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This is Info file elisp, produced by Makeinfo-1.47 from the input file
elisp.texi.
This file documents GNU Emacs Lisp.
This is edition 1.03 of the GNU Emacs Lisp Reference Manual, for
Emacs Version 18.
Published by the Free Software Foundation, 675 Massachusetts Avenue,
Cambridge, MA 02139 USA
Copyright (C) 1990 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
File: elisp, Node: Keymap Type, Next: Syntax Table Type, Prev: Stream Type, Up: Editing Types
Keymap Type
-----------
A "keymap" maps keys typed by the user to functions. This mapping
controls how the user's command input is executed. Emacs defines two
kinds of keymaps: "full keymaps", which are vectors of 128 elements,
and "sparse keymaps", which are association lists whose first element
is the symbol `keymap'.
*Note Keymaps::, for information about creating keymaps, handling
prefix keys, local as well as global keymaps, and changing key bindings.
File: elisp, Node: Syntax Table Type, Prev: Keymap Type, Up: Editing Types
Syntax Table Type
-----------------
A "syntax table" is a vector of 256 integers. Each element of the
vector defines how one character is interpreted when it appears in a
buffer. For example, in C mode (*note Major Modes::.), the `+'
character is punctuation, but in Lisp mode it is a valid character in a
symbol. These different interpretations are effected by changing the
syntax table entry for `+', i.e., at index 43.
Syntax tables are only used for scanning text in buffers, not for
reading Lisp expressions. The table the Lisp interpreter uses to read
expressions is built into the Emacs source code and cannot be changed;
thus, to change the list delimiters to be `{' and `}' instead of `('
and `)' would be impossible.
*Note Syntax Tables::, for details about syntax classes and how to
make and modify syntax tables.
File: elisp, Node: Type Predicates, Next: Equality Predicates, Prev: Editing Types, Up: Types of Lisp Object
Type Predicates
===============
The Emacs Lisp interpreter itself does not perform type checking on
the actual arguments passed to functions when they are called. It could
not do otherwise, since variables in Lisp are not declared to be of a
certain type, as they are in other programming languages. It is
therefore up to the individual function to test whether each actual
argument belongs to a type that can be used by the function.
All built-in functions do check the types of their actual arguments
when appropriate and signal a `wrong-type-argument' error if an
argument is of the wrong type. For example, here is what happens if you
pass an argument to `+' which it cannot handle:
(+ 2 'a)
error--> Wrong type argument: integer-or-marker-p, a
Many functions, called "type predicates", are provided to test
whether an object is a member of a given type. (Following a convention
of long standing, the names of most Emacs Lisp predicates end in `p'.)
Here is a table of predefined type predicates, in alphabetical order,
with references to further information.
`atom'
*note atom: List-related Predicates.
`arrayp'
*note arrayp: Array Functions.
`bufferp'
*note bufferp: Buffer Basics.
`char-or-string-p'
*note char-or-string-p: Predicates for Strings.
`consp'
*note consp: List-related Predicates.
`integer-or-marker-p'
*note integer-or-marker-p: Predicates on Markers.
`integerp'
*note integerp: Predicates on Numbers.
`keymapp'
*note keymapp: Creating Keymaps.
`listp'
*note listp: List-related Predicates.
`markerp'
*note markerp: Predicates on Markers.
`natnump'
*note natnump: Predicates on Numbers.
`nlistp'
*note nlistp: List-related Predicates.
`processp'
*note processp: Processes.
`sequencep'
*note sequencep: Sequence Functions.
`stringp'
*note stringp: Predicates for Strings.
`subrp'
*note subrp: Function Cells.
`symbolp'
*note symbolp: Symbols.
`syntax-table-p'
*note syntax-table-p: Syntax Tables.
`user-variable-p'
*note user-variable-p: Defining Variables.
`vectorp'
*note vectorp: Vectors.
`windowp'
*note windowp: Basic Windows.
File: elisp, Node: Equality Predicates, Prev: Type Predicates, Up: Types of Lisp Object
Equality Predicates
===================
Here we describe two functions that test for equality between any two
objects. Other functions test equality between objects of specific
types, e.g., strings. See the appropriate chapter describing the data
type for these predicates.
-- Function: eq OBJECT1 OBJECT2
This function returns `t' if OBJECT1 and OBJECT2 are the same
object, `nil' otherwise. The "same object" means that a change in
one will be reflected by the same change in the other.
`eq' will be true if OBJECT1 and OBJECT2 are numbers with the same
value. Also, since symbol names are normally unique, if the
arguments are symbols with the same name, they are `eq'. For
other types (e.g., lists, vectors, strings), two arguments with
the same contents or elements are not necessarily `eq' to each
other: they are `eq' only if they are the same object.
(The `make-symbol' function returns an uninterned symbol that is
not interned in the standard `obarray'. When uninterned symbols
are in use, symbol names are no longer unique. Distinct symbols
with the same name are not `eq'. *Note Creating Symbols::.)
