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PC & Mediji 1997 February
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PCM_9702.iso
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igre
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rddemo
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demo
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user.con
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1997-01-20
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/*
--------------------------------------------------------------------------------
USER.CON file.
--------------------------------------------------------------------------------
IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES
If you are playing a MULTIPLAY game and you are using
*modified* .CON files then each multiplayer must be
using the EXACT SAME .CON files, or the game will
get out of sync and/or develop interesting problems.
Xatrix encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world. However, BE ADVISED that Xatrix does NOT offer
any technical support on how to use this file or other user-modifiable
features of this game. Do NOT call Xatrix or Interplay
for advice or help with this subject.
You make modifications to this and other files at your own risk.
It is recommended that you first make a backup copy of this, or
any .CON files before making any changes.
--------------------------------------------------------------------------------
*/
// ******************
// MISC GAME SETTINGS
// ******************
define CAMERASDESTRUCTABLE NO // YES
define FREEZERHURTOWNER YES
define MAXPLAYERHEALTH 100
define MAXWATERFOUNTAINHEALTH 50
define YELLHURTSOUNDSTRENGTH 40
define YELLHURTSOUNDSTRENGTHMP 50
define MAXXSTRETCH 70
define MAXYSTRETCH 70
define MINXSTRETCH 9
define MINYSTRETCH 8
define MAXPLAYERECLAIRHEALTH 200 // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH MAXPLAYERECLAIRHEALTH
define STARTARMORHEALTH 0
define RETRIEVEDISTANCE 844
define SQUISHABLEDISTANCE 1024 // For actors only!
define DEFAULTVISIBILITY 512
define FROZENQUICKKICKDIST 980
define GENERICIMPACTDAMAGE 10
define SWEARFREQUENCY 255
define MAXCASULAMMO 200
define MAXSHOTGUNAMMO 50
define MAXAK47AMMO 200
define MAXCROSSBOWAMMO 50
define MAXDYNAMITEAMMO 50
define MAXSHRINKERAMMO 50
define MAXGROWAMMO 50
define MAXALIENBLASTERAMMO 99
define MAXFREEZEAMMO 99
define MAXTRIPBOMBAMMO 10
define TRIPBOMBLASERMODE 0 // 0 = always visable
// 1 = transluscense
// 2 = invisible w/o IR goggles
// 3 = totally invisable
define RESPAWNACTORTIME 768
define RESPAWNITEMTIME 768
define QSIZE 128 // total number of active
// bullet holes, blood,
// footprints, money, ect...
// (max 1024)
define NUMFREEZEBOUNCES 3 // 0 - 255
define RUNNINGSPEED 53200
define GRAVITATIONALCONSTANT 176
define PLAYDEADTIME 120
define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304
define FROZENDRIPTIME 90
define THAWTIME 138
// Various blast radius distances
define CROSSBOWBLASTRADIUS 1780
define TNTRADIUS 2500
define SHRINKERBLASTRADIUS 650
define TRIPBOMBBLASTRADIUS 3880
define MORTERBLASTRADIUS 2500
define BOUNCEMINEBLASTRADIUS 2500
define SEENINEBLASTRADIUS 2048
gamestartup DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
STARTARMORHEALTH RESPAWNACTORTIME RESPAWNITEMTIME
RUNNINGSPEED GRAVITATIONALCONSTANT CROSSBOWBLASTRADIUS
TNTRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
MAXCASULAMMO MAXSHOTGUNAMMO MAXAK47AMMO
MAXCROSSBOWAMMO MAXDYNAMITEAMMO MAXSHRINKERAMMO
MAXALIENBLASTERAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE
// Weapon Strengths
define CROWBAR_WEAPON_STRENGTH 5
define CASUL_WEAPON_STRENGTH 20
define DYNAMITE_WEAPON_STRENGTH 140
// For direct hits with the rocket launcher,
// this amount is actually doubled. Otherwise,
// damage values depend on distance. The
// further, the weaker.
define CROSSBOW_WEAPON_STRENGTH 140
define SHRINKER_WEAPON_STRENGTH 0
define ALIENGISMO_WEAPON_STRENGTH 15
define SHOTGUN_WEAPON_STRENGTH 10
define AK47_WEAPON_STRENGTH 5
// The Freezer weapon's hitpoint value has been increased from v1.3d.
