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- inComing Copyright (c) 1997-99 Tan Kok Mun
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- This is the shareware version of inComing 1.3 for Pilot.
- Please read REGISTER.TXT for more information.
-
- The latest version of this software can be found at :
- http://home.pacific.net.sg/~kokmun/
-
-
- CONTENTS
- ========
- 0. WHAT'S NEW
- 1. GAME FEATURES
- 2. THE GAME
- 3. TO PLAY
- 4. WORLD WIDE inComing HIGH SCORE TALLY
- 5. INSTALLATION
- 6. DISCLAIMER
- 7. REGISTERATION INFORMATION
- 8. DISTRIBUTION
- 9. SHAREWARE AGREEMENT
- 10. LICENSING AGREEMENT
- 11. HISTORY
- 12. PROBLEM ?
-
-
- 0. WHAT'S NEW
- ==========
- Version 1.3
- - Program size is now 17K, a saving of 9K.
- - Palm III List Icon.
- - Resolve compatibility with PalmIIIx and PalmV.
-
- 1. GAME FEATURES
- =============
- - Day and Night Mode
- - User selectable start level.
- - User selectable base damage tolerence.
- - Multiple enemy weapons variations for more challenge or
- frustration.
- - Status Report (User selectable).
- - Bonus report (User selectable).
- - Auto Repair (User selectable).
- - Earn Repair points to repair damaged bases.
- - Repair to damaged bases can be done either manually or
- automatically.
- - World Wide inComing High Score Tally.
-
-
- 2. THE GAME
- ========
- The alien is advancing onto Earth, their only interest is
- victory. They have launched a massive attack onto major
- military base. You are given the assignment to protect the
- Base.
-
- Your only weapon is the Super Gun. Launch your explosive ammo
- and detonate them in the sky to destroy incoming alien's missiles.
- You have limited ammo at "\
- your disposal, so use it wisely. The number of ammo you
- have is indicated below the Super Gun.
-
- As you managed to counteract each of the enemy attack,
- they will become angrier. Each subsequent attack will be
- more intense than the last. Watch out for enemy report.
-
- The central Gun computer can only control 5 ammo at any one
- time, and you can only detonate the ammo above the safety
- height.
-
- Each Barrack and Gun base can take a maximum of 3 hits
- before it is destroyed. 'Damage indicator' is located below
- each base. The maximum hit is selectable at the start of the
- game.
-
- Be prepared... this battle will last day and night.
-
-
- SCORING
- ~~~~~~~
- You score points for each of the alien's missile that you
- destroyed.
-
- Dummy - 0 pts.
- Standard - 10 pts.
- Hide & Seek - 30 pts.
- Star burst - 40 pts.
- Persistent - 50 pts.
-
- After each successful counterattack, you are rewarded by the
- following bonuses.
-
- 5 points for each ammo that is left unused. 100 points for
- each base that is intact. If the base is damaged, you get
- a prorated points.
-
- For every 3000 points you scored, you earn repair points.
- The repair points can be used to repair damaged base
- either manually or automatically.
-
- One repair point is required to repair each hit the base
- sustained. Destroyed bases are not repairable, and repair
- can only be done at the end of each round.
-
-
-
- 3. TO PLAY
- =======
- To play, start a NEW game. Select the start level and Max Hits.
-
- The MENU commands are as follows :
- COMMANDS
- ~~~~~~~~
- - NEW GAME : Play a new game.
-
- Select the New Game Settings and select OK to start a new
- game. Select CANCEL if you do not want to start a new game.
-
- New Game Settings
- =================
- START LEVEL : Control which level you want to start the
- game from.
-
- MAX HITS : Select how much damage each base can sustain
- before it is destroyed.
-
-
- - PREFERENCES : Game settings.
- STATUS REPORT :
- When selected, a status report of the new level will
- be presented to you. It will report on enemy weapons,
- enemy attack size and numbers.
-
- Summary description on the enemy weapon is available
- as well.
-
- BONUS REPORT/MANUAL REPAIR :
- When selected, a bonus report at the completion of
- each level will be presented.
