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2000-05-25
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www.corleone.net
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SCENE HISTORY
Introduction
Ever since there has been the ability to store data on a personal computer and commercial software for sale, there has been
the existence of pirating. Pirating,cracking and even pirate scenes go all the way back to the late seventies, and maybe
even earlier. By the early eighties some machines (such as the BBC Macro in Europe) where so riddled with pirates that the
programming companies gave up. They discontinued producing and porting software for the affected computers because there
was simply no money to be made.This report like this webpage is designed with the PC scene in mind.When did the PC scene
begin? Of all the many 8bit computers and scenes of the early eighties (the golden age?) most people will agree that the
Commodore 64 was the biggest of them all. The Commodore 64 scene started back in 1982 (mainly by a lot of young teenagers).
While the PC was released earlier to the public it would be the Commodore 64Æs pirate scene which would introduce many of
the standards that today we take as granted. During this time on the PC there where some small groups with people releasing
and cracking, but these cracked programs usually remained local. The international PC scene did not take off until 1987.
This was when people started to trade these cracks over longer distances and overseas which formed the basis of the now
old school BBS scene.
Early NFOs and Cracktros
Unfortunately for us the eighties PC scene is one of the lesser known and leastdocumented. Due to the limitations of the
PC at the time, cracktros where extremely rare (unlike the Commodore 64, Amiga or Atari ST) and text files to document the
releases where usually never created.In the eighties many cracks where usually created by individuals rather then groups.
These individuals would normally leave a signature in the release to identify themselves as the cracker. For example on a
game's title screen you may see in the bottom corner "cracked by Lord Blix". By the end of the eighties it was the groups
who where cracking releases rather then just individuals. And groups being a more prestigious lot would sometimes insert
a custom designed title screen especially for that release (kind of what you see in todayÆs installers). Bentley Sidewell
Productions would usually use a CGA picture or animation to show that they cracked the title.While International Network
of Crackers would use a less captivating ANSI. It's worth noting that Bentley Sidewell Productions animationÆs where
probably the first cracktros / intros for the PC. So technically the origins of the PC demo scene goes back to the old
PC cracking scene.
It was the hacking groups of the eighties that first started to use acronyms to encrypt their names. This was often used
to confuse unwanted people from differentiating the different hacking groups but also for easier typing. Typing
abbreviations is a lot easier then typing the complete group name. But the standard three letter acronym was not really
considered standard until the PC (on other systems groups had up to five or six letter acronyms). This was due to DOS's
limited file naming capability of only being able to handle eleven characters (eight . three).
When crackers wanted to add last minute notes or information about their cracks they would include a small text file into
the release. Eventually groups started adding regular text files to their releases. Information in these files would usually
state a note from the cracker, some information on how to play the game (keyboard keys etc) and maybe a member listing or
some BBS numbers. It was about this time that the groups started to implement a set naming format to these text files. This
format use an eight letter abbreviated form of the program title followed by .DOC (short for document). Other groups
decided to replace the .DOC acronym with one based on their groups name for example SIMCITY.CIA, SIMCITY.INC or
SIMCITY.PTL. Hence the standard group three letter acronym was formed.
To the best of knowledge The Humble Guys in 1990 introduced the now standard .NFO acronym. One assumes NFO was created to
be the three letter acronym for the word information or info. The initial format was the standard eight letter game title
abbreviation followed by .NFO before it eventually evolved to the now current standard of GROUP.NFO.
Couriers
The earliest long distance couriers started off under a different title, Phreakers. Most phreakers where usually involved
primarily in the HPAV (Hacking, Phreaking,Anarchy, Virus) type scenes with pirating being a second priority. This made the
scene very defragmentated and slow, it would take weeks for releases to be spread continentally. The problem was that not
many pirates knew how to phreak and paying for long distance phone calls was out of the question. Thankfully in around 1988
a new phreak group was created. North American Pirate Phreak Alliance (NAP/PA) was the group and it's goal was to spread
the How To's Of Phreaking to the pirates.Many of the top boards of the time quickly became affiliations of NAP/PA, which
made the information available to the right people. This information literally helped the scene come a closer and a little
more united.
By the early nineties many people had less respect for couriers compared to that of the crackers, sysops and packagers.
