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1997-08-25
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------------------------------------------
Getting Started Customizing Shadow Warrior
Written By Keith Schuler
(c) 1997 3D Realms Entertainment
------------------------------------------
This file briefly explains how to get the Shadow Warrior utilities installed
and running on your computer. These utilities include BUILD (an editor for
creating your own levels), EDITART (allows you to put your own artwork into
the game), and SLABSPRI (a utility for creating Shadow Warrior's 3D sprites.)
Refer to these documents in the \GOODIES\DOC directory on your Shadow
Warrior CD for other important information:
ADVANCED.TXT - Brief explanations of room-over-room, sector objects, and
other advanced Shadow Warrior mapping topics.
EDITART.TXT - Instructions and reference for using the EDITART program.
EXAMPLE.TXT - Documentation to accompany EXAMPLE.MAP, which includes
demonstrations of almost all of Shadow Warrior's map functionality.
SLABSPRI.TXT - Instructions and reference for using the SLABSPRI program.
SWSOUNDS.TXT - An index of the sound effects and ambient sounds.
SPRITAGS.TXT - Sprite tagging reference. Your guide to all the special
sprites in Shadow Warrior and how to use them.
SWBUILD.TXT - A tutorial and reference guide to using the BUILD editor.
WALLTAGS.TXT - Wall and sector tagging reference. These are all the wall and
sector tags used in Shadow Warrior.
-----------------------------------------------------------------------------
---------
Contents:
---------
Where To Look On The CD 1
How To Create A Working Directory 2
Why A Working Directory? 2.1
For Experienced Users Only 2.2
Creating The Directory 2.3
Using KEXTRACT 2.3.1
Using KGROUP 2.3.2
Installing BUILD 3
BUILD.EXE 3.1
TILES000.ART - TILES021.ART 3.2
SWVOXFIL.TXT 3.3
*.KVX 3.4
PALETTE.DAT 3.5
SETUP.DAT 3.6
BSETUP.EXE 3.7
TABLES.DAT 3.8
*.MAP 3.9
Installing EDITART 4
EDITART.EXE 4.1
TILES000.ART - TILES021.ART 4.2
PALETTE.DAT 4.3
TABLES.DAT 4.4
Installing SLABSPRI 5
SLABSPRI.EXE 5.1
PALETTE.DAT 5.2
-----------------------------------------------------------------------------
-------------------------------
1. Where To Look On The CD
-------------------------------
BUILD, EDITART, and SLABSPRI can all be found on the CD in the \GOODIES\TOOLS
directory. RTSMAKER, the utility for creating your own RTS taunt files,
can be found in the \GOODIES\RTS directory.
-----------------------------------------
2. How To Create A Working Directory
-----------------------------------------
┌──────────────────────────────────────────────────────────────────────┐
│ This information is provided as is. It is very possible to corrupt │
│ your copy of Shadow Warrior, so make backups!!! 3D Realms & Apogee │
│ cannot and will not support the use of this program. If you choose │
│ to use it, you do so on your own. We cannot help with questions │
│ about this program or its use. │
└──────────────────────────────────────────────────────────────────────┘
2.1 Why A Working Directory?
You should do all of your customizations to Shadow Warrior from a "working
directory." This is another directory containing the Shadow Warrior game,
plus the utilities and files you plan to use or need. Since you're going to
be modifying the actual Shadow Warrior game, its best to modify the
working version rather than your "clean" version. There are a three chief
reasons for this:
1. If you change your game data, you probably won't be able to play
a multiplayer game with somebody else, unless they've got the
same modifications. It's good to have a clean version to play
versus their clean version.
2. You may accidentally corrupt the game data, in which case you
may no longer be able to to play the game at all, even in solo
mode. If this happens, it's nice to not have to re-install from
the CD.
3. Even if you don't corrupt the game, you may want to start a new
modification from scratch, in which case again, its easier to
recopy the clean version rather than re-install from the CD.
2.2 For Experienced Users Only
Another warning at this point: modifying Shadow Warrior files is best left
to experienced MS-DOS users, and probably not a good idea for novices. If
you find the task of using simple MS-DOS commands to be daunting, then you
may want to spend a little time learning DOS before you go about tackling
these Shadow Warrior utilities. None of them will run properly under
Windows 95, and they are anything but user friendly.
