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- Super Breakout for the Psion 5
- v1.02 June 1998
-
- This is a version of the classic computer game Breakout. The object of the game is to use
- the paddle at left to bounce the ball into the bricks at the right until all the bricks have
- been cleared, advancing you to the next skill level. Bricks are worth more points apiece
- as you reach the rows further to the right, but the ball will move slightly faster when it
- is bounced back from a brick further from the paddle. You may control the direction of the
- ball by controlling where the paddle hit the ball.
-
-
- 1. Installation Instructions
-
- Unzip and transfer the "Breakout" folder into the psion's "System/Apps" folder using PsiWin
- and the Windows Explorer. You may need to select "view all files" from the explorer in
- order to see the Psion system folder. As soon as this application sits in its own Breakout
- folder within the Apps folder, it should appear as an icon on the Extras bar.
-
-
- 2. How to Play
-
- ACTION KEYS
- ------ ----
- UP q, Q or UP ARROW
- DOWN z, Z or DOWN ARROW
- STOP SPACE BAR
- PAUSE p or P
- SOUND s or S
- QUIT q or Q
-
-
- 3. Registration
-
- This program is shareware. Enjoy it, playtest it, and then send me a few bucks if you like
- it. If you do, I'll send back a password to disable the registration reminders. I'd
- suggest sending U.S. $10 to $20, but feel free to send more. As I'm getting a doctorate in
- philosophy, I naturally need all the money I can get (somehow thinking through philosophical
- problems is much easier when I can afford good beer). Seriously though registrations allow
- me to keep bug fixes and updated releases in the pipeline.
-
- You can register on the web for $20 minimum at http://www.swregnet.com (search for
- Breakout for the Psion 5).
-
- If there's enough interest I might have some ideas for future program enhancements:
- spiffier animation routines and some challenge levels (hit the bricks in order for
- extra points) and so on. Or maybe I'll tackle Sideways Tetris.
-
-
- 4. Feedback and bug reports
-
- Email your bug reports, comments, suggestions and whatnot to me at
- "rohrer@darkwing.uoregon.edu" In this first release I've left most of the
- program un-error trapped, so please describe any errors as fully as possible
- and send it along.
-
-
- 5. Tips (are graciously accepted)
-
- Pressing the up or down key more than once will accelerate the paddle's movement in
- that direction (up to a point--don't overwork your keyboard). You can use the opposite
- direction key to brake as well.
-
- Use the space key to stop the paddle on a dime.
-
- Turn off the sound if the beeps sound weird--your batteries are getting low.
-
- Learning to aim will require some careful observation and experimentation, but there
- is no randomness in the underlying routines. In addition to controlling where the
- ball hits the paddle, you may put english on the ball by hitting it with a moving paddle.
-
- Try to aim the ball behind a layer of bricks and you may rack up lots of points
- very quickly as the ball bounces between brick layers.
-
- In addition to the keys described in the help window, I have left some of my
- debugging tools in place as easter egg functionality. Happy hunting!
-
- 6. Version History
-
- 01 September 1997 V1.0
- 13 September 1997 V1.01
- 25 June 1998 V1.02