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chips.txt
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1996-06-08
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3KB
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62 lines
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Title : CHIPS.MAP (Rev. A)
Author : Stephen D. Salazar
E-mail : EGBDFFACE@GNN.COM
Web Page : http://members.gnn.com/egbdfface/thesis/thesis.htm
Description : This is my first user map, but don't let that scare
you off. It's made for a two-player modem game
and will allow up to 8 network players. It's
colorful and dark, with every weapon, some twists
and traps, and two hidden rooms. I used a reasonable
resolution (I have a 486), so the play should be
smooth. You can modify this level, but DISTRIBUTE
THIS VERSION ONLY. It took about many
weeks to create, and I scrutinized everything!
Think electronics.
I would appreciate some feedback!
Additional Credits to : Brett Gmoser for helping me past the Build Docs
hurdles and 3D Realms for finding a new way to deal
with frustration!!
Revisions (6/8/96) : Added shotguns, holoduke, a water fountain, ambient
sounds, and a secret sniper area.
Cleaned up a few cosmetic problems.
Created an original composition, which is VERY minor
key. ;*) The easiest thing to do is copy the
file as DETHTOLL.MID and put it in your DUKE3D
directory. I tested it, and things should work
correctly. Enjoy the dark..........rack up the frags!
CHIPS.MID (c)1996 Stephen D. Salazar
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* Play Information *
Episode and Level # : USER MAP
Single Player : No
DukeMatch Level : The only thing that matters!
Difficulty Settings : Not implemented
* Construction *
Base : New level from scratch
Editor(s) used : Build (in a 486-compatible resolution)
Known Bugs : Glass may be hard to break, but it will. Swinging
doors may look odd at certain angles when open.
* Where to get this MAP file *
FTP sites: I will be uploading to a few sites, and you will see it around
if the word is good. My WWW site is specific to my music (I'm
a songwriter), so you won't find any maps there (of course,
you're welcome to come visit.....the site supports Internet
Wave for audio on-demand, in case you are curious). :)
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