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- Hack for Atari ST README
-
- This README is not intended to introduce you into the game. If you wish
- to learn more about the game, play it or read net.games.hack. If you are
- a beginner you should read the help file first.
-
- To play Hack on your Atari you should use a doublesided diskette, since
- while descending into the dungeon Hack creates levelfiles for each
- level you visit. Problems might occur when you are very deep in the
- dungeon and running out of disk space. You can always save the state of
- your game but restoring a saved game requires twice as much space on
- disk since the savefile will be broken into levelfiles and it will be
- deleted not until the last levelfile has been extracted. Saving the
- game is not that problematic since each levelfile will be deleted after
- it has been saved into the savefile. Normaly a game will be saved
- under your name in the folder "save". You should create it in the hack
- directory. You can give an environment variable SAVEDIR to tell hack
- were to save and restore from. (See environments below). So if you have
- trouble restoring a saved game, you can move the savefile to another
- diskette (on another drive) and restore it from there.
-
- There exists a problem with saved games and different TOS-versions. You
- should restore a game always under the same TOS. If you restore under
- a different TOS-version, save the game again and boot the old TOS.
-
- Be sure that there is no ram disk installed because Hack needs a lot
- of memory.
-
-
- Environments:
-
- Since Hack uses getenv(), this routine is now emulated. The file "hack.env"
- contains the environment strings in the form <name> = <value>.
-
- Here is an example for it:
-
- HACKOPTIONS = name:Stan,rest_on_space,nomouse
- SAVEDIR = b:
-
- For more information about the options see the help file or type
- "help" after the option command.
-
- You can set the environment variable HACKDIR to let Hack change to
- another playground. This is useful when you have two drives and
- you are running out of diskspace. Then you can start Hack from another
- diskette and need not keep the binary on the diskette were you are
- playing. Be sure that the environment file "hack.env" is on the same
- diskette together with the binary.
-
-
- Mouse and joystick; keys:
-
- The Atari version allows you to play hack with the mouse or joystick.
- Normally the left mouse button will send '.' which is now associated with
- the search command. (Not just resting). The right mouse button sends
- ^P to let you see messages which have missed because of fast playing.
-
- To acknowledge --more-- you can press a mouse button or the trigger of
- the joystick. Normally the trigger sends ^P.
-
- If you don't want to play with the mouse or joystick, you can give
- the option nomouse to disable mouse and joystick.
-
- If you are unfamiliar with hack or vi (vi cursor keys), you can use
- the keypad to play. All keys around '5' give the appropriate direction
- commands. '5' itself is equivalent to 's' (searching).
-
-
- The following keys are assigned to special functions:
-
- key char function
-
- F1 \ discoveries
- F2 i inventory
- F3 ) weapons
- F4 [ armor
- F5 = rings
- Help ? help
- Undo Esc undo
- Insert ^P redisplay message
- Clr/Home ^R redraw screen
- Tab z zap
-
-
- If you have a german keyboard layout and use a german TOS-version,
- the 'z' (zap) command cannot be accessed via the 'z' key, because
- on a german keyboard 'y' and 'z' are swapped. To zap press the Tab-key.
-
- And remember: NEVER press ^C since I have not found a way to mask it out
- or to emulate the UNIX signal call.
-
- Send complaints, bug reports, suggestions for improvements to
-
- Andreas Bormann
- University of Dortmund [UniDo]
- West Germany
-
- Uucp: ab@unido.uucp
- Path: {USA}!seismo!{mcvax}!unido!ab
- {Europe}!{cernvax,diku,enea,ircam,mcvax,prlb2,tuvie,ukc}!unido!ab
- Bitnet: ab@unido.bitnet (== ab@ddoinf6.bitnet)
-
-