home *** CD-ROM | disk | FTP | other *** search
- Backgammon
- The Classic Game of Skill and Luck for the PalmOS
-
- Table of Contents
- 1 Welcome and Registration
- 1.1 About Backgammon
- 1.2 System Requirements
- 1.3 Registering Backgammon
- 1.4 Contacting Stand Alone Inc.
- 1.4.1 Business Hours
- 1.4.2 Email
- 1.4.3 Phone
- 1.4.4 Regular Mail
- 1.4.5 World Wide Web
- 1.5 Reporting Bugs
- 1.6 Version History
- 2 Basic Rules of Backgammon
- 2.1 Backgammon╒s Objective
- 2.2 The Board
- 2.2.1 Bar
- 2.2.2 Home Boards and Outer Boards
- 2.2.3 Direction of Movement
- 2.3 Deciding the First Move
- 2.4 Dice Rolls and Movement
- 2.5 Blocked Points
- 2.6 Blots and Bumping Pieces
- 2.7 Getting Bumped Men Back Into Play
- 2.8 Bearing Off
- 2.9 Scoring and the Doubling Cube
- 3 Backgammon for PalmOS
- 3.1 Starting a New Game
- 3.2 Making the First Move
- 3.3 Rolling Dice
- 3.4 Moving Pieces
- 3.5 Bearing Pieces Off
- 3.6 Bringing Bumped Pieces Back Into Play
- 3.7 The Doubling Cube
- 3.8 Taking a Move Back
- 4 Statistics and Preferences
- 4.1 Settings
- 4.1.1 Computer Opponent
- 4.1.2 Computer Plays White or Black
- 4.1.3 Computer Skill Level
- 4.1.4 Auto Advance Turns
- 4.2 Dice Statistics
- 4.3 Game Statistics
- 4.3.1 Games Played
- 4.3.2 Games Completed
- 4.3.3 Total Points
- 4.3.4 Singles
- 4.3.5 Gammons
- 4.3.6 Backgammons
- 4.3.7 Losses
-
- 1 Welcome and Registration
-
- 1.1 About Backgammon
- Backgammon is an adaptation for the PalmOS of the
- classic board game. Backgammon has every thing you need to play on your
- PalmPilot. It includes a computer opponant with four skill levels, full
- statistics so you can track your games, and a doubling cube to make the game
- more interesting.
-
- Included in this archive are the following packages:
-
- ÑBackgammon.prc
- This is the software package that you need to install on your PalmPilot.
-
- ÑBackgammon.pdf
- This is the users╒ manual for Backgammon.
-
- ÑBackgammon.txt
- This is a text only format of the users╒ manual. If at all possible, use
- the pdf version of the manual as it has layout and graphics that cannot
- be included in the text version. The pdf version of the manual is viewed
- using Adobe¿ Acrobat Reader¿. This can be obtained free of charge at
- www.adobe.com.
-
- ÑSAStuff.txt
- A list of all of the software available from Stand Alone Inc.
-
- 1.2 System Requirements
- Backgammon is designed to work on both the
- PalmPilot 1000, 5000k, Professional and Personal units, as well as the Palm
- III device. Throughout this manual, PalmPilot is used to refer to any of these
- units.
-
- 1.3 Registering Backgammon
- Backgammon is Shareware, and costs $15.00.
-
- The Backgammon Demo will work for a 30 day trial period. At the end of the 30
- Days, it will stop working. To avert this tragedy, you will need to get in
- touch with Stand Alone to register your software. You can register with us by
- several different methods.
-
- You will need to include the following information, no matter how you choose
- to register. Most importantly, you need to include your name EXACTLY as it is
- entered in your PalmPilot, including spaces. We use this to generate your
- password, so it must be precise. You will need to specify which programs you
- wish to register, and include payment for each of them. We accept Visa,
- Mastercard, and American Express. If you are using normal mail, you can send
- us a check as well. Make sure to include your card number, the expiration
- date, and what type of card you are using. You also need to give us a way to
- get in touch with you. Email is the preferred way, followed by your address
- and phone number. An Email address is not strictly necessary, but it will
- result in much faster service.
-
- For instant gratification, register by phone, and pay using Visa or
- Mastercard. To do so, call (773) 477-2492 and we will give you a password
- right over the phone.
