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- ▀ cH!pC/RiGOR
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- ║ Total Annihilation (c) GT Interactive ║
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- ║ Cracker : Grudge aka ROD ║ Release Date : September 17, 1997 ║
- ║ Supplier : Night Vision ║ Oper. System : Windows 95 ║
- ║ Stripper : Grudge & Night Vision ║ Protection : BIG Compressed Files ║
- ║ Packager : Rufus ║ Game Type : C&C Clone ║
- ╚═══════════════════╦═════════════════╩═════════════════╦════════════════════╝
- ║ P100, 16MB RAM, 220MB HD, DirectX ║
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- ║ oOo Release Notes oOo ║
- ║ ^^^^^^^^^^^^^ ║
- ║ Total Annihilation is the next generation in real-time strategy gaming. ║
- ║ Its technological and graphic advancements, including true 3D terrain ║
- ║ and real-time 3D rendered units and buildings, make it the most ║
- ║ challenging and visually stunning real-time combat game around. ║
- ║ ║
- ║ Large and diverse maps transport players across radically different ║
- ║ landscapes such as lava worlds, ice planets, desert valleys, artificial ║
- ║ metal worlds, alien tundra, towering mountain peaks and vast, ║
- ║ island-dotted oceans. Mega-maps for 32Mb and 64Mb users made of ║
- ║ thousands of screens promise hours, even days, of multi-player ║
- ║ campaigns and battles. ║
- ║ ║
- ║ With true 3D weapon trajectories, holding 'high ground' isn't just a ║
- ║ saying. Lob shells over the side of the hill, and destroy defenseless ║
- ║ attackers. Long range 'Bertha' cannons have the ability to bombard the ║
- ║ enemy half-way across the world. ║
- ║ ║
- ║ Players can drive true 3D tanks up mountains, into valleys and even ║
- ║ underwater. Units are made of hundreds of individually articulating ║
- ║ parts. Cannons recoil and vehicles shake after each hit. Aircraft ║
- ║ wings fold and unfold on take-off and landings. Because each vehicle ║
- ║ is 3D rendered in real-time, aircraft can bank gracefully during turns ║
- ║ while under-belly cannons rotate to track targets. ║
- ║ ║
- ║ Extensive water units such as submarines, rocket boats, aircraft ║
- ║ carriers and fast attack craft give Total Annihilation a whole new edge. ║
- ║ Entire campaigns and battles can be mounted from the water. Amphibian ║
- ║ tanks actually drive underwater, allowing players the opportunity to ║
- ║ wait for the right moment to surface and attack. Aircraft may be ║
- ║ deployed directly from carriers in order to attack enemy bases across ║
- ║ the sea. ║
- ║ ║
- ║ Total Annihilation brings new scope, depth and meaning to real-time ║
- ║ war gaming. Prepare yourself. ║
- ║ ║
- ║ Only CLASS could bring you the BEST of the C&C Clones... when it comes ║
- ║ right down to it, Conquest Earth has NOTHING on this game. It just ║
- ║ doesn't even COMPARE. Enjoy this release, and expect MUCH MORE from the ║
- ║ the hands down BEST PC Games group, CLASS! ║
- ║ ║
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- ║ oOo Install Notes oOo ║
- ║ ^^^^^^^^^^^^^ ║
- ║ To install, type: UNRAR x -v TA.RAR C:\TA\ and this will install the ║
- ║ game. To play, simply run TOTALA.EXE from the installed directory. ║
- ║ In order to play in Multiplayer or Skirmish mode, you must download the ║
- ║ 43 disk Multiplayer Map add-on. ║
- ║ ║
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- ║ oOo Crackers Notes oOo ║
- ║ ^^^^^^^^^^^^^^ ║
- ║ This anticipated title required some special attention to be transformed ║
- ║ into a downladable release. Although many groups would have you believe ║
- ║ that CLASS is only capable of rushing QUANTITY titles out to you, we ║
- ║ once again demonstrate the abilities that make us the number one group ║
- ║ around today. This game came on 2 CD's, with 300MB contained in ║
- ║ compressed data files. Countless hours have been spent playing, testing ║
- ║ and manually extracting the files which are necessary to play the game. ║
- ║ I have left the files uncompressed for two reasons. Firstly, it makes ║
- ║ the game load a lot quicker which I'm sure you'll all appreciate. ║
- ║ Second, it gives you access to files that were previously hidden from ║
- ║ you, so you can alter variables like you could with the RULES.INI from ║
- ║ Red Alert. Anyway, I'll leave you to enjoy this fine game! ║
- ║ - Grudge ║
- ║ ║
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- ║ oOo WANTED oOo ║
- ║ ^^^^^^ ║
- ║ Due to the overwhelming amount of feedback we got about artists, we are ║
- ║ going to try this again. First, we are looking for people who can ║
- ║ supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, ║
- ║ and Hard Drives. If you think you are able to help out, contact us ASAP ║
- ║ to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if ║
- ║ they are good enough) with a CLASS theme. The DEMO Scene and our Scene ║
- ║ used to be tightly knit. Today, you are lucky if anyone knows what the ║
- ║ DEMO Scene is. We would like to change that, and give the DEMO Scene ║
- ║ some much needed exposure, especially here in the USA. Lastly, we just ║
- ║ wanted to thank everyone for all the positive feedback we have received ║
- ║ over the past few weeks. It's nice to know our work is appreciated. So ║
- ║ if can help us out in any way, don't delay, contact us today at the ║
- ║ following E-Mail address: skill@giblets.com ║
- ║ ║
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- ║ APPLICATION INFO ║
- ║ ║
- ║ Interested in joining? We are looking for talented new members to help ║
- ║ us fill the ranks! If you fall within any of the following categories, ║
- ║ you might just be what we're looking for: ║
- ║ ║
- ║ * If you work for a software developer, distributor, or publisher! ║
- ║ ║
- ║ * If you can supply unreleased games, utilities, or even hardware! ║
- ║ ║
- ║ * If you work for an ISP, or other provider of shell accounts, etc! ║
- ║ ║
- ║ * If you feel that you have anything else that might be of value to us! ║
- ║ ║
- ║ NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ║
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- ║ CONTACT INFO ║
- ║ ║
- ║ Should you wish to make contact with our members, we can easily be ║
- ║ reached via this method... ║
- ║ ║
- ║ E-Mail (USA&Europe): classpc@hotmail.com or skill@giblets.com ║
- ║ ║
- ║ NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ║
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