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- STARSHIP COLUMBUS
-
- Copyright 1986, Gary McGath. All rights reserved.
-
- Documentation for Version 1.1, MS-DOS edition, June 18, 1986.
-
-
- Notice: Starship Columbus is distributed as shareware. It may be
- freely distributed, but may only be used to a limited extent except by
- people who have paid the registration fee of $10.00. At a certain point in
- the game, a message will appear requesting that you either send in the
- registration fee or quit the game. This approach is intended to let you get
- some value from your downloading costs, and to let you find out whether
- the game is worth anything to you. Please don't turn the game into one of
- seeing how much playing you can do without getting that notice; once you
- get it, you should either send in the money or not do anything more with
- the game.
-
- This program is my property: I have done the thinking, writing, and
- debugging which brought it into existence. I am offering you a value, the
- right to possess and use a copy of this program, in exchange for a value,
- the payment of the registration fee. I won't make maudlin claims that
- you're snatching food off my table, etc., by not paying me; the amount of
- money I expect to make from this adventure game is actually small
- compared to my other sources of income. My argument is that it's to your
- benefit to pay me: first, because I'll let you know of any other adventure
- games I release, and where they will become available; second, and more
- important, because when you pay for something, your possession of it
- becomes a credit to you and not just to me. What you pay for becomes
- yours, and not just something you happen to have because somebody was
- stupid enough to leave it lying around. I know; it's a nice feeling to have.
-
-
- To register your copy, send a check for $10.00 (ten dollars) to:
-
- Gary McGath
- P. O. Box 286
- Hollis, N. H. 03049
-
- Registered owners (or people stuck early in the game) can ask for hints
- by writing to me, or by sending Email to 72145,1014 on Compuserve.
- Please, no phone queries.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Starship Columbus runs under the adventure interpreter AdvInt,
- which is part of the AdvSys adventure system. AdvInt is available for
- free on various boards. As of this writing, it is available on the IBM PC and
- most other MS-DOS computers, and the Macintosh. To start the game, type:
-
- ADVINT COLUMBUS
-
- Starship Columbus is a text adventure game, a story in which you
- take on the role of the principal character and control his actions. Your
- character, in this case, is a young man or woman on board a huge starship
- which is your world. The Columbus is Earth's first attempt to reach the
- stars. Since space travel is limited by the speed of light, the Columbus
- will take many years to reach the world which is its destination. In fact,
- you have never seen Earth; you were born on the Columbus, as were your
- parents and grandparents. The only sight you have had of anything outside
- the Columbus, even the stars, has been in pictures.
-
- A starship is a place of limited resources, and of late the authorities
- have found it necessary to impose stern measures to keep the population
- of the Columbus within acceptable limits. Every person, on reaching
- maturity, must pass a test to determine whether he is qualified to live as
- a citizen of the Columbus. Those who fail the test are given a choice: death
- by laser beam or exile into the Abandoned Corridors, the areas of the ship
- which are no longer in use.
-
- The Columbus is built in the form of a cylinder, its rotation serving for
- gravity. In order to maintain a sense of connection to Earth, geographic
- terms are used for directions within the ship. "Up" is toward the hub,
- "down" toward the outer edge, "east" is the direction in which the ship
- spins, "north" is 90 degrees to the left of east, and so on. You give
- commands in the form of full sentences. Some examples:
-
-
- NORTH (or N or GO NORTH)
-
- PICK THE BLUE BOOK UP
-
- READ IT
-
- BREAK THE DOOR WITH THE AXE
-
- GIVE THE GUARD A COIN
-
- GUARD, OPEN THE DOOR
-
- TAKE ALL
-
- PUT DOWN METER AND KNIFE
-
-
-
- Some useful commands are:
-
- INVENTORY (or I): list the objects you are carrying
-
- VERBOSE: Give long descriptions of every room entered.
-
- BRIEF: Give long descriptions first time only (default). The long
- description of a room can be seen again with LOOK (or L).
-
- SAVE: Save the current state of the game to a file.
-
- RESTORE: Resume the game at a previously saved state.
-
- QUIT: End the game without saving.
-
- RESTART: Start all over from the beginning.
-
- WAIT: Do nothing for one move.
-
- STATUS: Find out what your character's general state of health is.
-
- HELP: This command will get you some very general hints on what to do.
-
- Only the first six letters of a word are significant. Thus, the commands
- INVENTORY, INVENT, and INVENTION are all equivalent.
-
- There is no scoring. Scoring promotes the idea of an adventure as a
- puzzle to be solved, rather than a story to be lived and enjoyed. There are
- many possible endings; even if you don't find the happiest one, you should
- (I hope) be able to enjoy it for what you do experience. If you overcome all
- the difficulties, your character can end up healthy and successful, with a
- full lifespan to look forward to. But failing this, you may be able to
- achieve a noble death or a less than disastrous life. There are, in fact, two
- different ways to achieve the most successful ending. Try to discover
- them both.
-
- The difficulties in Starship Columbus may be tricky, but they are
- never arbitrary or deceitful. Don't waste time walking into walls or
- uttering magic words; this is science fiction, not fantasy. Do try to think
- of logical solutions to problems: examine all objects, talk to characters,
- think of what kind of tool is needed to accomplish your goal. Try different
- phrasings of a command; the command parser may not recognize what you
- are trying to do on the first try.
-
- An important element in Starship Columbus is what kind of person
- you make of your character. The choices you make may have an impact
- later on. If you make the right ones, you can make the best of the
- miserable situation in which you start, and perhaps find a better life than
- you would have had without the ordeal. May the solar wind always be at
- your back!
- əəəəə