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-
- Z*NET: ATARI ONLINE MAGAZINE
- ----------------------------
- November 7, 1992 Issue #17 Volume 7, Number 17
-
- Copyright (c)1992, Syndicate Publishing Company
-
- ~ Publisher/Editor..........................Ron Kovacs
- ~ Assistant Editor...........................John Nagy
- ~ Contributing Editor........................Ed Krimen
- ~ Z*Net News Service........................Jon Clarke
- ~ Contributor................................Bob Smith
-
- $ GEnie Address..................................Z-NET
- $ CompuServe Address........................75300,1642
- $ Delphi Address..................................ZNET
- $ Internet/Usenet Address................status.gen.nz
- $ America Online Address......................ZNET1991
- $ AtariNet Address...........................51:1/13.0
-
- * Z*Net: News Service FNET 593 AtariNet 51:1/13 (908) 968-8148
- * Z*Net: Golden Gate FNET 706 AtariNet 51:1/9 (510) 373-6792
-
- **--CONTENTS--**
-
- ### The Editors Desk..............................Ron Kovacs
- Just A Dream?
-
- ### The Z*Net Newswire......................................
- Latest Atari News and Industry Update
-
- ### The Falcon: Close-Up and Inside................John Nagy
- AtariUser Magazine Exclusive!
-
- ### Gemulator Review............................Don Liscombe
- Full review and commentary
-
- ### Z*Net Computer Calender.................................
- Shows and Events
-
- ### Installing a High Density Drive.............Kevin Conway
- For MegaSTe Owners!
-
- ### 8-Bit Owners Update..........................Jeff Potter
- Utilities available!
-
- ### Lure Of The Temptress Review...........Patricia Barbiero
- RP Game Review
-
-
-
- ###### THE EDITORS DESK
- ###### By Ron Kovacs
- ###### ---------------------------------------------------------------
-
-
- IT WAS JUST A DREAM!
-
- It is a weird feeling when you fall asleep and think you ended
- publishing a popular online magazine. Damn, what a dream it was....
-
- It started out simply by the release of an announcement saying that
- we were going to become an new online magazine, being assisted by the
- folks at Atari and my good friends Bobby and Pam. It seems to go on
- for months, through the summer and into the fall. Time would just fly
- by, issue after issue was released and then a terrible accident
- happened!
-
- My good friend Bobby was hit by a car, believe it or not, driven by
- his sister-in-law! It was a shock indeed! Bobby died a few days later,
- was buried and then the alarm clock went off. Sheesh!! Was it real or
- just a dream? After awaking, I know I didn't have any friends named
- Bobby or Pam and Z*Net really didn't go away!
-
- Seriously, thanks for downloading Z*Net Atari Online Magazine. The last
- issue we published appeared last April and changed to Atari Explorer
- Online Magazine on May 1, 1992, which continues today under the direct
- editing of Atari Corporation. Some of the Z*Net staff will be assisting
- the new staff of AEO from time to time, so don't be surprised seeing our
- names in the online in future releases.
-
- There has been a lot of speculation as to why the return of Z*Net, and
- more recently, rumors spreading about a falling out or even something
- more disasterous. There is nothing further from the truth about the
- seperation, it was amicable, friendly and our relationship remains
- very strong. Our hopes are that the two online magazines enhance each
- other.
-
- Z*Net returns to weekly release dates and as in the past, will be
- released AFTER 9pm eastern time on Friday evenings. (That is after we
- release this edition) After validation, you should see all issues on
- GEnie and CompuServe.
-
- Note: There are two Degas pictures attached to this edition that are
- part of the Exclusive Falcon article from AtariUser Magazine.
-
-
-
- ###### THE Z*NET NEWSWIRE
- ###### Latest Atari News and Industry Update
- ###### ---------------------------------------------------------------
-
-
- RIGHT SIZING STILL SHAKING ATARI
- Atari Corp continues to re-shape itself in preparation for 1993's
- marketing of their new products. Trimming more people and places from
- the expense column this fall is the announced closing of Atari's Dallas,
- Texas research and development labs. Forty employees and programmers
- working there have been offered relocated jobs at the Sunnyvale,
- California headquarters of Atari. It's said that a few employees who
- are now job shopping have a resume entry that states that their latest
- completed project was the Atari 68040 design. Atari similarly
- dismantled the Lombard, Illinois LYNX development labs earlier in 1992.
-
- Eric Smith, the original MiNT multitasking programmer whose project is
- the basis for the upcoming MultiTOS, started full-time work at Atari
- Corp in early November. Meanwhile, TOS team programmer Ken Badertscher
- has accepted a position with Taligent, the IBM/Apple project consortium.
-
- At the management level, Atari's rising marketing/development star
- Bernie Stolar resigned in October. Bernie's accomplishments during his
- 9-month stay included many game development contracts for Atari
- computers, management of the consolidation of the Entertainment
- division, and hiring of the new Atari Explorer magazine staff.
-
- Also leaving is long-time head of Atari Germany, Alwin Stumpf. Guesses
- as to why include observations that Alwin's hard-line high-market
- orientation conflicts with the current Atari direction of consumer-level
- penetration. Confusing Alwin's departure is a message signed with
- Stumpf's name that has been circulated online and in some publications
- that profess to explain why MultiTOS and FSMGDOS are being delayed
- (contract problems) and a statement that the Falcon030 will NOT be
- produced as shown. The message has been discredited as a fraud, as have
- followup messages in the same network purporting to be from Sam Tramiel
- and Jesus of Nazareth. The content of the "Stumpf" message has been
- denied vehemently by Atari and Stumpf co-workers, as well as disproved
- by other events (such as Eric Smith's hiring).
-
- Remaining Atari officials have been scurrying and working late to
- prepare for the mid-November Las Vegas COMDEX appearance for Atari.
- Holding the largest booth and the best located real estate in the huge
- Sands Convention Center for the worlds largest computer trade show,
- Atari is still mum about what they'll display. Speculation runs from a
- two-piece Falcon to a 68040 or even a sneak look at the Jaguar game
- console. Whatever it may be, Z*Net will be there, and we'll show and
- tell you later this month.
-
-
- WAACE: DC AREA FEST ANOTHER HIT
- The Sheraton Reston in Virginia had another full house at this year's
- WAACE Atari festival, October 10th and 11th. Officially attended by
- 1,200 to 1,400 people, down from last year's 2,000, 40 vendors still
- made their traditional record breaking sales this year. Inclement
- torrential rain leading up to the Columbus Day weekend didn't aid the
- turnout.
-
- Atari was able to send Bill Rehbock and several Falcons to spice things
- up, and Bill also spoke at seminars and the Saturday night WAACE
- Banquet. The technical manager from Atari told of SUTRA, a Microsoft-
- Works type integrated program, developed in India, that Atari is
- prepping to either bundle with all Falcons or to sell cheaply as a
- competent do-it-all starter package. Demos of the Falcon and Speedo-
- FSMGDOS were met with happy but impatient crowds.
-
- Most show-goers got a free copy of the just-released October AtariUser
- at the CodeHead and PMC booths while checking out Warp 9 and Gemulater,
- respectively. Other hot items were: Dave Small (with videotape
- annotated seminar) speaking of Spectre GCR version 3.7 to come and
- showing a Falcon opened up; Missionware's completed but still being
- updated Flash II and Cyber Paint (now working on STe and TT machines);
- Lexicor with JRI GenLock boards for the Falcon and showing Phoenix 512,
- like Spectrum 512 but for the true-color modes of the Falcon; Bob
- Luneski's Diamond Edge and Diamond Back II; Wintertree's Spelling
- Sentry; Computer STudio with deals on hardware and software (six TT's
- went out from STudio alone); and the DMC/Calamus/FastTech/GEnie booth.
- Other retailers of note included Toad, Joppa, and CompuSeller West.
-
- Seminars and special topic rooms are the special forte of the WAACE
- show, with a schedule that went on and on. While some were lightly
- attended, others were big hits. Dave Small and Bill Rehbock
- understandably made the biggest impact, drawing enough people to nearly
- empty the sales floor. Seminars on DynaCADD and Calamus, "Meet the
- Atari Press", telecommunication services (featuring early Atari
- personality Neil Harris, now of GEnie), etc., did well too. A swap
- room, a MIDI demo room, and an education room each held bustling crowds
- and great exhibits.
-
- WAACE organizers Ken Fassler, Russ Brown, and J.D. Barnes are all to be
- congratulated again this year for bringing a professional quality Atari
- show together. As always, plans have already been tossed around as to
- what to do next year, for another Atari date to remember.
-
-
- MONTREAL FAME
- FAME 1992 was the Festival Atari de Montreal et Environs, held the
- weekend of September 19 and 20. It was the first Atari Fest held in
- Canada's Montreal area in four years, and was organized by the Atari
- ST/MEGA Users Montreal (ASTMUM) and the Montreal Atari Club de Montreal
- (MACAM). Although attendance was only about 200, organizers call FAME a
- success. Vendors included MACAM with intriguing "extended calculators"
- that work with word processors or spreadsheets, designed to handle data
- and variables used in chemical calculations and statistics. Microdel,
- ALP Micro Systems, Progeni Computers, and Italmelodie Music also were
- exhibiting at FAME. ASTMUM focuses on musical and artistic uses of
- Atari computers, and their members consist of MIDI musicians, composers,
- videographers, artists, technicians, and business people.
-
-
- NORTH CAROLINA SHOW ON AGAIN
- After a pair of cancellations for 1992 dates in the San Francisco area,
- The Sacramento Atari ST Users Group (SST) has elected to go it alone and
- announce the Sacramento Atari Computer Exposition (SAC Expo) for March
- 13th and 14th in Sacramento, California. The earlier events were
- planned as cooperative efforts with Bay area clubs. SST plans a full-
- size two day affair, held in the special events area of the Towe Ford
- Museum, home of the worlds most complete antique Ford automobile
- collection. Admission to the museum will be free for those who attend
- the SAC Expo. The museum is located at the intersection of Interstates
- 5 and 80, just 15 minutes from the Sacramento Metropolitan Airport.
