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- /****************************************************************************
- * matrices.c
- *
- * This module contains code to manipulate 4x4 matrices.
- *
- * from Persistence of Vision Raytracer
- * Copyright 1992 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * Copying, distribution and legal info is in the file povlegal.doc which
- * should be distributed with this file. If povlegal.doc is not available
- * or for more info please contact:
- *
- * Drew Wells [POV-Team Leader]
- * CIS: 73767,1244 Internet: 73767.1244@compuserve.com
- * Phone: (213) 254-4041
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
-
-
- #include "frame.h"
- #include "vector.h"
- #include "povproto.h"
-
- void MZero (result)
- MATRIX *result;
- {
- /* Initialize the matrix to the following values:
- 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0
- */
- register int i, j;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- (*result)[i][j] = 0.0;
- }
-
- void MIdentity (result)
- MATRIX *result;
- {
- /* Initialize the matrix to the following values:
- 1.0 0.0 0.0 0.0
- 0.0 1.0 0.0 0.0
- 0.0 0.0 1.0 0.0
- 0.0 0.0 0.0 1.0
- */
- register int i, j;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- if (i == j)
- (*result)[i][j] = 1.0;
- else
- (*result)[i][j] = 0.0;
- }
-
- void MTimes (result, matrix1, matrix2)
- MATRIX *result, *matrix1, *matrix2;
- {
- register int i, j, k;
- MATRIX temp_matrix;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++) {
- temp_matrix[i][j] = 0.0;
- for (k = 0 ; k < 4 ; k++)
- temp_matrix[i][j] += (*matrix1)[i][k] * (*matrix2)[k][j];
- }
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- (*result)[i][j] = temp_matrix[i][j];
-
- COOPERATE
- }
-
- /* AAC - These are not used, so they are commented out to save code space...
-
- void MAdd (result, matrix1, matrix2)
- MATRIX *result, *matrix1, *matrix2;
- {
- register int i, j;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- (*result)[i][j] = (*matrix1)[i][j] + (*matrix2)[i][j];
- }
-
- void MSub (result, matrix1, matrix2)
- MATRIX *result, *matrix1, *matrix2;
- {
- register int i, j;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- (*result)[i][j] = (*matrix1)[i][j] - (*matrix2)[i][j];
- }
-
- void MScale (result, matrix1, amount)
- MATRIX *result, *matrix1;
- DBL amount;
- {
- register int i, j;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- if (amount == 1.0)
- (*result)[i][j] = (*matrix1)[i][j]; * just copy *
- else
- (*result)[i][j] = (*matrix1)[i][j] * amount;
- return;
- }
- ... up to here! */
-
- void MTranspose (result, matrix1)
- MATRIX *result, *matrix1;
- {
- register int i, j;
- MATRIX temp_matrix;
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- temp_matrix[i][j] = (*matrix1)[j][i];
-
- for (i = 0 ; i < 4 ; i++)
- for (j = 0 ; j < 4 ; j++)
- (*result)[i][j] = temp_matrix[i][j];
- }
-
-
- void MTransformVector (result, vector, transformation)