2.3 Creating The Directory
Create a directory ("md swwork", for instance) and copy all of the contents
of your Shadow Warrior directory into that directory. Then copy the contents
of the \GOODIES\TOOLS directory on the CD into your working directory. You
will then need to use KEXTRACT.
2.3.1 Using KEXTRACT
KEXTRACT is a utility for extracting files from the SW.GRP file.
To use it, the command line format is:
KEXTRACT [group file][@file or filespec...]
The group file is SW.GRP. @file would be used to specify a list file,
while filespec is the name of the actual file or files to extract.
Wildcards are accepted. You will probably want to use the following
command:
KEXTRACT SW.EXE *.MAP *.ART *.DAT *.KVX *.TXT
This will extract all of the necessary art and data files, as well
as all of Shadow Warrior's level maps.
2.3.2 Using KGROUP
KGROUP is the opposite of KEXTRACT. You won't need to use it right
now, but you may wish to use it later in order to pack your new
data into the SW.GRP group file. The format of KGROUP is:
KGROUP [group file][@file or filespec...]
Again, wildcards are accepted. An example would be:
KGROUP SW.GRP *.MAP
This would pack every .MAP file in the directory into the SW.GRP
file.
------------------------
3. Installing BUILD
------------------------
BUILD needs all of the following files in the working directory. These can
all be extracted from SW.GRP by using KEXTRACT (see above.)
3.1 BUILD.EXE
This is the editor itself. See SWBUILD.TXT for more information
about how to use this.
3.2 TILES000.ART - TILES021.ART
These are the art files. These contain all of the game's 2D art.
If these aren't in the same directory as BUILD.EXE, then you won't
be able to see anything in 3D edit mode.
3.3 SWVOXFIL.TXT
This is a script file for BUILD and the Shadow Warrior game itself.
It tells these programs which sprite picnums are to be replaced by
voxels (3D sprites.) If this isn't in the working directory, you
won't be able to see the voxels in 3D edit mode.
3.4 *.KVX
The .KVX files are the voxel files themselves. The .KVX file is
output by SLABSPRI.EXE.
3.5 PALETTE.DAT
This is the palette and translucency table for BUILD and the game.
Without this, the colors will be wrong, if the program even runs
at all.
3.6 SETUP.DAT
This is the configuration file for BUILD. It is produced by BSETUP.
3.7 BSETUP.EXE
This is a utility for configuring BUILD. Be warned that a -lot- of
features in this program are actually not available or
configurable. Your best bet is to use the default SETUP.DAT
we provided, and never run BSETUP.
3.8 TABLES.DAT
This is additional information about the tile set. Required by BUILD
and EDITART.
3.9 *.MAP
A .MAP file is the level data produced by BUILD. These should be in
the same directory with BUILD so you can load them into the editor.
BUILD will run without them, but you'll only be able to build a map
from scratch.
--------------------------
4. Installing EDITART
--------------------------
You may as well keep EDITART in the same directory with BUILD. EDITART is
used to import custom 2D art into the Shadow Warrior. You will need the
following files in the same directory with EDITART in order to use it:
4.1 EDITART.EXE
This is the actual editing program. See EDITART.TXT for more info
about how to use this.
4.2 TILES000.ART - TILES021.ART
These are the art files. These contain all of the game's 2D art.
If these aren't in the same directory as EDITART.EXE, then you'll
only be able to start a new set of .ART files from scratch.
4.3 PALETTE.DAT
This is the palette and translucency table for BUILD and the game.
Without this, the colors will be wrong, if the program even runs
at all.
4.4 TABLES.DAT
This is additional information about the tile set. Required by BUILD
and EDITART.
---------------------------
5. Installing SLABSPRI
---------------------------
SLABSPRI is the utility for creating Shadow Warrior's voxels (3D sprites.)
You might want to keep SLABSPRI and its accompanying files in a directory
separate from BUILD and EDITART, and copy .KVX files over as you create them.
5.1 SLABSPRI.EXE
This is the actual voxel editor. See SLABSPRI.TXT for more
information about how to use this.
5.2 PALETTE.DAT
This actually isn't entirely necessary, but it's not a bad idea to
include it in the same directory.