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, /* S_ARM1A */
- {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, /* S_ARM2 */
- {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, /* S_ARM2A */
- {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, /* S_BAR1 */
- {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, /* S_BAR2 */
- {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, /* S_BEXP */
- {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, /* S_BEXP2 */
- {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, /* S_BEXP3 */
- {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, /* S_BEXP4 */
- {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, /* S_BEXP5 */
- {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, /* S_BBAR1 */
- {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, /* S_BBAR2 */
- {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, /* S_BBAR3 */
- {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, /* S_BON1 */
- {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, /* S_BON1A */
- {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, /* S_BON1B */
- {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, /* S_BON1C */
- {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, /* S_BON1D */
- {SPR_BON1,1,6,{NULL},S_BON1,0,0}, /* S_BON1E */
- {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, /* S_BON2 */
- {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, /* S_BON2A */
- {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, /* S_BON2B */
- {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, /* S_BON2C */
- {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, /* S_BON2D */
- {SPR_BON2,1,6,{NULL},S_BON2,0,0}, /* S_BON2E */
- {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, /* S_BKEY */
- {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, /* S_BKEY2 */
- {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, /* S_RKEY */
- {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, /* S_RKEY2 */
- {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, /* S_YKEY */
- {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, /* S_YKEY2 */
- {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, /* S_BSKULL */
- {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, /* S_BSKULL2 */
- {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, /* S_RSKULL */
- {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, /* S_RSKULL2 */
- {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, /* S_YSKULL */
- {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, /* S_YSKULL2 */
- {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, /* S_STIM */
- {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, /* S_MEDI */
- {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, /* S_SOUL */
- {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, /* S_SOUL2 */
- {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, /* S_SOUL3 */
- {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, /* S_SOUL4 */
- {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, /* S_SOUL5 */
- {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, /* S_SOUL6 */
- {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, /* S_PINV */
- {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, /* S_PINV2 */
- {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, /* S_PINV3 */
- {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, /* S_PINV4 */
- {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, /* S_PSTR */
- {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, /* S_PINS */
- {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, /* S_PINS2 */
- {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, /* S_PINS3 */
- {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, /* S_PINS4 */
- {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, /* S_MEGA */
- {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, /* S_MEGA2 */
- {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, /* S_MEGA3 */
- {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, /* S_MEGA4 */
- {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, /* S_SUIT */
- {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, /* S_PMAP */
- {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, /* S_PMAP2 */
- {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, /* S_PMAP3 */
- {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, /* S_PMAP4 */
- {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, /* S_PMAP5 */
- {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, /* S_PMAP6 */
- {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, /* S_PVIS */
- {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, /* S_PVIS2 */
- {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, /* S_CLIP */
- {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, /* S_AMMO */
- {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, /* S_ROCK */
- {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, /* S_BROK */