(eq 'foo 'foo)
=> t
(eq 456 456)
=> t
(eq "asdf" "asdf")
=> nil
(eq '(1 (2 (3))) '(1 (2 (3))))
=> nil
(eq [(1 2) 3] [(1 2) 3])
=> nil
(eq (point-marker) (point-marker))
=> nil
-- Function: equal OBJECT1 OBJECT2
This function returns `t' if OBJECT1 and OBJECT2 have equal
components, `nil' otherwise. Whereas `eq' tests if its arguments
are the same object, `equal' looks inside nonidentical arguments
to see if their elements are the same. So, if two objects are
`eq', they are `equal', but the converse is not always true.
(equal 'foo 'foo)
=> t
(equal 456 456)
=> t
(equal "asdf" "asdf")
=> t
(eq "asdf" "asdf")
=> nil
(equal '(1 (2 (3))) '(1 (2 (3))))
=> t
(eq '(1 (2 (3))) '(1 (2 (3))))
=> nil
(equal [(1 2) 3] [(1 2) 3])
=> t
(eq [(1 2) 3] [(1 2) 3])
=> nil
(equal (point-marker) (point-marker))
=> t
(eq (point-marker) (point-marker))
=> nil
Comparison of strings is case-sensitive.
(equal "asdf" "ASDF")
=> nil
The test for equality is implemented recursively, and circular lists
may therefore cause infinite recursion (leading to an error).
File: elisp, Node: Numbers, Next: Strings and Characters, Prev: Types of Lisp Object, Up: Top
Numbers
*******
Integers are the only kind of number in version 18 Emacs Lisp. These
are whole numbers such as -3, 0, 7, 13, and 511.
In version 19, there is a compile time option to support floating
point numbers, which are represented internally as the C type `double'.
A floating point number is a number with a fractional part, such as
-4.5, 0.0, or 2.71828. A floating point number can be expressed in an
exponential notation as well: thus, 1.5e2 equals 150; in this example,
`e2' stands for ten to the second power, and is multiplied by 1.5.
* Menu:
* Number Basics:: Representation and range of numbers.
* Predicates on Numbers:: Testing for numbers.
* Comparison of Numbers:: Equality and inequality predicates.
* Arithmetic Operations:: How to add, subtract, multiply and divide.
* Bitwise Operations:: Logical and, or, not, shifting.
* Random Numbers:: Obtaining random integers, predictable or not.
File: elisp, Node: Number Basics, Next: Predicates on Numbers, Prev: Numbers, Up: Numbers
Number Basics
=============
The range of values for an integer depends on the machine. The
range is -8388608 to 8388607 (24 bits; i.e., -2**23 to 2**23 - 1 ) on
most machines, but on others it is -16777216 to 16777215 (25 bits), or
-33554432 to 33554431 (26 bits). All of the examples shown below
assume an integer has 24 bits.
The Lisp reader reads numbers as a sequence of digits with an
optional sign.
1 ; The integer 1.
+1 ; Also the integer 1.
-1 ; The integer -1.
16777217 ; Also the integer 1, due to overflow.
0 ; The number 0.
-0 ; The number 0.
1. ; Invalid syntax.
To understand how various functions work on integers, especially the
bitwise operators (*note Bitwise Operations::.), it is often helpful to
view the numbers in their binary form.
In 24 bit binary, the decimal integer 5 looks like this:
0000 0000 0000 0000 0000 0101
(We have inserted spaces between groups of 4 bits, and two spaces
between groups of 8 bits, to make the binary integer easier to read.)
The integer -1 looks like this:
1111 1111 1111 1111 1111 1111
-1 is represented as 24 ones. (This is called "two's complement"
notation.)
The negative integer, -5, is creating by subtracting 4 from -1. In
binary, the decimal integer 4 is 100. Consequently, -5 looks like this:
1111 1111 1111 1111 1111 1011
In this implementation, the largest 24 bit binary integer is the
decimal integer 8,388,607. In binary, this number looks like this:
0111 1111 1111 1111 1111 1111
Since the arithmetic functions do not check whether integers go
outside their range, when you add 1 to 8,388,607, the value is negative
integer -8,388,608:
(+ 1 8388607)
=> -8388608
=> 1000 0000 0000 0000 0000 0000
Many of the following functions accept markers for arguments as well
as integers. (*Note Markers::.) More precisely, the actual parameters
to such functions may be either integers or markers, which is why we
often give these parameters the name MARKER-OR-INT. When the actual
parameter is a marker, the position value of the marker is used and the
buffer of the marker is ignored.
File: elisp, Node: Predicates on Numbers, Next: Comparison of Numbers, Prev: Number Basics, Up: Numbers
Type Predicates for Numbers
===========================
The functions in this section test whether the argument is a number
or whether it is a certain sort of number. `integerp' and `natnump'
can take any type of Lisp object as argument (the predicates would not
be of much use otherwise); but the `zerop' predicate requires an
integer as its argument.
-- Function: integerp OBJECT
This predicate tests whether its argument is an integer (a whole
number) and returns `t' if so, `nil' otherwise.
-- Function: natnump OBJECT
The `natnump' predicate (whose name comes from the phrase
"natural-number-p") tests to see whether its argument is a
nonnegative integer, and returns `t' if so, `nil' otherwise. 0 is
considered non-negative.
Markers are not converted to integers, hence `natnump' of a marker
is always `nil'.
People have pointed out that this function is misnamed, because
the term "natural number" is usually understood as excluding zero.