-
- This screen allows you to repair any damage base using
- Repair points that you have accumulated.
- If this screen is not enabled, auto repair will be
- done for you.
-
- Note: If you want a continuous flow of the game, do not
- select any of the options here.
-
- HELP
- ~~~~
- - INFO : Text about the game play.
- - SCORING : Summary of how the scores are calculated.
- - ABOUT : Author information.
-
-
-
- 4. WORLD WIDE inComing HIGH SCORE TALLY
- ====================================
- A World Wide inComing High Score will be maintained at :
- http://home.pacific.net.sg/~kokmun/incoming/incoming.htm
-
- To qualify, you need to score at least 8000 points. If you qualify,
- select High Scores Menu and select "Enter the WW High Score Tally".
-
- Note down the information on the screen.
-
- E-mail me at kokmun@pacific.net.sg with the following information.
-
- 1. SCORE.
- 2. LEVEL.
- 3. CODE.
- 4. Your Name or Call-Sign.
-
- E-mail with incomplete or wrong information will be disqualified.
-
-
-
- 5. INSTALLATION
- ============
- Install incoming.prc using the standard pilot application installer.
-
-
-
- 6. DISCLAIMER
- ==========
- The author will not take responsibility for any form of damage or loss
- that occurs when/by using this program. By using the program, you have
- agreed on all the conditions stated here.
-
-
-
- 7. REGISTERATION INFORMATION
- =========================
- For registration information, please read the REGISTER.TXT file.
-
-
-
- 8. DISTRIBUTION
- ============
- This manual and all accompanying files may be distributed freely,
- provided that:
- - Neither text nor any other file is modified in any way. No file
- may be omitted nor added in the distribution.
-
- - No money may be charged for the program nor for any accompanying
- files, other than the usual downloading time fees charged by
- commercial BBSes and online services.
-
- - I want to know where my program will be distributed. Please notify me
- if it will be included in printed matter, floppy, or CD-ROM before its
- publication. No matter what the circumstance, I would strongly
- appreciate a copy of whatever collection in which it is included.
-
-
-
- 9. SHAREWARE AGREEMENT
- ===================
- inComing is a ShareWare. After registeration, you are licence to use it.
- All ownership and Copyright of the software belongs to Tan Kok Mun.
- Please read LICENSING AGREEMENT below. Each registered copy can only
- be used in a single machine.
-
-
-
- 10.LICENSING AGREEMENT
- ===================
- The software accompanying this document (the Software) and the related
- documentation are licensed to you by Tan Kok Mun (the author) after the
- registeration or during the trial period of the first 30 usage from the
- date of installation.
-
- The software contains copyrighted material and other proprietary material.
-
-
-
- 11.HISTORY
- =======
- 03/06/199 - Version 1.3
-
- 12/06/1997 - Version 1.2.1
- - Graphics changes and story had changed. This is
- to avoid confusing this game with another game.
- This game is very different and has more.
-
- - Version 1.2
- - Speed up the end animation.
- - Retune the game speed to make it more playable.
- - Fix the problem with High Score and
- Game Level information.
- - Added Auto Repair option in Preferences. To play
- the game without any interuption until there is
- a need to manually repair any bases, unselect
- all options.
- - Added World Wide inComing High Score Tally.
- Please read the section on WW inComing High Score
- for more information.
-
- 07/06/1997 - Version 1.1
- - Bonus point is given when more than one
- enemy missiles are destroyed with a
- single blast.
- - Added the Game Over animation.
- - Starting Level speed has been increased.
- - Some code optimisation.
-
- 05/05/1997 - Version 1.01
- - Minor UI changes.
- - Increase the number of missiles available for use.
-
- 05/05/1997 - Version 1.0
- - First Public Release.
-
-
-
- 11.PROBLEM ?
- =========
- If you wish to contact me, I can be reached at:
-
- E-Mail : kokmun@pacific.net.sg
- Web Page : http://home.pacific.net.sg/~kokmun/
-