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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* Savegame I/O, archiving, persistence. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __P_SAVEG__
- #define __P_SAVEG__
-
-
- #ifdef __GNUG__
- #pragma interface
- #endif
-
-
- /* Persistent storage/archiving. */
- /* These are the load / save game routines. */
- void P_ArchivePlayers (void);
- void P_UnArchivePlayers (void);
- void P_ArchiveWorld (void);
- void P_UnArchiveWorld (void);
- void P_ArchiveThinkers (void);
- void P_UnArchiveThinkers (void);
- void P_ArchiveSpecials (void);
- void P_UnArchiveSpecials (void);
-
- extern byte* save_p;
-
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-