- {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, /* S_CELL */
- {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, /* S_CELP */
- {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, /* S_SHEL */
- {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, /* S_SBOX */
- {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, /* S_BPAK */
- {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, /* S_BFUG */
- {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, /* S_MGUN */
- {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, /* S_CSAW */
- {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, /* S_LAUN */
- {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, /* S_PLAS */
- {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, /* S_SHOT */
- {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, /* S_SHOT2 */
- {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, /* S_COLU */
- {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, /* S_STALAG */
- {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, /* S_BLOODYTWITCH */
- {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, /* S_BLOODYTWITCH2 */
- {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, /* S_BLOODYTWITCH3 */
- {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, /* S_BLOODYTWITCH4 */
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, /* S_DEADTORSO */
- {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, /* S_DEADBOTTOM */
- {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, /* S_HEADSONSTICK */
- {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, /* S_GIBS */
- {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, /* S_HEADONASTICK */
- {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, /* S_HEADCANDLES */
- {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, /* S_HEADCANDLES2 */
- {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, /* S_DEADSTICK */
- {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, /* S_LIVESTICK */
- {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, /* S_LIVESTICK2 */
- {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, /* S_MEAT2 */
- {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, /* S_MEAT3 */
- {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, /* S_MEAT4 */
- {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, /* S_MEAT5 */
- {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, /* S_STALAGTITE */
- {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, /* S_TALLGRNCOL */
- {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, /* S_SHRTGRNCOL */
- {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, /* S_TALLREDCOL */
- {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, /* S_SHRTREDCOL */
- {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, /* S_CANDLESTIK */
- {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, /* S_CANDELABRA */
- {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, /* S_SKULLCOL */
- {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, /* S_TORCHTREE */
- {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, /* S_BIGTREE */
- {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, /* S_TECHPILLAR */
- {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, /* S_EVILEYE */
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, /* S_EVILEYE2 */
- {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, /* S_EVILEYE3 */
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, /* S_EVILEYE4 */
- {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, /* S_FLOATSKULL */
- {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, /* S_FLOATSKULL2 */
- {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, /* S_FLOATSKULL3 */
- {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, /* S_HEARTCOL */
- {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, /* S_HEARTCOL2 */
- {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, /* S_BLUETORCH */
- {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, /* S_BLUETORCH2 */
- {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, /* S_BLUETORCH3 */
- {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, /* S_BLUETORCH4 */
- {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, /* S_GREENTORCH */
- {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, /* S_GREENTORCH2 */
- {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, /* S_GREENTORCH3 */
- {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, /* S_GREENTORCH4 */
- {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, /* S_REDTORCH */
- {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, /* S_REDTORCH2 */
- {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, /* S_REDTORCH3 */
- {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, /* S_REDTORCH4 */
- {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, /* S_BTORCHSHRT */
- {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, /* S_BTORCHSHRT2 */
