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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* The not so system specific sound interface. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __S_SOUND__
- #define __S_SOUND__
-
-
- #ifdef __GNUG__
- #pragma interface
- #endif
-
-
-
- /* */
- /* Initializes sound stuff, including volume */
- /* Sets channels, SFX and music volume, */
- /* allocates channel buffer, sets S_sfx lookup. */
- /* */
- void
- S_Init
- ( int sfxVolume,
- int musicVolume );
-
-
-
-
- /* */
- /* Per level startup code. */
- /* Kills playing sounds at start of level, */
- /* determines music if any, changes music. */
- /* */
- void S_Start(void);
-
-
- /* */
- /* Start sound for thing at <origin> */
- /* using <sound_id> from sounds.h */
- /* */
- void
- S_StartSound
- ( void* origin,
- int sound_id );
-
-
-
- /* Will start a sound at a given volume. */
- void
- S_StartSoundAtVolume
- ( void* origin,
- int sound_id,
- int volume );
-
-
- /* Stop sound for thing at <origin> */
- void S_StopSound(void* origin);
-
-
- /* Start music using <music_id> from sounds.h */
- void S_StartMusic(int music_id);
-
- /* Start music using <music_id> from sounds.h, */
- /* and set whether looping */
- void
- S_ChangeMusic
- ( int music_id,
- int looping );
-
- /* Stops the music fer sure. */
- void S_StopMusic(void);
-
- /* Stop and resume music, during game PAUSE. */
- void S_PauseSound(void);
- void S_ResumeSound(void);
-
-
- /* */
- /* Updates music & sounds */
- /* */
- void S_UpdateSounds(void* listener);
-
- void S_SetMusicVolume(int volume);
- void S_SetSfxVolume(int volume);
-
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-