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idpistol.itm
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1997-03-18
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2KB
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41 lines
ITEM 1.0
# pistol (in inventory)
NAME idpistol
FUNC Weapon_PistolHandler
ANIM idpistol.nwx
DATA 32
INT SLOT 2
STR GROUND_ITEM gpistol
INT FLASH_INTENSITY 2 # muzzle flash intensity
INT REST_CHOR 0 # chor of rest (default) action
INT FIRE_CHOR_1 5 # chor of primary action
INT FIRE_CHOR_2 6 # chor of secondary action
INT NO_AMMO_CHOR_1 9 # chor of primary action
INT NO_AMMO_CHOR_2 9 # chor of secondary action
INT RELOAD_CHOR 8 # chor of reload action
STR FIRE_SOUND_1 BADGUN # fire sound #1
STR FIRE_SOUND_2 BADGUN # fire sound #2
STR NO_AMMO_SOUND_1 pistout # fire sound #1
STR NO_AMMO_SOUND_2 pistout # fire sound #2
STR RELOAD_SOUND preload # reload sound
INT SHOT_CAPACITY 6 # number of shots in chamber
INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
STR AMMO ibullit # ammo
FLOAT RANGE_1 300.0 # range of weapon
FLOAT RANGE_2 300.0 # range of weapon
FLOAT EFFRANGE_1 120.0 # effective range of weapon
FLOAT EFFRANGE_2 90.0 # effective range of weapon
FLOAT SPREAD_1 0.0 # fire spread (if multiple shots)
FLOAT SPREAD_2 0.0 # fire spread (if multiple shots)
FLOAT VARIANCE_1 1.0 # fire variance
FLOAT VARIANCE_2 2.0 # fire variance
FLOAT RATE_1 900.0 # velocity of weapon/projectile
FLOAT RATE_2 900.0 # velocity of weapon/projectile
FLOAT MASS_1 0.3 # mass of the weapon/projectile
FLOAT MASS_2 0.3 # mass of the weapon/projectile
FLOAT DAMAGE_1 2.5 # average damage done
FLOAT DAMAGE_2 3.0 # average damage done
FLOAT KICK_AMOUNT 0.08