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- ChangeLog
- FILES
- FILES2
- Makefile
-
- -----------------------------------------------------------------------
- Global and misc. stuff
- -----------------------------------------------------------------------
- doomdata.h - external data definitions (WAD file structure)
- doomdef.h - internal data definitions (game structs)
- dstrings.h - printed strings for translation, english
- d_french.h - printed strings for translation
-
- info.h
- info.c - LUT's for Thing TAB, Frame TAB,
- generated by multigen utility
- dutils.h
- dutils.c - Dave's utilities
- including doubly-linked lists & simple state machines.
- Used in WI, ST, AM, and d_main.c
-
- ------------------------------------------------------------------------
- DOOM game loop and top level stuff
- ------------------------------------------------------------------------
- g_game.c - Game loop functions, event handling etc.
-
- boolean G_CheckDemoStatus (void);
- void G_ReadDemoTiccmd (ticcmd_t *cmd);
- void G_WriteDemoTiccmd (ticcmd_t *cmd);
- void G_PlayerReborn (int player);
- void G_InitNew (skill_t skill, int episode, int map);
-
- void G_DoReborn (int playernum);
-
- void G_DoLoadLevel (void);
- void G_DoNewGame (void);
- void G_DoLoadGame (void);
- void G_DoPlayDemo (void);
- void G_DoCompleted (void);
- void G_DoVictory (void);
- void G_DoWorldDone (void);
- void G_DoSaveGame (void);
-
- d_main.c - event handling, D_DoomMain() and other functions
- NOT int main()
-
- d_net.c - high level networking protocol code
-
- ------------------------------------------------------------------
- I Interfaces, system specifics
- ------------------------------------------------------------------
- i_main.c - main(), calls D_DoomMain().
- i_svgalib.c - Linux SVGAlib code, including main(),
- replaces i_main.c
-
- i_x.c - X11 with SHM code, use with i_main.c
- i_dga.c - X11 DGA code, use with i_main.c
- i_unix.c - fixed point, networking, and display stuff for UNIX
-
- i_ibm.c - IBM DOS VGA graphics and key/mouse/joystick,
- use with i_main.c
- i_pcnet.c - IPX networking, DOS
-
- fpfunc.S - fixed point assembly and (currently) duplicate of
- tmap.S - texture mapping assembly (currently unused)
-
- ------------------------------------------------------------------
- AM AutoMap
- ------------------------------------------------------------------
- am_data.h - vector graphics for the automap
-
- am_map.h
- am_map.c - automap code
-
- ------------------------------------------------------------------
- HU Heads Up
- ------------------------------------------------------------------
- hu_lib.h
- hu_lib.c - heads-up text and input code
-
- hu_stuff.h
- hu_stuff.c - Heads-up displays
-
-
- -------------------------------------------------------------------
- M Menu
- -------------------------------------------------------------------
- m_menu.c - DOOM options code and leaving messages
-
- m_misc.c - misc. HUD text display, input checks, and
- random table, file I/O
-
-
- -------------------------------------------------------------------
- P Play???
- -------------------------------------------------------------------
- p_local.h - header for all play modules
-
- p_spec.h - specials, lighting, doors, plats, texture animation
- p_spec.c - specials, texture animation
-
- p_doors.c - door code
- p_plats.c - platform raising/lowering code
- p_ceilng.c - active (e.g. crushing) ceilings
- p_floor.c - active (e.g. raising) floors
- p_lights.c - dynamic (e.g. flickering) lighting
- p_switch.c - button switches and animation
-
- p_enemy.c - enemy AI and animation
- p_inter.c - object/object interaction?
- p_map.c - movement objects, handling of collisions
- p_maputl.c - distance, position etc. utilities for movement
- p_mobj.c - mobile objects handling, spawn etc.
- p_user.c - more movement, bobbing etc.
-
- p_telept.c - teleportation code
-
- p_sight.c - LOS checks, REJECT
-
-
- p_pspr.c - weapon overlays, bobbing, raising, sprite tables,
- firing, ammo bookkeeping
-
- p_setup.c - load map from WAF file, setup code
-
-
- p_tick.c - savegame function (archive/unarchive),
- thinker list handling, allocation,
- game tick execution (updates)
-
-
- -------------------------------------------------------------------
- R Rendering
- -------------------------------------------------------------------
- r_local.h - header for all rendering modules,
- internal map data structure definitions
-
- r_bsp.c - BSP seg's clipping
-
- r_data.c - texture column caching, patch assembly,
- flats, colormaps, sprites,
- lookup by name
-
- r_draw.c - access to framebuffer API, drawing C functions
-
-
- r_main.c - geometry functions, trigonometry lookups,
- R_RenderPlayerView
-
- r_plane.c - floor/ceiling visplanes, sky
-
- r_segs.c - drawing segs, marking hslices for floors/ceilings
-
- r_things.c - sprite and sprite frame/rotation handling, drawing
-
-
- tables.c - trigonometry lookup tables, static
-
- v_video.c - gamma correction lookup, patch drawing to rectangle
-
- -------------------------------------------------------------------
- S Sound
- -------------------------------------------------------------------
- s_sound.c - more sound and music handling
-
- soundst.h - sound and music data structures
- sounds.h
- sounds.c - sound and music lump LUT's (manually maintained)
-
- sndserver.h
- sndserver.c - (Irix) sndserver code
-
- irix.h
- irix.c - SGI Irix sound/sndserver support code
-
- linux.c - Linux voxware sound/sndserver support code,
- replaces irix.c, uses irix.h
- sun.c - SUN replacement for irix.c
-
-
- i_sound.h
- i_sound.c - DOS DMX music and sound interface
-
- -------------------------------------------------------------------
- ST STatus bar
- -------------------------------------------------------------------
- st_lib.h
- st_lib.c - status bar widget code
-
- st_stuff.c
- st_stuff.h - status bar code
-
-
- -------------------------------------------------------------------
- W Wad file I/O
- -------------------------------------------------------------------
- w_wad.c - lump based functions
- wadread.h
- wadread.c - lump I/O, get SFX
-
- -------------------------------------------------------------------
- WI WIn / level end screens
- -------------------------------------------------------------------
- wi_data.h - lookups for intermission screens, patch positions
-
- wi_stuff.h
- wi_stuff.c - intermission animation patchwork
-
- -------------------------------------------------------------------
- Z Zone memory allocation
- -------------------------------------------------------------------
- z_zone.c
-
- -------------------------------------------------------------------
- F Final screen animation
- -------------------------------------------------------------------
- f_finale.c - DOOM mission end screens? (bunny)
-
-
-
- -------------------------------------------------------------------
-