- VECTOR *result, *vector;
- TRANSFORMATION *transformation;
- {
- register int i;
- DBL answer_array[4];
- MATRIX *matrix;
-
- matrix = (MATRIX *) transformation -> matrix;
-
- for (i = 0 ; i < 4 ; i++)
- answer_array[i] = vector -> x * (*matrix)[0][i]
- + vector -> y * (*matrix)[1][i]
- + vector -> z * (*matrix)[2][i]
- + (*matrix)[3][i];
-
- result -> x = answer_array[0];
- result -> y = answer_array[1];
- result -> z = answer_array[2];
- }
-
- void MInverseTransformVector (result, vector, transformation)
- VECTOR *result, *vector;
- TRANSFORMATION *transformation;
- {
- register int i;
- DBL answer_array[4];
- MATRIX *matrix;
-
- matrix = (MATRIX *) transformation -> inverse;
-
- for (i = 0 ; i < 4 ; i++)
- answer_array[i] = vector -> x * (*matrix)[0][i]
- + vector -> y * (*matrix)[1][i]
- + vector -> z * (*matrix)[2][i]
- + (*matrix)[3][i];
-
- result -> x = answer_array[0];
- result -> y = answer_array[1];
- result -> z = answer_array[2];
- }
-
- void MTransVector (result, vector, transformation)
- VECTOR *result, *vector;
- TRANSFORMATION *transformation;
- {
- register int i;
- DBL answer_array[4];
- MATRIX *matrix;
-
- matrix = (MATRIX *) transformation -> matrix;
-
- for (i = 0 ; i < 4 ; i++)
- answer_array[i] = vector -> x * (*matrix)[0][i]
- + vector -> y * (*matrix)[1][i]
- + vector -> z * (*matrix)[2][i];
-
- result -> x = answer_array[0];
- result -> y = answer_array[1];
- result -> z = answer_array[2];
- }
-
- void MInvTransVector (result, vector, transformation)
- VECTOR *result, *vector;
- TRANSFORMATION *transformation;
- {
- register int i;
- DBL answer_array[4];
- MATRIX *matrix;
-
- matrix = (MATRIX *) transformation -> inverse;
-
- for (i = 0 ; i < 4 ; i++)
- answer_array[i] = vector -> x * (*matrix)[0][i]
- + vector -> y * (*matrix)[1][i]
- + vector -> z * (*matrix)[2][i];
-
- result -> x = answer_array[0];
- result -> y = answer_array[1];
- result -> z = answer_array[2];
- }
-
- void MTransNormal (result, vector, transformation)
- VECTOR *result, *vector;
- TRANSFORMATION *transformation;
- {
- register int i;
- DBL answer_array[3];
- MATRIX *matrix;
-
- matrix = (MATRIX *) transformation -> inverse;
-
- for (i = 0 ; i < 3 ; i++)
- answer_array[i] = vector -> x * (*matrix)[i][0]
- + vector -> y * (*matrix)[i][1]
- + vector -> z * (*matrix)[i][2];
-
- result -> x = answer_array[0];
- result -> y = answer_array[1];
- result -> z = answer_array[2];
- }
-
- void Get_Scaling_Transformation (result, vector)
- TRANSFORMATION *result;
- VECTOR *vector;
- {
- MIdentity ((MATRIX *)result -> matrix);
- (result -> matrix)[0][0] = vector -> x;
- (result -> matrix)[1][1] = vector -> y;
- (result -> matrix)[2][2] = vector -> z;
-
- MIdentity ((MATRIX *)result -> inverse);
- (result -> inverse)[0][0] = 1.0 / vector -> x;
- (result -> inverse)[1][1]= 1.0 / vector -> y;
- (result -> inverse)[2][2] = 1.0 / vector -> z;
- }
-
- /* AAC - This is not used, so it's commented out...