- {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, /* S_BTORCHSHRT3 */
- {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, /* S_BTORCHSHRT4 */
- {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, /* S_GTORCHSHRT */
- {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, /* S_GTORCHSHRT2 */
- {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, /* S_GTORCHSHRT3 */
- {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, /* S_GTORCHSHRT4 */
- {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, /* S_RTORCHSHRT */
- {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, /* S_RTORCHSHRT2 */
- {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, /* S_RTORCHSHRT3 */
- {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, /* S_RTORCHSHRT4 */
- {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, /* S_HANGNOGUTS */
- {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, /* S_HANGBNOBRAIN */
- {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, /* S_HANGTLOOKDN */
- {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, /* S_HANGTSKULL */
- {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, /* S_HANGTLOOKUP */
- {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, /* S_HANGTNOBRAIN */
- {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, /* S_COLONGIBS */
- {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, /* S_SMALLPOOL */
- {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, /* S_BRAINSTEM */
- {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, /* S_TECHLAMP */
- {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, /* S_TECHLAMP2 */
- {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, /* S_TECHLAMP3 */
- {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, /* S_TECHLAMP4 */
- {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, /* S_TECH2LAMP */
- {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, /* S_TECH2LAMP2 */
- {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, /* S_TECH2LAMP3 */
- {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} /* S_TECH2LAMP4 */
- };
-
-
- mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
-
- { /* MT_PLAYER */
- -1, /* doomednum */
- S_PLAY, /* spawnstate */
- 100, /* spawnhealth */
- S_PLAY_RUN1, /* seestate */
- sfx_None, /* seesound */
- 0, /* reactiontime */
- sfx_None, /* attacksound */
- S_PLAY_PAIN, /* painstate */
- 255, /* painchance */
- sfx_plpain, /* painsound */
- S_NULL, /* meleestate */
- S_PLAY_ATK1, /* missilestate */
- S_PLAY_DIE1, /* deathstate */
- S_PLAY_XDIE1, /* xdeathstate */
- sfx_pldeth, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_POSSESSED */
- 3004, /* doomednum */
- S_POSS_STND, /* spawnstate */
- 20, /* spawnhealth */
- S_POSS_RUN1, /* seestate */
- sfx_posit1, /* seesound */
- 8, /* reactiontime */
- sfx_pistol, /* attacksound */
- S_POSS_PAIN, /* painstate */
- 200, /* painchance */
- sfx_popain, /* painsound */
- 0, /* meleestate */
- S_POSS_ATK1, /* missilestate */
- S_POSS_DIE1, /* deathstate */
- S_POSS_XDIE1, /* xdeathstate */
- sfx_podth1, /* deathsound */
- 8, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_posact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_POSS_RAISE1 /* raisestate */
- },
-
- { /* MT_SHOTGUY */
- 9, /* doomednum */
- S_SPOS_STND, /* spawnstate */
- 30, /* spawnhealth */
- S_SPOS_RUN1, /* seestate */
- sfx_posit2, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_SPOS_PAIN, /* painstate */
- 170, /* painchance */
- sfx_popain, /* painsound */
- 0, /* meleestate */
- S_SPOS_ATK1, /* missilestate */
- S_SPOS_DIE1, /* deathstate */
- S_SPOS_XDIE1, /* xdeathstate */
- sfx_podth2, /* deathsound */
- 8, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_posact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_SPOS_RAISE1 /* raisestate */
- },
-
- { /* MT_VILE */
- 64, /* doomednum */
- S_VILE_STND, /* spawnstate */
- 700, /* spawnhealth */
- S_VILE_RUN1, /* seestate */
- sfx_vilsit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_VILE_PAIN, /* painstate */
- 10, /* painchance */
- sfx_vipain, /* painsound */
- 0, /* meleestate */
- S_VILE_ATK1, /* missilestate */
- S_VILE_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_vildth, /* deathsound */
- 15, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 500, /* mass */
- 0, /* damage */
- sfx_vilact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_FIRE */
- -1, /* doomednum */
- S_FIRE1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_UNDEAD */
- 66, /* doomednum */
- S_SKEL_STND, /* spawnstate */
- 300, /* spawnhealth */
- S_SKEL_RUN1, /* seestate */
- sfx_skesit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_SKEL_PAIN, /* painstate */
- 100, /* painchance */
- sfx_popain, /* painsound */
- S_SKEL_FIST1, /* meleestate */
- S_SKEL_MISS1, /* missilestate */
- S_SKEL_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_skedth, /* deathsound */
- 10, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 500, /* mass */
- 0, /* damage */
- sfx_skeact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_SKEL_RAISE1 /* raisestate */
