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-
-
- This is the README.TXT file for Blobbos V1.0 SHAREWARE
- January 28, 1999
-
-
- Blobbos uses DirectX (versions 3, 5, or 6). This means that Windows 95 and 98
- users (with DirectX installed) can play Blobbos!
- Any computer that can run Windows 95 with DirectX should be able to run Blobbos
- without any problems.
-
- Blobbos may slow down or play jerkily if 1) you have a very old video card with
- a small amount of RAM (less than 1 meg) or 2) you have another application running which
- is doing IO (accessing the hard drive or CD-ROM).
-
- Using ALT-TAB to "switch out" from Blobbos to another application IS NOT SUPPORTED,
- and will cause Blobbos to crash!
-
- Some mouse drivers may not work correctly with Blobbos. The mouse pointer may be
- invisible, or leave garbage behind as it moves around the screen. Getting the latest
- mouse driver from your mouse manufacturer will usually cure this.
-
- Blobbos was compressed using WinZip32 Version 6.1, which supports long file names.
- If you try to unZip Blobbos with an earlier version of Zip, long file names might
- not be supported. The unzip might appear to go ok, but Blobbos will crash. Make
- sure you have a current version of the Zip utility.
-
- Blobbos expects to find all files (EXCEPT blobbos.exe and game.dat) in
- a subdirectory called "dat". If all the files were unZipped into a single directory,
- just make a "dat" sub-directory, and move all but the above two files into it.
-
- ----- Technical part -----
- Blobbos are mostly defined by their genome, which is a bunch of bytes that describe
- how the blobbo looks and what it says. The game.dat file contains a list of all
- blobbos in the world (assuming the world is NOT running while you look at the file).
- The game.dat file will look something like this:
-
- 1
- 549.000000 202
- e6 1b ea e3 b9 28 77 65 f8 5b 49 ee a2 cd e6 79 18 67 66 52 c6 f5
- 1
- 437.000000 202
- 66 1a 28 2b bb 4b 73 e4 72 57 48 e6 92 8d 46 69 3b f7 66 d2 ee d4
- 0
-
- Each blobbo starts with a "1" on a line by itself, then a line saying where the X and Y
- coordinates of the blobbo are, and finally a line of hexadecimal bytes. This line is
- the genome. In order, each byte is:
-
- red solid color value
- green solid color value
- blue solid color value
-
- pattern index (only the lowest 3 bits are important)
-
- red pattern color value
- green pattern color value
- blue pattern color value
-
- word 1, syllable 1 (the value mod 20 is the actual sound index for all these)
- word 1, syllable 2
- word 1, syllable 3
- word 1, syllable 4
- word 1, syllable 5
-
- word 2, syllable 1
- word 2, syllable 2
- word 2, syllable 3
- word 2, syllable 4
-
- word 3, syllable 1
- word 3, syllable 2
- word 3, syllable 3
-
- speechPitch low byte (the speechPitch word is mod 100)
- speechPitch high byte
-
- Armed with this info, I'm sure you can genetically tailor the blobbos in your game.dat
- to be whatever you want. Have fun!
-
-
- THE PROGRAM IS PROVIDED "AS-IS". NO WARRANTIES OF ANY KIND,
- EXPRESS OR IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON.
- T2R ASSOCIATES WILL PROVIDE NO REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE
- OR INCIDENTAL DAMAGES ARISING FROM IT, INCLUDING SUCH FROM
- NEGLIGENCE, STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT,
- EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
-
- Aggressive Game Designs allows and encourages all bulletin board systems, online services,
- shareware disk vendors, CD-ROM vendors, and end-users to distribute this
- game. If you wish to distribute this program, you may obtain the most
- recent version of the program from www.aggressive.to. It is generally not
- necessary to contact Aggressive Game Designs for authorization, and you may begin
- offering the shareware program immediately. If you wish to receive
- notification of updates and new releases, please send email to
- orders@aggressive.to and request that you be added to our vendor list.
- Please provide your company name, method of distribution (Website, CD-ROM, etc),
- titles and version numbers of our products you are distributing (if any),
- and an email address where we can send you notices of future releases and
- upgrades.
-
- Technical questions, complaints about the performance of the product, and suggestions
- for improvement (which we're always happy to hear) can be E-mailed to
-
- tech@aggressive.to.
-
- Orders and inquiries about purchasing the game can be E-mailed to
-
- orders@aggressive.to.
-
-
- Thank you for playing Blobbos!
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