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vaseb3.qrt
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Text File
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1990-02-22
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14KB
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466 lines
{
VASE.QRT
Steve Enns
}
FILE_NAME = vaseb3.RAW
{ ********************* OBJECTS ********************* }
PATTERN ( x_size = 60, { ** Checkered pattern ** }
y_size = 60,
name = CHECK,
RECTANGLE (
start_x = 0,
start_y = 0,
end_x = 30,
end_y = 30,
diff = (.1,.3,.1),
)
RECTANGLE (
start_x = 30,
start_y = 30,
end_x = 60,
end_y = 60,
diff = (.1,.3,.1),
)
)
{ ** ground (standard checkered type) ** }
PARALLELOGRAM ( loc = ( -10000, -100, -10000), { ** big! ** }
v1 = (20000, 0, 0),
v2 = ( 0, 0, 20000),
diff = ( .8, .8, 0),
pattern = CHECK
xmult = 2
ymult = 2
)
SPHERE ( loc = ( 100, 0, 0)
radius = 45
mirror = (.9, .9, .9)
diff = (.1, .1, .2)
)
SPHERE ( loc = ( -100, 0, 0)
radius = 45
diff = (.2, .1, .1)
mirror = (.9, .9, .9)
)
BEGIN_BBOX
SPHERE ( loc = (-60, 0.0000, -50),
radius= 55.0000
diff = (0.5000, 0.2,0.2500)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 10.0000, -50),
radius= 54.0221
diff = (0.2280, 0.2,0.0520)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 20.0000, -50),
radius= 51.1841
diff = (0.9565, 0.2,0.9148)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 30.0000, -50),
radius= 46.7634
diff = (0.0060, 0.2,0.0000)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 40.0000, -50),
radius= 41.1925
diff = (0.8726, 0.2,0.7614)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 50.0000, -50),
radius= 35.0159
diff = (0.3688, 0.2,0.1360)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 60.0000, -50),
radius= 28.8378
diff = (0.3476, 0.2,0.1208)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 70.0000, -50),
radius= 23.2623
diff = (0.8869, 0.2,0.7867)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 80.0000, -50),
radius= 18.8347
diff = (0.0031, 0.2,0.0000)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 90.0000, -50),
radius= 15.9877
diff = (0.9470, 0.2,0.8968)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 100.0000, -50),
radius= 15.0000
diff = (0.2468, 0.2,0.0609)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 110.0000, -50),
radius= 15.9681
diff = (0.4779, 0.2,0.2284)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 120.0000, -50),
radius= 18.7972
diff = (0.7903, 0.2,0.6246)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 130.0000, -50),
radius= 23.2108
diff = (0.0349, 0.2,0.0012)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 140.0000, -50),
radius= 28.7773
diff = (0.9901, 0.2,0.9803)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 150.0000, -50),
radius= 34.9522
diff = (0.1426, 0.2,0.0203)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 160.0000, -50),
radius= 41.1318
diff = (0.6097, 0.2,0.3717)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 170.0000, -50),
radius= 46.7119
diff = (0.6733, 0.2,0.4534)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 180.0000, -50),
radius= 51.1466
diff = (0.0994, 0.2,0.0099)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 190.0000, -50),
radius= 54.0023
diff = (0.9989, 0.2,0.9978)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (-60, 200.0000, -50),
radius= 54.9999
diff = (0.0634, 0.2,0.0040)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
END_BBOX
BEGIN_BBOX
SPHERE ( loc = (0, 0.0000, 10),
radius= 55.0000
diff = ( 0.2 0.5000,0.2500)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 10.0000, 10),
radius= 54.0221
diff = ( 0.2 0.2280,0.0520)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 20.0000, 10),
radius= 51.1841
diff = ( 0.2 0.9565,0.9148)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 30.0000, 10),
radius= 46.7634
diff = ( 0.2 0.0060,0.0000)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 40.0000, 10),
radius= 41.1925
diff = ( 0.2 0.8726,0.7614)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 50.0000, 10),
radius= 35.0159
diff = ( 0.2 0.3688,0.1360)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 60.0000, 10),
radius= 28.8378
diff = ( 0.2 0.3476,0.1208)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 70.0000, 10),
radius= 23.2623
diff = ( 0.2 0.8869,0.7867)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 80.0000, 10),
radius= 18.8347
diff = ( 0.2 0.0031,0.0000)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 90.0000, 10),
radius= 15.9877
diff = ( 0.2 0.9470,0.8968)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 100.0000, 10),
radius= 15.0000
diff = ( 0.2 0.2468,0.0609)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 110.0000, 10),
radius= 15.9681
diff = ( 0.2 0.4779,0.2284)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 120.0000, 10),
radius= 18.7972
diff = ( 0.2 0.7903,0.6246)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 130.0000, 10),
radius= 23.2108
diff = ( 0.2 0.0349,0.0012)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 140.0000, 10),
radius= 28.7773
diff = ( 0.2 0.9901,0.9803)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 150.0000, 10),
radius= 34.9522
diff = ( 0.2 0.1426,0.0203)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 160.0000, 10),
radius= 41.1318
diff = ( 0.2 0.6097,0.3717)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 170.0000, 10),
radius= 46.7119
diff = ( 0.2 0.6733,0.4534)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 180.0000, 10),
radius= 51.1466
diff = ( 0.2 0.0994,0.0099)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 190.0000, 10),
radius= 54.0023
diff = ( 0.2 0.9989,0.9978)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
SPHERE ( loc = (0, 200.0000, 10),
radius= 54.9999
diff = ( 0.2 0.0634,0.0040)
amb = (0.1, 0.1, 0.1)
reflect = .60
sreflect=20
)
END_BBOX
{ ** An observer ** }
OBSERVER ( loc = (0, 100, 280)
lookat = (0, 10, 0)
)
{ ** Lights (but not Bud lights) ** }
LAMP ( loc = (150, 300, 150),
radius = 30,
dist = 60
)
LAMP ( loc = (-150, 300, 150),
radius = 30,
dist = 60
)
SKY ( horiz = (.3, .3, .75),
zenith = (.1, .1, .50),
dither = 4
)
FOC_LENGTH = 55
{**** END ****}