- Hotel reservations are available by contacting Mark or Dell at Sports
- Leisure Travel, 800-321-4758. Vendor packets have been mailed to the
- developers and vendors contacted by SST at the Glendale show in
- September. Contact the SAC Expo through Nick Langdon (Vendor
- Coordinator), C/O SST, P.O. Box 214892, Sacramento, Ca 95821-0892, or
- call 916-723-6425. GEnie: M.WARNER8.
-
-
- AARI HONG KONG ON GENIE
- Jon Clarke of Z*Net's Global News Gateway offered a first on GEnie in
- September when he hosted a worldwide real-time conference from the head
- office of the HongKongBank in Hong Kong. Although Jon normally does
- business for a New Zealand banking service, he reports in from various
- ports around the world as his business takes him abroad. How's the
- Atari market in Hong Kong? Cheap. Although there are actual Atari
- dealers, the prices are depressed due to both the trading rate of US
- currency and the presence of "backdoor" units on the market, not clones,
- but production from the local factories that "leak" out the back door.
- Jon reported that he bought a used Lynx for $1 US, and that game carts
- run about $4 each. He told of the Golden Shopping Center in Sham Shu
- Poo, with over 1,000 computer stores (!). A 4 meg STe was about $150 in
- US currency. All games and most programs are $4 each, with open piracy
- by the shop owner. "Just point to the software and it is copied while
- you wait." The dealer only needs one copy for the duration of his
- dealership. Jon added that this was mainly in the Kowloon markets, not
- in the "high street" stores. GEnie will soon be opening up consumer
- services in Hong Kong, where Jon reports there are now about 150 private
- BBS systems operating, including some for the Atari. The Atari
- Roundtables on GEnie are official information services of Atari
- Corporation. To sign up for GEnie service, call (with modem) 800-638-
- 8369. Upon connection type HHH (RETURN after that). Wait for the U#=
- prompt. Type XJM11877,GEnie and hit RETURN.
-
-
- C-LAB FOLDS, EMAGIC TAKES OVER
- Internal company unrest and division has brought C-Lab, developers and
- manufacturers of the most successful Atari MIDI sequencing programs,
- Creator and Notator, to an end. C-Lab products will be taken over by a
- new company formed by Ensoniq, the US distributors of C-Lab as well as a
- line of electronic hardware for the music industry. EMAGIC will
- maintain support and development of the Atari platform, and includes
- some of the same people who were C-Lab. Notator 3.1 was recently hailed
- in Keyboard magazine as the best MIDI sequencing program available for
- any computer. Announcements from Ensoniq about Emagic include news of
- "Notator Logic" for the Macintosh, to be released before the end of
- 1992. Emagic joins Steinberg/Jones and Barefoot Software as the major
- remaining MIDI developers for Atari computers. Barefoot formed from the
- Hybrid Arts takeover this summer, and Dr. T's stopped developing for the
- Atari in 1992. Contact Emagic through Ensoniq Corp, attention David
- Netting, 155 Great Valley Parkway, Malvern, CT 19355, 213-647-3930,
- extension 297.
-
-
- ICD PRO
- The favorite for many Atarians, ICD's hard drive software and utilities
- are heralded for quality, speed, and comprehensive coverage. And it all
- works only when used with an ICD host adapter or Link. Until now. ICD
- is coming to grips with the fact that their software won't be used on
- Falcon and TT computers once SCSI connectivity becomes the norm, as no
- host adapter is used. Plans are being finalized for a "PRO" version of
- ICD's software to give access to all the features without a hardware
- requirement. Pricing is not settled but is expected to be in the $50
- range. Fears of rampant piracy of the desirable software have prevented
- ICD from making it operate without their hardware online until now.
-
-
- ZUBAIR TO OFFER FIRST FALCON UPGRADE
- Zubair Interfaces has developed Z-RAM/Falcon, a 4 or 16 Megabyte upgrade
- board for the as yet unavailable Atari Falcon030. The compact four
- layer circuit board is completely compatible with Atari's own board.
- The Z-RAM board features low profile machined sockets, allowing the user
- to purchase the board and plug in as much RAM as desired. The board has
- two connectors and simply plugs into the motherboard. Owners of a
- Falcon030 with 1 Meg of RAM can simply pull out their 1 Meg board and
- plug in the Z-RAM/Falcon board. Populated with 32 1 Megabit RAM chips
- (1 Megabit x 1 configuration), the board becomes a 4 Megabyte upgrade.
- Or use 32 4 Megabit (4 Megabit x 1) RAM chips, and the board becomes a
- 16 Megabyte board (14 Megabytes is addressed by the system, two
- megabytes overlap the Falcon TOS address space and is not usable). The
- suggested retail price of the bare board (without RAM) is $249.95 and
- volume shipments will start in mid-November. Zubair Interfaces, Inc.,
- 5243-B Paramount Boulevard, Lakewood, CA 90712, phone 310-408-6715.
-
-
- NEW 8-BIT CATALOG
- The Winter catalog from B&C Computervisions is now available. The 32
- page booklet is full of accessories, parts, software, and hardware
- offers Atari systems, including lots of 8-Bit products, but plenty of
- Lynx and ST/STe/TT support as well. Get yours by sending for $1 to
- cover shipping to B&C COmputervisions, 2730 Scott Boulevard, Santa
- Clara, CA 95050, phone 408-986-9960.
-
-
- SALES SOFTWARE UPGRADE
- Hi-Tech Advisors announced new versions of their respected Sales-Pro
- point-of-sale software. Now at version 6.20, the cash drawer-to-
- inventory modular system has added improved back-order facilities, more
- versatile customer histories, and assorted speed and cosmetic
- enhancements. All new is another version of the software that is
- customized for decimal portion tracking and billing, handier for
- businesses that charge by weights or time. The SalePoint and Sales-Pro
- series begin at $99 and run up to $599 for complete systems with mail-
- merge, floor planning, service and repair, purchase orders, etc..
- Contact Hi-Tech Advisors for demo disks and information at Box 128,
- Ravena NY 12143-0128, phone 800-882-4310.
-
-
- HIGH-DOLLAR RAM
- Computer memory prices have skyrocketed since the US Department of
- Commerce's preliminary determination that Korean microchip makers were
- dumping (selling below cost) chips on the US market, attempting to gain
- a long-term market advantage by forcing competition out of business.
- Tariffs may be placed on some of the companies involved after the first
- of the year, but the market has reacted with panic for fear of shortages
- or later, still higher prices. Bonds against future tariffs could go as
- high as 90% of the sales price of SIMMS memory chips, recently available
- for as low as $28 per MEG. Now, suppliers are not guaranteeing prices
- for more than a day or two at a time, with prices jumping 100% in a
- week's time. Regardless of the fact that imported SIMMS boards are the
- only ones currently targeted by the probe and tariff proposals, all
- configurations of memory chips have gone up in price as the market
- braces for what might be ahead. Buyers are advised to put off buying
- until the panic eases, as Japanese and other maker chip prices should
- have not been affected, and should return to near normal prices within
- weeks.
-
-
- PIRACY: A FELONY?
- The Software Publishers Association or SPA has come out in favor of a US
- Senate bill which would make intentional software piracy a felony from
- the current status of a misdemeanor. Senate bill S-893 would only
- target big-time pirates, including illegal bulletin board operations,
- dealers who "sweeten" hardware purchases by loading up computers with
- illegal copies of desirable software, and those who specifically make
- copies to resell them at deep discounts on a regular basis. The Piracy
- Felony bill would cover illegal copying for "purposes of commercial
- advantage or private financial gain" making it a crime punishable with
- a fine of up to a quarter million dollars and up to five years for those
- making more than 50 copies in a single 180 day period. The same
- $250,000 upper fine limit and a maximum prison term of two years could
- be imposed for those "willfully" making and selling between 10 and 50
- copies.
-
-
- Z*NET NEWS GROUPS
- For the users here on GEnie who have access to internet or usenet you
- maybe interested to know that there is now a Z*NET specific area.
- alt.znet.aeo <- Atari Explorer Online
- alt.znet.fnet<- Z*NETS FNET conferences
- alt.znet.pc <- Z*NET PC magazine
- If you sysadmin does not carry these topics on your site please ask
- him to get them. These news groups are now offered to over 220,000
- usenet sites world wide and 40,000 Internet sites worldwide. If your
- sysadmin has any quiries please ask them to email us at either ...
- znet@status.gen.nz
- or jonc@status.gen.nz
- or root@status.gen.nz
- where we will be happy to help in any way what so ever.
-
-
- WORDPERFECT LICENSES GRAMMAR CHECKER
- WordPerfect signed a license agreement with Reference Software
- International for Grammatik 5, a grammar checker. Grammatik 5 will ship
- with every copy of WordPerfect 5.2 for Windows, an upgrade to
- WordPerfect 5.1 for Windows scheduled to ship the end of November.
-
-
- APPLE ANNOUNCES NEW PROGRAM
- Apple introduced a new assistance program last week that is designed to
- spur the development of multimedia products such as interactive books,
- music and animated content. This new program, called the Apple
- Multimedia Program, will strengthen Apple's partners' abilities to
- prosper in the growing areas of multimedia creation and playback, and
- provide Macintosh computer users with a broader and richer range of
- computer-based information. The newly created multimedia program will
- provide multimedia developers with supportive tools and information to
- enable them to increase their production of multimedia titles and
- products on Apple platforms.
-
-
- NEW HIGH-VALUE NOTEBOOK FROM ZENITH
- Zenith Data Systems has introduced four new notebook personal computers
- that blend performance, affordability and quality. The four models
- feature the 386SL microprocessor from Intel, which is optimized for
- portable computing to conserve battery power. All four ZDS-600nl
- notebook PCs are a compact 11 inches (W) x 8.5 inches (D) x 1.9 inches
- (H) and weigh 6.5 pounds with a NiCad battery.