- },
-
- { /* MT_TRACER */
- -1, /* doomednum */
- S_TRACER, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_skeatk, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_TRACEEXP1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_barexp, /* deathsound */
- 10*FRACUNIT, /* speed */
- 11*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 10, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_SMOKE */
- -1, /* doomednum */
- S_SMOKE1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_FATSO */
- 67, /* doomednum */
- S_FATT_STND, /* spawnstate */
- 600, /* spawnhealth */
- S_FATT_RUN1, /* seestate */
- sfx_mansit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_FATT_PAIN, /* painstate */
- 80, /* painchance */
- sfx_mnpain, /* painsound */
- 0, /* meleestate */
- S_FATT_ATK1, /* missilestate */
- S_FATT_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_mandth, /* deathsound */
- 8, /* speed */
- 48*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 1000, /* mass */
- 0, /* damage */
- sfx_posact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_FATT_RAISE1 /* raisestate */
- },
-
- { /* MT_FATSHOT */
- -1, /* doomednum */
- S_FATSHOT1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_firsht, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_FATSHOTX1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 20*FRACUNIT, /* speed */
- 6*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 8, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_CHAINGUY */
- 65, /* doomednum */
- S_CPOS_STND, /* spawnstate */
- 70, /* spawnhealth */
- S_CPOS_RUN1, /* seestate */
- sfx_posit2, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_CPOS_PAIN, /* painstate */
- 170, /* painchance */
- sfx_popain, /* painsound */
- 0, /* meleestate */
- S_CPOS_ATK1, /* missilestate */
- S_CPOS_DIE1, /* deathstate */
- S_CPOS_XDIE1, /* xdeathstate */
- sfx_podth2, /* deathsound */
- 8, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_posact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_CPOS_RAISE1 /* raisestate */
- },
-
- { /* MT_TROOP */
- 3001, /* doomednum */
- S_TROO_STND, /* spawnstate */
- 60, /* spawnhealth */
- S_TROO_RUN1, /* seestate */
- sfx_bgsit1, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_TROO_PAIN, /* painstate */
- 200, /* painchance */
- sfx_popain, /* painsound */
- S_TROO_ATK1, /* meleestate */
- S_TROO_ATK1, /* missilestate */
- S_TROO_DIE1, /* deathstate */
- S_TROO_XDIE1, /* xdeathstate */
- sfx_bgdth1, /* deathsound */
- 8, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_bgact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_TROO_RAISE1 /* raisestate */
- },
-
- { /* MT_SERGEANT */
- 3002, /* doomednum */
- S_SARG_STND, /* spawnstate */
- 150, /* spawnhealth */
- S_SARG_RUN1, /* seestate */
- sfx_sgtsit, /* seesound */
- 8, /* reactiontime */
- sfx_sgtatk, /* attacksound */
- S_SARG_PAIN, /* painstate */
- 180, /* painchance */
- sfx_dmpain, /* painsound */
- S_SARG_ATK1, /* meleestate */
- 0, /* missilestate */
- S_SARG_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_sgtdth, /* deathsound */
- 10, /* speed */
- 30*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 400, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_SARG_RAISE1 /* raisestate */
- },
-
- { /* MT_SHADOWS */
- 58, /* doomednum */
- S_SARG_STND, /* spawnstate */
- 150, /* spawnhealth */
- S_SARG_RUN1, /* seestate */
- sfx_sgtsit, /* seesound */
- 8, /* reactiontime */
- sfx_sgtatk, /* attacksound */
- S_SARG_PAIN, /* painstate */
- 180, /* painchance */
- sfx_dmpain, /* painsound */
- S_SARG_ATK1, /* meleestate */
- 0, /* missilestate */
- S_SARG_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_sgtdth, /* deathsound */
- 10, /* speed */
- 30*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 400, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, /* flags */
- S_SARG_RAISE1 /* raisestate */
- },
-
- { /* MT_HEAD */
- 3005, /* doomednum */
- S_HEAD_STND, /* spawnstate */
- 400, /* spawnhealth */
- S_HEAD_RUN1, /* seestate */
- sfx_cacsit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_HEAD_PAIN, /* painstate */
- 128, /* painchance */
- sfx_dmpain, /* painsound */
- 0, /* meleestate */
- S_HEAD_ATK1, /* missilestate */
- S_HEAD_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_cacdth, /* deathsound */
- 8, /* speed */
- 31*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 400, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, /* flags */
- S_HEAD_RAISE1 /* raisestate */
- },
-
- { /* MT_BRUISER */
- 3003, /* doomednum */
- S_BOSS_STND, /* spawnstate */
- 1000, /* spawnhealth */
- S_BOSS_RUN1, /* seestate */
- sfx_brssit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_BOSS_PAIN, /* painstate */
- 50, /* painchance */
- sfx_dmpain, /* painsound */
- S_BOSS_ATK1, /* meleestate */
- S_BOSS_ATK1, /* missilestate */
- S_BOSS_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_brsdth, /* deathsound */
- 8, /* speed */
