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Using VRML (Special Edition)
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chap14
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pyr3.wrl
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1995-12-22
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449b
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25 lines
#VRML V1.0 ascii
Separator {
Texture2 { filename "bridge.bmp" }
Coordinate3 { point [ -1 0 -1, 1 0 -1, 1 0 1, -1 0 1, 0 1 0 ] }
TextureCoordinate2 { point [ 0 0, .5 1, 1 0, 0 1, 1 1 ] }
IndexedFaceSet {
coordIndex [
0, 4, 1, -1,
1, 4, 2, -1,
2, 4, 3, -1,
3, 4, 0, -1,
0, 1, 2, 3, -1
]
textureCoordIndex [
0, 1, 2, -1,
0, 1, 2, -1,
0, 1, 2, -1,
0, 1, 2, -1,
0, 3, 4, 2, -1
]
}
}