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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* Items: key cards, artifacts, weapon, ammunition. */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __D_ITEMS__
- #define __D_ITEMS__
-
- #include "doomdef.h"
-
- #ifdef __GNUG__
- #pragma interface
- #endif
-
-
- /* Weapon info: sprite frames, ammunition use. */
- typedef struct
- {
- ammotype_t ammo;
- int upstate;
- int downstate;
- int readystate;
- int atkstate;
- int flashstate;
-
- } weaponinfo_t;
-
- extern weaponinfo_t weaponinfo[NUMWEAPONS];
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-