home *** CD-ROM | disk | FTP | other *** search
- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* Menu widget stuff, episode selection and such. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __M_MENU__
- #define __M_MENU__
-
-
-
- #include "d_event.h"
-
- /* */
- /* MENUS */
- /* */
- /* Called by main loop, */
- /* saves config file and calls I_Quit when user exits. */
- /* Even when the menu is not displayed, */
- /* this can resize the view and change game parameters. */
- /* Does all the real work of the menu interaction. */
- boolean M_Responder (event_t *ev);
-
-
- /* Called by main loop, */
- /* only used for menu (skull cursor) animation. */
- void M_Ticker (void);
-
- /* Called by main loop, */
- /* draws the menus directly into the screen buffer. */
- void M_Drawer (void);
-
- /* Called by D_DoomMain, */
- /* loads the config file. */
- void M_Init (void);
-
- /* Called by intro code to force menu up upon a keypress, */
- /* does nothing if menu is already up. */
- void M_StartControlPanel (void);
-
-
-
-
-
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-