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Text File  |  1996-09-17  |  1KB  |  60 lines

  1. ;Unit Type name
  2. ;Facing BMP, without extension
  3. ;Name of light weapon file or NO WEAPON
  4. ;Name of heavy weapon file
  5. ;Type of movement (GROUND, HOVER, FLYING) (case sensitive)
  6. ;Cash to produce (0 - 1000)
  7. ;Type of industry producing it (LIGHT, HEAVY, AIRCRAFT, SPACESHIP, MISSILE, PROBE)
  8. ;Time Units
  9. ;Initiative
  10. ;Hit points
  11. ;Upkeep cost
  12. ;Unit Type Category Squad, Buggy, LtGrav, LtTank, Tank, HeavyGrav, LongRange, MegaTank, TowerGun, 
  13. ;                    Dropship, NuclearMissile
  14. ;MoveSound (Troop, Wheeled, Tracked, Hovering, FlyingJets, FlyingChopper)
  15.  
  16.  
  17. [DropShip]
  18. PictureID=smship
  19. LightWeapon=NO WEAPON
  20. HeavyWeapon=NO WEAPON
  21. Movement=NOMOVE
  22. Cost=800
  23. ProductionType=DROPSHIP
  24. TimeUnits=5
  25. Initiative=50
  26. Hp=75
  27. Upkeep=0
  28. UnitCategory=Dropship
  29. MoveSound=Troop
  30. DestructionAnimation=nul
  31.  
  32. [Nuclear Missile]
  33. ; the PictureID for this must one that is already in the list, to save RAM. It will never be displayed
  34. PictureID=smship
  35. LightWeapon=WEAPON_MISWARHEAD
  36. HeavyWeapon=WEAPON_MISWARHEAD
  37. Movement=NOMOVE
  38. Cost=1000
  39. ProductionType=MISSILE
  40. TimeUnits=1
  41. Initiative=1
  42. Hp=1
  43. Upkeep=0
  44. UnitCategory=NuclearMissile
  45. ; the MoveSound will never be used
  46. MoveSound=Troop
  47. DestructionAnimation=NUCLEAREXPLOSION
  48.  
  49. [WEAPON_MISWARHEAD]
  50. Name=Nuclear Missile Warhead
  51. Type=0
  52. Display=ThMiss
  53. Turreted=0
  54. Range=1
  55. Precision=1
  56. DamageContact=1000
  57. DamageClose=1000
  58. DamageFar=25
  59. PercentTimeUnits=1
  60.