// Every time the Freeze projectile bounces, it looses half it's hitpoint
// value.
define PLASMATHROWER_WEAPON_STRENGTH 20
define COOL_EXPLOSION_STRENGTH 38
define TRIPBOMB_STRENGTH 100
define FIRELASER_WEAPON_STRENGTH 7
define MORTER_WEAPON_STRENGTH 50
define BOUNCEMINE_WEAPON_STRENGTH 150
define SPIT_WEAPON_STRENGTH 8
define BULLET_WEAPON_STRENGTH 30
// Enemy strengths (hit points) and Damage inflicted
define BILLYRAYSTRENGTH 100
define COOTSTRENGTH 50
define MINIONSTRENGTH 50
define COWSTRENGTH 50
// Damage to player when Minion blows up in your face
define MINIONFREAK -10
define MOSQUITOSTRENGTH 1
define HULKSTRENGTH 300
define HULKWHACKAMOUNT -22
define CASULAMMOAMOUNT 12
define SHOTGUNAMMOAMOUNT 10
define AK47AMMOAMOUNT 50
define CROSSBOWAMMOBOX 5
define CRYSTALAMMOAMOUNT 5
define GROWCRYSTALAMMOAMOUNT 20
define ALIENBLASTERAMMOAMOUNT 15
define PLASMAAMMOAMOUNT 25
define DYNAMITEBOX 5
// Miscellaneous strengths.
define WEAKEST 1
define WEAK 5
define MEDIUMSTRENGTH 10
define TOUGH 20
define REALLYTOUGH 30
define JETHROSTRONG 45
define GOTTASMART 90
define HILLBILLYSTRENGTH 200
define BEERDRINKERSTRENGTH 100
// Players' inventory amounts.
define MOONSHINE_AMOUNT 400
define SHIELD_AMOUNT 100
define SCUBA_AMOUNT 6400
define HEAT_AMOUNT 1200
define MOONPIE_AMOUNT 600
define BEER_AMOUNT 2400
define WHISKEY_AMOUNT MAXPLAYERHEALTH
define BOOT_AMOUNT 200
define SPAWNAMMOODDS 96
// Maximum quote size is 64 characters.
// Maximum quotes is 192 slots.
definequote 0 AUTO AIMIN'...
definequote 1 SHOW YER MAP: OFF
definequote 2 TURNED ON!
definequote 3 CHEAP ASS WHISKEY...
definequote 4 GODDAMNED LOCKED!
definequote 5 TAKE IT ALL!
definequote 6 HIP WADERS...
definequote 7 WASTED!
definequote 8 UNLOCKED
definequote 9 YER SECRET PLACE!
definequote 10 SQUASHED LIKE A BUG!
definequote 11 ALL DOORS UNLOCKED
definequote 12 YOU'S ON A RAMPAGE!!!
definequote 13 WHACK A KEY TO KILL AGAIN!
definequote 14 AMMO FOR ALIEN GISMO
definequote 15 TURNED OFF...
definequote 16 SWITCH OPERATED ONLY!
definequote 17 ELVIS LIVES!
definequote 18 THE KING IS DEAD!
definequote 19 GRANNY'S CHICKEN ECLAIR HEALTH!
definequote 20 WUSSY AIMIN' DEVICE: ON
definequote 21 WUSSY AIMIN' DEVICE: OFF
definequote 22 HELL, I THOUGHT YOU WAS A KILLBILLY!
definequote 23 WRITIN': ON
definequote 24 WRITIN': OFF
definequote 25 TYPE THE CHEAT CODE:
definequote 26 DETAIL: LOW
definequote 27 DETAIL: HIGH
definequote 28 !!
definequote 29 BRIGHTNESS LEVEL: ONE
definequote 30 BRIGHTNESS LEVEL: TWO
definequote 31 BRIGHTNESS LEVEL: THREE
definequote 32 BRIGHTNESS LEVEL: FOUR
definequote 33 BRIGHTNESS LEVEL: FIVE
definequote 34 YER SOUND: ON
definequote 35 YER SOUND: OFF
definequote 36 YER SCREEN CAPTURED AND JAILED!
definequote 37 XXX MOONSHINE!
definequote 38 FORCE FIELD
definequote 39 VACUUM CLEANER HOSE SNORKEL SYSTEM
definequote 40 PRESS F1 FER HELP
definequote 41 AIN'T GOT THE KEY!
definequote 42 BODY SUIT
definequote 43 SKELETON KEY!
definequote 44 RAT AIMIN' OFF
definequote 45 RAT AIMIN' ON
definequote 46 CHEAT CODE: UNRECOGNIZED
definequote 47 < EMPTY >
definequote 48 < EMPTY >
definequote 49 < EMPTY >
definequote 50 < EMPTY >
definequote 51 < EMPTY >
definequote 52 < EMPTY >
definequote 53 < EMPTY >
definequote 54 AK47!
definequote 55 DYN-O-MITE!
definequote 56 CROSSBOW!
definequote 57 YER SCATTERGUN!
definequote 58 BEAR TRAP!
definequote 59 ALIEN HEAT GUN!
