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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* $Log:$ */
- /* */
- /* DESCRIPTION: */
- /* */
- /* ----------------------------------------------------------------------------- */
-
- static const char
- rcsid[] = "$Id:$";
-
- /* We are referring to sprite numbers. */
- #include "info.h"
-
- #ifdef __GNUG__
- #pragma implementation "d_items.h"
- #endif
- #include "d_items.h"
-
-
- /* */
- /* PSPRITE ACTIONS for waepons. */
- /* This struct controls the weapon animations. */
- /* */
- /* Each entry is: */
- /* ammo/amunition type */
- /* upstate */
- /* downstate */
- /* readystate */
- /* atkstate, i.e. attack/fire/hit frame */
- /* flashstate, muzzle flash */
- /* */
- weaponinfo_t weaponinfo[NUMWEAPONS] =
- {
- {
- /* fist */
- am_noammo,
- S_PUNCHUP,
- S_PUNCHDOWN,
- S_PUNCH,
- S_PUNCH1,
- S_NULL
- },
- {
- /* pistol */
- am_clip,
- S_PISTOLUP,
- S_PISTOLDOWN,
- S_PISTOL,
- S_PISTOL1,
- S_PISTOLFLASH
- },
- {
- /* shotgun */
- am_shell,
- S_SGUNUP,
- S_SGUNDOWN,
- S_SGUN,
- S_SGUN1,
- S_SGUNFLASH1
- },
- {
- /* chaingun */
- am_clip,
- S_CHAINUP,
- S_CHAINDOWN,
- S_CHAIN,
- S_CHAIN1,
- S_CHAINFLASH1
- },
- {
- /* missile launcher */
- am_misl,
- S_MISSILEUP,
- S_MISSILEDOWN,
- S_MISSILE,
- S_MISSILE1,
- S_MISSILEFLASH1
- },
- {
- /* plasma rifle */
- am_cell,
- S_PLASMAUP,
- S_PLASMADOWN,
- S_PLASMA,
- S_PLASMA1,
- S_PLASMAFLASH1
- },
- {
- /* bfg 9000 */
- am_cell,
- S_BFGUP,
- S_BFGDOWN,
- S_BFG,
- S_BFG1,
- S_BFGFLASH1
- },
- {
- /* chainsaw */
- am_noammo,
- S_SAWUP,
- S_SAWDOWN,
- S_SAW,
- S_SAW1,
- S_NULL
- },
- {
- /* super shotgun */
- am_shell,
- S_DSGUNUP,
- S_DSGUNDOWN,
- S_DSGUN,
- S_DSGUN1,
- S_DSGUNFLASH1
- },
- };
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