This opinion was usually formed because courering was not the most challenging of tasks, almost anyone could do it. It
was more of a matter of how much you where willing to risk or spend rather then a personÆs skill. At one point The Humble
Guys even named their couriers, slaves. Couriers would have to log onto The Humble Guys BBSÆs as slave 1, slave 2 etc.
This caused an uproar in the scene but at the time The Humble Guys where the big guys and could generally do what they
wanted.
These days preÆing releases is common practice, it wasn't so back then. Due to the limitations in speed and the fact that
you had to dial into each BBS individually,releases took longer to spread. This ended up coining the one most famous of
BBS phrases, "0 day warez". Zero day warez means when one gets the release on the same day as it was released, be it from
the software company or from a group. The saying was often used to differentiate the good BBSs from the others and by
suppliers.
Bulletin Board Systems
Many BBSs at this time needed to pay a monthly fee for their group affiliation (money which usually came from the user-pay
leech acccounts). This money would be used by the groups in many ways but mainly to obtain software. A broke group usually
had a dry run when it came to releasing. This monthly fee plus all the extra hardware and phone lines required a major
investment by the system operator. And it was investment that gave the siteop the respect they required from the BBS users.
There was something about a top ranking sysop, because you where in their homes (electronically) using their equipment.
They had total control over everything that happened on their system, including your personal information.
Now running a BBS that contained illegal software was a risky business. One because the system was usually based at the
system operatorÆs home and two because there where some companies that where desperate to stop the flow of the illegal
copies of their programs. These corporations including Microsoft and Novell worked with local and federal police in
attempt to take down this means distributing software.
Now you all know about the Net Act. in the USA that now makes it legal for anyone with a certain amount (dollar value)
of pirate software to be convicted. But you maybe wondering how people where busted before this act was created. Well
the most common reason would be that the offender was making money from illegal software (selling CDs or floppies) which
would attract the attention of the police. While the other more harsh way of being busted was to get a civil case law
suit against you.These where never pretty and usually involved the complete loss of anything that was computer related
from one's house. Civil suits where bought on by software companies and are covered by a completely different set of
laws to the criminal codes. Because of this most boards banned Novell releases due to NovellÆs semi-successful world
wide anti-piracy campaign.The death of the BBS one could say happened after Park Central closed down. This was at the
time the number one BBS in the world and was a central link for the scene. It was often used to prove who won a release
race, being the boxing ring and the referee. But some groups got smart and started avoiding the BBSs all together
and instead decided spread the release exclusively over the Internet. This left people a confusing situation of where
there was one group winning the release on the BBSÆs and the other winning on the Internet. The final nail in the coffin
for the bulletin board system was the infamous Cyberstrike campaign of February 1997 where five major BBSÆs where busted
in a single week. It caused many BBS and some sites to close shop permanently in the fear of themselves being the next
victims.
Suppliers
The supplying methods for groups in early years where not too different to todayÆs methods. Store pickups and ordering
directly from the company where the main means for many groups. The money would usually come from various payments such
as official BBS affiliates. Another more attractive way to supply was to use insiders who are kind of like corporate
saboteurs for the pirate scene. Insiders obtain the program directly from the source before itÆs released to the stores.
It saves a lot of effort on the groupÆs behalf as they donÆt have to keep tabs on the program and they avoid the rush
to grab it when it goes to the stores. It also left the crackers more time to ticker around with the program.
A more creative way to obtain preÆstore software was for group members to pretend they worked for a gaming magazine.
The software companies where usually more then happy to send out their software if given the correct information.
But when the companies smartened up this option became less viable.
Scene Art
There have been artists for the PC ever since there has been ASCII and ANSI. But international groups in the way that we
know of today only started in around late 1990. ACID (ANSI Creators In Demand) where the first of these international
groups,trend setters who originally specialised in ANSI art and ANSIMation ads. They earned their reputation of being one
of the bests in their field by supporting the best pirate boards of the time. Just like our demo scene the PC art scene
emerged from the pirate scene. Unfortunately this link has long since been lost with the warez scene art becoming second
class.
As the PC gained more acceptance Europe (an area dominated by the Amiga and Atari) some members of the bigger Amiga groups
found themselves using or buying these strange PC machinces and needed software. So a long line of Commodore cracking groups
made there way across to the DOStel system, including Fairlight,Razor 1911 and the merged Tri Star and Red Sector.