We are open to suggestions for a better name to use in version 19.
-- Function: zerop INTEGER
This predicate tests whether its argument is zero, and returns `t'
if so, `nil' otherwise. These two forms are equivalent: `(zerop x)
== (= x 0)'.
File: elisp, Node: Comparison of Numbers, Next: Arithmetic Operations, Prev: Predicates on Numbers, Up: Numbers
Comparison of Numbers
=====================
The integer type is implemented by storing the value in the "pointer
part" of a Lisp object (which, on typical target machines, has 24 bits
of pointer, 7 bits of type and 1 bit for the garbage collector).
Because of this, the function `eq' will return `t' for two integers
with the same value. *Note Equality Predicates::.
Common Lisp note: because of the way numbers are implemented in
Common Lisp, you generally need to use ``='' to test for equality
between numbers. However, GNU Emacs Lisp does not need very large
integers; as a consequence, it is possible to restrict them to the
size of a single word, allowing `eq' to be used.
-- Function: = MARKER-OR-INT1 MARKER-OR-INT2
This function tests whether its arguments are the same number, and
returns `t' if so, `nil' otherwise.
-- Function: /= MARKER-OR-INT1 MARKER-OR-INT2
This function tests whether its arguments are not the same number,
and returns `t' if so, `nil' otherwise.
-- Function: < MARKER-OR-INT1 MARKER-OR-INT2
This function tests whether its first argument is strictly less
than its second argument. It returns `t' if so, `nil' otherwise.
-- Function: <= MARKER-OR-INT1 MARKER-OR-INT2
This function tests whether its first argument is less than or
equal to its second argument. It returns `t' if so, `nil'
otherwise.
-- Function: > MARKER-OR-INT1 MARKER-OR-INT2
This function tests whether its first argument is strictly greater
than its second argument. It returns `t' if so, `nil' otherwise.
-- Function: >= MARKER-OR-INT1 MARKER-OR-INT2
This function tests whether its first argument is greater than or
equal to its second argument. It returns `t' if so, `nil'
otherwise.
-- Function: max MARKER-OR-INT &rest MARKERS-OR-INTS
This function returns the largest of its arguments.
(max 20)
=> 20
(max 1 2)
=> 2
(max 1 3 2)
=> 3
-- Function: min MARKER-OR-INT &rest MARKERS-OR-INTS
This function returns the smallest of its arguments.
File: elisp, Node: Arithmetic Operations, Next: Bitwise Operations, Prev: Comparison of Numbers, Up: Numbers
Arithmetic Operations
=====================
Emacs Lisp provides the traditional four arithmetic operations:
addition, subtraction, multiplication, and division. A remainder
function supplements the (integer) division function. In addition, as
a convenience, incrementing and decrementing functions are provided.
It is important to note that in GNU Emacs Lisp, arithmetic functions
do not check for overflow. Thus `(1+ 8388607)' may equal -8388608,
depending on your hardware.
-- Function: 1+ MARKER-OR-INT
This function adds one to MARKER-OR-INT.
-- Function: 1- MARKER-OR-INT
This function subtracts one from MARKER-OR-INT.
-- Function: + &rest MARKERS-OR-INTS
This function adds its arguments together. When given no
arguments, `+' returns 0. It does not check for overflow.
(+)
=> 0
(+ 1)
=> 1
(+ 1 2 3 4)
=> 10
-- Function: - &optional MARKER-OR-INT &rest OTHER-MARKERS-OR-INTS
The `-' function serves two purposes: negation and subtraction.
When `-' has a single argument, the value is the negative of the
argument. When there are multiple arguments, each of the
OTHER-MARKERS-OR-INTS is subtracted from MARKER-OR-INT,
cumulatively. If there are no arguments, the result is 0. This
function does not check for overflow.
(- 10 1 2 3 4)
=> 0
(- 10)
=> -10
(-)
=> 0
-- Function: * &rest MARKERS-OR-INTEGERS
This function multiplies its arguments together, and returns the
product. When given no arguments, `*' returns 1. It does not
check for overflow.
(*)
=> 1
(* 1)
=> 1
(* 1 2 3 4)
=> 24
-- Function: / DIVIDEND DIVISOR &rest DIVISORS
This function divides DIVIDEND by DIVISORS and returns the
quotient. If there are additional arguments DIVISORS, then
DIVIDEND is divided by each divisor in turn. Each argument may
be an integer or a marker.
The result is normally rounded towars zero after each division,
but some machines may round differently with negative arguments.
This is because the Lisp function `/' is implemented using the C
division operator, which has the same possibility for
machine-dependent rounding. In practice, all known machines round
in the standard fashion.
If you divide by 0, an `arith-error' error is signaled. (*Note
Errors::.)
(/ 6 2)
=> 3
(/ 5 2)
=> 2
(/ 25 3 2)
=> 4
(/ -17 6)
=> -2 ; (Could be -3 on some machines.)
-- Function: % DIVIDEND DIVISOR
This function returns the value of DIVIDEND modulo DIVISOR; in
other words, the integer remainder after division of DIVIDEND by
DIVISOR. The sign of the result is the sign of DIVIDEND. The sign
of DIVISOR is ignored. The arguments must be integers.
