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-
- | (((((((( | Z*Net International Atari Online Magazine
- | (( | -----------------------------------------
- | (( | January 17, 1992 Issue #92-03
- | (( | -----------------------------------------
- | (((((((( | Copyright (c)1992, Rovac Industries, Inc.
- | | Post Office Box 59, Middlesex, NJ 08846
- | (( |
- | (((((( | CONTENTS
- | (( |
- | | * The Contributing Editors Desk................John Nagy
- | ((( (( | * Z*NET NEWSWIRE.......................Atari News First!
- | (((( (( | * Perusing GEnie...............................Ed Krimin
- | (( (( (( | * LYNX Game Reviews from AtariUser...........Robert Jung
- | (( (((( | * Data Media Reference Guide.........Daniel K. Stoicheff
- | (( ((( | * Perusing the Internet...................Bruce Hansford
- | | * Software Shelf..........................Ron Berinstein
- | ((((((( | * Signup Information for the Major Telecom Services.....
- | (( | * Reprint Instructions and contact information for Z*NET
- | ((((( |
- | (( |
- | ((((((( | ~ Publisher/Editor............................Ron Kovacs
- | | ~ Contributing Editor..........................John Nagy
- | (((((((( | ~ Z*Net Newswire Ltd..........................Jon Clarke
- | (( | ~ Contributing Editor.....................Bruce Hansford
- | (( | ~ PD Software Reviews.....................Ron Berinstein
- | (( | ~ Reporter....................................Mike Brown
- | (( | ~ Assistant News Editor.......................Mike Davis
- | | ~ Z*Net Canadian Correspondent...........Terry Schreiber
- | | ~ Columnist....................................Ed Krimen
- | | ~ Columnist................................Mike Mortilla
- | |
- |----------| $ GEnie Address....................................Z-NET
- | ONLINE | $ CompuServe Address..........................75300,1642
- | AREAS | $ Delphi Address....................................ZNET
- | | $ Internet/Usenet Address..................status.gen.nz
- |----------| $ America Online Address........................ZNET1991
- | |
- | Z*NET | * Z*Net:USA New Jersey...(FNET 593).......(908) 968-8148
- | SUPPORT | * Z*Net:Golden Gate......(FNET 706).......(510) 373-6792
- | SYSTEMS | * Z*Net:South Pacific....(FNET 693).NZ....(644) 4762-852
- | | * Z*Net:Pacific .(INTERNET/@status.gen.nz)(649) 3585-543
- | | * Z*Net:South Jersey.....(FNET 168).CCBBS.(609) 451-7475
- | | * Z*Net:Illinois (Garage)(FNET 621).......(618) 344-8466
- | | * Z*Net:Colorado (Mile High)(FNET 5)......(303) 431-1404
- | | * Z*Net:Wyoming (Stormbringer)(FNET 635)..(307) 638-7036
- | | * Z*Net:Florida (Twilight Zone)(FNET 304).(407) 831-1613
- | | Fido Address 1:363/112
- =======================================================================
-
-
- =======================================================================
- * The Contributing Editor's Desk by John Nagy
- =======================================================================
-
- As Ron Kovacs attends to personal matters this weekend, the duties of
- doing another Z*Net issue fall to me, and I gain fresh appreciation for
- the peculiar version of insanity that propels Ron as he does this AND
- TWO OTHER MAGAZINES each week. Well, ZMAG, for the 8-Bit Atari is not
- weekly anymore, so it's about 2.5 online magazines that Ron does each
- week. He's nuts, no doubt about it. All for the enjoyment of "just
- doing it".
-
- This brings me an opportunity to do something I've tried to get Ron to
- do for some time... make a SHAREWARE pitch for Z*Net, the cornerstone of
- many user's information and enjoyment network.
-
- Think about it... how many times have your read something in Z*NET that
- saved you money or got you in touch with a solution that you would have
- missed, or spotted JUST EXACTLY the product you wanted? For years,
- Z*Net has been here every week with totally ADVERTISING-FREE coverage of
- the Atari things we figured you'd want to know about. It's been good
- for a LOT of commercial operations too... bringing considerable income
- to the telecom services, who just as graciously allow us the free use of
- those services in exchange. And a legion of developers have gained wide
- and instant attention with press releases and announcements of new and
- upgraded products.
-
- And part of my feeling that Ron (and the community) should think of
- Z*Net for shareware contributions has come as a reaction tho the
- attitude of a few-a very few-software developers who have, on occasion,
- let it be know to us or to others that they felt that Z*Net "owed" them
- shareware payments for their significant contributions to the Atari
- community. I'll be honest, I've not paid a LOT of shareware fees in my
- time, but I look at the hundreds of dollars I spend each month
- supporting the Atari community without expectation of return or profit,
- as does Ron, and sending more of it away seems impossible.