-
- Alternatively, you can send us a check to the address below.
-
- You can also Email us. Just Email us the relevant information, and we╒ll send
- you a code. If you are registering through Compuserve, use, GO SWREG.
-
- Once you register, you will receive a password from us. To install the password,
- first tap on the Menu silkscreen button. Then, select Options, and tap Enter
- Password. Finally, enter your password on the space provided.
-
- 1.4 Contacting Stand Alone Inc.
- There are several ways to get in touch with
- us here at Stand Alone, Inc. Email is the preferred form of communication,
- but whatever works for you is fine. If you have any questions, comments,
- suggestions or compliments, please don't hesitate to contact us through any of
- the methods listed below.
-
- 1.4.1 Business Hours
- Stand Alone is open from 9 AM to 5 PM Monday to Thursday, CLOSED Saturday and
- Sunday. These times are CST and GMT -5.
-
- 1.4.2 Email
- internet: info@standalone.com
- AOL: Std Alone
- CompuServe: 76342,3057
-
- 1.4.3 Phone
- Voice: (773) 477-2492
- Fax: (773) 477-2579
-
- 1.4.4 Regular Mail
- Stand Alone 3171 N. Hudson
- Suite 1 Chicago IL, 60657
- USA
-
- 1.4.5 World Wide Web
- http://www.standalone.com
-
- 1.5 Reporting Bugs
- If you find a bug in our software, it would be helpful
- if you reported the bug to us. To report a bug, please Email us with Bug
- Report Request in the subject line. In the Email, include the following
- information:
-
- ÑWhat type of PalmPilot you are using (i.e. Personal)
- ÑThe software name and
- version number (i.e. Backgammon 1.0)
- ÑThe error number
- ÑA brief description of
- how we can recreate the error
- ÑYour name and Email address so we can contact
- you when the bug is fixed
-
- When reporting bugs, it is best to Email us, rather than calling, so that the
- programers have a written record of the information they need to solve the
- problem. As soon as we receive your Email, the programer will examine the
- problem, and fix it.. Because our programers are busy creating software, it
- can take a while for them to reply, but they will release a new version of the
- software that fixes the bug as soon as they can.
-
- 1.6 Version History
- Version Date Notes
- 1.0 April 1, 1998 First public release
-
- 2 Basic Rules of Backgammon
- This chapter provides a brief introduction to the rules of backgammon. If you
- are an experienced player, feel free to skip this Chapter entirely and go on
- to Chapter 3, which discusses the details of Backgammon for PalmOS. This
- chapter makes no attempt to go into the intricacies of backgammon strategy,
- and any readers that are interested should take a look at any of the many
- books that have been published on the subject.
-
- 2.1 Backgammon╒s Objective
- The objective of backgammon is to move all of your men to your home board,
- and then off. The first player to do so wins the game.
-
- 2.2 The Board
- The backgammon board is made up of 24 triangle-shaped spaced called points.
- Each player has 15 men that move around the board on these points. Backgammon
- for the PalmOS sets up the board for you, so you don╒t need to worry about
- that.
-
- 2.2.1 Bar
- The space in the middle of the board is called the Bar. Any pieces that are
- bumped are placed on the Bar until they can enter play again. For information
- of bumping pieces, please see Section 2.5.
-
- 2.2.2 Home Boards and Outer Boards
- Each Player has a Home board and an Outer board. In Backgammon for the
- PalmOS, the upper left hand board is White╒s Home board, and the upper right
- hand board is White╒s Outer board. The lower left hand board is Black╒s Home
- board, and the lower right hand corner is Black╒s Outer board.
-
- 2.2.3 Direction of Movement
- White╒s pieces move from Black╒s home board to White╒s home board. Black╒s
- pieces move in the opposite direction: from White╒s home board to Black╒s
- home board.
-
- 2.3 Deciding the First Move
- To decide the first move, both players roll one die. The player with the
- higher roll moves first, using the die values that were rolled to decide the
- first move. If both players roll the same number, the dice are rerolled until
- one player rolls a higher number.
-
- 2.4 Dice Rolls and Movement
- Each player╒s turn starts with them rolling two dice. The numbers that are
- rolled on the dice determine how far a player can move a man on the board.