-
- void Get_Inversion_Transformation (result)
- TRANSFORMATION *result;
- {
- MIdentity ((MATRIX *)result -> matrix);
- (result -> matrix)[0][0] = -1.0;
- (result -> matrix)[1][1] = -1.0;
- (result -> matrix)[2][2] = -1.0;
- (result -> matrix)[3][3] = -1.0;
-
-
- (result -> inverse)[0][0] = -1.0;
- (result -> inverse)[1][1] = -1.0;
- (result -> inverse)[2][2] = -1.0;
- (result -> inverse)[3][3] = -1.0;
- }
- ... up to here! */
-
- void Get_Translation_Transformation (transformation, vector)
- TRANSFORMATION *transformation;
- VECTOR *vector;
- {
- MIdentity ((MATRIX *)transformation -> matrix);
- (transformation -> matrix)[3][0] = vector -> x;
- (transformation -> matrix)[3][1] = vector -> y;
- (transformation -> matrix)[3][2] = vector -> z;
-
- MIdentity ((MATRIX *)transformation -> inverse);
- (transformation -> inverse)[3][0] = 0.0 - vector -> x;
- (transformation -> inverse)[3][1] = 0.0 - vector -> y;
- (transformation -> inverse)[3][2] = 0.0 - vector -> z;
- }
-
- void Get_Rotation_Transformation (transformation, vector)
- TRANSFORMATION *transformation;
- VECTOR *vector;
- {
- MATRIX Matrix;
- VECTOR Radian_Vector;
- register DBL cosx, cosy, cosz, sinx, siny, sinz;
-
- VScale (Radian_Vector, *vector, M_PI/180.0);
- MIdentity ((MATRIX *)transformation -> matrix);
- cosx = cos (Radian_Vector.x);
- sinx = sin (Radian_Vector.x);
- cosy = cos (Radian_Vector.y);
- siny = sin (Radian_Vector.y);
- cosz = cos (Radian_Vector.z);
- sinz = sin (Radian_Vector.z);
-
- (transformation -> matrix) [1][1] = cosx;
- (transformation -> matrix) [2][2] = cosx;
- (transformation -> matrix) [1][2] = sinx;
- (transformation -> matrix) [2][1] = 0.0 - sinx;
- MTranspose ((MATRIX *)transformation -> inverse, (MATRIX *)transformation -> matrix);
-
- MIdentity ((MATRIX *)Matrix);
- Matrix [0][0] = cosy;
- Matrix [2][2] = cosy;
- Matrix [0][2] = 0.0 - siny;
- Matrix [2][0] = siny;
- MTimes ((MATRIX *)transformation -> matrix, (MATRIX *)transformation -> matrix, (MATRIX *)Matrix);
- MTranspose ((MATRIX *)Matrix, (MATRIX *)Matrix);
- MTimes ((MATRIX *)transformation -> inverse, (MATRIX *)Matrix, (MATRIX *)transformation -> inverse);
-
- MIdentity ((MATRIX *)Matrix);
- Matrix [0][0] = cosz;
- Matrix [1][1] = cosz;
- Matrix [0][1] = sinz;
- Matrix [1][0] = 0.0 - sinz;
- MTimes ((MATRIX *)transformation -> matrix, (MATRIX *)transformation -> matrix, (MATRIX *)Matrix);
- MTranspose ((MATRIX *)Matrix, (MATRIX *)Matrix);
- MTimes ((MATRIX *)transformation -> inverse, (MATRIX *)Matrix, (MATRIX *)transformation -> inverse);
- }
-
- /* AAC - This is not used so it's commented out...
-
- void Get_Look_At_Transformation (result, Look_At, Up, Right)
- TRANSFORMATION *result;
- VECTOR *Look_At, *Up, *Right;
- {
- MIdentity ((MATRIX *)result -> inverse);
- (result -> matrix)[0][0] = Right->x;
- (result -> matrix)[0][1] = Right->y;
- (result -> matrix)[0][2] = Right->z;
- (result -> matrix)[1][0] = Up->x;
- (result -> matrix)[1][1] = Up->y;
- (result -> matrix)[1][2] = Up->z;
- (result -> matrix)[2][0] = Look_At->x;
- (result -> matrix)[2][1] = Look_At->y;
- (result -> matrix)[2][2] = Look_At->z;
-
- MIdentity ((MATRIX *)result -> matrix);
- MTranspose ((MATRIX *)result -> matrix, (MATRIX *)result -> inverse);
- }
-
- ... up to here! */
-
- void Compose_Transformations (Original_Transformation, New_Transformation)
- TRANSFORMATION *Original_Transformation, *New_Transformation;
- {
- MTimes ((MATRIX *)Original_Transformation -> matrix,
- (MATRIX *)Original_Transformation -> matrix,
- (MATRIX *)New_Transformation -> matrix);
-
- MTimes ((MATRIX *)Original_Transformation -> inverse,
- (MATRIX *)New_Transformation -> inverse,
- (MATRIX *)Original_Transformation -> inverse);
- }
-