-
-
- MEGAMEDIA 486-66DX2 MULTIMEDIA TV SYSTEM
- Megamedia Computer has introduced the Mega 486-66DX2 Multimedia TV
- system. The Mega Model M46D2T comes standard with 4MB RAM, TEAC 1.2 and
- 1.44MB floppy drives, Quantum 244 MB hard drive, TV/Video tuner, NEC
- Multispin CD-ROM, Sound Galaxy Pro sound card, SVGA monitor, DOS 5,
- Windows 3.1, speakers, microphone, and headphone. The Mega M46D2T has a
- built-in TV tuner, hi-fi stereo amplifier, and full motion video window
- capabilities. Software for controlling audio, video, and TV in DOS and
- Windows is included. It allows users to tune in to a financial news
- channel in one corner of their screen, and work on their spreadsheet at
- the same time. Now users can play software training tapes on their VCR
- and watch the video in a window while learning to use new software. It
- has a built-in 122 channel cable-ready TV tuner. The system displays
- sharp, flicker-free TV on the full VGA screen with more than 2 million
- colors. With a keystroke, users can switch between full screen TV and
- TV-in-a-window. The TV window can be re-positioned or resized on the
- screen. Another unique feature is its ability to automatically search
- through all available TV channels. Users can then add or delete channels
- from the channel list. Built-in audio and video switchers allow
- convenient selection of audio and video sources through software. It
- hooks up to a VCR, video camera, camcorder, laserdisc, CD-ROM, or other
- audio/video source. The Mega M46D2T lists for $3995. The system is MPC
- approved and comes with an 18 month parts and lifetime labor warranty.
- It is available direct from Megamedia. Megamedia Computer is located at
- 1701-D Fortune Drive, San Jose, CA 95131. (800) 634-2633. (408) 428-9920.
-
-
- BROTHER ANNOUNCES NEW 10PPM POSTSCRIPT PRINTER
- Brother announced the HL-10PS, a 10 page-per-minute, 300 dpi, PostScript
- language emulation desktop laser printer with a suggested retail price
- of $2,395. The many features and design of the HL-10PS make it equally
- appropriate for use by a single user or in a network environment. In
- addition to supporting BR-Script, the HL-10PS emulates the HP
- LaserJet III (PCL 5 with HPGL/2). Automatic emulation switching is
- another productivity and auto-intelligence feature of the HL-10PS. The
- printer comes standard with BR-Script and Hewlett Packard LaserJet III
- (PCL5) emulations. The HL-10PS can sense which type of data it is
- receiving and will automatically select the proper printer emulation.
- Also incorporated into the HL-10PS is automatic Data Compression. This
- feature in graphics mode operates transparently and requires no user
- interaction. Data Compression reduces the file size while maintaining no
- loss of data. This allows more information to be processed and
- transferred faster with less memory requirements. The HL-10PS comes with
- 2 MB of RAM standard. Expansion up to 6 MB of total on board memory is
- easily achieved by adding industry standard SIMMs. Additional memory
- upgrade options available are: the MB-1000 ($149 SRP), a bare board that
- can be populated with either 2 or 4 megabyte industry-standard SIMMs; the
- MB-1020, a 2 megabyte board ($319 SRP); and the MB-1040 ($699 SRP), a 4
- megabyte board. For more information, contact John Wandishin, director
- of marketing, Office Systems Division, Brother International Corp., 200
- Cottontail Lane, Somerset, NJ 08875-6714, (908) 356-8880.
-
-
- AMERICA ONLINE SERVICES OVER 200,000 HOMES
- America Online announced last week that more than 200,000 households are
- now subscribing to the company's popular consumer online services. This
- represents a 40 percent increase over the approximately 143,000
- households the company had at this time last year. Last month, The Wall
- Street Journal compared America Online to Prodigy and Called America
- Online "the sophisticated wave of the future."
-
-
- IBM $5.5 MILLION COMPUTER DONATION
- IBM has started delivery of more than $5 million in PC's that it donated
- to Dade County schools ravaged by Hurricane Andrew. To date, IBM's
- donations total nearly $10 million in cash, equipment, personnel and
- office space. A convoy of trucks and vans left the IBM facility at Boca
- Raton and headed for Homestead and South Miami, where many schools'
- computer labs were severely damaged or wiped out completely. The trucks
- were accompanied by IBM installation teams. Each team was dropped off
- at a school to unload and set up the computers, while the convoy headed
- to the next school. IBM's strategy is to deliver and install computers
- at 15-20 schools a week through November. Each school gets 20 computers
- wired into a network that lets the teachers interact with the students.
- Besides the 2,000 personal computers, IBM will provide the schools with
- training for teachers as needed, 100 larger PCs for teachers to interact
- with the students' computers, and 100 printers donated by Lexmark, an
- IBM subsidiary.
-
-
- NINTENDO OUTFITS BASEBALL'S ALL STAR TEAM
- Nintendo outfitted the 25 members of baseball's traveling All Star team
- with personal hand-held Game Boy video game systems for their travels to
- and through Japan. The software title "Game Boy Baseball" was one of 25
- cartridges included in a library of game packs provided for the players.
- In addition, each player received a copy of the international puzzle game
- Tetris. A total of 90 systems were donated, including those to non-
- playing members of the tour.
-
-
- WORDPERFECT SUPPORT FOR WIRELESS
- WordPerfect announced last week that it will develop a gateway to link
- WordPerfect Office 4.0 users to RAM Mobile Data's wireless network
- system. According to company officials, this development indicates
- WordPerfect's continuing commitment to expand WordPerfect Office
- connectivity. WordPerfect Office is an e-mail, calendering and
- scheduling product that now has more than 1.2 million users. WordPerfect
- Office is currently available on DOS, Windows, Macintosh, UNIX and VMS
- platforms.
-
-
- GROUPS JOIN FORCES
- The Desktop Management Task Force (DMTF) and the Distributed Support
- Information Standard (DSIS) Group jointly announced their cooperative
- effort to facilitate and enable simple desktop management. The DMTF,
- composed of Digital Equipment, Hewlett-Packard, IBM, Intel, Microsoft,
- Novell, SunConnect and SynOptics Communications is providing a common
- method to access desktop and component information. The DSIS Group,
- composed of Bell Atlantic Business Systems, Digital, HAL Computer,
- Hewlett-Packard, ICL PLC, Microsoft, Olivetti and Sun Microsystems, is
- defining the necessary desktop and component information (object
- definitions) to populate a MIB (Management Information Base). The
- culmination of these efforts is expected to result in well-managed
- desktop systems and lead to the creation of both local and network
- applications to manage components. By taking advantage of these
- standards efforts, component manufacturers will be able to offer simple
- management with their products. The goal of both groups is to enable
- desktop management with an architectural model that is open, independent
- of protocols, operating systems and network operating systems, and able
- to port to multiple environments, such as IBM-compatible PCs, UNIX, Apple
- Macintoshes and so on. Companies interested in the DMTF's efforts can
- obtain information by contacting Chris Thomas at (801) 379-2251.
- Additional information on the DMTF is available via fax through Intel's
- 24-hour automated FaxBACK information service. FaxBACK can be reached at
- (800) 525-3019 in the United States and Canada, at 44-793-432-509 in
- Europe and at (503) 629-7576 in other international areas. Request
- Document No. 5570 for the DMTF Charter; Document No. 5571 for DMTF news
- releases; and Document No. 5572 for a DMTF white paper. Those interested
- in the DSIS Group's efforts can obtain information by contacting Ray
- Edgerton, DSIS Group chairman at (215) 296-6159.
-
-
- ATARI EXPLORER ONLINE CHANGES
- Changes are on the horizon for Atari Explorer Online, however, they
- are positive. Ron Kovacs, editor of AEO has moved to contributor status
- and remains part of the staff while the editor status is taken over by
- yet an un-named person. Atari Explorer will continue publishing the
- online and will return to regular release in November. Ron Kovacs
- stated, "I will begin re-publishing Z*Net Atari Online Magazine and the
- other Z*Net projects shortly." He went on to say, "Due to the amount of
- time required to manage AEO over the last few months, I was not able to
- watch the other Z*Net interests. Also, with Atari preparing and
- launching new products, attending user group events, and setting up
- Comdex attendance, the ability to deliver regular issues was difficult."
- According to Kovacs, "his goal and hopes are that both publications
- enhance one another and provide the Atari user with the latest
- information and feature articles."
-
-
- ELITE 2 COMING IN NOVEMBER
- Konami will release Elite 2 in November after a four year
- development. Elite 2 will use the Mega STe's 4096 color palette and
- increase the world total from 2000 in Elite 1 to over 100,000
- covering over 70,000 light years of area. Elite is a space trading
- game where the user trades for goods through a number galaxies. It
- was originally released in 1983.
-
-
-
-
- ###### THE FALCON: CLOSE-UP AND INSIDE
- ###### Exclusive From AtariUser Magazine
- ###### By John Nagy
- ###### ---------------------------------------------------------------
-
-
- This article MAY NOT be reprinted without the written permission of
- AtariUser Magazine. Copyright(c)1992, John Nagy - AtariUser Magazine.
-
-
- Sightings began in Germany in April 1992, but even by that time, the
- Atari public knew some of what to expect. A little at a time, more
- details leaked out from every corner of the world. Before the Falcon030
- made its first public showing (again in Germany in September), we had
- collected hundreds of pages of information, some detailed and some in
- rough rumor form.