- For example, if a 4 and a 6 are rolled, you could move one piece four spaces
- and a second one six spaces; or could choose to move one piece six spaces and
- then the same one again four more spaces, for a total of ten spaces.
-
- The exception to this rule is when a player rolls doubles. When doubles are
- rolled, the player gets four moves of the double rolled, rather than just two.
- For example, if you roll 3,3 then you could move four pieces three spaces
- each, one piece three spaces four times for a total of twelve spaces, or some
- combination in-between. Sometimes, you cannot move one or more of your die
- rolls. In this case, you make the moves that you can, and lose the rest. If
- you have no legal moves, then your turn ends.
-
-
- 2.5 Blocked Points
- If a point has two or more pieces on it, then it is owned by the player whose
- pieces are there. None of the opposing player╒s pieces can be moved to that
- point. If one player blocked six points in a row, the group is called a
- Prime, and no enemy pieces can get past it.
-
- 2.6 Blots and Bumping Pieces
- If there is only one piece on a point, then is called a Blot. Blots are
- vulnerable, and should be avoided if possible. If your opponent lands a piece
- on one of your blots, then your piece is bumped, and moved to the Bar.
-
- 2.7 Getting Bumped Men Back Into Play
- If one or more of your men are bumped to the Bar, then you have to bring
- these men back into play before you can make any other move. Bumped men start
- at the Bar, and are brought back into play on the opposing side╒s Home board.
- If you cannot bring a bumped piece into play because of blocked points, then
- you lose your turn.
-
- 2.8 Bearing Off
- The ultimate goal in backgammon is to bear off all of your pieces. Bearing
- off is the process of moving a piece of yours off the board from your Home
- board. Most importantly, you may only bear off pieces if all of your pieces
- are in your home board. Once all of your pieces are in your home board, any
- roll that moves a piece off the board will bear it off. If you bear all of
- your pieces off the board, then you win the game.
-
- There are also a few special rules involved with bearing pieces off. If you
- have a die roll that will let you move pieces within your Home board, you are
- not required to bear a piece off. Also, if you have a die roll that is greater
- than the number needed to move a piece off, you can use it to bear the piece
- off. However, you must use the roll on a piece furthest away in the home
- board. For example, say you have a piece on the three point, and the five
- point, and you roll a six. You are allowed to use the roll to bear off the man
- on the five point, but not the three. Continuing the example, say that next
- turn you only have a man on the three point and you roll another six. Now,
- because the man at the three point is the one furthest out in the Home board,
- you can use the six to bear the piece off.
-
- 2.9 Scoring and the Doubling Cube
- A win in backgammon is usually worth one point. However, there are several
- things that can change that. If you bear all of your men off of the board
- before your opponent gets any off, then you have achieved a Gammon, which is
- worth two points. If you bear off all of your men and your opponent has a man
- on the Bar or in your home board, then you have achieved a Backgammon, worth
- three points.
-
- The game is made more interesting with the use of the doubling cube. The
- doubling cube has numbers 2, 4, 8, 16, 32, and 64. At the beginning of the
- game it starts at 64, showing that neither player has doubled. At any point in
- the game, either player can choose to double by placing the die on the board
- with the 2 facing up. The game is then worth twice the points that it normally
- would be worth. The doubling cube is now kept by the player who was just
- doubled. This way, one player cannot keep raising the score. Each player
- always has the choice of refusing a double. However, if you refuse the double,
- then you lose the game at the point value before the double was offered.
-
- 3 Backgammon for PalmOS
- Chapter 2 described the rules for any backgammon game, and this chapter
- explains the specifics of playing backgammon on your Pilot.
-
- 3.1 Starting a New Game
- To begin a new game of backgammon, tap on the Menu button and select Options.
- From the Options menu, tap New Game. This returns the board to the starting
- position and begins a new game. You can also use the shortcut Command-N to
- begin a new game as well.
-
- 3.2 Making the First Move
- To start a game of Backgammon for the PalmOS, tap the Roll Dice button. This
- makes the roll that decides who goes first. The die on the left is for White,
- and the die on the right is for Black.