definequote 60 WHAT THE HELL IS THAT SHIT!
definequote 61 !!!!!
definequote 62 LARGE PORK RINDS!
definequote 63 AMMO FOR AK47!
definequote 64 AMMO FOR CROSSBOW!
definequote 65 SPEEDLOADER!
definequote 66 AMMO FOR PLASMATHROWER!
definequote 67 HIP WADERS OFF
definequote 68 HIP WADERS ON
definequote 69 YER SCATTERGUN SHELLS!
definequote 70 SOME KIND OF KEY REQUIRED
definequote 71 SOME OTHER KIND OF KEY REQUIRED
definequote 72 YET EVEN ANOTHER KIND OF KEY REQUIRED
definequote 73 YER WEAPON LOWERED
definequote 74 YER WEAPON RAISED
definequote 75 HIP WADERS ON
definequote 76 VACCUM CLEANER HOSE SNORKEL ON!
definequote 77 SPACE SUIT ON
definequote 78 AMMO FOR ALIEN BLASTER
definequote 79 MAXX RULES
definequote 80 CHICKEN STOMPER ENGAGED!
definequote 81 WEAPON MODE ON
definequote 82 WEAPON MODE OFF
definequote 83 FOLLOW MODE OFF
definequote 84 FOLLOW MODE ON
definequote 85 HAULIN' ASS MODE OFF...
definequote 86 HAULIN' ASS MODE ON!!!
definequote 87 BLASTER WEAPON
definequote 88 MOON PIE!
definequote 89 AIRTANK
definequote 90 XXX MOONSHINE
definequote 91 BEER
definequote 92 MUSIC: ON
definequote 93 MUSIC: OFF
definequote 94 SCROLL MODE: ON
definequote 95 SCROLL MODE: OFF
definequote 96 BRIGHTNESS LEVEL: SIX
definequote 97 BRIGHTNESS LEVEL: SEVEN
definequote 98 BRIGHTNESS LEVEL: EIGHT
definequote 99 FOR YOU GRANPA!
definequote 100 ALL LOCKS TOGGLED
definequote 101 !!!!
definequote 102 WHAT THE!
definequote 103 SCREEN SAVED
definequote 104 GOT USED ARMOR
definequote 105 EATME!
definequote 106 GOOD'N!
definequote 107 BAD'N...
definequote 108 YOU'RE BURNING!
definequote 109 VIEW MODE OFF
definequote 110 VIEW MODE ON
definequote 111 SHOW MAP: ON
definequote 112 FINALLY! CHEATER CLIPPING: ON
definequote 113 CHEATER! CLIPPIN': OFF
definequote 114 !!! INCORRECT VERSION !!!
definequote 115 <Please Leave Blank>
definequote 116 <Please Leave Blank>
definequote 117 <Please Leave Blank>
definequote 118 YOU CANNOT "QUICK SAVE" WHEN DEAD
definequote 119 GOT ALL WEAPONS/AMMO
definequote 120 GOT ALL INVENTORY
definequote 121 GOT ALL KEYS
definequote 122 <Please Leave Blank>
definequote 123 AMMO FOR ALIEN DILDO
definequote 124 MAP HAS A DIFFERENT NUMBER OF PLAYERS
definequote 125 YOU DONE KILLED 'EM ALL!
// Volume titles cannot excede 32 characters.
definevolumename 0 OUTSKIRTS
definevolumename 1 URANIUM MINES
definevolumename 2 DOWNTOWN HICKSTON
definevolumename 3 ROAD TO URANUS
// Skill titles cannot excede 32 characters.
defineskillname 0 WUSS
defineskillname 1 MEEJUM
defineskillname 2 HARD ASS
defineskillname 3 KILLBILLY
// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.