-
- Then, after online conferences by Atari officials and technical experts,
- a sneak preview of the machine at the Glendale show, and the final
- official rollout at the Boston Computer Society meeting, the lid came
- off. Figuratively and literally. The first photos of a production
- Falcon, inside and out, are now yours, here, now, along with more real
- Falcon operational information than has been assembled in one place to
- date. Also, see last month's AtariUser for the full official Falcon
- specifications, and check out the Glendale Show and Boston Computer
- Society coverage in the NewsEdge of the magazine.
-
- Outside
-
- Unassuming to look at, the Falcon030 shown to date is to be in standard
- ST grey, looking like a 1040STe but for dark keys with white letters and
- a multicolored "ATARI" logo on the otherwise familiar front panel ID
- flag. Even before it was shown at Atari Messe, there was much talk
- about a rumored "business Falcon" with this model seen as an
- introductory version or game machine.
-
- Although Atari denied that another version of the Falcon would be coming
- anytime very soon, Jerry Pournelle of Byte Magazine says he was told
- that a tower/separate keyboard version might be shown as soon as at the
- November COMDEX. It might not be commercially available until sometime
- in 1993, when rumors also say that there will be at least one 68040
- model Falcon above the Falcon030 and at least one Falcon model BELOW the
- currently shown Falcon030.
-
- Inside
-
- The Falcon is everything that an STe is, plus more of it. It operates
- the same familiar way with the GEM desktop, but the differences show up
- as you work with it. The differences are the CPU (a Motorola 68030 at
- 16MHz instead of a 68000 at 8MHz), a new operating system (TOS) that can
- use the higher functions of the new CPU, a digital signal processor
- (DSP, for incredibly fast manipulation of any signal), plus vastly
- enhanced audio and video.
-
- TOS 4.0 is part of the new Falcon. The TOS ROM (now one chip) contains
- all the difference resources for each country, including German,
- English, French, Italian, Spanish, Swiss German, and Swiss French. The
- country and appropriate keyboard layout are stored in Non-Volatile RAM
- and read when the Falcon030 starts up. A CPX that will allow you to
- configure the Falcon030.
-
- "Falcon TOS" internal support for programmers to control hierarchial
- menus, pop-up menus, 3-D window and dialog objects, and full-color
- animated icons. When you select an icon, it will flip to a second
- image, giving an animated effect. While much has been said about the
- new icons, they add more to owner pride than to operational value.
-
- MultiTOS, the multi-tasking environment, is not yet in the ROM, and may
- be having some problems in late development. Reports are mixed as to
- the stability of the system, mostly due to programs that were written to
- assume they alone "owned" the computer. The easiest way to understand
- MultiTOS is to think of every application as though it were a loadable/
- unloadable Desk Accessory, available and running at all times regardless
- of what else is running. Compatibility will have to be bulletproof
- before Atari releases it on ROM; in the meantime, a disk loaded
- extension system is being used for developers, and this might be the way
- MultiTOS starts off in commercial release.
-
- Features of MultiTOS include expanded interprocess communication and
- drag and drop standards. You can grab a file from a open desktop
- window, drop it on a window of a currently running application, and that
- application will react accordingly. It can also minimize windows and
- applications so that the desktop doesn't get cluttered.
-
- It's too early to say whether or not the features of TOS 4.0 will be put
- together into an upgrade kit for older TOS machines. But MultiTOS is
- planned for use on TT machines after it is available on the Falcon.
- Other ST's may never get a version, as the memory management in 68000
- computers won't protect separate processes.
-
- The Falcon uses the Motorola 68030 CPU and 56001 DSP, plus a CODEC with
- 16 bit A-D and D-A converters. Custom chips include VIDEL (handles
- video functions, including overlay, overscan, true color); COMBEL
- (system manager and BLiTTER); SDMA (sound matrix and sound DMA control);
- Keyboard Processor (on board the keyboard, enhanced for higher
- resolution mice).
-
- Memory
-
- Debate rages as to why Atari should bother having a 1 meg model of the
- Falcon030, as most applications that exploit the power of the processors
- will want more. Officials say it's purely economics, to have a base
- machine that's as cheap as possible. The Falcon TOS can only "see" 1,
- 4, and 14 megabyte memory configurations. Unlike the TT, the Falcon is,
- out of the box, a 24 bit machine, that is, only the first 24 bits of the
- 68030 address bus are connected to anything. This is required in order
- to be thoroughly compatible with the ST software that is not "32 bit
- clean".
-
- Pricing for 1 meg Falcons will start at $799 retail, and 4 meg units
- with a hard drive (probably 65 meg) will be $1399. The full-blown 14
- meg units might be near $2,000, but Atari won't commit to a price due to
- rapid RAM price fluctuations. Other configurations with and without
- internal hard drives will be available at intermediate (unannounced)
- prices.
-
- Third party development of RAM boards won't take long, as the custom
- board has nothing but RAM and a few capacitors, with industry standard
- pin connectors. The decision to put RAM on a daughterboard allows
- creative possibilities of third-party video and alternative memory add-
- ons as well as competitive RAM pricing. A third party can add "TT RAM",
- since TOS 4 has all the appropriate support built in. However, adding
- TT RAM-type boards will change the system into a 32 bit device, with
- both the advantages and the incompatibilities of the TT.
-
- Expansion
-
- Direct access to the DSP (and DMA) is available via a standard (NeXT
- type) port on the back of the Falcon. A high-density SCSI II port makes
- for instant connection to a flock of third party drives and devices
- designed to interface a MAC, Amiga, or NeXT. ACSI (Atari DMA) is gone,
- but you can connect most old hard drives by bypassing the host adapter
- or use of a third party SCSI-to-DMA adapter, which will also be required
- in order to use Atari laser printers.
-
- A math coprocessor socket on the motherboard will allow use of standard
- 68881 chips to speed up software designed for it, but many designers are
- more intrigued at the possibilities of using the DSP to do math at even
- faster speeds.
-
- Of interest to hackers is the internal expansion bus. Consisting of a
- double set of pin connectors, anything could be attached here. Jumpers
- are installed from the factory on the "through" lines to the CPU--this
- means that the installed add-on boards can completely take over the
- machine at will. That means that a complete 386 or MAC computer (not
- just an emulator!) can sit inside the Falcon and intelligently talk to
- the Falcon for peripheral handling. Such a 386SX unit was shown at
- Atari Messe and might be as cheap as $200.
-
- Audio
-
- The Falcon030 has built-in 16-bit analog-to-digital converters (ADC) and
- digital-to-analog converters (DAC) that will allow stereo sampling at
- rates up to 50KHz. The built-in base frequencies are set for STe DMA
- sound compatibility. The Falcon allows injection of any clock into the
- sampling system to get 44.1KHz for CD and 48KHz for DAT mastering
- recorders via an AES/EBU SPDIF interface. It's also possible to use the
- DSP to correct the system to playback 44.1 or 48 KHz samples. Full 8
- track (4 Stereo) recording and editing is possible by adding the
- external (third-party developed) box with additional DACs/ADCs and clock
- in it.
-
- The audio system was changed in mid-development based on developer input
- at CeBIT. The DMA system and DSP interface is now remarkably flexible.
- The Falcon's SDMA provides a miniature switchboard to connect internal
- and external inputs and outputs. Any or all of the sources (external
- audio input, DSP transmit, ADC, DMA playback) can be "patched" to any
- receiving device (DMA record, DAC, DSP receive, or external audio
- output). Direct-to-disk recording uses the DMA sound, and need not use
- the DSP. So, you could be doing direct to disk recording while you use
- the DSP to add special effects, and still be doing MIDI at the same
- time. And yes, the Yamaha 3-channel sound of the ST series is still
- available too--compatibility, you know.
-
- A simple-to-use Stereo direct-to-disk recording and edit system (shown
- at Glendale and Boston) will be shipping free with the Falcon030
- production machines. D2D takes about 11 megabytes per minute of CD
- quality sound, eating hard drive space quickly!
-
- Video
-
- A chart with comments on the many Falcon video modes concludes this
- feature--check it for lots of details on what monitors can produce what
- resolutions.
-
- True Color is the most important advancement in the Falcon video
- handling. True color differs from paletted colors in that each pixel on
- the screen can have its own color assigned, and that more colors can be
- selected from than there are pixels to display them. The Atari Falcon
- 030 doesn't just offer Super VGA graphics, it has true color 15- and 16-
- bit modes (up to 640x480 resolution and up to 65,536 on-screen colors).
-
- The Falcon does not have built in abilities to capture video. It can
- (via a cheap external adaptor) accept external video sync for high-
- quality genlock and overlay computer graphics on a video source using
- one bit of the 16 bit color information as an overlay bit. When you use
- the overlay bit, you get over 32,000 colors (5 bits each for red, green,
- and blue values). When you don't use the overlay bit, you have 65,000
- colors available (adding a sixth bit for green values).
-
- Alternate video modes can be called via software to achieve special
- effects, such as calling a true color overscanned screen (edge-to-edge
- picture, like a TV) from other resolution modes, then returning to the
- operating mode for user input, such as in a drawing program or game.
-
- Resolution is set by selecting from the "Set Video Mode" dialog/menu
- item. Popup one asks for the number of colors (2, 4, 16, 256, True
- Color), the second asks the number of columns (40 or 80), and the third
- popup depends on the monitor being used. On a VGA Monitor, it says
- "Line Doubling (On/Off)" and on a TV or RGB monitor it says "Interlace
- (On/Off)."
-
- A standard TV or an ST color monitor like the SC1224 will show all
- resolutions except those with 240 or 480 vertical resolutions. Even the
- ST High (monochrome) resolution can be shown on a TV or color ST monitor
- by using the interlace modes. To achieve higher apparent resolution,
- interlace shows every even numbered line in one display frame, then the
- odd lines in the next. This adds flicker, but remains quite usable,
- especially on a TV which has a longer screen phosphor persistance that
- masks the flicker.
-
- A VGA monitor can't interlace, and the bandwidth required to produce
- 640x480 and 640x240 true color modes is too much for the VGA video
- hardware to handle. Therefore, the 640x400 interlaced true color mode
- is on the TV/Monitor.