- 24*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 1000, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_BOSS_RAISE1 /* raisestate */
- },
-
- { /* MT_BRUISERSHOT */
- -1, /* doomednum */
- S_BRBALL1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_firsht, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_BRBALLX1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 15*FRACUNIT, /* speed */
- 6*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 8, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_KNIGHT */
- 69, /* doomednum */
- S_BOS2_STND, /* spawnstate */
- 500, /* spawnhealth */
- S_BOS2_RUN1, /* seestate */
- sfx_kntsit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_BOS2_PAIN, /* painstate */
- 50, /* painchance */
- sfx_dmpain, /* painsound */
- S_BOS2_ATK1, /* meleestate */
- S_BOS2_ATK1, /* missilestate */
- S_BOS2_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_kntdth, /* deathsound */
- 8, /* speed */
- 24*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 1000, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_BOS2_RAISE1 /* raisestate */
- },
-
- { /* MT_SKULL */
- 3006, /* doomednum */
- S_SKULL_STND, /* spawnstate */
- 100, /* spawnhealth */
- S_SKULL_RUN1, /* seestate */
- 0, /* seesound */
- 8, /* reactiontime */
- sfx_sklatk, /* attacksound */
- S_SKULL_PAIN, /* painstate */
- 256, /* painchance */
- sfx_dmpain, /* painsound */
- 0, /* meleestate */
- S_SKULL_ATK1, /* missilestate */
- S_SKULL_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 8, /* speed */
- 16*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 50, /* mass */
- 3, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_SPIDER */
- 7, /* doomednum */
- S_SPID_STND, /* spawnstate */
- 3000, /* spawnhealth */
- S_SPID_RUN1, /* seestate */
- sfx_spisit, /* seesound */
- 8, /* reactiontime */
- sfx_shotgn, /* attacksound */
- S_SPID_PAIN, /* painstate */
- 40, /* painchance */
- sfx_dmpain, /* painsound */
- 0, /* meleestate */
- S_SPID_ATK1, /* missilestate */
- S_SPID_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_spidth, /* deathsound */
- 12, /* speed */
- 128*FRACUNIT, /* radius */
- 100*FRACUNIT, /* height */
- 1000, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BABY */
- 68, /* doomednum */
- S_BSPI_STND, /* spawnstate */
- 500, /* spawnhealth */
- S_BSPI_SIGHT, /* seestate */
- sfx_bspsit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_BSPI_PAIN, /* painstate */
- 128, /* painchance */
- sfx_dmpain, /* painsound */
- 0, /* meleestate */
- S_BSPI_ATK1, /* missilestate */
- S_BSPI_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_bspdth, /* deathsound */
- 12, /* speed */
- 64*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 600, /* mass */
- 0, /* damage */
- sfx_bspact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_BSPI_RAISE1 /* raisestate */
- },
-
- { /* MT_CYBORG */
- 16, /* doomednum */
- S_CYBER_STND, /* spawnstate */
- 4000, /* spawnhealth */
- S_CYBER_RUN1, /* seestate */
- sfx_cybsit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_CYBER_PAIN, /* painstate */
- 20, /* painchance */
- sfx_dmpain, /* painsound */
- 0, /* meleestate */
- S_CYBER_ATK1, /* missilestate */
- S_CYBER_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_cybdth, /* deathsound */
- 16, /* speed */
- 40*FRACUNIT, /* radius */
- 110*FRACUNIT, /* height */
- 1000, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_PAIN */
- 71, /* doomednum */
- S_PAIN_STND, /* spawnstate */
- 400, /* spawnhealth */
- S_PAIN_RUN1, /* seestate */
- sfx_pesit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_PAIN_PAIN, /* painstate */
- 128, /* painchance */
- sfx_pepain, /* painsound */
- 0, /* meleestate */
- S_PAIN_ATK1, /* missilestate */
- S_PAIN_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_pedth, /* deathsound */
- 8, /* speed */
- 31*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 400, /* mass */
- 0, /* damage */
- sfx_dmact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, /* flags */
- S_PAIN_RAISE1 /* raisestate */
- },
-
- { /* MT_WOLFSS */
- 84, /* doomednum */
- S_SSWV_STND, /* spawnstate */
- 50, /* spawnhealth */
- S_SSWV_RUN1, /* seestate */
- sfx_sssit, /* seesound */
- 8, /* reactiontime */
- 0, /* attacksound */
- S_SSWV_PAIN, /* painstate */
- 170, /* painchance */
- sfx_popain, /* painsound */
- 0, /* meleestate */
- S_SSWV_ATK1, /* missilestate */
- S_SSWV_DIE1, /* deathstate */
- S_SSWV_XDIE1, /* xdeathstate */
- sfx_ssdth, /* deathsound */
- 8, /* speed */
- 20*FRACUNIT, /* radius */
- 56*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_posact, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_SSWV_RAISE1 /* raisestate */
- },
-
- { /* MT_KEEN */
- 72, /* doomednum */
- S_KEENSTND, /* spawnstate */
- 100, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_KEENPAIN, /* painstate */
- 256, /* painchance */
- sfx_keenpn, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_COMMKEEN, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_keendt, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 72*FRACUNIT, /* height */