The Internet
The Internet has often been used by the scene for various reasons but it never became a serious tool until the early nineties
Little did people know at this time how much this tool would change the scene, to basically create a new generation of pirate
scene. Bulletin board systems had always kept the scene secret and underground. A newbie often found it extremely difficult
to gain access to even a mediocre local board. Most of these people faced the daunting task of hunting down a system password
just to get the logon prompt and then new user password to even apply for membership. But the Internet changed all this, the
Internet made everything that was once so hard to obtain so easy. IRC, email, ftp and webpages all open to Joe public.
And in 1994 they flooded in, drove after drove causing great despair among the many old schoolers. Many of these people
didn't appreciate their turf being overrun by these so-called lamers, so they closed their doors. While the old doors closed
new doors opened, newsgroups, top100 web pages, anonymous ftp and the most infamous of all IRC offer channels.
IRC offer channels where originally started by groups to offer releases to their friends but when Fate (the leading Internet
courier group in 1995) opened their channel (#fatefiles) to the public, Joe Lamer couldn't resist. Many people copied
#fatefile's format (+mnst) and many of these channels failed, especially since most groups totally disapproved of IRC
trading.
CD Ripping
While the Internet changed the way the scene communicated and traded it was the gaming industryÆs move to the CD Rom that
also helped create the second scene revolution. While CD Rom titles for the PC have been around since 1989 (Sierra/Dynamix)
the scene did not take onto this new medium until the mid-nineties. And even at this time no one took it too seriously with
many groups creating separate groups for the CD Rom releases. These seperate groups where usually created just to release
crapware under a different label. And that is was CD titles where originally considered, crapware. These crapware groups
where kind of like the IND releases today, though less annonymous.
Originally these crapware/cd-rom groups would release the whole CD, but it wasn't in ISO format, rather the files where
just copied off the CD. But people where not used to these large releases and so Hybrid invented the first cd-rip, where
the group would leave out unnecessary parts of the game. But the rippers still had the mentally of the floppy disk, the
smaller the better was the goal. So many games where raped to their bare minimum making them pretty boring to play. Playing
some of these raped games was like trying to watch a special effects Hollywood blockbuster on a black and white TV with no
sound. To add to this many ripped games were poorly cracked with great number requiring third party utilities such has CD
emulators (fakecd.exe).
When software publishers started taking advantage of the space available on a CD Rom most of the main game groups agreed
on a standard disk limit. On July the 6th 1996 five of these groups formed a pact agreement under the name of Software
Pirates Association (SPA). The SPA's goal was to see the enforcement of their "rules of engagement". Any release that broke
the SPA rules would be nuked on the affiliated sites. Eventually the SPA fell prey to internal fights created by group politics.
In 1998 the SPA was laid to rest because the groups involved where simply not following the rules. But soon enough the big
three groups (Class, Razor 1911, and Paradigm) formed a new organization called The Faction. The faction created a
detailed listing of it's rules and they released those rules to the public. The biggest change was the upping of the disk
limit to 50*2.88 disks (it had been 75*1.44 disks). While other groups changed to the 2.88 disk format some did ignore the
50 disk limit and too many people it just didn't matter anymore.
ISO Scene (CD Images)
In 1997 the prices of CD writing material became cheaper, this combined with easier access to high speed internet created a
new niche market. Full versions of games where wanted and so the ISO scene was created. ISO's are CD images and because
they contain the complete CD image they are extremely big. Just like the CD scene three years earlier some of the bigger
groups created new sub-groups for this ISO scene.
By 1998 the ISO scene had grown. Gone where the days groups would dupe each others titles on different sites and not even
realise it. Also gone where multistandards in releases. The scene may have been called ISO because that was the original
format people used to store the information with but by 1998 everyone had switched to the bin/cue format. Also strangely
we discovered in 1998 that some big name rip groups couldn't hack it in this ISO scene. While some others who faired
terrible in the rip scene flourished in with ISOs. Probably the biggest controversy in the ISO scene for this year was
weather groups should rip out Direct X etc to fit the image onto a standard 74min CD or weather to leave it as a full
80+minutes (which required special CDs to burn properly).
Scene History Composition, ⌐ 1998-9 by Ipggi. All rights reserved.