-
- Why so many resolutions? Says John Townsend, "Basically, Leonard
- [Tramiel] and I went nuts on the software interface to the video
- hardware. If the video hardware was capable of doing a mode and the
- mode worked, we allowed for it. The reason I would like to think that
- those resolutions might be useful is because they are blindingly fast.
- A small screen and a small number of planes, combined with a redesigned
- 16MHz BLiTTER is equal to screaming eagles!"
-
- The Falcon will know what kind of monitor is attached by what adapter is
- plugged in. There's a 15 pin VGA adapter, an ST adapter for SC and SM
- monitors, a SCART/Peritel cable, and a composite video/mixed mono audio
- adapter. The Falcon will then only offer resolutions that your monitor
- can display. Adapters will be sold separately due to the variety of
- monitor options.
-
- What Can it Do?
-
- Demos at Atari Messe, Glendale, and Boston leave the imagination
- spinning. The real-time Tina Turner video played off the hard disk was
- stunning: full motion video in the center of the screen, while selected
- still images were repeatedly blitted around the border at breakneck
- speed, while CD quality audio was playing. The true-color slide shows
- brought oooh's and aaah's from everyone. But what can you expect to sit
- down and do with the Falcon that you can't already do with your ST?
-
- A bundle of goodies will be shipped with the Falcon030 to get creative
- juices (and fun hormones) going. The most fun at the shows has been via
- the D2D audio recorder and editor that also accesses the DSP for special
- effects. Set up echo, reverb, phase distortion or flanging, etc. A
- visual graphic equalizer is also part of this CD quality recorder. If
- you get some effects you like, tie them to keys with SAM, the System
- Audio Manager. SAM allows you to use your own (or any standard format
- sound file) sounds to replace any or all keyclicks, or accompany the
- various AES events, such as window openings and closings, the file
- selector, etc.. You can map a particular sound to every key to make a
- talking keyboard, a spelling/learning application, or just to fool
- around. The sounds will be available in full stereo and/or through a
- single internal speaker under the top cover of the Falcon, and they do
- NOT slow down the machine while playing.
-
- Want concert and stadium effects for your CD player or surround sound
- for your TV? You'd pay as much for audiophile equipment to do these
- things as you'll pay for the Falcon itself, and it's set to do that and
- more out of the box.
-
- Other inclusions are CalAppt, a Personal Information Manager that has
- the ability to import and export delimited file formats as well as
- Portfolio databases. ProCalc, a True-Color Breakout game (with
- digitized sound), a game called Landmines, and a talking clock accessory
- come with the machine, too.
-
- The third party market is gearing up for the Falcon line of Atari
- computers as well. At Atari Messe, there were new color versions of the
- products from Trade-It (Avant Vector and Repro Studio) and Shift
- (Arabesque & Convector). New Falcon software includes InShape, a slick
- 3D modeler that does Keyframe rendering with ray tracing and texture
- mapping in 24-bit animations. Digital Arts (Retouche CD) previewed a
- new true-color image editing application. HiSoft showed a true-color
- paint package. Eurosoft showed a Falcon version of their Paint package,
- Studio Effects. In the USA, Lexicor has project ready for the Falcon,
- including the true color drawing system called Mona Lisa, also
- compatible with Silicon Graphics workstations.
-
- For business uses, Atari is developing an MS-Works-type integrated
- application called Sutra. It reads Excel files and lets you add voice
- annotations to cells!
-
- What's next? Lots. The Falcon's DSP can be exploited to produce a
- synthesizer which out-performs almost everything. Or, it could be used
- as a low-cost video phone (an application that may be ready to show at
- COMDEX in November!).
-
- There are many new Atari-specific games on the horizon: SPACE JUNK from
- Imagitec Design, a space-oriented adventure game; Road Riot 4WD from
- Images, Steel Talons from Koveos, Llamazap from Jeff Minter; Raiden from
- Imagitec; and Cyber Assault from Koveos are among them, to be available
- between January and June of '93. They'll push the special features of
- the Falcon to the extremes.
-
- Meanwhile, the Falcon030 is downward compatible, even moreso than the
- TT. PageStream, Calamus, TouchUp, EasyDraw, and all of the favorites
- work quite well--and FAST. Not as fast as a TT, but squarely between
- the speed of a MegaSTe and a TT030. Preliminary Quick Index numbers (a
- benchmark developed by Darek Mihocka) indicate that CPU processes will
- be up to 500% faster than an ST, and about half of a TT doing ST
- software in ST memory. Software written to addresses the DSP for doing
- computations will be much, much faster yet.
-
- Who's Gonna Buy it, and When?
-
- Atari says that the Falcon030 has passed FCC Type B testing (approved
- for consumer as opposed to just business sales), and that sales in the
- USA can begin almost as soon as the permit tags arrive. The plan is to
- place at least two Falcons at every dealer by the end of October, with
- sizable production to fill orders by January.
-
- A major power in the advertising industry, Redgate Communications, is
- handling PR and advertising in North America. The advertising is going
- to be done in close connection with dealers in market areas--it's
- useless to advertise where dealers don't yet exist. Southern
- California, the California Bay Area, Chicago, and New York will be the
- primary targets at first. National sales coverage should be just after
- Christmas and into January, with regional advertising tracking the
- dealers that order product. The Canadian market will be handled by the
- area managers, the same as the USA.
-
- Of course, the Falcon030 will be selling in Europe as well, where the
- hard-hit US dollar makes the product even more price attractive. Europe
- has far more active high-end developers than the USA, so Atari will be
- certain to guard its cash crop with good product delivery overseas. But
- Atari is wise to the American users' jealousy of what is quite
- reasonable favoritism of other, more profitable markets, and isn't
- saying much in public HERE about what they are doing THERE.
-
- So?
-
- The Falcon is coming fast, it's real, and it may bring Atari back to the
- forefront of popular computing options. Production and promotion will
- be driven by the reception it gets as the Falcon makes its way across
- the globe. It might become a revolution; it's at the very least going
- to be interesting.
-
- And, like me, I'll bet you'll want a Falcon030 as soon as you can get
- it. Regardless of whether it changes the rest or the world, the Falcon
- will make home computing better for you and me, the ones who already
- know Atari.
-
-
-
- ###### GEMULATOR REVIEW
- ###### By Don Liscombe
- ###### ---------------------------------------------------------------
-
-
- GEMULATOR - RUN ST Software on your IBM CLONE - fact or fiction
-
- A first hand report on the new product for your PC - Gemulator. A
- hardware/software combination that allows you to run Atari ST software.
- My evaluation is being performed on a 486-50DX EISA machine, with an
- ATI Wonder XL video card using a Microsoft bus mouse.
-
-
- General information:
-
- Gemulator consists of 2 parts, one being an 8 bit card which holds the
- TOS roms and is sold by PMC, and the 68000 emulator software comes with
- the package (Revision 1.0 - Unregistered). Darek Mihocka, of Branch
- Always Software, is selling the Gemulator software as shareware for
- $59.95, which will entitle you to printed documentation, and the next
- software update. Software updates beyond this point, are $15. The
- software loads in and allows you to select items, such as INSTALL (a
- specific TOS version), BOTH (floppies), SWAP (A: and B: drives),
- FULLSCREEN or WINDOW mouse control, COLOR or MONO, QUICK (screen redraws
- for some applications), SPEED (test), REGISTER (information), and QUIT
- to DOS mode. Included in the software, is a machine language monitor
- program which is accessible from the Gemulator main menu. Depressing
- the F11 key, will bring you back to the Gemulator menu, while the F12
- key will reboot your "ST".
-
- Installation:
-
- The TOS ROM board is easily installed, in any ISA/EISA slot which works
- with an 8 bit card. The circuit board is of a quality design, and all
- chips on the board are socketed. The board as shipped, comes with Atari
- TOS 2.06, and sockets exist for up to a total of 4 versions of TOS. (A
- total of 8 sockets are on the board for ROMS, 2 of them used by TOS
- 2.06) Written documentation is rather limited, and should you wish to
- add additional TOS ROMS to the circuit board, the picture they give
- displaying the position of the 6 chip rom set, is barely legible. They
- would have been far better off with a hand drawing, than a poor scan of
- a photo.
-
- Look & Feel:
-
- The display quality is excellent, both from DOS mode, and from a Window.
- One problem Darek makes note of, is when you double click, quite often,
- the system does not appear to recognize it. Adjusting the double click
- speed with the control panel will remedy this problem, but you will have
- to set up a boot disk so that it is adjusted each time you boot up.
-
- GEM screen redraws are slow, and need the assist of a screen accelerator
- such as Warp 9 or Turbo ST. Running Gemulator in a Window, makes the
- screen display crawl (no one said running a graphics display in a Window
- would be fast) using Windows 3.1, but it seemed to run a bit faster in
- an OS/2 Dos Window (sorry Microsoft).
-
- Requirements :
-
- For this 2 meg ST emulator, you will require at least 5 megabytes of
- RAM, which will require you to make use of your PC hard drive, to
- emulate RAM using a virtual device driver supplied. With 8 Megs of RAM,
- Gemulator does not require the virtual ram. The software will work with
- either 3.5" or 5.25" floppy drives, and disk I/O speed seems about
- normal. A 486 33Mhz is required for overall ST 100% speed.
-
- Positive Comments :
-
- Gemulator emulates the ST quite well. Although Darek has some touchups
- to put on some routines, he has done an excellent job so far, in getting
- this emulator up and running ST software. I works well with OS/2, as
- long as you remember to adjust your DOS settings to give Gemulator the
- 5.25 megs of XMS memory it wants to load into. As PCs get faster and
- faster, Gemulator will be able to run your ST software faster as well.
