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- /* Emacs style mode select -*- C++ -*- */
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Id:$ */
- /* */
- /* Copyright (C) 1993-1996 by id Software, Inc. */
- /* */
- /* This source is available for distribution and/or modification */
- /* only under the terms of the DOOM Source Code License as */
- /* published by id Software. All rights reserved. */
- /* */
- /* The source is distributed in the hope that it will be useful, */
- /* but WITHOUT ANY WARRANTY; without even the implied warranty of */
- /* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License */
- /* for more details. */
- /* */
- /* DESCRIPTION: */
- /* */
- /* */
- /* ----------------------------------------------------------------------------- */
-
-
- #ifndef __D_EVENT__
- #define __D_EVENT__
-
-
- #include "doomtype.h"
-
-
- /* */
- /* Event handling. */
- /* */
-
- /* Input event types. */
- typedef enum
- {
- ev_keydown,
- ev_keyup,
- ev_mouse,
- ev_joystick
- } evtype_t;
-
- /* Event structure. */
- typedef struct
- {
- evtype_t type;
- int data1; /* keys / mouse/joystick buttons */
- int data2; /* mouse/joystick x move */
- int data3; /* mouse/joystick y move */
- } event_t;
-
-
- typedef enum
- {
- ga_nothing,
- ga_loadlevel,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_victory,
- ga_worlddone,
- ga_screenshot
- } gameaction_t;
-
-
-
- /* */
- /* Button/action code definitions. */
- /* */
- typedef enum
- {
- /* Press "Fire". */
- BT_ATTACK = 1,
- /* Use button, to open doors, activate switches. */
- BT_USE = 2,
-
- /* Flag: game events, not really buttons. */
- BT_SPECIAL = 128,
- BT_SPECIALMASK = 3,
-
- /* Flag, weapon change pending. */
- /* If true, the next 3 bits hold weapon num. */
- BT_CHANGE = 4,
- /* The 3bit weapon mask and shift, convenience. */
- BT_WEAPONMASK = (8+16+32),
- BT_WEAPONSHIFT = 3,
-
- /* Pause the game. */
- BTS_PAUSE = 1,
- /* Save the game at each console. */
- BTS_SAVEGAME = 2,
-
- /* Savegame slot numbers */
- /* occupy the second byte of buttons. */
- BTS_SAVEMASK = (4+8+16),
- BTS_SAVESHIFT = 2,
-
- } buttoncode_t;
-
-
-
-
- /* */
- /* GLOBAL VARIABLES */
- /* */
- #define MAXEVENTS 64
-
- extern event_t events[MAXEVENTS];
- extern int eventhead;
- extern int eventtail;
-
- extern gameaction_t gameaction;
-
-
- #endif
- /* ----------------------------------------------------------------------------- */
- /* */
- /* $Log:$ */
- /* */
- /* ----------------------------------------------------------------------------- */
-