- 10000000, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BOSSBRAIN */
- 88, /* doomednum */
- S_BRAIN, /* spawnstate */
- 250, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_BRAIN_PAIN, /* painstate */
- 255, /* painchance */
- sfx_bospn, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_BRAIN_DIE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_bosdth, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 10000000, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SHOOTABLE, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BOSSSPIT */
- 89, /* doomednum */
- S_BRAINEYE, /* spawnstate */
- 1000, /* spawnhealth */
- S_BRAINEYESEE, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 32*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BOSSTARGET */
- 87, /* doomednum */
- S_NULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 32*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_SPAWNSHOT */
- -1, /* doomednum */
- S_SPAWN1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_bospit, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 10*FRACUNIT, /* speed */
- 6*FRACUNIT, /* radius */
- 32*FRACUNIT, /* height */
- 100, /* mass */
- 3, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_SPAWNFIRE */
- -1, /* doomednum */
- S_SPAWNFIRE1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BARREL */
- 2035, /* doomednum */
- S_BAR1, /* spawnstate */
- 20, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_BEXP, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_barexp, /* deathsound */
- 0, /* speed */
- 10*FRACUNIT, /* radius */
- 42*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_TROOPSHOT */
- -1, /* doomednum */
- S_TBALL1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_firsht, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_TBALLX1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 10*FRACUNIT, /* speed */
- 6*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 3, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_HEADSHOT */
- -1, /* doomednum */
- S_RBALL1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_firsht, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_RBALLX1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 10*FRACUNIT, /* speed */
- 6*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 5, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_ROCKET */
- -1, /* doomednum */
- S_ROCKET, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_rlaunc, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_EXPLODE1, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_barexp, /* deathsound */
- 20*FRACUNIT, /* speed */
- 11*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 20, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_PLASMA */
- -1, /* doomednum */
- S_PLASBALL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_plasma, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_PLASEXP, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 25*FRACUNIT, /* speed */
- 13*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 5, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BFG */
- -1, /* doomednum */
- S_BFGSHOT, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- 0, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_BFGLAND, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_rxplod, /* deathsound */
- 25*FRACUNIT, /* speed */
- 13*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 100, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_ARACHPLAZ */
- -1, /* doomednum */
- S_ARACH_PLAZ, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_plasma, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_ARACH_PLEX, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_firxpl, /* deathsound */
- 25*FRACUNIT, /* speed */
- 13*FRACUNIT, /* radius */
- 8*FRACUNIT, /* height */
- 100, /* mass */
- 5, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_PUFF */
- -1, /* doomednum */
- S_PUFF1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_BLOOD */
- -1, /* doomednum */
- S_BLOOD1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_TFOG */
- -1, /* doomednum */
- S_TFOG, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_IFOG */
- -1, /* doomednum */
- S_IFOG, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_TELEPORTMAN */
- 14, /* doomednum */
- S_NULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_EXTRABFG */
- -1, /* doomednum */
- S_BFGEXP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC0 */
- 2018, /* doomednum */
- S_ARM1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC1 */
- 2019, /* doomednum */
- S_ARM2, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC2 */
- 2014, /* doomednum */
- S_BON1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC3 */
- 2015, /* doomednum */
- S_BON2, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC4 */
- 5, /* doomednum */
- S_BKEY, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC5 */
- 13, /* doomednum */