-
- Negative Comments :
-
- My opinion, is that this product, although quite an achievement, was
- released too early. When your advertisements indicate that "Gemulator
- makes your favorite Atari ST software 100% PC compatible", "Share PC's
- disk drives, hard drives and printers", "Reads all ST disks", "Runs
- Pagestream, Calamus, Flash, GFA Basic, LDW Power, etc ", and the
- released version fails to live up to the expectations, there are going
- to be a lot of disappointed people. Listed are some of the problems I
- have encountered so far.
-
- WINDOWS mode
-
- When you are running Gemulator in a window, the Atari mouse pointer
- (which becomes active when you move the Windows mouse pointer inside the
- DOS window), drifts away from the windows mouse pointer. This becomes
- very annoying, having 2 different pointing devices on the screen, both
- moving as you move the mouse, apart from each other. The good news is,
- that you can use the Atari mouse alternate keys to align the 2 pointers
- back together(ALT-arrow keys). The bad news, is for my system, they
- were not long drifting apart. This problem occurs on running in an OS/2
- DOS window as well.
-
- HARD DRIVE ACCESS
-
- Darek does not have the hard drive portion of the Gemulator software
- completed yet. What he allows you in version 1.0, is the ability to
- read only, the first 32 megabytes of your C partition. This will be
- remedied sometime before the end of 1992, when he introduces a driver
- which will allow you to read and write to all IBM hard drives, and read
- from CDROM drives. Using the HDX HD boot program, I managed to get the
- drive C icon on the screen, but most of the time I accessed drive C to
- read, I was stopped promptly, by an Alert box "Your output device is not
- receiving data [cancel] [retry] ". This problem was remedied by
- switching to the Supra boot program. Many of the programs listed as
- being supported, require a hard drive for proper installation to the
- best of my knowledge (eg. Pagestream, Calamus, LDW power, Word Perfect).
-
- NO RS232 SUPPORT
-
- Although Flash is listed as a program you can run on your PC in both
- pamphlets handed out at product shows, and PMC advertisements, there is
- no support for the RS232 port at all, nor is there a mention of support
- being added in future revisions. Perhaps this was an oversight, perhaps
- not.
-
- GFA PROBLEMS
-
- GFA version 2.0 seems to run fine with Gemulator, but versions 3.05, 3.5
- and 3.6 have some problems. The program will load in, and the screen
- will clear and freeze up. I have found through several tests, that
- using the Gemulator WINDOW mode mouse, and by clicking on the left mouse
- button after the screen goes blank, the editor screen will then come up.
- This forces you to run GFA from a window, but due to the mouse pointer
- problems, and the extreme slowness that the windowed screen offers, this
- is not very usable. This would appear to be a minor timing problem,
- that should be easily remedied.
-
- COPY PROTECTED DISKETTES
-
- Gemulator does not read most copy protected disks. Considering the two
- computers use completed different floppy controllers, it is doubtful
- that protected disk support will be added. It was interesting to see
- Gemulator load in Dungeon Master to the introduction, but then the mouse
- got very confused, and it would not recognize my disk as the original
- disk after checking for copy protection. Flight Simulator loaded up,
- and the screen displays looked fine, but the mouse up/down was inverted,
- and the keys for the throttle would not respond at all.
-
- It would appear there are still a fair number of problems to resolve on
- the keyboard/mouse routines, before Gemulator will handle the larger
- portion of games (that it can get by the copy protection on).
-
- Some games which would load in, and use VBIs to have smooth scrolling,
- seemed to flicker excessively. This was also evident on the load in
- sequence of Gunship by Microprose.
-
- HI DENSITY FLOPPY SUPPORT
-
- Although Gemulator supports read and write access to the IBM high
- density 5.25" and 3.5" drives, you are only able to format your floppies
- in 360K and 720K from the Atari format disk screen. TOS 2.06 has
- support for high and low density floppies, so perhaps this will be added
- in the future.
-
- WHAT IS NOT EMULATED (above the hard drive & RS232 restrictions)
-
- Sound, Midi, joysticks & the blitter chip are not emulated. According
- to the text file on the disk, over the next year, support will be added
- for the sound, midi, and the joystick. As I recollect, Darek was
- working on the blitter emulation to speed things up at the Toronto Atari
- Computer Exhibition (spring 1992), but I see no mention of it in any of
- the information I have.
-
- Suggestions for Gemulator :
-
- Hopefully, as Darek adds in these new features, he will have them as
- selectable items on his software menu, so that if you wish to run
- business applications, you do not need to enable the sound/midi/joystick
- rs232, etc, thus getting as much speed out of your application as
- possible or at least, minimize memory requirements.
-
- A save configuration would be useful from the Gemulator main menu, and
- would load in as a default.
-
- Attain more beta testers with various system configurations, so that
- software revisions do not get out with an extensive number of bugs.
-
- Send out software updates A.S.A.P., before too much negative press
- dampens out sales.
-
- Add in support for high density 3.5" floppy formatting from TOS 2.06.
-
- Summary :
-
- Gemulator has been shipping since mid-September 92, and yet, in my
- opinion, several of the advertised features, have yet to be implemented
- or be debugged. The next software release, will speed the program up
- for use with the 486 and allow you to emulate a 4 meg ST. Although the
- hardware requirements for 100% ST speed are high, it is a programming
- marvel, and whether or not this product is for you, you will have to be
- the judge. I bought Gemulator in the hopes of using it for programming
- cross development with requirements for RS232 and hard drive support.
- From what I have learned about the current product, I will have to wait
- for support in the form of new software updates over the next 6-12
- months.
-
- Article by
-
- Don Liscombe
- SysOp of The Brewery BBS - AtariNet 51:5/0 - Fnet node 66
- 416-683-3089 HST Dual 14.4 - Supporting the Atari ST & IBM PC
-
- Gemulator is available from
-
- Purple Mountain Computers,Inc.
- 15600 NE 8th St.
- Suite A3-412
- Bellevue, WA
- 98008
- voice 206-747-1519
-
-
- Gemulator information can be obtained either from PMC, or
-
- Branch Always Software(Darek Mihocka)
- 14150 NE 20th St.
- Suite 302
- Bellevue, WA
- 98007
- voice/recording 206-885-5893
-
- OS/2 is copyrighted/trademarked by IBM Corp.
- Windows is copyrighted/trademarked by Microsoft Corp.
-
- This article may be reprinted/duplicated in any format, as long as the
- entire document is unchanged, and displayed in its entirety, including
- this notice
-
-
-
-
- ###### THE Z*NET COMPUTER CALENDAR 1992-1993
- ###### Schedule of Shows and Events
- ###### ----------------------------------------------------------------
-
-
- ### November 16-20, 1992
- Fall COMDEX, the biggest computer trade show in the USA with 2 million
- square feet of show floor. Atari will again have a major presence at
- the Las Vegas, Nevada show, and has been soliciting for up to 50 third-
- party developers to participate in the huge Atari area at the Sands
- Convention Center, and Atari will have the largest booth in the entire
- Sands complex (Booth #2824). The Falcon line of computer is expected to
- dominate the Atari booth, with outstanding demonstrations for the dealer
- and distributor attendees to consider. COMDEX is where dealers and
- distributors make their marketing decisions of what to carry in their
- stores for the coming year. It's said that a glimpse of future Atari
- machines may be seen as well. Contact Bob Brodie at Atari Corp for
- information on attendance or exhibiting at COMDEX, 408-745-2052.
-
-
- ### December 4-6, 1992
- The Computer Graphics Show 1992 at the Jacob Javitz Convention Center
- in New York City. This is a CMC event. For more information call;
- (203) 852-0500, extension 234.
-
-
- ### January 6-9, 1993
- MacWorld Expo in San Fransisco California, Sponsored by MacWorld
- Magazine. Titled San Fransisco '93 at the Moscone Center.
-
-
- ### January 13-16, 1993
- The Winter Consumer Electronics Show comes to Las Vegas, Nevada. CES is
- an electronic playground, with everything in the way of high tech toys
- for kids and adults. Game consoles and hand-held entertainment items
- like the Atari Lynx are big here, and Atari will attend with a hotel
- suite showroom. Contact Atari Corp for more information on seeing their
- display at 408-745-2000.
-
-
- ### January 15-18, 1993
- NAMM is the largest conclave of musicians each year. Held in Los
- Angeles at the Anaheim Convention Center, the variety of sights at the
- National Association of Music Merchandisers is wilder than at
- Disneyland, just next door. Atari was the first computer manufacturer
- to ever display at NAMM in 1987, and has become a standard at the shows.
- A trade show for music stores, distributors, and professionals of every
- strata, entertainers are seen everywhere at NAMM. Contact James Grunke
- at Atari Corp for more information at 408-745-2000.
-
-
- ### March 1993
- CeBIT, the world's largest computer show with 5,000 exhibitors in 20
- halls, is held annually in Hannover, Germany. Atari traditionally
- struts its newest wares there, usually before it's seen in the USA or
- anywhere else. In '93, the Atari 040 machines should be premiering, and
- this is the likely venue. Third party developers also use this show to
- introduce new hardware and software, so expect a wave of news from CeBIT
- every year. Atari Corp and the IAAD coordinate cross-oceanic contacts
- to promote worldwide marketing of Atari products, and this show is an
- annual touchstone of that effort. Contact Bill Rehbock at Atari Corp
- for information at 408-745-2000.
-
-
- ### March 13-14, 1993
- The Sacramento Atari Computer Exposition is to be sponsored by the
- Sacramento Atari ST Users Group (SST) at the Towe Ford Museum in
- Sacramento, California. This show replaces the earlier scheduled, then
- cancelled Northern California Atari Fest for the Bay Area, to have been
- held in December 1992. A major two day effort, the SAC show is being
- held in the special events area of the Towe Ford Museum, home of the
- worlds most complete antique Ford automobile collection. As an added
- bonus, admission to the museum is free when you attend the Expo. The
- museum is located at the intersection of Interstates 5 and 80, just 15
- minutes from the Sacramento Metropolitan Airport. Contact Nick Langdon
- (Vendor Coordinator) C/O SST, P.O. Box 214892, Sacramento, CA 95821-
- 0892, phone 916-723-6425, GEnie: M.WARNER8, ST-Keep BBS (SST) 916-729-
- 2968.
