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- Note that this is not THE manual; that can be found in STICKER.DOC
- and STICKER.TXT.
-
- This file, TRANSTKR.ENG, is a loose translation of STICKER.DOC
- above, provided by D.A. Brumleve, a fan of the program, to
- facilitate its use by English speakers. It was not provided in
- the original release of the program by the authors. If you are
- going to try to hack your way through STICKER without reading the
- instructions below, remember that the mouse has TWO buttons, and
- take note of the following German words:
-
- ABBRUCH=CANCEL
- LADEN=LOAD
- SPEICHERN=SAVE
-
- ________________________________________________________________
-
- MANUAL FOR STICKER - Label-printing program V1.0
-
- The following files should be set up in folders as below:
-
- - folder STICKER
-
- - folder HANDBUCH
-
- - folder ASCII .TXT
- - SHORTCUT.TXT
- - STICKER .TXT
-
- - folder WORDPLUS.DOC
- - STICKER.DOC
- - FSB .IMG
- - LABLE .IMG
-
- - folder PICTOS
- - PICTO_1 .ADD
- - PICTO_2 .ADD
-
- - STICKER .PRG
- - STICKER1.DAT
- - STICKER2.DAT
-
- In order to make use of all of the functions of STICKER (Editor,
- loading in of pictograms), a minimum of 1 megabyte is necessary,
- with no .ACCs. You can't use .ACCs from within STICKER, anyway.
- In case you only have 512 kilobytes available, you may run into
- problems using the Editor (overloading the computer with too many
- pictograms, with a resulting crash), but practice will help avoid
- such problems.
-
- After loading STICKER with a doubleclick on STICKER.PRG, a
- picture menu will appear, through which you can perform all
- functions. You will surely wonder where the pull-down menus are.
- --Not, that the developer couldn't have provided them, but use is
- simplified without them. In this picture menu you will find a
- blank label that will be filled in by your actions. After
- starting, STICKER asks you which printer you are using.
- Thereafter STICKER will automatically provide the data for a 9-
- or 24-pin printer.
-
- If STICKER doesn't ask you this question, then there is already a
- file by the name of DRUCKER ("printer") on your diskette. You
- should trash it if you don't know whether it is for your printer or
- not. The model for a 24-pin printer is a NEC P6/P7. For the
- testing of this program, a STAR NL10, RITEMAN F+, and NEC P6/P7
- were used, and none of them had problems with performance. (Trans-
- lator's Note: I included a DRUCKER file for a 9-pin printer with this
- upload to GEnie.)
-
- THE FILE-SELECTOR-BOX
-
- Now you find yourself looking at the picture menu and the
- program loads in the information on your disk contents into the
- file-selector-box (FSB) on your screen at the right.
-
- Above the FSB you'll see the actual path the computer is
- following (for example A:\*.*). In the box below are the
- filenames from the disk in Drive A. You can scroll through this
- list by clicking on the arrows or double arrows on the right side
- of the box. The diamond-shaped symbol in the middle of these
- arrows serves to close opened folders. Below the list of
- filenames are two Drive icons for selection of the drive (A or B)
- from which the filenames are to be read.
-
- In the row below the Drive icons you will find boxes with a
- diamond-shaped folder symbol (which can be used as a symbol of a
- folder on the label you create if it is clicked on) and a box
- called EXT (which, when clicked on, will cause the extension (for
- example .PRG) of a filename to appear on the label you create).
- In addition, you can choose whether or not to include information
- regarding the size (GROESSE) or date (DATUM) on the label you
- create. On the bottom row of the FSB you can decide whether you
- want to list folder contents (by opening the folder--ORDNER
- OEFFNEN) or not (by closing the folder--ORDNER NEHMEN).
-
- THE LABEL
-
- On the left in the picture menu screen you'll see the actual
- label which should later be expelled by your printer exactly as
- you have assembled it on the screen. You can get blank labels to
- fit this program's products from Brad Roltgen Enterprises and
- similar sources; you'll need the larger size that wrap around the
- top of the 3 1/2" disk. You can fill the label in two ways: You
- can use the mouse to click on the appropriate filename in the FSB
- and then click on each line area of the label (i.e., between any
- two lines) so that the filename will then appear in the specified
- line area of the label OR you can click on any line area on the
- label and type in what you want printed on that line. The label
- areas are as follows:
-
- The RUECKENTEXT (rear side of the label which wraps around
- the back of the disk)--up to 15 letters/spaces
- The MONITOR--click on it to specify COLOR (C) or MONO (M)
- The RANDTEXT (the edge of the label where it wraps around)--
- up to 20 characters
- 7 lines on the front of the label, of which the first will
- be printed in boldface (you can't do anything about that
- except write for the source code and change it)
- 2 GRAPHIKFELDER--the two near squares at the left and right
- near the bottom of the label for graphics
- 2 GRAPHIKTITEL areas--line areas under each graphic for the
- title of the graphic
- DISKETTENNUMMERFELD--the first of five lines between the
- two graphics for the disk number
- 4 line areas for little notes--between the graphics at the
- bottom of the label
-
- To fill the 7 lines you have only to click the appropriate
- filename in the FSB and then click the line area on the label
- where you want it to appear (left button both times). To fill
- the left graphic square, click with the left mouse button on a
- pictogram. To fill the right graphic square, click with the
- right mouse button on a pictogram. When you use the right mouse
- button, the graphic title (if any) will automatically appear in
- the title area below it. With the right mouse button, you can
- put certain previously-determined text under the LEFT graphic
- (Date, Original, Backup, Workdisk). With the left button you can
- put text of your own choosing in any of the line areas (or remove
- what is there): click the left mouse button on the line area in
- question; a box will appear to receive your typing. Simply press
- <Return> without typing to remove a line you don't want. If you
- click the right mouse button in the four line areas between the
- graphics, you can put previously-determined text on those lines
- (Protect, Unprotect, Format,...)
