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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* System specific interface stuff. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __D_TICCMD__
- #define __D_TICCMD__
-
- #include "doomtype.h"
-
- #ifdef __GNUG__
- #pragma interface
- #endif
-
- /* The data sampled per tick (single player) */
- /* and transmitted to other peers (multiplayer). */
- /* Mainly movements/button commands per game tick, */
- /* plus a checksum for internal state consistency. */
- typedef struct
- {
- char forwardmove; /* *2048 for move */
- char sidemove; /* *2048 for move */
- short angleturn; /* <<16 for angle delta */
- short consistancy; /* checks for net game */
- byte chatchar;
- byte buttons;
- } ticcmd_t;
-
-
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-