For negative arguments, the value is in principle machine-dependent
since the quotient is; but in practice, all known machines behave
alike.
An `arith-error' results if DIVISOR is 0.
(% 9 4)
=> 1
(% -9 4)
=> -1
(% 9 -4)
=> 1
(% -9 -4)
=> -1
For any two numbers DIVIDEND and DIVISOR,
(+ (% DIVIDEND DIVISOR)
(* (/ DIVIDEND DIVISOR) DIVISOR))
always equals DIVIDEND.
File: elisp, Node: Bitwise Operations, Next: Random Numbers, Prev: Arithmetic Operations, Up: Numbers
Bitwise Operations on Integers
==============================
In a computer, an integer is represented as a binary number, a
sequence of "bits" (digits which are either zero or one). A bitwise
operation acts on the individual bits of such a sequence. For example,
"shifting" moves the whole sequence left or right one or more places,
reproducing the same pattern "moved over".
The bitwise operations in Emacs Lisp apply only to integers.
-- Function: lsh INTEGER1 COUNT
`lsh', which is an abbreviation for "logical shift", shifts the
bits in INTEGER1 to the left COUNT places, or to the right if
COUNT is negative. If COUNT is negative, `lsh' shifts zeros into
the most-significant bit, producing a positive result even if
INTEGER1 is negative. Contrast this with `ash', below.
Thus, the decimal number 5 is the binary number 00000101. Shifted
once to the left, with a zero put in the one's place, the number
becomes 00001010, decimal 10.
Here are two examples of shifting the pattern of bits one place to
the left. Since the contents of the rightmost place has been
moved one place to the left, a value has to be inserted into the
rightmost place. With `lsh', a zero is placed into the rightmost
place. (These examples show only the low-order eight bits of the
binary pattern; the rest are all zero.)
(lsh 5 1)
=> 10
00000101 => 00001010 ; Decimal 5 becomes decimal 10.
(lsh 7 1)
=> 14
00000111 => 00001110 ; Decimal 7 becomes decimal 14.
As the examples illustrate, shifting the pattern of bits one place
to the left produces a number that is twice the value of the
previous number.
Note, however that functions do not check for overflow, and a
returned value may be negative (and in any case, no more than a 24
bit value) when an integer is sufficiently left shifted. For
example:
(lsh 8388607 1) ; left shift
=> -2
In binary, in the 24 bit implementation,
0111 1111 1111 1111 1111 1111 ; Decimal 8,388,607
becomes
1111 1111 1111 1111 1111 1110 ; Decimal -2
Shifting the pattern of bits two places to the left produces
results like this (with 8-bit binary numbers):
(lsh 3 2)
=> 12
00000011 => 00001100 ; Decimal 3 becomes decimal 12.
On the other hand, shifting the pattern of bits one place to the
right looks like this:
(lsh 6 -1)
=> 3
00000110 => 00000011 ; Decimal 6 becomes decimal 3.
(lsh 5 -1)
=> 2
00000101 => 00000010 ; Decimal 5 becomes decimal 2.
As the example illustrates, shifting the pattern of bits one place
to the right divides the value of the binary number by two,
rounding downward.
-- Function: ash INTEGER1 COUNT
`ash' ("arithmetic shift") shifts the bits in INTEGER1 to the left
COUNT places, or to the right if COUNT is negative.
`ash' gives the same results as `lsh' except when INTEGER1 and
COUNT are both negative. In that case, `ash' puts a one in the
leftmost position, while `lsh' puts a zero in the leftmost
position.
Thus, with `ash', shifting the pattern of bits one place to the
right looks like this:
(ash -6 -1)
=> -3 ; Decimal -6 becomes decimal -3.
1111 1111 1111 1111 1111 1010
=>
1111 1111 1111 1111 1111 1101
In contrast, shifting the pattern of bits one place to the right
with `lsh' looks like this:
(lsh -6 -1)
=> 8388605 ; Decimal -6 becomes decimal 8,388,605.
1111 1111 1111 1111 1111 1010
=>
0111 1111 1111 1111 1111 1101
In this case, the 1 in the leftmost position is shifted one place
to the right, and a zero is shifted into the leftmost position.
Here are other examples:
; 24-bit binary values
(lsh 5 2) ; 5 = 0000 0000 0000 0000 0000 0101
=> 20 ; 20 = 0000 0000 0000 0000 0001 0100
(ash 5 2)
=> 20
(lsh -5 2) ; -5 = 1111 1111 1111 1111 1111 1011
=> -20 ; -20 = 1111 1111 1111 1111 1110 1100
(ash -5 2)
=> -20
(lsh 5 -2) ; 5 = 0000 0000 0000 0000 0000 0101
=> 1 ; 1 = 0000 0000 0000 0000 0000 0001
(ash 5 -2)
=> 1
(lsh -5 -2) ; -5 = 1111 1111 1111 1111 1111 1011
=> 4194302 ; 0011 1111 1111 1111 1111 1110
(ash -5 -2) ; -5 = 1111 1111 1111 1111 1111 1011
=> -2 ; -2 = 1111 1111 1111 1111 1111 1110
-- Function: logand &rest MARKERS-OR-INTS
This function returns the "logical and" of the arguments: the Nth
bit is set in the result if, and only if, the Nth bit is set in
all the arguments. ("Set" means that the value of the bit is 1
rather than 0.)
