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- Pengo Ro Home Page
-
- by Bohdan Lechnowsky
- dedicated to my lovely wife, Rosemary
-
-
- The following is taken more or less from the PengoRo Web Page at
- http://www.nfinity.com/~amicom/psion/pengo/index.html.
-
-
-
- INTRODUCTION
-
- This Version: PengoRo v1.3
- Latest Version: PengoRo v1.3
-
- Pengo Ro is a shareware recreation of one of my favorite arcade games of the 80's. The grid
- size is slightly smaller than on the original but the gameplay is much the same (at least
- as far as I can remember).
-
- This is my second OPL program, but I have been programming games as a hobby since 1981 on
- computers such as Apple ][, Commodore 64, and Amiga. If there are features you would like
- to see in Pengo Ro, please feel free to contact me.
-
- I programmed Pengo Ro for my lovely wife, Rosemary. I have customized the game to include
- features she wanted to see. Most features she wanted only took a few minutes to add/modify,
- so don't be timid in recommending suggestions.
-
- Maybe if you register, I'll use the money to buy the Psion Developer Kit. If I do, I'll
- also be sure to send you the newest version of Pengo Ro after I've converted it to C++ (if
- you register).
-
- There is nothing disabled on this version of Pengo Ro so I am depending on your honesty to
- register it.
- ------------------------------------------------------------------------
-
-
-
-
- INSTALLATION
-
- Make a directory called C:/System/Apps/PengoRo and copy the files extracted from the .zip
- archive into it. The Readme file can be deleted to save a little space, however.
- ------------------------------------------------------------------------
-
-
-
-
- PLAYING PENGO RO
-
- Select "PengoRo" from the Extras bar to run Pengo Ro. You will see the opening animation
- and then the brief instructions on how to play. Press a key and you will then be shown the
- title screen. Press CTRL-H for instructions on how to setup and start a game.
-
- After you select 'Start Game' from the menu, the maze will be shown until you press a key.
- At that time, the level begins. (HINT: There are over 3250 Worlds of which 3000 are
- selectable. Each World contains 10 Levels.)
-
- If you die on a level, you will have to replay that level over again.
-
- You get an extra life on every level divisible by 3 on World 1. After World 1, you only
- receive an extra life when entering a new World.
-
- Level 10 on each World includes a confrontation with the Evil Skua Gull. You will have to
- avoid the Evil Skua Gull and the SnowBees in order to line up the blocks.
-
- When you smash SnowBees with ice blocks, you get the following points based on the numbers
- of SnowBees smashed with a single block:
-
-
- 1st SnowBee 100 pts.
- 2nd SnowBee 200 pts.
- 3rd SnowBee 400 pts.
- 4th SnowBee 800 pts.
-
-
-
- You cannot kill the Evil Skua Gull. You receive 1000 pts. for completing each level.
-
- SnowBees don't move at full speed until level 10 of World 1 is reached.
- ------------------------------------------------------------------------
-
-
-
-
- REGISTERING PENGO RO
-
- Pengo Ro is Shareware. If you like it and play it, please send me $5 US (or whatever you
- can afford) at the following address:
-
-
- Bohdan Lechnowsky
- 6302 Western Ave.
- Omaha, NE 68132
-
-
-
- Pengo Ro has no restrictions and future development relies on your honesty. In return for
- your registration, I will email you the latest version of Pengo Ro with the latest features
- and improved gameplay. For an additional $5 US, I will also include the OPL source code so
- you can learn from it or make code changes for your own personal use. I can email the files
- in .zip (DOS/Windows) or .lha (Amiga) format. If you would like me to mail the files on a
- disk, let me know if you would like a PC or Amiga disk and include an extra $5 US.
-
- This will also determine whether or not I get the Psion Developer's Kit and continue to
- develop freeware and shareware software for the Series 5.
-
- Also, if you are a user of both Amiga and Series 5 computers, let me know!
-
- Thanks for trying Pengo Ro!
-
- Send email to Bohdan "Bo" Lechnowsky (amicom@nfinity.com) with your comments!