-
- PICTOGRAMS
-
- As described briefly above, at the bottom of the screen you'll
- find a row of pictograms, the graphics to be included on your
- label. There are six of these icons next to each other in a row.
- At the right and left of this row are arrows which permit
- scrolling through various rows of graphics, so that many of these
- pictograms are available to you. The basic group of these
- icons, which you can, of course, add to, is saved in
- STICKER1.DAT. This is done by clicking "ADD-A-ROW", which is
- between the label and the FSB. You will be asked if you want to
- load more pictograms (LADEN) or create new ones (ERZEUGEN). If
- you choose to load more, you will be asked if you want to add new
- pictograms to those already loaded in (HINZU), thus keeping the
- ones that are now loaded, or to replace those now loaded (UEBER)
- with the pictograms you plan to load. Icon data is indicated
- with the extension ".ADD".
-
- If you choose to create new pictograms (ERZEUGEN), a new EDITOR
- screen will appear with 24 empty icons and a tiny menu list.
- Under the Menu Option "LADEN", finished icons can be loaded into
- the editor. (Note that this does not make them automatically
- available from the main label-making screen.) With "SPEICHERN",
- you can save one row from the icon grouping above the menu as an
- .ADD file. If you click "SPEICHERN", you will be expected to
- then choose the row you want to save (by clicking on it), and
- then click "OK" before you are presented with a file-selector-
- box. If you want to title an icon you have designed, choose the
- Menu Option "BENENNEN". Your graphic will appear and you can
- provide each picture with a name and a "KENNBUCHSTABE", a letter
- which will automatically appear last in the disk number field of
- any label using that graphic (for example, you might want to
- choose T for Tools if your disk-numbering system distinguishes
- types of programs).
-
- THE EDITOR
-
- Through the choice of "EDITIEREN", you can change icons or design
- new ones with a limited drawing program. Actually the editor is
- self-explanatory, but there are a few things worth mentioning:
-
- All the drawing functions are begun by holding down the
- left mouse button and ended by letting go.
-
- The right mouse button provides for an "undo"--click it
- to undo the last thing you drew.
-
- Setting points and deleting them:
- Wherever you click the left mouse button in the draw-
- ing window, a point will either be placed or removed. If
- you start by clicking on a black point, you'll be "drawing"
- in white (removing everything you pass over); if you start
- by clicking on a white point, you'll be drawing in black.
-
- Scissors:
- This function allows you to cut a rectangular piece
- from a full-screen picture. However, the picture must
- first be loaded in by clicking "BILD LADEN". Only Doodle
- and Degas (.PI3) pictures can be loaded and cut.
-
- You can create erase areas of the picture with a little
- trick:
- 1. Choose the solid black pattern (MUSTER).
- 2. Choose the filled rectangle drawing shape.
- 3. Invert the picture.
- 4. Cover the area to be deleted with the filled
- rectangle.
- 5. Reinvert the picture.
-
- THE REST
-
- You will surely recognize the purpose of the functions "CLEAR"
- and "ENDE" by the picture icons, so we don't need to go further
- into them. But just so nobody can say I'm lazy, a short
- commentary follows here: With "CLEAR" you will completely erase
- any label you have created. "ENDE" quits the program.
-
- The text is not yet over, so read on:
-
-
- +---------------------------------------------------------------+
- | Copyright |
- | |
- | STICKER and all other data with STICKER |
- | |
- | by |
- | |
- | Shapoor E. Engineer |
- | ------------------------------------------------------------- |
- | Pictograms |
- | |
- | by |
- | |
- | Peter C. Behrens |
- | ------------------------------------------------------------- |
- | Printer Driver for 24-Pin Printers |
- | |
- | by |
- | |
- | A good friend who wants to remain anonymous |
- | ------------------------------------------------------------- |
- | Manual zu STICKER |
- | |
- | by |
- | |
- | Frank Steinmetz |
- +---------------------------------------------------------------+
-
- This program is Shareware. In spite of that, or exactly because
- of that, you should, if you give it to friends and acquaintances,
- provide them with ALL of the data in the original. Changes in
- the program or manual and commercial distribution will be legally
- pursued.
-
- Notice: Whoever falsifies STICKER or imitates it or distributes
- imitated or falsified versions of STICKER will be
- punished with not less than 3 ST-Basic programs.
-
- Whoever enjoys STICKER and who uses it frequently should send 20
- German Marks to the address below. Whoever sends a disk in
- addition and a stamped, self-addressed envelope will automatically
- receive the GFA source code in return.
-
- Please send to:
-
- Shapoor E. Engineer
- Ulrideshaeuser Strasse 32a
- 3400 Goettingen
- West Germany
-
- Many thanks for your understanding.
-