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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* Refresh/render internal state variables (global). */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __R_STATE__
- #define __R_STATE__
-
- /* Need data structure definitions. */
- #include "d_player.h"
- #include "r_data.h"
-
-
-
- #ifdef __GNUG__
- #pragma interface
- #endif
-
-
-
- /* */
- /* Refresh internal data structures, */
- /* for rendering. */
- /* */
-
- /* needed for texture pegging */
- extern fixed_t* textureheight;
-
- /* needed for pre rendering (fracs) */
- extern fixed_t* spritewidth;
-
- extern fixed_t* spriteoffset;
- extern fixed_t* spritetopoffset;
-
- extern lighttable_t* colormaps;
-
- extern int viewwidth;
- extern int scaledviewwidth;
- extern int viewheight;
-
- extern int firstflat;
-
- /* for global animation */
- extern int* flattranslation;
- extern int* texturetranslation;
-
-
- /* Sprite.... */
- extern int firstspritelump;
- extern int lastspritelump;
- extern int numspritelumps;
-
-
-
- /* */
- /* Lookup tables for map data. */
- /* */
- extern int numsprites;
- extern spritedef_t* sprites;
-
- extern int numvertexes;
- extern vertex_t* vertexes;
-
- extern int numsegs;
- extern seg_t* segs;
-
- extern int numsectors;
- extern sector_t* sectors;
-
- extern int numsubsectors;
- extern subsector_t* subsectors;
-
- extern int numnodes;
- extern node_t* nodes;
-
- extern int numlines;
- extern line_t* lines;
-
- extern int numsides;
- extern side_t* sides;
-
-
- /* */
- /* POV data. */
- /* */
- extern fixed_t viewx;
- extern fixed_t viewy;
- extern fixed_t viewz;
-
- extern angle_t viewangle;
- extern player_t* viewplayer;
-
-
- /* ? */
- extern angle_t clipangle;
-
- extern int viewangletox[FINEANGLES/2];
- extern angle_t xtoviewangle[SCREENWIDTH+1];
- /* extern fixed_t finetangent[FINEANGLES/2]; */
-
- extern fixed_t rw_distance;
- extern angle_t rw_normalangle;
-
-
-
- /* angle to line origin */
- extern int rw_angle1;
-
- /* Segs count? */
- extern int sscount;
-
- extern visplane_t* floorplane;
- extern visplane_t* ceilingplane;
-
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-