definelevelname 0 0 E1L1.map 01:45 00:53 TAYLORTOWN
definelevelname 0 1 E1L2.map 05:10 03:21 SWAMP FACTORY
definelevelname 0 2 E1L3.map 05:35 03:41 NUT HOUSE
definelevelname 0 3 E1L4.map 07:20 04:40 JUNKYARD
definelevelname 0 4 E1L5.map 09:10 05:00 ON RAMP
definelevelname 0 5 E1L6.map 05:15 02:58 THE SMELTING PLANT
definelevelname 0 6 E1L7.map 00:00 00:00 TBD
definelevelname 0 7 E1L8.map 00:00 00:00 TBD
definelevelname 0 8 E1L9.map 00:00 00:00 TBD
definelevelname 0 9 E1L10.map 00:00 00:00 TBD
definelevelname 0 10 E1L11.map 00:00 00:00 TBD
definelevelname 1 0 E2L1.map 02:30 01:19 JUNKYARD
definelevelname 1 1 E2L2.map 02:30 01:26 TBD
definelevelname 1 2 E2L3.map 05:00 02:26 TBD
definelevelname 1 3 E2L4.map 04:30 02:14 TBD
definelevelname 1 4 E2L5.map 03:00 01:26 TBD
definelevelname 1 5 E2L6.map 02:30 01:04 TBD
definelevelname 1 6 E2L7.map 04:45 02:15 TBD
definelevelname 1 7 E2L8.map 11:30 04:59 TBD
definelevelname 1 8 E2L9.map 05:00 02:26 TBD
definelevelname 1 9 E2L10.map 03:00 01:19 TBD
definelevelname 1 10 E2L11.map 03:00 00:52 TBD
definelevelname 2 0 E3L1.map 00:00 00:00 MORTUARY
definelevelname 2 1 E3L2.map 00:00 00:00 TBD
definelevelname 2 2 E3L3.map 00:00 00:00 TBD
definelevelname 2 3 E3L4.map 00:00 00:00 TBD
definelevelname 2 4 E3L5.map 00:00 00:00 TBD
definelevelname 2 5 E3L6.map 00:00 00:00 TBD
definelevelname 2 6 E3L7.map 00:00 00:00 TBD
definelevelname 2 7 E3L8.map 00:00 00:00 TBD
definelevelname 2 8 E3L9.map 00:00 00:00 TBD
definelevelname 2 9 E3L10.map 00:00 00:00 TBD
definelevelname 2 10 E3L11.map 00:00 00:00 TBD
definelevelname 3 0 E4L1.map 00:00 00:00 TBD
definelevelname 3 1 E4L2.map 00:00 00:00 TBD
definelevelname 3 2 E4L3.map 00:00 00:00 TBD
definelevelname 3 3 E4L4.map 00:00 00:00 TBD
definelevelname 3 4 E4L5.map 00:00 00:00 TBD
definelevelname 3 5 E4L6.map 00:00 00:00 TBD
definelevelname 3 6 E4L7.map 00:00 00:00 TBD
definelevelname 3 7 E4L8.map 00:00 00:00 TBD
definelevelname 3 8 E4L9.map 00:00 00:00 TBD
definelevelname 3 9 E4L10.map 00:00 00:00 TBD
definelevelname 3 10 E4L11.map 00:00 00:00 TBD
/*
MUSIC CD SOUND TRACK
*/
/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX
The sound fx section follows this explanation.
1. The program expects to find any sound file that is in a
.VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory. Though
all sound files shipped with the game are included inside the
.GRP file, the program will know if there are sound files outside
the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
parameters which will not be explained here, except as follows...
- The first 2 numbers define a random pitch variation range. They
can be positive or negative numbers.
- The 3rd number is a priority flag.
- The 4th number is a bit parsed set of technical variables that identify
the type of sound it is in the game.
- The 5th number is volume adjustment.
5. Rampage may have up to 410 total sound definitions.
--------------------------------------------------------------------------------
*/
// *****************************************
// ACTOR SOUNDS
// *****************************************
// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Leonard Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)
// COOT
definesound COOT_ROAM ct_laf.voc 0 0 3 0 0
definesound COOT_ROAM2 ct_land.voc 0 0 3 0 0
definesound COOT_RECOG ct_get.voc 0 0 3 0 0
definesound COOT_ATTACK ct_laf.voc 0 0 3 0 0
definesound COOT_PAIN ct_pain.voc 0 0 3 0 0
definesound COOT_DYING ct_die.voc 0 0 3 0 0
// HULK
definesound HULK_ROAM blroam2a.voc -128 128 3 0 0
definesound HULK_RECOG blrec4b.voc 1400 0 3 0 0
