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***********************************************************
* *
* README *
* For Q3Radiant Editor Manual *
* By Paul Jaquays *
* Copyright 2000, id Software, inc. *
* *
***********************************************************
February 16, 2000
This manual is based on version 192 of Q3Radiant. This puts it several
revisions ahead of editor versions of currently available outside id's
offices. Some of the features documented in the manual are not yet
active, and others will change to work as described herein. In the mean
time, you can familiarize yourself with those features and learn of a
host of undiscovered new ones that have been in there forever (I
certainly did, and I've been using versions of it for nearly three
years now).
It is very likely that version 192 of Q3Radiant will be the last major
revision of features and functionality to the Quake 3 flavor of the
editor (at least for the foreseeable future). If bugs are discovered,
those will, as a matter of course, be fixed. But Robert Duffy, id's
(now) in-house tools programmer will be moving on to making tools for
our next project. It is possible that his work may be retroactively
added to Q3Radiant, but if that occurs, it may be a ways down the road
yet.
Two versions of this manual have been created and archived separately.
One is a PC format MSWord 97 document. The other is a converted html
version of the Word document with supporting files. The html version
should (repeat should) work with most web browsers (although you may
have substantially better performance on Internet Explorer than on
Netscape).
Anyone wishing to convert the manual into a more robust, or more
accessible on-line document may do so. However, we (id) request that no
changes be made to the content of the document without id's approval
and that id be allowed to review and approve the material before it is
made available for general viewing.
As author and a mapmaker myself, I have tried, as much as humanly
possible, to make this manual accurate and complete. Nonetheless,
chances are still very good there are errors and things that I've left
out. If, after version 192 is released, you discover substantive
content errors in the document (other than typos), please bring them to
my attention at: paulj@idsoftware.com. Include the word "Q3R" in the
subject.
Much of the material in the manual has been adapted with permission
from publications and postings by other authors. Where possible,
adapted material has been noted. Many have contributed, but four
contributors stand out.
EutecTic developed the final versions of the command key shortcuts
chart and the entity lists, which became the basis for the sections in
this manual. We have adapted his Definition file as THE definition for
the editor. He has also edited the Quake III Arena Shader scripts and
provided both the missing editor-image textures and those that appear
only in the Museum and 3Wave CTF maps. The revised shaders and the
textures will be available (soon) as separate downloads.
Mr. Elusive, who developed his Gladiator bot into the prototype for the
Quake III Arena bots, contributed his bot bspc document. The changes
here are mostly for clarity of language (I hope).
Martin Ka'ai Cluney of Raster Graphics did a lot of t-junction fixing
for id's Q3A maps (thanks Ka'ai!) and contributed his special knowledge
to manual.
And of course, special thanks go to Robert Duffy, who turned our
sparely functional Qe4 editor (for Quake 2) into what eventually became
Q3Radiant.
Paul Jaquays
Designer
id Software, Inc.