-
- I jokingly told Ron that we should send copies of our Z*Net expense
- records to all Atari shareware developers with a note saying, "A
- Shareware donation has been made in your name to the Z*Net Atari
- International News Service as our Shareware Donation to you." Ron says
- that most of the people who need to understand the humor in this are
- pretty humorless people. Oh well.
-
- Anyway, for the rest of you readers, consider what Z*Net does and has
- done wan will do for you, your user group, and your Atari community, and
- consider sending a $10 Shareware donation to Ron Kovacs to help pay for
- that which we all enjoy - Z*NET. Send it to Ron Kovacs (NO checks made
- to Z*NET, please) at P.O. Box 59, Middlesex, NJ 08846. Thanks.
-
- John Nagy
-
- ++++++++NOTE! NEXT WEEK, Z*NET WILL RELEASE THE COMPLETE ATARI DEALER
- LISTINGS AS PRINTED IN ATARIUSER MAGAZINE (FEBRUARY), WITH CORRECTIONS
- AND ADDITIONS. BE READY TO PARTICIPATE IN REFINING THIS LIST!
-
-
- ========================================================================
- * Z*NET NEWSWIRE..................ATARI NEWS FIRST!.....................
- ========================================================================
-
-
- GLENDALE SHOW RESCHEDULED TO ONE WEEK EARLIER
- The 1992 Southern California Atari Faire, known as the GLENDALE SHOW,
- has been rescheduled to a date one week earlier than previously
- announced. This year's Glendale Show will be held on September 12 & 13,
- 1992. John King Tarpinian, president of The Hooked on ATARI Computer
- Knowledge Society (HACKS) and coordinator of the show says that the
- change was done as a courtesy to vendors who will wish to attend both
- the Glendale event and the WAACE show. Washington DC area WAACE
- recently announced their next show as being scheduled for October 10-11,
- 1992. Although the Glendale dates were announced at the close of last
- year's show, WAACE has scheduled their event for the Columbus Day
- Weekend. As a result, the two major shows would have been only three
- weeks apart, despite the repeated requests of Atari's Bob Brodie that
- all events be planned for a minimum of 30 days separation. Tarpinian
- found that a recent cancellation in the Glendale Civic Auditorium
- calendar allowed him to move his show up one week and provide additional
- time between shows. For more information about the Glendale Show,
- contact John King Tarpinian at (818) 246-7286. Vendor information kits
- will be mailed starting in March.
-
-
- DELPHI OWNERS BUY BIX SERVICE
- General Videotex Corporation of Cambridge, Massachusetts, announced on
- February 1 that it has purchased BIX, the online service developed by
- BYTE magazine. Already the owners of DELPHI, a consumer oriented online
- service, GVC now adds BIX as a popular outlet for hardware and software
- engineers, system designers, independent consultants, technology buffs
- and computer industry celebrities. The relationship between BIX and
- BYTE magazine will continue, with staff presence and the full text of
- BYTE magazine, etc., online. No "merger" of services is being proposed
- at this point, but rather the experience of GVC is being seen as a
- healthy addition to the operation of BIX, while BIX adds to the overall
- market position of GVC. A transition of ownership will keep continuity
- of service for BYTE's BIX subscribers. GVC's purchase includes the
- computer system and software used to operate BIX. The command structure
- and menu design will remain unchanged. All present products, such as
- binary mail attachments and the MicroBytes daily newswire, will be
- available. BIX subscription and customer-service are now being handled
- by GVC, 1030 Massachusetts Ave., 4th Floor, Cambridge, MA 02138, (617)
- 491-3342 or (800) 695-4005. Join BIX by using a modem to call
- 1-800-225-4129 (617-861-9767 from within Massachusetts). Once connected,
- press return. When asked to log in, type "BIX" and then enter "NEW"
- when asked for a name.
-
-
-
- ========================================================================
- * PERUSING GENIE by Ed Krimin
- ========================================================================
-
-
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Font Scaling Module -- The New GDOS" topic (18)
-
- Message 59 Sat Feb 01, 1992
- B.REHBOCK [Bill@Atari] at 16:40 EST
-
- The packaging is finally all done, the last revison of the disks is going
- to the duplicator Monday, February 3rd. Product should be showing up on
- shelves shortly. (Finally! :-)
-
- IMHO, one of the biggest drawbacks of the original GDOS was the lack of
- printer drivers that shipped with it, and the lack of developer
- understanding of the concept in general. "Back in those days", developers
- weren't used to the idea of a generalized Operating System service to
- handle all output functions. Developers were used to writing custom drivers
- for everything, and they thought they could roll their own driver better.
