ocr: DECLARE EXTERNAL shade3d.o EXTERNAL Divisionindexs: (XDivisioniums,IDivisionNumb, NumXDi Ubers EXTERNAL DrawLine: EXTERNAL F:(X,Y) Suchen PROC Plot3D: Weiter- GLOBAL BOxX1$ PU suchen GLOBAL BOxX2$ Gehezu GLOBAL BoxY1% GLOBAL InterceptcuntHodzt LOCAL Aspectratio !! LOCAL Bias III LOCAL BoxDeltax So28