definesound HULK_ATTACK blrip1a.voc -150 150 3 0 0
definesound HULK_ATTACKMISS blrip1b.voc -256 256 3 0 0
definesound HULK_PAIN blpain1b.voc -256 256 3 0 0
definesound HULK_DYING bldie3a.voc 1200 100 3 0 0
definesound HULK_SPIT blspit1a.voc -128 128 0 0 0
// BILLY RAY
definesound BILLY_ROAM br_roam1.voc 0 0 3 0 0
definesound BILLY_ROAM2 br_roam2.voc 0 0 3 0 0
definesound BILLY_ROAM3 br_roam3.voc 0 0 3 0 0
definesound BILLY_RECOG br_recog.voc 0 0 3 0 0
definesound BILLY_ATTACK shot6.voc 0 0 0 0 0
definesound BILLY_PAIN br_pain.voc 0 0 3 0 0
definesound BILLY_DYING br_dth.voc 0 0 3 0 0
definesound BRITCH br_itch.voc 0 0 3 0 0
definesound BRSCRATH br_scrth.voc 0 0 3 0 0
definesound BRSNIFF br_sniff.voc 0 0 3 0 0
// TURD MINION
definesound MIN_FREAK mn_freak.voc 0 0 0 0 0
definesound MIN_PAIN mn_pn.voc 0 0 0 0 0
definesound MIN_RECOG mn_rec.voc 0 0 0 0 0
definesound MIN_ROAM mn_amb.voc 0 0 0 0 0
// COW
definesound COW_ROAM1 cow1.voc 0 0 0 0 0
definesound COW_ROAM2 cow2.voc 0 0 0 0 0
definesound COW_ROAM3 cow3.voc 0 0 0 0 0
definesound COW_ROAM4 cow4.voc 0 0 0 0 0
definesound COW_ROAM5 cow5.voc 0 0 0 0 0
// *************
// WEAPON SOUNDS
// *************
definesound KICK_HIT hit-u.voc 0 0 4 0 0
definesound CASUL_RICOCHET ricochet.voc 0 0 0 0 4096
definesound CASUL_BODYHIT bulithit.voc 0 0 0 0 0
definesound CASUL_FIRE pistola.voc -64 0 254 0 0
definesound EJECT_CLIP piscock.voc 0 0 3 0 0
definesound INSERT_CLIP pisload.voc 512 512 3 0 0
definesound AK47_FIRE ak47.voc -204 -204 254 0 512
definesound SHOTGUN_FIRE shot6.voc 0 0 254 0 0
definesound SHOTGUN_COCK gunchang.voc 96 192 3 0 0
// definesound CROSSBOW_SHOOT <EMPTY> -32 0 4 0 0
definesound FLY_BY flyby.voc -256 256 3 0 0
definesound CROSSBOW_EXPLODE <EMPTY> -1024 1024 128 0 0
definesound CAT_FIRE catfire.voc 512 768 4 0 0
definesound SHRINKER_FIRE shrinker.voc -512 0 5 0 0
definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
definesound ACTOR_GROWING enlarge.voc 1024 0 2 0 0
definesound TNT_BOUNCE dynoclmp.voc 0 0 2 0 0
// definesound TNT_EXPLODE bombexpl.voc -512 0 128 0 0
// definesound TNT_EXPLODE dynew.voc -512 0 128 0 0
definesound TNT_EXPLODE dynew.voc 0 0 128 0 0
definesound PHOTON_ONWALL lsrbmbpt.voc 0 0 3 0 0
definesound PHOTON_ARMING lsrbmbwn.voc 0 0 3 0 0
definesound PHOTON_EXPLODE bombexpl.voc -512 0 4 0 0
definesound SELECT_WEAPON piscock.voc 128 128 3 0 0
// Affect Environment Sounds
definesound VENT_BUST ventbust.voc -32 32 2 0 0
definesound GLASS_BREAKING glass.voc -412 0 3 0 8192
// definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 8192
definesound GLASS_HEAVYBREAK glass.voc -412 0 3 0 8192
definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
definesound ITEM_SPLASH splash.voc 0 0 2 0 0
definesound BONUSMUSIC bonus.voc 0 0 255 1 0
// LNRD's Body Sounds
// definesound LNRD_BREATHING hlminhal.voc 0 0 255 4 0
// definesound LNRD_EXHALING hlmexhal.voc 0 0 255 4 0
definesound LNRD_GASP gasp.voc 0 0 255 4 0
definesound LNRD_URINATE pissing.voc 0 0 4 0 0
definesound LNRD_CRACK2 ln_slow.voc 0 0 255 4 0
definesound LNRD_CRACK ln_wait.voc 0 0 255 4 0
definesound LNRD_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
definesound LNRD_CRACK_FIRST knucks.voc 0 0 3 0 0
definesound LNRD_GET jug.voc 0 0 255 0 0
definesound LNRD_GETWEAPON1 ln_hush.voc 0 0 255 4 0
definesound LNRD_GETWEAPON2 ln_hold.voc 0 0 255 4 0
definesound LNRD_GETWEAPON3 ln_hotdm.voc 0 0 255 4 0
definesound LNRD_GETWEAPON4 ln_stink.voc 0 0 255 4 0
definesound JIBBED_ACTOR13 ln_blow.voc 0 0 255 4 0
definesound LNRD_GETWEAPON6 ln_bbq.voc 0 0 255 4 0
definesound LNRD_GOTHEALTHATLOW ln_bacon.voc 0 0 255 4 0