For example, using 4-bit binary numbers, the "logical and" of 13
and 12 is 12: 1101 combined with 1100 produces 1100.
In both the binary numbers, the leftmost two bits are set (i.e.,
they are 1's), so the leftmost two bits of the returned value are
set. However, for the rightmost two bits, each is zero in at least
one of the arguments, so the rightmost two bits of the returned
value are 0's.
Therefore,
(logand 13 12)
=> 12
If `logand' is not passed any argument, it returns a value of -1.
This number is an identity element for `logand' because its binary
representation consists entirely of ones. If `logand' is passed
just one argument, it returns that argument.
; 24-bit binary values
(logand 14 13) ; 14 = 0000 0000 0000 0000 0000 1110
; 13 = 0000 0000 0000 0000 0000 1101
=> 12 ; 12 = 0000 0000 0000 0000 0000 1100
(logand 14 13 4) ; 14 = 0000 0000 0000 0000 0000 1110
; 13 = 0000 0000 0000 0000 0000 1101
; 4 = 0000 0000 0000 0000 0000 0100
=> 4 ; 4 = 0000 0000 0000 0000 0000 0100
(logand)
=> -1 ; -1 = 1111 1111 1111 1111 1111 1111
-- Function: logior &rest MARKERS-OR-INTS
This function returns the "inclusive or" of its arguments: the Nth
bit is set in the result if, and only if, the Nth bit is set in at
least one of the arguments. If there are no arguments, the result
is zero, which is an identity element for this operation. If
`logior' is passed just one argument, it returns that argument.
; 24-bit binary values
(logior 12 5) ; 12 = 0000 0000 0000 0000 0000 1100
; 5 = 0000 0000 0000 0000 0000 0101
=> 13 ; 13 = 0000 0000 0000 0000 0000 1101
(logior 12 5 7) ; 12 = 0000 0000 0000 0000 0000 1100
; 5 = 0000 0000 0000 0000 0000 0101
; 7 = 0000 0000 0000 0000 0000 0111
=> 15 ; 15 = 0000 0000 0000 0000 0000 1111
-- Function: logxor &rest MARKERS-OR-INTS
This function returns the "exclusive or" of its arguments: the Nth
bit is set in the result if, and only if, the Nth bit is set in an
odd number of the arguments. If there are no arguments, the
result is 0. If `logxor' is passed just one argument, it returns
that argument.
; 24-bit binary values
(logxor 12 5) ; 12 = 0000 0000 0000 0000 0000 1100
; 5 = 0000 0000 0000 0000 0000 0101
=> 9 ; 9 = 0000 0000 0000 0000 0000 1001
(logxor 12 5 7) ; 12 = 0000 0000 0000 0000 0000 1100
; 5 = 0000 0000 0000 0000 0000 0101
; 7 = 0000 0000 0000 0000 0000 0111
=> 14 ; 14 = 0000 0000 0000 0000 0000 1110
-- Function: lognot INTEGER
This function returns the logical complement of its argument: the
Nth bit is one in the result if, and only if, the Nth bit is zero
in INTEGER, and vice-versa.
(lognot 5) ; 5 = 0000 0000 0000 0000 0000 0101
=> -6 ; -6 = 1111 1111 1111 1111 1111 1010
File: elisp, Node: Random Numbers, Prev: Bitwise Operations, Up: Numbers
Random Numbers
==============
-- Function: random &optional FLAG
This function returns a pseudo-random number of type integer. When
called more than once, this function returns a series of
pseudo-random numbers.
In a computer, a series of a pseudo-random numbers is generated in
a deterministic fashion. The numbers are not truly random, but
they have certain properties that mimic a random series. For
example, all possible values occur equally often in a
pseudo-random series.
In Emacs, pseudo-random numbers are generated from a "seed" number.
If the `random' function starts with the same seed, it generates
the same sequence of numbers. Emacs always starts with the same
seed value, so the sequence of values of `random' is actually the
same in each Emacs run! For example, in one operating system, the
first call to `(random)' after you start Emacs always returns
-1457731, and the second one always returns -7692030. This is
helpful for debugging.
If you want different random numbers, execute `(random t)'. This
chooses a new seed based on the current time of day and on Emacs'
process ID number.
On some machines, any integer representable in Lisp may be the
result of `random'. On other machines, the result can never be
larger than a certain maximum or less than a certain (negative)
minimum.
File: elisp, Node: Strings and Characters, Next: Lists, Prev: Numbers, Up: Top
Strings and Characters
**********************
A string in Emacs Lisp is an array that contains an ordered sequence
of characters. Strings are used as names of symbols, buffers, and
files, to send messages to users, to hold text being copied between
buffers, and for many other purposes. Because strings are so
important, many functions are provided expressly for manipulating them.
Emacs Lisp programs use strings more often than individual characters.
* Menu:
* Intro to Strings:: Basic properties of strings and characters.
* Predicates for Strings:: Testing whether an object is a string or char.
* Creating Strings:: Functions to allocate new strings.
* Text Comparison:: Comparing characters or strings.
* String Conversion:: Converting characters or strings and vice versa.