- S_RKEY, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC6 */
- 6, /* doomednum */
- S_YKEY, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC7 */
- 39, /* doomednum */
- S_YSKULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC8 */
- 38, /* doomednum */
- S_RSKULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC9 */
- 40, /* doomednum */
- S_BSKULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_NOTDMATCH, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC10 */
- 2011, /* doomednum */
- S_STIM, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC11 */
- 2012, /* doomednum */
- S_MEDI, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC12 */
- 2013, /* doomednum */
- S_SOUL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_INV */
- 2022, /* doomednum */
- S_PINV, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC13 */
- 2023, /* doomednum */
- S_PSTR, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_INS */
- 2024, /* doomednum */
- S_PINS, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC14 */
- 2025, /* doomednum */
- S_SUIT, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC15 */
- 2026, /* doomednum */
- S_PMAP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC16 */
- 2045, /* doomednum */
- S_PVIS, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MEGA */
- 83, /* doomednum */
- S_MEGA, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL|MF_COUNTITEM, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_CLIP */
- 2007, /* doomednum */
- S_CLIP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC17 */
- 2048, /* doomednum */
- S_AMMO, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC18 */
- 2010, /* doomednum */
- S_ROCK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC19 */
- 2046, /* doomednum */
- S_BROK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC20 */
- 2047, /* doomednum */
- S_CELL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC21 */
- 17, /* doomednum */
- S_CELP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC22 */
- 2008, /* doomednum */
- S_SHEL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC23 */
- 2049, /* doomednum */
- S_SBOX, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC24 */
- 8, /* doomednum */
- S_BPAK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC25 */
- 2006, /* doomednum */
- S_BFUG, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_CHAINGUN */
- 2002, /* doomednum */
- S_MGUN, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC26 */
- 2005, /* doomednum */
- S_CSAW, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC27 */
- 2003, /* doomednum */
- S_LAUN, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC28 */
- 2004, /* doomednum */
- S_PLAS, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_SHOTGUN */
- 2001, /* doomednum */
- S_SHOT, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_SUPERSHOTGUN */
- 82, /* doomednum */
- S_SHOT2, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPECIAL, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC29 */
- 85, /* doomednum */
- S_TECHLAMP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC30 */
- 86, /* doomednum */
- S_TECH2LAMP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC31 */
- 2028, /* doomednum */
- S_COLU, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC32 */
- 30, /* doomednum */
- S_TALLGRNCOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC33 */
- 31, /* doomednum */
- S_SHRTGRNCOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC34 */
- 32, /* doomednum */
- S_TALLREDCOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC35 */
- 33, /* doomednum */
- S_SHRTREDCOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC36 */
- 37, /* doomednum */
- S_SKULLCOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC37 */
- 36, /* doomednum */
- S_HEARTCOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC38 */
- 41, /* doomednum */
- S_EVILEYE, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC39 */
- 42, /* doomednum */
- S_FLOATSKULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC40 */
- 43, /* doomednum */
- S_TORCHTREE, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC41 */
- 44, /* doomednum */
- S_BLUETORCH, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC42 */
- 45, /* doomednum */
- S_GREENTORCH, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC43 */
- 46, /* doomednum */
- S_REDTORCH, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC44 */
- 55, /* doomednum */
- S_BTORCHSHRT, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC45 */
- 56, /* doomednum */
- S_GTORCHSHRT, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC46 */
- 57, /* doomednum */
- S_RTORCHSHRT, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC47 */
- 47, /* doomednum */
- S_STALAGTITE, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC48 */
- 48, /* doomednum */
- S_TECHPILLAR, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC49 */
- 34, /* doomednum */
- S_CANDLESTIK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC50 */