definesound LNRD_SEARCH ln_pain4.VOC 0 0 2 4 0
definesound LNRD_SEARCH2 ln_pain4.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN ln_pain8.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN2 ln_pain5.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN3 ln_pain3.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN4 ln_pain4.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN5 ln_pain5.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN6 ln_pain6.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN7 ln_pain7.voc 0 0 255 4 0
definesound LNRD_LONGTERM_PAIN8 ln_pain8.voc 0 0 255 4 0
definesound LNRD_PISSRELIEF ahmuch03.voc 0 0 255 4 0
// LNRD Health Sounds
definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
definesound LNRD_DRINKING drink18.voc -128 128 2 4 0
definesound LNRD_KILLED1 ln_stank.voc 0 0 255 12 0
definesound LNRD_KILLED2 ln_bitch.voc 0 0 255 12 0
definesound LNRD_KILLED3 ln_bnch.voc 0 0 255 12 0
definesound LNRD_KILLED4 ln_jesus.voc 0 0 255 4 0
definesound LNRD_KILLED5 ln_stank.voc 0 0 255 12 0
definesound LNRD_GRUNT ln_pain4.voc 0 0 2 4 0
definesound LNRD_DEAD ln_pain1.VOC 0 0 255 4 0
definesound LNRD_HARTBEAT hartbeat.voc 0 0 0 0 0
definesound LNRD_STEPONFECES happen01.voc 0 0 0 12 0
// LNRD Movement Sounds
definesound LNRD_ONWATER wetfeet.voc 0 0 4 0 0
definesound LNRD_LAND land.voc 0 0 2 0 0
definesound LNRD_LAND_HURT ln_pain4.voc 0 0 255 4 0
definesound LNRD_WALKINDUCTS ductwlk.voc -64 128 2 0 0
definesound LNRD_LOOKINTOMIRROR lookin01.voc 0 0 255 12 0
definesound LNRD_TIP1 dance01.voc 0 0 255 4 0
definesound LNRD_TIP2 shake2a.voc 0 0 255 4 0
definesound LNRD_BOOBY BOOBY04.voc 0 0 255 4 0
definesound LNRD_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
definesound LNRD_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
definesound ALIEN_TALK1 MUSTDIE.voc 0 0 255 12 0
definesound ALIEN_TALK2 DEFEATED.VOC 0 0 255 12 0
definesound BONUS_SPEECH1 ln_shit.voc 0 0 255 4 0
definesound BONUS_SPEECH2 ln_jesus.voc 0 0 255 4 0
definesound BONUS_SPEECH3 ln_hotdm.voc 0 0 255 4 0
definesound BONUS_SPEECH4 yeehaa2.voc 0 0 255 4 0
// definesound LNRD_YES yes.voc 0 0 255 4 0
definesound LNRD_USEMEDKIT jugalug7.voc 0 0 255 4 0
definesound LNRD_TAKEPILLS diddlp.voc 0 0 255 4 0
definesound LNRDTALKTOBOSS duknuk14.voc 0 0 255 12 0
definesound SHRINKER_HIT thud.voc 0 0 3 0 0
definesound SOMETHINGFROZE freeze.voc 0 0 3 0 0
// LNRD Equipment Sounds
definesound LNRD_UNDERWATER scuba.voc 0 0 2 0 0
definesound TRUCK truck_lp.voc 0 0 4 0 0
definesound SUBWAY truck_lp.voc 0 0 4 0 0
// Common Death Sounds
definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
definesound THUD thud.voc 0 0 0 0 0
definesound SQUISHED jib.voc -128 0 3 0 0
// Equipment Sounds
definesound TELEPORTER teleport.voc 0 0 0 0 0
definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
definesound SWITCH_ON switch1.voc 0 0 0 0 0
// definesound FAN fan.voc 0 0 0 0 0
definesound FLUSH_TOILET flush.voc 0 0 3 2 0
// definesound HOVER_CRAFT hover.voc 0 0 0 0 0
definesound EARTHQUAKE quake.voc 0 0 0 0 0
// Warning Sounds
definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
// Ambience Sounds
definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
definesound REACTOR_ON reactor.voc 0 0 0 2 0
definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
definesound WIND_AMBIENCE wind54.voc 0 0 0 2 0
definesound WIND_REPEAT wind54.voc 0 0 0 3 0
definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 9000
definesound STEAM_HISSING steamhis.voc 0 0 0 1 8192
definesound BAR_MUSIC jukebox.voc 0 0 254 3 0
definesound STORE_MUSIC muzak028.voc 0 0 254 0 6144