* Formatting Strings:: `format': Emacs's analog of `printf'.
* Character Case:: Case conversion functions.
File: elisp, Node: Intro to Strings, Next: Predicates for Strings, Prev: Strings and Characters, Up: Strings and Characters
Introduction to Strings and Characters
======================================
Characters are represented in Emacs Lisp as integers; whether an
integer was intended as a character or not is determined only by how it
is used. Strings in Emacs Lisp are arrays that contain an ordered
sequence of characters.
The length of a string (like any array) is fixed and independent of
the string contents, and cannot be altered. Strings in Lisp are *not*
terminated by a distinguished character code. (By contrast, strings in
C are terminated by a character with ASCII code 0.) This means that any
character, including the null character (ASCII code 0), is a valid
element of a string.
Since strings are considered arrays, you can operate on them with the
general array functions. (*Note Sequences Arrays Vectors::.) For
example, you can access or change individual characters in a string
using the functions `aref' and `aset' (*note Array Functions::.).
Each character in a string is stored in a single byte. Therefore,
numbers not in the range 0 to 255 are truncated when stored into a
string. This means that a string takes up much less memory than a
vector of the same length.
*Note Text::, for information about functions that display strings or
copy them into buffers. *Note Character Type::, and *Note String
Type::, for information about the syntax of characters and strings.
File: elisp, Node: Predicates for Strings, Next: Creating Strings, Prev: Intro to Strings, Up: Strings and Characters
The Predicates for Strings
==========================
For more information about general sequence and array predicates,
see *Note Sequences Arrays Vectors::, and *Note Arrays::.
-- Function: stringp OBJECT
This function returns `t' if OBJECT is a string, `nil' otherwise.
-- Function: char-or-string-p OBJECT
This function returns `t' if OBJECT is a string or a character
(i.e., an integer), `nil' otherwise.
File: elisp, Node: Creating Strings, Next: Text Comparison, Prev: Predicates for Strings, Up: Strings and Characters
Creating Strings
================
The following functions create strings, either from scratch, or by
putting strings together, or by taking them apart.
-- Function: make-string COUNT CHARACTER
This function returns a string made up of COUNT repetitions of
CHARACTER. If COUNT is negative, an error is signaled.
(make-string 5 ?x)
=> "xxxxx"
(make-string 0 ?x)
=> ""
Other functions to compare with this one include `char-to-string'
(*note String Conversion::.), `make-vector' (*note Vectors::.), and
`make-list' (*note Building Lists::.).
-- Function: substring STRING START &optional END
This function returns a new string which consists of those
characters from STRING in the range from (and including) the
character at the index START up to (but excluding) the character
at the index END. The first character is at index zero.
(substring "abcdefg" 0 3)
=> "abc"
Here the index for `a' is 0, the index for `b' is 1, and the index
for `c' is 2. Thus, three letters, `abc', are copied from the
full string. The index 3 marks the character position up to which
the substring is copied. The character whose index is 3 is
actually the fourth character in the string.
A negative number counts from the end of the string, so that -1
signifies the index of the last character of the string. For
example:
(substring "abcdefg" -3 -1)
=> "ef"
In this example, the index for `e' is -3, the index for `f' is -2,
and the index for `g' is -1. Therefore, `e' and `f' are included,
and `g' is excluded.
When `nil' is used as an index, it falls after the last character
in the string. Thus:
(substring "abcdefg" -3 nil)
=> "efg"
Omitting the argument END is equivalent to specifying `nil'. It
follows that `(substring STRING 0)' returns a copy of all of
STRING.
(substring "abcdefg" 0)
=> "abcdefg"
But we recommend `copy-sequence' for this purpose.
A `wrong-type-argument' error is signaled if either START or END
are non-integers. An `args-out-of-range' error is signaled if
START indicates a character following END, or if either integer is
out of range for STRING.
Contrast this function with `buffer-substring' (*note Buffer
Contents::.), which returns a string containing a portion of the
text in the current buffer. The beginning of a string is at index
0, but the beginning of a buffer is at index 1.
-- Function: concat &rest SEQUENCES
This function returns a new string consisting of the characters in
the arguments passed to it. The arguments may be strings, lists
of numbers, or vectors of numbers; they are not themselves
changed. If no arguments are passed to `concat', it returns an
empty string.
(concat "abc" "-def")
=> "abc-def"
(concat "abc" (list 120 (+ 256 121)) [122])
=> "abcxyz"
(concat "The " "quick brown " "fox.")
=> "The quick brown fox."
(concat)
=> ""
The second example above shows how characters stored in strings are
taken modulo 256. In other words, each character in the string is
stored in one byte.
The `concat' function always constructs a new string that is not
`eq' to any existing string.
When an argument is an integer (not a sequence of integers), it is
converted to a string of digits making up the decimal printed
representation of the integer. This special case exists for
compatibility with Mocklisp, and we don't recommend you take
advantage of it. If you want to convert an integer in this way,
use `format' (*note Formatting Strings::.) or `int-to-string'
(*note String Conversion::.).
(concat 137)
=> "137"
(concat 54 321)
=> "54321"
For information about other concatenation functions, see
`mapconcat' in *Note Mapping Functions::, `vconcat' in *Note
Vectors::, and `append' in *Note Building Lists::.
