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-
- REAL 3D EXAMPLE DISK #3
- -----------------------
-
- This disk, which is in the public domain, contains the following
- Real 3D object and scene (animation) files:
-
-
- Objects drawer/Head
- -------------------
-
- This object file represents a human head. It is constructed with quite
- few points so that editing of the shape is relatively easy. To get
- good quality shaded images of the head, remap it to at least 40*20
- points.
-
-
- Scenes drawer/HeadMorphing
- --------------------------
-
- A 50 frame animation file, which contains two key frames for creating an
- animation showing a head appearing from a flat plane.
-
- To render the HeadMorphing animation file:
- - Load the file
- - Activate the object 'head'
- - Select Animation->Morphing and click OK
- - Go to the solid model, set suitable rendering options and start rendering
-
- To render the 50 frame animation, you need about 5 megabytes of RAM memory.
- If you have less, either remap the head in the first and the last frame to
- smaller point density (say 30 * 20) or remove frames from the middle of the
- animation before using the Animation->Morphing function.
-
- There is a ready-made miniature size delta-animation file rendered from
- the scene included in the Pictures drawer, too.
-
-
- Scenes drawer/GlassHead
- -----------------------
-
- Another scene file containing the head, this time made out of glass.
-
-
- Scenes drawer/Hand
- ------------------
-
- This file contains a scene of a shiny robot hand. The hand has a correct
- hierarchical structure, so that it can be animated e.g. using the key
- frame function.
-
- A shaded image based on this scene is contained in the Pictures drawer.
-
-
- Some hints
- ----------
-
- If you want to make the head reflective (like a chrome head), activate
- its Info/NOREFLECT field. This guarantees fast enough rendering.
-