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- Suddenly, a map coalesces in your mind!
- =========================================
-
- by Robert DeLoura (deloura@noaapmel.gov),
- with additions by
- David "Mishael" Green (mishael@teleport.com),
- and Boudewijn Wayers (dedos4@win.tue.nl).
-
-
- The Dungeons of Doom are 25-30 levels deep.
- - An extra down-stairwell on a level from 2 to 5 leads to the Gnomish
- Mines.
- - The Oracle level appears between levels 5 and 10.
- - The Bigroom occurs 15% of the time, between levels 10 and 13.
- - The Rogue level appears between levels 15 and 19.
- - A magic portal to the Quest appears 6-8 levels below the Oracle level
- (effectively anywhere between levels 11 and 18).
- - The Medusa level appears no more than 5 levels from the bottom
- (effectively anywhere from 20 to 29).
- - A magic portal to Fort Ludios may appear between levels 10 and the
- Medusa level (the portal will be inside a Magic Memory Vault).
- - The Castle is the bottom level of the main dungeon (effectively
- anywhere from 25 to 30).
-
- In the Dungeons of Doom, special rooms can appear. These include shops,
- court rooms, zoos, temples, beehives, morgues, barracks, swamps and
- vaults. Of these, vaults are generated completely at random.
-
- - Shops can appear anywhere from level 2 to Medusa. The closer to the
- surface you are, the higher the chance of one being generated.
-
- For the rooms below, you need not be above Medusa.
-
- - If no shop was created, and you're on level 5 of deeper, there's a
- 1/4 chance of a court room.
- - If you don't get a courtroom, there's a 1/6 chance of a zoo, if
- you're on level 7 or deeper.
- - If you don't get a zoo, there's a 1/5 chance of a temple, if your're
- on level 9 or deeper.
- - If you don't get a temple, there's a 1/5 chance of a beehive, if
- you're on level 10 or deeper (and if killer bees haven't been
- genocided).
- - If you don't get a beehive, there's a 1/6 chance of a morgue, if
- you're on level 12 or deeper.
- - If you don't get a morgue, there's a 1/4 chance of barracks, if
- you're on level 7 15 or deeper (if you have soldiers in your game
- and they haven't been gemocided)).
- - Finally, if you don't get barracks, there's a 1/6 chance of a swamp,
- if your're on level 19 or deeper.
-
- The Gnomish Mines are 8-10 levels deep (top level is M1).
- - The Mine Town (sometimes called the Mall) appears between levels M3
- and M5. It will have a candle shop, and there is 90% chance each of a
- tool shop, food shop, and one random shop.
- - The bottom of the mine appears between levels M8 and M10 (according to
- the depth of the mine, of course) and has no down-staircase. A secret
- alcove contains 2 diamonds, 3 emeralds, 2 rubies, 2 amethysts, a
- luckstone, and 7 other random gem-types.
-
- The Oracle, Bigroom, and Rogue levels are only one level in size, with
- no reliable treasures of significance.
-
- The Quest is 5-7 levels high.
- - You receive your assignment on Q1.
- - A special level appears on Q3.
- - Your nemesis is at the bottom, Q5-Q7, carrying is the Bell of Opening
- and your Quest artifact.
- - The other levels are just "filler", and usually look like a plain
- dungeon level.
-
- Fort Ludios (sometimes called Fort Knox) is only one level in size. Its
- corners contain 12 valuable gems (3 diamonds, 3 emeralds, 3 rubies, and
- 3 amethysts). The Fort does not exist in every dungeon.
-
- The Medusa level contains no reliable treasures of significance.
-
- The Castle has a wand of wishing, and four rooms filled with various
- equipment (armor, weapons, gems, and food.)
-
- Vlad's Tower is 3 levels high (it goes up, not down; bottom is V1).
- - Level V1 has a long sword, a lock pick, an elven cloak, and a
- blindfold.
- - There's an amulet of life saving on V2. There are also an amulet of
- strangulation, water walking boots, a crystal plate mail, and a
- spellbook of invisibility.
- - Vlad the Impaler is on V3, carrying the Candelabrum of Invocation.
-
- Gehennom (Hell) starts on the level below the Castle, and goes down
- 25-30 levels, just like the main dungeon. Henceforth, this level is
- called G1, for 'Gehennom 1st'.
- - The Valley of the Dead is the first level of Gehennom (G1).
- - Asmodeus' level appears between G2 and G8.
- - Juiblex' level appears between G6 and G10.
- - Baalzebub's level appears between G9 and G13.
- - An extra up-ladder leads to Vlad's Tower, between levels G13 and G18.
- - Orcus' level appears between G15 and G20.
- - The top (1st) level of the Wizard's Tower appears between G15 and G21
- (the 2nd and 3rd levels of the Wizard's Tower are immediately below).
- The Wizard of Yendor is here, carrying the Book of the Dead.
- - Two fake Wizard levels appear, 1-5 levels from the bottom of Gehennom.
- The completely worthless one will have a random amulet in the centre.
- The other one has a portal to the Wizard's Tower (3rd level) in the
- centre (effectively between G20 and G29).
- - The vibrating square to enter Moloch's Sanctum is on the next-to-last
- level of Gehennom (effectively G24 to G29). You need to have the Bell
- of Opening, seven candles, the Candelabrum of Invocation, and the Book
- of the Dead (all non-cursed) to use the vibrating square.
- - Moloch's Sanctum is the bottom level of Gehennom (effectively anywhere
- from G25 to G30). The High Priest of Moloch is here, carrying the
- Amulet of Yendor.
-
- The Elemental Planes can only be accessed after you've found the Amulet
- of Yendor. Then you can leave the Dungeons of Doom at level 1 and enter
- them, to eventually reach...
-
- The Astral Plane, where you must offer the Amulet of Yendor to your god.
-
-
-
- Here's an indication of what the dungeon looks like:
-
- the Astral Plane *
- |
- the Elemental Planes
- |
- Starting Level (1)
- |
- the Dungeons of Doom ---> stairs down ----> the Gnomish Mines
- |
- the Dungeons of Doom ---> magic portal ---> the Quest *
- |
- the Dungeons of Doom ---> magic portal ---> Fort Ludios
- |
- the Dungeons of Doom
- |
- Medusa's Island
- |
- the Dungeons of Doom or Maze
- |
- The Castle
- |
- The Valley of the Dead
- |
- Gehennom ----------> ladder up ------> Vlad's Tower *
- |
- the Wizard's Tower * <---------------------+
- | |
- Gehennom ----------> magic portal ---+
- |
- Moloch's Sanctum *
-
- Side-branches and the Planes are not a part of the main dungeon. All
- other special levels are (Gehennom is considered part of the main
- dungeon here). Dead ends marked with an asterisk (*) are places that
- you must visit in order to win. Gehennom consists of Mazes entirely,
- except for some special levels with named demons.
-
-