-
- 3.3 Rolling Dice
- To roll the dice, tap the Roll Dice Button. You begin each turn by rolling
- the dice.
-
- 3.4 Moving Pieces
- Pieces are moved in one of two ways. The first way is to tap and hold on the
- piece you wish to move, and then drag it to the destination point. The second
- way is to tap the piece you wish to move, and then tap the destination. If
- you are in a position where you cannot make a move, tap the Roll Dice button
- to end your turn. Backgammon for the PalmOS will not let you end your turn if
- your still have any valid moves left.
-
- 3.5 Bearing Pieces Off
- To bear a piece off, tap on the piece and drag it off of the board. All the
- standard rules apply when bearing pieces off, so you must have all of your
- men in your home board before you can bear any of them off.
-
- 3.6 Bringing Bumped Pieces Back Into Play
- If you have a piece that has been bumped to the Bar, you need to bring it
- back into play before you can make any other move. To bring a bumped piece
- back into play, tap on the destination point for the man. It will then be
- moved there automatically.
-
- 3.7 The Doubling Cube
- In Backgammon for the PalmOS, the doubling cube starts at one. To double the
- other player, tap the doubling cube. If you are doubled, then you have the
- option to accept or decline the double. If the double is declined, then the
- declining player loses the game. The only time that you can double is before
- you roll the dice for your turn.
-
- WARNING: If you have Auto-Advance Turns set on, then you will not be able to
- double.
-
- 3.8 Taking a Move Back
- To take a move back, tap on the Menu button, andselect Edit. Then, tap on
- Undo Move. Alternatively, you can use the short cut Command-U. You can only
- use Undo Move to take back one move.
-
- 4 Statistics and Preferences
- Backgammon for the PalmOS has a number of ways to customize the game to your
- preferences, as well as keep track of the statistics for your games. All of
- the options listed below can be found by tapping the Menu button, and then
- selecting the Options menu.
-
- 4.1 Settings
- The Settings screen lets you customize the game to your preferences.
-
- 4.1.1 Computer Opponent
- If this box is checked off, the computer takes one of the sides in the game.
- If it is unchecked, then both sides are human controlled.
-
- 4.1.2 Computer Plays White or Black
- You set the side that the computer plays by tapping on either the White or
- Black box. The color selected is the one played by the computer.
-
- 4.1.3 Computer Skill Level
- The computer player has four different skill levels: Beginner, Medium, Hard,
- and Expert. The selected box determines the level of the computer. In the
- Beginner and Medium levels, the doubling cube is disabled.
-
- 4.1.4 Auto Advance Turns
- If this box is checked, the dice are automatically rolled as soon as the turn
- begins. This speeds up the game, but because the doubling cube needs to be
- used before the dice are rolled, you can never double if this option is
- turned on.
-
- 4.2 Dice Statistics
- The Dice Statistics screen shows you the number of times each combination of
- dice has been rolled. The number to the left of the slash is for White, the
- number after the slash is for Black.
-
- If you tap the Show % button, then the screen shows you the percentage of
- times that the dice combinations are rolled for each player. If you tap the
- Menu button while at this screen, the Option menu appears with the choice to
- reset the dice statistics.
-
-
- 4.3 Game Statistics
- The Winning Percentages screen shows the statistics for all of your games.
- If you tap the Menu button while at this screen, the Option menu appears with
- the choice to reset the game statistics.
-
- 4.3.1 Games Played
- Shows you the number of games you have started.
-
- 4.3.2 Games Completed
- Shows you the number of games that have been
- finished.
-
- 4.3.3 Total Points
- Shows the number of points each player has won.
-
- 4.3.4 Singles
- Shows the number of normal games won by each player.
-
- 4.3.5 Gammons
- Shows the number of Gammons won by each player.
-
- 4.3.6 Backgammons
- Shows the number of Backgammons won by each player.
-
- 4.3.7 Losses
- Shows the number of games, rather than points, lost by each
- player.
-
-
-
-
-
- Version History
- 4/22/99 - started keeping track of version history
- 1.31 release
- fixed a bearing off bug where computer would bear off 3 pieces when only 2 were allowed
- opening with 6-1 resulting in 17 pieces bug fixed
- more stable on older Palms.
- must delete old versions before installing.
-
-