File: elisp, Node: Text Comparison, Next: String Conversion, Prev: Creating Strings, Up: Strings and Characters
Comparison of Characters and Strings
====================================
-- Function: char-equal CHARACTER1 CHARACTER2
This function returns `t' if the arguments represent the same
character, `nil' otherwise. This is done by comparing two integers
modulo 256.
(char-equal ?x ?x)
=> t
(char-to-string (+ 256 ?x))
=> "x"
(char-equal ?x (+ 256 ?x))
=> t
-- Function: string= STRING1 STRING2
This function returns `t' if the characters of the two strings
match exactly; case is significant.
(string= "abc" "abc")
=> t
(string= "abc" "ABC")
=> nil
(string= "ab" "ABC")
=> nil
-- Function: string-equal STRING1 STRING2
`string-equal' is another name for `string='.
-- Function: string< STRING1 STRING2
This function compares two strings a character at a time. First it
scans both the strings at once to find the first pair of
corresponding characters that do not match. If the lesser
character of those two is the character from STRING1, then STRING1
is less, and this function returns `t'. If the lesser character
is the one from STRING2, then STRING1 is greater, and this
function returns `nil'. If the two strings match entirely, the
value is `nil'.
Pairs of characters are compared by their ASCII codes. Keep in
mind that lower case letters have higher numeric values in the
ASCII character set than their upper case counterparts; numbers and
many punctuation characters have a lower numeric value than upper
case letters.
(string< "abc" "abd")
=> t
(string< "abd" "abc")
=> nil
(string< "123" "abc")
=> t
When the strings have different lengths, and they match up to the
length of STRING1, then the result is `t'. If they match up to
the length of STRING2, the result is `nil'. A string without any
characters in it is the smallest possible string.
(string< "" "abc")
=> t
(string< "ab" "abc")
=> t
(string< "abc" "")
=> nil
(string< "abc" "ab")
=> nil
(string< "" "")
=> nil
-- Function: string-lessp STRING1 STRING2
`string-lessp' is another name for `string<'.
File: elisp, Node: String Conversion, Next: Formatting Strings, Prev: Text Comparison, Up: Strings and Characters
Conversion of Characters and Strings
====================================
Characters and strings may be converted into each other and into
integers. `format' and `prin1-to-string' (*note Output Functions::.)
may also be used to convert Lisp objects into strings.
`read-from-string' (*note Input Functions::.) may be used to "convert"
a string representation of a Lisp object into an object.
*Note Documentation::, for a description of the functions
`single-key-description' and `text-char-description', which return a
string representing the Emacs standard notation of the argument
character. These functions are used primarily for printing help
messages.
-- Function: char-to-string CHARACTER
This function returns a new string with a length of one character.
The value of CHARACTER, modulo 256, is used to initialize the
element of the string.
This function is similar to `make-string' with an integer argument
of 1. (*Note Creating Strings::.) This conversion can also be
done with `format' using the `%c' format specification. (*Note
Formatting Strings::.)
(char-to-string ?x)
=> "x"
(char-to-string (+ 256 ?x))
=> "x"
(make-string 1 ?x)
=> "x"
-- Function: string-to-char STRING
This function returns the first character in STRING. If the
string is empty, the function returns 0. The value is also 0 when
the first character of STRING is the null character, ASCII code 0.
(string-to-char "ABC")
=> 65
(string-to-char "xyz")
=> 120
(string-to-char "")
=> 0
(string-to-char "\000")
=> 0
This function may be eliminated in version 19 if it does not seem
useful enough to retain.
-- Function: int-to-string INTEGER
This function returns a string consisting of the digits of
INTEGER, base ten. When passed a positive integer as an argument,
this function returns an unsigned string. When passed a negative
integer, the function returns a string with a leading minus sign.
(int-to-string 256)
=> "256"
(int-to-string -23)
=> "-23"
See also the function `format' in *Note Formatting Strings::.
-- Function: string-to-int STRING
This function returns the integer value of the characters in
STRING, read as a number in base ten.
The string is read starting from (and including) the first
character, and it is read until a non-digit is encountered. If
the first character is not a digit or a minus sign, this function
returns 0.
(string-to-int "256")
=> 256
(string-to-int "25 is a perfect square.")
=> 25
(string-to-int "X256")
=> 0
(string-to-int "-4")
=> -4
File: elisp, Node: Formatting Strings, Next: Character Case, Prev: String Conversion, Up: Strings and Characters
Formatting Strings
==================
"Formatting" means constructing a string by substitution of computed
values at various places in a constant string. This string controls
how the other values are printed as well as where they appear; it is
called a "format string".
Formatting is often useful for computing messages to be displayed.
In fact, the functions `message' and `error' provide the same
formatting feature described here; they differ from `format' only in
how they use the result of formatting.
-- Function: format STRING &rest OBJECTS
This function returns a new string that is made by copying STRING
and then replacing any format specification in the copy with
encodings of the corresponding OBJECTS. The arguments OBJECTS are
the computed values to be formatted.
A format specification is a sequence of characters beginning with a
`%'. Thus, if there is a `%d' in STRING, the `format' function
replaces it with the printed representation of one of the values to be
formatted (one of the arguments OBJECTS). For example:
(format "The value of fill-column is %d." fill-column)
=> "The value of fill-column is 72."