- 35, /* doomednum */
- S_CANDELABRA, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC51 */
- 49, /* doomednum */
- S_BLOODYTWITCH, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 68*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC52 */
- 50, /* doomednum */
- S_MEAT2, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 84*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC53 */
- 51, /* doomednum */
- S_MEAT3, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 84*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC54 */
- 52, /* doomednum */
- S_MEAT4, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 68*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC55 */
- 53, /* doomednum */
- S_MEAT5, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 52*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC56 */
- 59, /* doomednum */
- S_MEAT2, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 84*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC57 */
- 60, /* doomednum */
- S_MEAT4, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 68*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC58 */
- 61, /* doomednum */
- S_MEAT3, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 52*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC59 */
- 62, /* doomednum */
- S_MEAT5, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 52*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC60 */
- 63, /* doomednum */
- S_BLOODYTWITCH, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 68*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC61 */
- 22, /* doomednum */
- S_HEAD_DIE6, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC62 */
- 15, /* doomednum */
- S_PLAY_DIE7, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC63 */
- 18, /* doomednum */
- S_POSS_DIE5, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC64 */
- 21, /* doomednum */
- S_SARG_DIE6, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC65 */
- 23, /* doomednum */
- S_SKULL_DIE6, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC66 */
- 20, /* doomednum */
- S_TROO_DIE5, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC67 */
- 19, /* doomednum */
- S_SPOS_DIE5, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC68 */
- 10, /* doomednum */
- S_PLAY_XDIE9, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC69 */
- 12, /* doomednum */
- S_PLAY_XDIE9, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC70 */
- 28, /* doomednum */
- S_HEADSONSTICK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC71 */
- 24, /* doomednum */
- S_GIBS, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- 0, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC72 */
- 27, /* doomednum */
- S_HEADONASTICK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC73 */
- 29, /* doomednum */
- S_HEADCANDLES, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC74 */
- 25, /* doomednum */
- S_DEADSTICK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC75 */
- 26, /* doomednum */
- S_LIVESTICK, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC76 */
- 54, /* doomednum */
- S_BIGTREE, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 32*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC77 */
- 70, /* doomednum */
- S_BBAR1, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC78 */
- 73, /* doomednum */
- S_HANGNOGUTS, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 88*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC79 */
- 74, /* doomednum */
- S_HANGBNOBRAIN, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 88*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC80 */
- 75, /* doomednum */
- S_HANGTLOOKDN, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC81 */
- 76, /* doomednum */
- S_HANGTSKULL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC82 */
- 77, /* doomednum */
- S_HANGTLOOKUP, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC83 */
- 78, /* doomednum */
- S_HANGTNOBRAIN, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 16*FRACUNIT, /* radius */
- 64*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC84 */
- 79, /* doomednum */
- S_COLONGIBS, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC85 */
- 80, /* doomednum */
- S_SMALLPOOL, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP, /* flags */
- S_NULL /* raisestate */
- },
-
- { /* MT_MISC86 */
- 81, /* doomednum */
- S_BRAINSTEM, /* spawnstate */
- 1000, /* spawnhealth */
- S_NULL, /* seestate */
- sfx_None, /* seesound */
- 8, /* reactiontime */
- sfx_None, /* attacksound */
- S_NULL, /* painstate */
- 0, /* painchance */
- sfx_None, /* painsound */
- S_NULL, /* meleestate */
- S_NULL, /* missilestate */
- S_NULL, /* deathstate */
- S_NULL, /* xdeathstate */
- sfx_None, /* deathsound */
- 0, /* speed */
- 20*FRACUNIT, /* radius */
- 16*FRACUNIT, /* height */
- 100, /* mass */
- 0, /* damage */
- sfx_None, /* activesound */
- MF_NOBLOCKMAP, /* flags */
- S_NULL /* raisestate */
- }
- };
-
-