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1989-12-28
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A brief description of Czarwars
Czarwars is a multi-player 'environment' game implemented as a BBS
and as a door. It is intended to provide a complex, yet stable
environment for long term strategy games. Although some other games
are similarly stable they frequently provide that stability through
'artificial' interference. An example of such would be having 'aliens'
regularly attack the largest player to prevent him from getting far ahead
of the others. In Czarwars such aliens are completely unnecessary -
stability is provided for by more 'natural', less arbitrary means. In
addition, there is room for many powerful players in a Czarwars game. In
any event, the human players make the game challenging enough for most
everyone's taste without computer-controlled players!
In Czarwars, unlike many other multi-player games, you can't keep a good
player down... or at least it will take quite a few players working
together to do it! The combination of a large and intricate advanced map
(up to 4000 sectors) divided into many separate galaxies enable a clever
player to make his ship quite difficult to locate. The sign market allows
a small player (who might have many enemies) to accumulate great wealth
which will survive the repeated destruction of his flagship. Also, larger
players don't have the long-range mobility of smaller players - making it
difficult for them to prowl the universe killing off small players. Large
ships don't get the same fuel economy as the smaller vessels and use more
antimatter when they warp around a pulsar. Also, black hole warps are
dangerous to fighters - making them much less friendly for those with
large fleets of fighters. In addition, hyperspace crystals - virtually a
one-way 'ticket to anywhere' - are more expensive for larger players.
The Czarwars environment supports many strategies - far more than I could
describe here. In fact, new viable strategies are formulated regularly -
a player's approach to the game is truly limited only by his imagination.
Czarwars runs on IBM (and compatible) computers with Hayes (or compatible)
modems. Before attempting to implement a BBS based on Czar Wars, be sure
to read License.txt, Czar_hlp.txt, and Czar_doc.txt. The files mentioned
are, respectively, the software license for Czar Wars, the player
instructions file, and the Sysop documentation.
Czarwars runs completely maintenence-free in door mode. In the /M
mode (as a BBS) it only requires that new users by validated by the Sysop.
Though regular backups of the .DAT files are recommended and most Sysops
like to answer their mail, there are actually no other on-going require-
ments to keeping a Czarwars game up and running. If you use the /L
switch to cause Czarwars to keep a log file you will, of course, have to
periodically remove it. Without the /L switch, Czarwars does nothing to
contribute to fragmentation on your disk. All Czarwars files stay exactly
where you put them. As a result, you might want to create a small (1024 K)
partition specifically for Czarwars. If you 'optimize' or 'defragment'
that partition once, you'll not need to do it again - and Czarwars will
run at maximum efficiency. (NOTE: This is less of an issue under HPFS.)
NOTE: Many so-called "Hayes compatible" modems aren't actually very
compatible at all. This system has been tested only with Hayes modems.
Some other modems may work...