If STRING contains more than one format specification, the format
specifications are matched in order with successive values from
OBJECTS. Thus, the first format specification in STRING is matched
with the first such value, the second format specification is matched
with the second such value, and so on. Any extra format specifications
(those for which there are no corresponding values) cause unpredictable
behavior. Any extra values to be formatted will be ignored.
Certain format specifications require values of particular types.
However, no error is signaled if the value actually supplied fails to
have the expected type. Instead, meaningless text is likely to be
output.
Here is a table of the characters that can follow `%' to make up a
format specification:
Replace the specification with the printed representation of the
object. If there is no corresponding object, the empty string is
used.
Replace the specification with the base-eight representation of an
integer.
Replace the specification with the base-ten representation of an
integer.
Replace the specification with the base-sixteen representation of
an integer.
Replace the specification with the character which is the value
given.
A single `%' is placed in the string. This format specification is
unusual in that it does not use a value. For example, `(format "%%
%d" 30)' returns `"% 30"'.
Any other format character results in an `Invalid format operation'
error.
Here are several examples:
(format "The name of this buffer is %s." (buffer-name))
=> "The name of this buffer is strings.texi."
(format "The buffer object prints as %s." (current-buffer))
=> "The buffer object prints as #<buffer strings.texi>."
(format "The octal value of 18 is %o, and the hex value is %x."
18 18)
=> "The octal value of 18 is 22, and the hex value is 12."
All the specification characters allow an optional numeric prefix
between the `%' and the character. The optional numeric prefix defines
the minimum width for the object. If the printed representation of the
object contains fewer characters than this, then it is padded. The
padding is on the left if the prefix is positive (or starts with zero)
and on the right if the prefix is negative. The padding character is
normally a space, but if the numeric prefix starts with a zero, zeros
are used for padding.
(format "%06d will be padded on the left with zeros" 123)
=> "000123 will be padded on the left with zeros"
(format "%-6d will be padded on the right" 123)
=> "123 will be padded on the right"
No matter what the prefix, nothing in the printed representation will
be truncated. This allows the programmer to specify minimum spacing
without knowing how many characters there are in the object's printed
representation.
In the following three examples, `%7s' specifies a minimum width of
7. In the first case, the string inserted in place of `%7s' has only 3
letters, so 4 blank spaces are inserted for padding. In the second
case, the string `"specification"' is 13 letters wide but is not
truncated. In the third case, the padding is on the right. (This does
not work in version 18, but does work in version 19.)
(format "The word `%7s' actually has %d letters in it." "foo"
(length "foo"))
=> "The word ` foo' actually has 3 letters in it."
(format "The word `%7s' actually has %d letters in it."
"specification"
(length "specification"))
=> "The word `specification' actually has 13 letters in it."
(format "The word `%-7s' actually has %d letters in it." "foo"
(length "foo"))
=> "The word `foo ' actually has 3 letters in it."
;; `%-7s' fails to work in version 18, but does work in version 19.
;; In version 18, padding is not inserted.
File: elisp, Node: Character Case, Prev: Formatting Strings, Up: Strings and Characters
Character Case
==============
The character case functions change the case of single characters or
of the contents of strings. The functions convert only alphabetic
characters (the letters `A' through `Z' and `a' through `z'); other
characters are not altered. The functions do not modify the strings
that are passed to them as arguments.
The examples below use the characters `X' and `x' which have ASCII
codes 88 and 120 respectively.
-- Function: downcase STRING-OR-CHAR
This function converts a character or a string to lower case.
When the argument to `downcase' is a string, the function creates
and returns a new string in which each letter in the argument that
is upper case is converted to lower case. When the argument to
`downcase' is a character, `downcase' returns the corresponding
lower case character. This value is an integer. If the original
character is lower case, or is not a letter, then the value equals
the original character.
(downcase "The cat in the hat")
=> "the cat in the hat"
(downcase ?X)
=> 120
-- Function: upcase STRING-OR-CHAR
This function converts a character or a string to upper case.
When the argument to `upcase' is a string, the function creates
and returns a new string in which each letter in the argument that
is lower case is converted to upper case.
When the argument to `upcase' is a character, `upcase' returns the
corresponding upper case character. This value is an integer. If
the original character is upper case, or is not a letter, then the
value equals the original character.
(upcase "The cat in the hat")
=> "THE CAT IN THE HAT"
(upcase ?x)
=> 88
-- Function: capitalize STRING-OR-CHAR
This function capitalizes strings or characters. If
STRING-OR-CHAR is a string, the function creates and returns a new
string, whose contents are a copy of STRING-OR-CHAR in which each
word has been capitalized. This means that the first character of
each word is converted to upper case, and the rest are converted
to lower case.
The definition of a word is any sequence of consecutive characters
that are assigned to the word constituent category in the current
syntax table (*Note Syntax Class Table::).
When the argument to `capitalize' is a character, `capitalize' has
the same result as `upcase'.
(capitalize "The cat in the hat")
=> "The Cat In The Hat"
(capitalize "THE 77TH-HATTED CAT")
=> "The 77th-Hatted Cat"
(capitalize ?x)
=> 88