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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* Refresh module, data I/O, caching, retrieval of graphics */
- /* by name. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __R_DATA__
- #define __R_DATA__
-
- #include "r_defs.h"
- #include "r_state.h"
-
- #ifdef __GNUG__
- #pragma interface
- #endif
-
- /* Retrieve column data for span blitting. */
- byte*
- R_GetColumn
- ( int tex,
- int col );
-
-
- /* I/O, setting up the stuff. */
- void R_InitData (void);
- void R_PrecacheLevel (void);
-
-
- /* Retrieval. */
- /* Floor/ceiling opaque texture tiles, */
- /* lookup by name. For animation? */
- int R_FlatNumForName (char* name);
-
-
- /* Called by P_Ticker for switches and animations, */
- /* returns the texture number for the texture name. */
- int R_TextureNumForName (char *name);
- int R_CheckTextureNumForName (char *name);
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-