-
-
- ### August 3-6, 1993
- MacWorld Expo at the Boston World Trade Center, Bayside Exposition
- Center and sponsored by MacWorld Magazine. This event is titled Boston
- '93.
-
-
- ### September 18-19, 1993
- The Glendale Show returns with the Southern California Atari Computer
- Faire, V.7.0, in suburban Los Angeles, California. This has been the
- year's largest domestic Atari event, year after year. Contact John King
- Tarpinian at the user group HACKS at 818-246-7286 for information.
-
-
- ### September 20-22, 1993
- The third MacWorld Expo, titled Canada '93 at the Metro Toronto
- Convention Centre, sponsored by MacWorld Magazine.
-
-
-
-
- ###### INSTALLING A HIGH DENSITY DRIVE IN YOUR MEGA STE
- ###### By Kevin Conway
- ###### ---------------------------------------------------------------
-
-
- Some time ago, I owned a 130XE and though that its 90K disks were more
- enough to hold everything that would ever want. Now that I have an ST,
- no floppy disk seems to be big enough to hold all of the stuff that I
- might want to stuff on it.
-
- The new Mega STe has Tos 2.06, the Ajax chip and a 1.44 Mb disk drive.
- Some of the older machines, such as what I bought, have Tos 2.05, no
- Ajax chip and a 720K disk drive. The availability of these three
- components is fairly good, but, despite rumour, and conjecture, it is
- only necessary to exchange the Ajax chip for the Western Digital floppy
- controller, and install a high density drive.
-
- Any standard 3.5 inch, 1/3 height high density floppy drive should work
- in your system. I purchased a Panasonic device and am quite pleased
- with it.
-
- Be aware that the Epson drive <Epson SMD-380> that Atari uses in the
- Mega has a custom faceplate. This faceplate will only fit on a Epson
- drive. To my understanding, the high density Epson drive is an Epson
- SMD-340. If you choose to use a drive other than Epson, you will either
- have to remove the faceplate from the drive, or cut the casing on your
- Mega to fit the drive's faceplate.
-
- The disk ejector button in the drive that I purchased does not fit
- through the hole that is provided for Atari's mechanism, so I have to
- poke a screwdriver through the hole to push the button. Since I have
- over six months left on my warranty, I am reluctant to deface the
- machine as of yet. In strict legal terms, I voided the warranty when I
- removed the top cover and put the new drive in, but in my mind it is far
- easier for the dealer to return a machine will still looks to be stock
- should I have major problems in the future.
-
- To get the high density drive working in your Mega STe, you will need to
- do the following:
-
- 1. Replace the Western Digital floppy controller chip with an Ajax
- chip. This chip is located under the hard drive cover. Your dealer
- can identify and replace this quite quickly.
-
- 2. Find the small set of dip switches in the hard drive bay. Flip
- switch seven to on. It should be the only one that is on. This
- will enable high density formatting.
-
- 3. Remove the top cover from your Mega and remove the floppy drive.
- The floppy drive is connected to the main system by a data cable and
- a power cable. It is, in turn, attached to the top cover by a
- mounting assembly. Don't try to move the top cover too far without
- disconnecting these first.
-
- Also, there is a small led attached to the top cover that serves as
- the power on light. You should disconnect this also.
-
- 4. Check to see that the new drive is set as D0 (drive zero). Also
- make sure that the RDY jumper is removed.
-
- 5. Mount the high density drive in the place of the Atari mechanism.
- Note that the data cable has a thin red line on one side. This is
- connected to pin 1 on the 34-pin connector. The drive should
- indicate either where pin 1 or pin 2 should be connected. Make sure
- that the side of the data cable that has the thin red line is
- attached on the same side as pin 1 or pin 2 of the drive.
-
- Reconnect the power cable to the drive. This cable only goes in
- _one_ way. Make sure you don't force it in, as it should clip into
- place quite naturally. If it is reversed, you will fry the drive
- when you power up your Mega. Quite costly and quite smelly too.
-
- 6. Put the top cover back into place and test the machine. You should
- now be able to format High Density disks in High Density.
-
- When you format from the desktop, you will see that you have the option
- of single sided, double sided and high density. Again, this option only
- appears if you flip dip switch 7.
-
- If when you test the drive, nothing happens, the data cable may be in
- the wrong way. This does not harm the drive. Just flip it over and it
- should work fine. If not, you have a problem.
-
- It's probably not a good idea to put the screws for the top cover back
- in until you have the drive working properly. It saves aggravation on
- having to put them in and take them out over and over again.
-
- Having done all of the above and successfully tested the drive, you
- should be able to read and write High Density disks on your STe and
- exchange disk with IBM systems.
-
- I have heard some people complain that have had problems reading STe-
- formatted high density disks on an IBM. There is a program in the
- public domain called FDCPATCH will load the High Density floppy cookie
- into the cookie jar. Apparently Tos 2.05 does not update the cookie jar
- properly, resulting in problems when reading on IBM systems.
-
- With the FDCPATCH program loaded, I have been able to write to High
- Density disks and load them successfully on IBM systems. I also have
- been able to save from the IBM and load on the STe without problems.
-
- Having a High Density disk allows me greater disk storage for hard drive
- backups as well as allowing me to exchange data more efficiently with
- other systems. My STe is a business work-horse; having the High density
- floppy makes this workhorse all the more valuable.
-
- Now, having pulled the Epson mechanism out of the STe, you will have a
- spare drive that can be used a 'B' mechanism. It is quite simple to
- hook this up. To do this, you will need the following supplies and
- tools:
-
- 1 - 34 pin drive connector
- 1 - Six-foot Atari ST disk drive cable
- 1 - Four pin drive power connector (small)
- 1 - Four pin female power supply power connector (large)
- 1 - Ohmmeter
- 1 - Soldering iron and solder
-
- You will need to do the following:
-
- 1. Cut the drive cable in half.
- 2. Expose the wires from the cable and strip the ends.
- 3. Solder the exposed ends of the wires to the 34-pin connector as per
- the instructions below.
- 4. Remove the plate covering the VME bus on the back of the STe. This
- is also the Serial 2 port. Disconnect the data cable for the Serial
- Port 2.
- 5. Pull the spare <hard drive> power supply cable through the back of
- the STe. This will be used to power your floppy.
- 6. Solder the large female power and the small drive connector
- together. Make sure that you have the right connections as a
- mistake will blow your drive. Using cables from an old power supply
- or buying new cables will allow you to solder the wires together by
- color - this will save costly mistakes.
- 7. Plug it all in and test it. You may find that your solder
- connections are loose, break or just not good enough and may need to
- do them over again.
-
- Following these instructions should give you a working 'B' drive from
- your spare Epson mechanism.
-
- The pin out of the atari plug is below.
-
- 10 11
- 8 9
- 6 12 13 7
- 2 3
- 1
-
- The following connections need to be made:
-
- Atari Plug 34-pin Connector
-
- 1 30
- 2 32
- 3 3
- 4 8
- 5 10
- 6 Not Connected
- 8 16
- 9 18
- 10 20
- 11 22
- 12 24
- 13 26
- 14 28
-
- A more complete description of the steps to creating a 'B' drive can be
- found in the 'teacdriv' archive on Canada Remote Systems.
-
- This documentation is provided for information only. I will make no
- guarantees as to the suitably or applicability of this information to
- your system. Following these instructions _will_ void your warranty.
-
- Copyright, 1992
- Kevin J. Conway
- Bibliomaniac Library Consultancy
-
-
-
-
- ###### 8-BIT OWNERS UPDATE
- ###### By Jeff Potter
- ###### ---------------------------------------------------------------
-
-
- The J.D.Potter Collection of Graphics File Conversion Utilities
-
-
- My collection of graphics picture file conversion utilities were
- developed to allow the users of the classic 8-bit Atari computers access
- to the myriad graphic files previously available only to other
- computers.
-
- Some of these work with the APAC mode, which is a combination of
- graphics 9 and 11 which provides 256 different colors on-screen at once.
- (Note that APAC mode may not work well with certain monitors. It does
- work well with ordinary television sets. Contact me for information on
- monitors if you are uncertain).
-
- Other programs of mine work with a new mode (which I created) called
- ColorView. ColorView provides 4096 colors in 80 x 192 pixel resolution,
- or 64 colors in 160 x 192 pixel resolution. All products with ColorView
- also allow interactive color tuning from the keyboard, so you can set
- the color for your system without adjusting your monitor or television's
- color controls. ColorView also works on all monitors, including those
- which APAC does not.
-
- APACVIEW
- This program is both a decoder and viewer for GIF picture files. It
- lets you load GIF files and view them in one of several modes: Graphics
- 9, APAC, or Graphics 15. You may then save them in APAC mode, or create
- three-color separations for use with COLRVIEW (available separately).
- You can use a joystick to interactively choose areas of the image to
- "zoom in on". Version 2.4 lets you view certain newer files that
- earlier versions failed to load, as well as fixing some other
- shortcomings.
-
- APACSHOW
- This is a slideshow program that loads APAC mode files from disk for
- display one after another. A random-pixel dissolve from one image to
- another occurs every several seconds, which can be interrupted and
- restarted.
-
- COLRVIEW
- This program is the viewer for ColorView files created with APACVIEW, or
- downloaded from Bulletin Boards. The latest version (2.6) lets you view
- all the ColorView files on a disk in "slideshow" mode.
-
- DEGASRD
- This program lets you view Atari ST Degas format (standard or
- compressed, any resolution) in Graphics 9 or 15 monochrome, or in
- ColorView's 64 or 4096 color modes. Version 1.1 provides the same
- "slideshow" feature mentioned above.
