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- Star Trek- written by Tim Begley, out of a love for the Star
- Trek universe, and a fond memory of playing my first comput-
- er Trek game on a 16K TRS-80 Model 1, many years ago. I hope
- you enjoy the game.
-
- Registration: I wrote this game to learn more about OPL, and
- to see how rusty my programming skills were. In it, I have
- included no nagging screens begging for money, and the pro-
- gram is crippled in no way. Should you feel guilty about
- using this program, the fruit of my hard labor [:-)], and
- want to send me money, feel free to do so. If not, all I
- will ask for is a note (E-mail or otherwise) telling me how
- you like the program. Comments, suggestions, or improvements
- are welcome. If you wish a printout of the source code,
- write to: Tim Begley 6189 Hickory St. Omaha, NE, USA 68106
- or e-mail Begley@Gonix.Com. The cost is $25.00 (US) for
- e-mail, or $26.00 (US) for snail-mail. I will also include a
- description of all variables, and be available for questions
- about the program.
-
- Legal Stuff: Star Trek (and all related terminology) are property
- of Paramount Studios, Inc. and are used without permission.
- TRS-80 is a registered trademark of Tandy/Radio Shack Corp.
- The author assumes no liability for any damage or loss of data
- as a result of this program. User assumes all responsibility.
- This program is copyright 1995, Tim Begley. It cannot be
- altered in any way without the written permission of Tim Begley.
- Distribution is free, and is encouraged, as long as this file
- accompanies the program. There is no warranty, implied or other-
- wise, with this program.
-
- Installation: The zip file contains the following files:
- STARTREK.OPO and this files, STARTREK.TXT. To install,
- copy STARTREK.OPO to your \OPO\ subdirectory. Startrek.opo
- takes about 10K to run, and the program takes up about 12K
- on whatever disk you put it on.
-
- Instructions: You are the Captain of the Enterprise. You are
- confined to an 8 by 8 sector of space, where it is your job
- to kill all Klingons and Romulans that enter this sector.
- There will be starbases in your area that you can get
- repairs, and occasionally the Romulans will attack one of
- them. It is also up to you to defend them. The number of
- Klingons and Starbases is randomly chosen, and shown on the
- viewscreen when the program is started.
-
- View Screen: On the left side of the Psion screen is the
- Enterprise viewscreen. The Enterprise is represented by an
- "E", the Klingons by a "K", and starbases by a "B". The
- quadrant you are in is printed below the screen. The enemy
- ship strength is shown in the center of the Psion screen.
- As the enemy ship gets damaged, the status bar fills in.
- On the right, your ship system status is shown. Status
- bars are shown for the Right and Left Warp Engines, the
- Impulse Engine, the Shields, and the Phasers. As the systems
- get damaged, the status bars fill in. A condition bar is
- shown with "Red" showing when enemies are present, and
- "Green" when the sector is clear. The current stardate is
- shown below.
-
- Commands: The commands are available through hotkeys, or
- through the menu key.
- Movement (m): You are asked for a course setting and a warp
- speed. Your course is chosen through the following grid:
- 8 1 2 with "E" representing the Enterprise, a choice of
- 7 E 3 "1" would move the ship up, "4" down and to the
- 6 5 4 right, etc. The warp speed is the number of quad-
- rants to move (maximum of 8).
- S-R Sensor (r): This will re-draw the current quadrant on the
- view screen.
- L-R Sensor (l): This option will give you a view of the
- neighboring quadrants.
- Phasers (p): This will fire phasers. Aiming is taken care of
- by other ship systems. Phaser strength decreases as
- distance increases.
- Shields (s): This will allow you to either raise or lower
- your shields.
- Damage Control (d): How your ship systems get repaired. The
- damage control teams can only repair 1 system per stardate.
- The systems that can be repaired are: right and left warp
- engines, impulse engine, and the phaser. When any of these
- are repaired, the ships' shields are also repaired.
- Computer (c): The ships computer will give you either a full
- galactic map, or a status report of your current mission.
- There is also information about the game, and an exit option.
-
- Romulan Attacks: Occasionally, the Romulans will attack a star-
- base. When they do, a sub-space message will be sent to you,
- and should you choose to ignore it, the base will be destroyed.
- The Romulans use their cloaking device, and are invisible to
- the screen. Their weapon can only be fired half as often as
- phasers, but it is more powerful.
-
- Docking at the Starbase: To dock, manuever your ship on top of
- the base. The starbase crews can repair all ships systems
- in a short amount of time.
-
- Damage: As the enemy ship gets damaged, their phasers are less
- effective. And, so are yours. It is best to repair phasers
- first. Also, if your engines are heavily damaged, your speed
- is limited. If your matter/anti-matter field generator is
- destroyed as a result of an attack, the warp engines will
- explode and the Enterprise will be destroyed. Damage is
- allocated first to the shields, and should they not be able
- to handle the energy, interior hits will be taken on various
- systems (reflected on the status display). If a system has
- been fully damaged, it is out of service, and must be repaired.
-
- Welcome to Federation space...Engage!
-