definesound STORE_MUSIC_BROKE muzakdie.voc 0 0 0 0 6144
definesound LNRD_SCREAM DSCREM04.voc 0 0 0 0 0
definesound KILLME killme.voc -128 0 0 0 0
// Miscellaneous Sounds
definesound GETECLAIRHEALTH teleport.voc 2048 2048 255 0 0
definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
definesound DOOR_OPERATE2 dr_crk8.voc -256 0 0 0 0
definesound DOOR_OPERATE3 dr_roll.voc -256 0 0 0 0
definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
definesound BORNTOBEWILDSND 2bwild.voc 0 0 254 2 0
definesound KTIT ktitx.voc 0 0 254 2 0
definesound LADY_SCREAM FSCRM10.voc -256 0 254 8 0
definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
definesound EXITMENUSOUND jug2.voc 0 0 0 0 0
definesound RATTY mice3.voc 0 0 0 0 0
definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
definesound RESIZE_SCREEN jug.voc 0 0 0 0 0
// Six misc ambience sounds
definesound GENERIC_AMBIENCE1 flies.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE2 amb_1.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE3 gravamb.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE4 hootowl.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE5 woods2.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE6 catamb.voc 0 0 0 2 0
definesound SECRETLEVELSND secret.voc 0 0 255 0 0
definesound GENERIC_AMBIENCE8 cntamb.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE9 junkamb2.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE10 falls4u.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE11 rivera.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE12 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE18 monolith.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE19 hydro50.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE20 con03.voc 0 0 0 4 0
definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE22 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE23 2ride06.voc 0 0 255 4 0
definesound AMB_ROOM amb_room.voc 0 0 0 2 0
definesound FOODMART aisle402.voc 0 0 0 4 0
definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
definesound DUMPSTER_MOVE grind.voc 0 0 0 0 0
definesound JIBBED_ACTOR1 ln_jesus.voc 0 0 255 4 0
definesound JIBBED_ACTOR2 ln_shit.voc 0 0 255 12 0
definesound JIBBED_ACTOR3 ln_blow.voc 0 0 255 4 0
definesound JIBBED_ACTOR4 ln_jesus.voc 0 0 255 12 0
definesound JIBBED_ACTOR5 ln_shit.voc 0 0 255 12 0
definesound JIBBED_ACTOR6 yeehaa2.voc 0 0 255 4 0
definesound JIBBED_ACTOR7 ln_blow.voc 0 0 255 4 0
definesound JIBBED_ACTOR8 ln_jesus.VOC 0 0 255 12 0
definesound JIBBED_ACTOR9 yeehaa2.VOC 0 0 255 12 0
definesound JIBBED_ACTOR10 ln_blow.VOC 0 0 255 12 0
definesound JIBBED_ACTOR11 ln_shit.VOC 0 0 255 12 0
definesound WHIPYOURASS yeehaa2.VOC 0 0 255 4 0
definesound JIBBED_ACTOR12 ln_blow.VOC 0 0 255 4 0
definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 255 16 0
definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
definesound WAR_AMBIENCE5 FORCE01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE6 QUAKE06.VOC 0 0 0 4 0
definesound WAR_AMBIENCE7 TERMIN01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE8 BORN01.VOC 0 0 254 20 0
definesound WAR_AMBIENCE9 NOBODY01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE10 CHEW05.VOC 0 0 0 12 0
definesound SPACE_DOOR1 hydro22.voc 0 0 0 0 8192
definesound SPACE_DOOR2 hydro24.voc 0 0 0 0 0
definesound SPACE_DOOR3 hydro27.voc 0 0 0 0 8192
definesound SPACE_DOOR4 hydro34.voc 0 0 0 0 0
definesound SPACE_DOOR5 hydro40.voc 0 0 0 0 0
definesound SPACE_AMBIENCE1 monolith.voc 0 0 0 16 0
definesound SPACE_AMBIENCE2 hydro50.voc 0 0 0 16 0
definesound VAULT_DOOR vault04.voc 0 0 0 0 0
definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
definesound ALIEN_DOOR1 adoor1.voc 0 0 0 0 0
definesound ALIEN_DOOR2 adoor2.voc 0 0 0 0 0
definesound ALIEN_SWITCH1 aswtch23.voc 0 0 0 0 0
definesound COMPANB2 CTRLRM25.VOC 0 0 0 2 0
definesound FOUNDJONES jones04.voc 0 0 0 4 0
definesound STEPNIT LIZSHIT3.VOC 0 0 254 12 0
definesound RIPHEADNECK rip01.voc 0 0 254 12 0
definesound ENDSEQVOL2SND1 gunhit2.voc 0 0 249 0 0
definesound ENDSEQVOL2SND2 headrip3.VOC 0 0 250 0 0
definesound ENDSEQVOL2SND3 buckle.VOC 0 0 251 0 0
definesound ENDSEQVOL2SND4 jetp2.VOC 0 0 252 0 0
definesound ENDSEQVOL2SND5 zipper2.voc 0 0 253 0 0
definesound ENDSEQVOL2SND6 news.voc 0 0 254 0 0
definesound ENDSEQVOL2SND7 whistle.voc 0 0 255 0 0
definesound ENDSEQVOL3SND1 KICKHEAD.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND2 GMEOVR05.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND3 CHEER.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND4 GRABBAG.VOC 0 0 254 1 0
definesound ENDSEQVOL3SND5 name01.voc 0 0 250 0 0
definesound ENDSEQVOL3SND6 r&r01.voc 0 0 251 0 0
definesound ENDSEQVOL3SND7 lani05.voc 0 0 252 0 0
definesound ENDSEQVOL3SND8 lani08.voc 0 0 253 0 0
definesound ENDSEQVOL3SND9 laniduk2.voc 0 0 254 0 0
definesound MOUSEANNOY annoy03.voc 0 0 0 4 0
definesound BOOKEM bookem03.voc 0 0 0 4 0
definesound FOODMARTCRY cry01.voc 0 0 0 4 0
definesound DESTRUCT detruct2.voc 0 0 255 0 0
definesound EATFOOD eat08.voc 0 0 0 4 0
definesound MAKEMYDAY makeday1.voc 0 0 0 4 0
definesound WITNESSSTAND sohelp02.voc 0 0 0 4 0
definesound VACATIONSPEECH vacatn01.voc 0 0 0 12 0
definesound YIPPEE1 yippie01.voc 0 0 255 0 0
definesound PIGGRUNT pigrunt.voc 0 0 0 0 0
definesound TOUGHGALSND1 dom03.voc 0 0 0 0 0
definesound TOUGHGALSND2 dom09.voc 0 0 0 0 0
definesound TOUGHGALSND3 dom11.voc 0 0 0 0 0
definesound TOUGHGALSND4 dom12.voc 0 0 0 0 0
definesound TANK_ROAM tank3a.voc 0 0 255 0 0
definesound LIGHTNING_SLAP thunder1.voc 0 0 0 0 0
definesound THUNDER thunder2.voc 0 0 0 0 0
definesound THUNDER2 thunder3.voc 0 0 0 0 0
definesound SMACKED yeehaa2.voc 0 0 255 4 0
definesound MDEVSPEECH ln_jesus.voc 0 0 255 12 0
definesound SCRAPE3 scrape_1.voc 0 0 0 0 0
definesound SCRAPE2 dr_cls.voc 0 0 0 0 0
definesound SCRAPE1 ln_tight.voc 0 0 0 0 0
definesound YEHAA16 yeehaa2.voc 0 0 255 4 0
definesound LN_WUPASS ln_whup.voc 0 0 3 0 0
definesound HEN1 chknflap.voc -200 400 3 0 0
definesound HEN2 chkn_1.voc -200 400 3 0 0
definesound HEN3 chkn_2.voc -200 400 3 0 0
definesound HENDEATH chikdeth.voc -200 400 3 0 0
definesound TRUKDIE trukdie.voc 0 0 0 0 0
definesound ZIPOPEN zipopen.voc 0 0 0 0 0
definesound ZIPPSTRK zippstrk.voc 0 0 0 0 0
definesound SKEETER mosqui4.voc 0 0 0 0 0
definesound FART1 fart1.voc 0 0 0 0 0
definesound FIREBALL fireball.voc 0 0 0 0 0
definesound SQUEAKY squeaky.voc 0 0 0 0 0
definesound CATDOOR catdoor.voc 0 0 0 0 0
definesound JUNKSWCH junkswch.voc 0 0 0 0 0
definesound CONVEYR conveyr.voc 0 0 0 0 0
definesound GRAVAMB gravamb.voc 0 0 0 0 0
definesound HOOTOWL hootowl.voc 0 0 0 0 0
definesound JUSGRATE jusgrate.voc 0 0 0 0 0
definesound WOODS woods2.voc 0 0 0 0 0
definesound CATAMB catamb.voc 0 0 0 0 0
definesound LOCKDOOR lokdoor.voc 0 0 0 0 0
definesound VOMIT vomit.voc 0 0 0 0 0
definesound TOSS toss.voc 0 0 0 0 0
definesound FART2 fart2.voc 0 0 0 0 0
definesound FART3 fart3.voc 0 0 0 0 0
definesound FART4 fart4.voc 0 0 0 0 0
definesound CHUG chug.voc 0 0 0 0 0
definesound CROWUSH crowush.voc 0 0 0 0 0
definesound WUSSY wusslaf.voc 0 0 0 0 0
definesound CITYFOLK ln_city.voc 0 0 0 0 0
definesound MUNCHMOONPIE munch2.voc 0 0 0 0 0