-
- GIFNCODE
- This program allows you to load four popular Atari picture formats
- (MicroPainter, Micro Illustrator/Koala, Graphics 8 and 9) and convert
- them to GIF files. This can be done interactively, letting you convert
- an entire disk of pictures one after another without memorizing the
- filenames. This is useful for Atarians who want to exchange their
- pictures with other computer users via bulletin boards.
-
- ILBMREAD
- This program lets you load and view Amiga IFF pictures in APAC mode.
- The flexible joystick interface allows you to select rectangular
- sections of the image for further inspection. ILBMREAD also saves the
- output in APAC mode.
-
- All programs come with DOC files to help you understand all the
- important features. I also give advice on where to find source pictures
- for the various formats. I include my mail address as well as my e-mail
- address for GEnie and CompuServe, as I am always glad to receive
- feedback and fix any problems that may arise.
-
- All programs released so far are shareware, but if you cannot find them
- on your local bulletin board or pay service, they can be ordered
- directly from me at the following prices:
-
- PROGRAM VERSION PRICE
- -------- ------- -----
- APACVIEW 2.4 8.50
- APACSHOW 2.3 6.50
- COLRVIEW 2.6 8.50
- DEGASRD 1.1 8.50
- GIFNCODE 1.0 6.50
- ILBMREAD 2.1 6.50
-
- Special price on APACVIEW/COLRVIEW combination: $16.00. Prices include
- postage and handling, in U.S. dollars (money orders preferred, personal
- checks accepted). Printed docs will be supplied. Disks will be SSSD
- unless specified otherwise (I can provide up to DSDD). The spare disk
- space will be filled with sample pictures usable by the selected
- program. Please include your full mailing address.
-
- Hope to hear from YOU soon!
-
- Jeff Potter
- 814 Banbury Drive
- Port Orange, FL 32119
-
- GEnie: JDPOTTER
- CIS: 74030,2020
- Internet: potter@sundae6.dab.ge.com
-
-
-
- ###### LURE OF THE TEMPTRESS REVIEW
- ###### By Patricia Barbiero
- ###### ---------------------------------------------------------------
-
-
- The manual proclaims that ". . .Lure of the Temptress is the first
- Virtual Theatre game ever in the entire history of the whole solar
- system." after my first experience with this game, I can't wait to see
- what Revolution software and virgin Games produces next!
-
- Virtual Theatre is the latest concept in role playing games where you,
- the player is involved in a real life scenario. The game is full of
- characters who go about their lives independently of you and your
- actions. These characters carry on conversations, gossip and also have
- their own individual personalities. You can join the village day to day
- life, gossip, chat with, and question the various people you meet in
- your explorations of this fascinating world.
-
- You are Diermot, a quiet and unassuming man caught up in a swirl of
- events that are beyond your control. A loyal subject of the King, you
- follow him to quell a revolt backed by a woman named Selena in the small
- village of Turnvale. As the game begins, you awaken from
- unconsciousness after a terrible battle that you prefer not to remember.
- You find yourself in a damp dungeon cell, where rats scurry by your
- feet, the bed is a dirty pile of straw, and a storm rages outside. A
- crack in the wall reveals a serf tortured by the Skorl, the same evil
- creatures that have imprisoned you. It is here in the dungeon that you
- will meet young Ratpouch, a most endearing, well intentioned rascal, who
- will become your constant loyal companion throughout your adventures.
- Ratpouch is very useful, and can be given very extensive and complicated
- instructions which he will very cheerfully carry out to the best of his
- ability. Once you have outsmarted the Skorl and escaped from the
- dungeon with Ratpouch, the village of Turnvale and its inhabitants
- unfolds before you.
-
- The only word to describe the village of Turnvale is picturesque. The
- graphics in this game are wonderful, with attention to detail that makes
- the game that much more realistic. Displayed in ST low resolution and
- 16 colors, more attention is given to the artistry of the graphics than
- attempt to overwhelm the player with a multitude of colors. The picture
- is extremely crisp and clear because of the use of black as both a
- foreground and background color. Many of the scenes give the player the
- sense of peeking through the trees or bushes to watch the action going
- on, and the aforementioned use of the color black is extremely important
- in adding to this effect. The few sound effects emphasize and add to
- the atmosphere and help to lure you deeper into the game, instead of the
- usual overkill of noise and music that can often be distraction. The
- minimal use of both color and sound provide the player with a very
- aesthetically pleasing game that is not only fascinating, but also
- relaxing.
-
- Gameplay is completely controlled by the mouse, and Diermot is easily
- controlled by the point and click method. Items can be examined or
- manipulated simply by pointing at the object and holding down the right
- mouse button. A menu of options will appear and is easily scrolled
- through. Conversing with people also works by the same method, and the
- conversation will unfold before your eyes. You can also eavesdrop upon
- others, and sometimes these conversation can be quite humorous. Just a
- little warning though, you need to be careful what you say and how you
- treat others, because just as in any other small village, the
- inhabitants love to gossip and rumours that can hurt your reputation can
- spread behind your back. The trick to the game is to look at and listen
- to everything, albeit discreetly as possible!
-
- Being a novice at role-playing games--actually I don't even qualify as a
- novice, since I can never get very far on most of the typical role
- playing programs--I have found this game to be very flexible to the
- skills of the player. I can play this game without have to constantly
- restore my game after getting slaughtered in a variety of ways. At the
- same time, my husband the expert finds the game challenging to his
- skills. It is a game that requires a good deal of thought and
- inspiration rather than skill at hand to hand combat (although you can
- not escape some fighting!). I find this a refreshing change in this
- type of game, since all too often the typical game merely tries to match
- the intensity and complexity of Dungeon Master. Instead, Revolution
- Software has tried a completely different and interesting approach which
- very well may change the way the graphic adventure is produced in the
- future.
-
- On the down side, albeit a small down side for some reason the gentlemen
- at Revolution Software did not see fit to make the game installable on a
- hard drive. The game comes on four floppy disks and is rather slow in
- initially loading and accessing throughout the game. Every time Diermot
- tries to proceed to the next screen the player is left waiting for the
- screen to load. This does not take more than a few seconds, but if you
- are trying to move quickly through several screens it can be a little
- frustrating! However, for a game based on a brand new concept, and of
- such complexity, I am surprised to find that this is the only real
- problem with regard to playability. I'm sure that this problem will be
- corrected in future games produced by Revolution Software.
-
- I have not completed this game yet, and I am looking forward not only to
- finishing it, but to actually playing it. I am enjoying it very much,
- and am very excited at the prospect of other games like it being
- produced. I am extremely impressed with the concept of Virtual Theatre
- and hope that with a continued emphasis on the game content and story,
- this will define graphic adventures as something more than grammar
- exercise or a lesson in constant violent combat.
-
-
- # # #
-
-
- **--DELPHI SIGN-UP--** **--GENIE SIGN-UP--**
- ============================|============================
- To sign up for DELPHI call | To sign up for GENIE call
- (with modem) 800-695-4002. | (with modem) 800-638-8369.
- Upon connection hit return | Upon connection type HHH
- once or twice. At Password: | and hit return. Wait for
- type ZNET and hit <return>. | the U#= prompt and type in
- | the following: XTX99436,
- | GEnie and hit return.
- ============================|============================
- **--COMPUSERVE SIGN-UP--**
- To sign up for CompuServe service call (with phone) (800)
- 848-8199. Ask for operator #198. You will then be sent a
- $15.00 free membership kit.
- =========================================================
- **--ATARINET INFORMATION--**
- If you'd like further information or would like to join
- AtariNet-please contact one of the following via AtariNet
- or Fido: Bill Scull Fido 1:363/112 AtariNet 51:1/0, Dean
- Lodzinski Fido 1:107/633 AtariNet 51:4/0, Terry May Fido
- 1:209/745 AtariNet 51:2/0, Tony Castorino Fido 1:102/1102
- AtariNet 51:3/0, Don Liscombe AtariNet 51:5/0, Daron
- Brewood Fido 2:255/402 AtariNet 51:6/0. You can also call
- the Z*Net News Service at (908) 968-8148 for more info.
- ========================================================================
- Reprints from the GEnie ST Roundtable are Copyright (c)1992, Atari
- Corporation and the GEnie ST RT. Reprints from CompuServe's AtariArts,
- AtariPro, AtariVen, or Aportfolio Forums are Copyright (c)1992, CIS.
- Reprints from AtariUser Magazine are Copyright(c)1992, Quill Publishing
- ========================================================================
- Atari is a registered trademark of Atari Corporation. Atari Falcon030,
- TOS, MultiTOS, NewDesk and BLiTTER, are trademarks of Atari Corporation.
- All other trademarks mentioned in this publication belong to their
- respective owners.
- ========================================================================
- **--** Z*NET OFFICIAL INFORMATION **--**
- =========================================================
- Z*Net Atari Online Magazine is a weekly online publication covering the
- Atari and related computer community. Material published in this issue
- may be reprinted under the following terms only: articles must remain
- unedited and include the issue number and author at the top of each
- article reprinted. Reprint permission is granted, unless otherwise
- noted at the beginning of the article, to registered Atari user groups
- and not for profit publications. Opinions present herein are those
- of the individual authors and do not reflect those of the staff. This
- publication is not affiliated with the Atari Corporation. Z*Net, Z*Net
- News Service, Z*Net International, Rovac, Z*Net Atari Online and Z*Net
- Publishing are copyright (c)1992, Syndicate Publishing, PO Box 0059,
- Middlesex, NJ 08846-0059, Voice: (908) 968-2024, BBS: (908) 968-8148,
- (510) 373-6792.
- ===~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~==
- Z*Net Atari Online Magazine
- Copyright (C)1992, Syndicate Publishing - Ron Kovacs
- ===~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~==
-
-