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itsawgun.itm
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Text File
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1997-03-18
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2KB
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40 lines
ITEM 1.0
# sawed of db shotgun (in inventory)
NAME itsawgun
FUNC Weapon_SawedShotgunHandler
ANIM itsawgun.nwx
DATA 32
INT SLOT 6
STR GROUND_ITEM gsawgun
INT FLASH_INTENSITY 2 # muzzle flash intensity
INT REST_CHOR 0 # chor of rest (default) action
INT FIRE_CHOR_1 5 # chor of primary action
INT FIRE_CHOR_2 6 # chor of secondary action
INT NO_AMMO_CHOR_1 9 # chor of primary action
INT NO_AMMO_CHOR_2 9 # chor of secondary action
INT RELOAD_CHOR 8 # chor of reload action
STR FIRE_SOUND_1 sawed # fire sound #1
STR FIRE_SOUND_2 double # fire sound #2
STR NO_AMMO_SOUND_1 shotout # fire sound #1
STR NO_AMMO_SOUND_2 shotout # fire sound #2
STR RELOAD_SOUND sreload # reload sound
INT SHOT_CAPACITY 2 # number of shots in chamber
INT SHOT_MULTIPLES 30 # number of "shots" per ammo item
STR AMMO ishells # ammo
FLOAT RANGE_1 30.0 # range of weapon
FLOAT RANGE_2 30.0 # range of weapon
FLOAT EFFRANGE_1 15.0 # effective range of weapon
FLOAT EFFRANGE_2 15.0 # effective range of weapon
FLOAT SPREAD_1 20.0 # fire spread (if multiple shots)
FLOAT SPREAD_2 10.0 # fire spread (if multiple shots)
FLOAT VARIANCE_1 2.0 # fire variance
FLOAT VARIANCE_2 2.0 # fire variance
FLOAT RATE_1 1200.0 # velocity of weapon/projectile
FLOAT RATE_2 1200.0 # velocity of weapon/projectile
FLOAT MASS_1 .022 # mass of the weapon/projectile
FLOAT MASS_2 .022 # mass of the weapon/projectile
FLOAT DAMAGE_1 2.0 # average damage done
FLOAT DAMAGE_2 1.0 # average damage done
FLOAT KICK_AMOUNT 0.22