- (In some cases, they did.)
-
- We didn't go with .CVG fonts, because they are inherently _un_hinted, and
- we wanted as close to the same quality as hand-tuned bitmaps as we could
- get.
-
- We didn't go with Adobe Type-1's, because it takes about 18 times longer to
- decode, calculate and display Type-1 fonts than QMS/Imagen FSM-9 fonts.
- There will be conversion utilities available to go from Type-1's to FSM-9
- (from third parties).
-
- -Bill @ Atari P.S. Please don't mind the crayon-drawn packaging :-)
- ----------
-
- Message 60 Sat Feb 01, 1992
- M.EVERHART2 [MIDIMIKE] at 20:41 EST
-
- Since it's in duplication, tell us what's in the FSMGDOS package - what
- fonts,
- printer drivers, etc.
- ----------
-
- Message 66 Tue Feb 04, 1992
- B.REHBOCK [Bill@Atari] at 02:17 EST
-
- I'll put together a listing of the printer drivers, etc. that are included
- with FSM GDOS. Off the top of my head...
-
- FSMGDOS.PRG....... The O/S extension itself, scales fonts from 4 to
- 1000 points, gives the VDI GEM/3 Bezier drawing
- capability and enhanced polyline/polygon functions,
- caches old GDOS bitmap fonts and uses separate cache
- for FSM Font information and bitmaps.
-
- FONTGDOS.PRG...... Alternate non-scaling version that uses only GDOS
- bitmap fonts and not FSM scaleable ones. Doesn't
- slow the VDI down by 30% like the old GDOS did.
- (Neither does FSMGDOS :-) Extends the drawing
- capabilities of the VDI also. Caches bitmap fonts
- for more efficient use of memory. Designed for the
- user that is squeezed for memory.
-
- FSMGDOS.CPX/ACC... Allows user to configure FSM Caches, current
- library of fonts to use, special options are
- provide for maximum compatibility with old, poorly
- written programs.
-
- FONTGDOS.CPX/ACC.. Primarily a "Printer-Picker"; never edit an
- ASSIGN.SYS file again! Allows Draft/Final quality
- control of printer driver, installation and
- configuration of GDOS bitmap fonts and extended
- drivers for Metafiles, Plotters, Screen Drivers,
- etc. Also sets up Driver/Bitmap Font path
- configuration.
-
- FSMPRINT.CPX/ACC.. Allows user to customize printer drivers to set
- page size, default quality, and in the future
- paper tray selection, etc.
-
- Printer Drivers include... SLM, FX80/LX (standard & wide), NX1000,
- JX80 (color), Oki Color, LaserJet, DeskJet, Canon Bubble Jet, NEC
- P6/P7, Epson Compatible 24 pin (B/W & Color), and the new Epson LQ570.
- (I am sure that this list is not complete.)
-
- But that's not all... you also get a very user-friendly Install
- program that sets everything up for you.
-
- One happy and important note... Atari is making the FSM Printer Driver
- Builder Kit available to qualified developers AT NO COST under the
- following stipulations:
-
- 1) The driver must be approved by Atari before it is released by
- the developer.
- 2) The developer must not attempt to add functionality to the
- driver without first consulting Atari. (To ensure maximum upward
- compatibility.)
- 3) The developer must give Atari non-exclusive rights to the source
- code of the driver. (To ensure that the driver library is
- available to all users, and can be updated quickly should the
- need arise.)
-
- """""""""""""""""""""""""""""""""""""""
-
- -=> In the "Atari Corporation Online" category (14)
- -=> from the "Atari Advertising and Marketing" topic (3)
-
- Message 284 Sat Feb 01, 1992
- J.ZORZIN [Joe] at 02:19 EST
-
- While reading this months Discover magazine I was shocked to see a 2 page
- Atari spread. The first page shows a souped up ST midi machine and the
- second page reveals the Atari Portfolio PC. It was a shock since I haven't
- seen Atari advertising in years. I hope to see more!
-
- """""""""""""""""""""""""""""""""""""""
-
-
- -=> In the "Atari TT" category (28)
- -=> from the "Monitors for the TT" topic (11)
-
- Message 166 Sat Feb 01, 1992
- M.ABDULKAREE [ASX] at 23:27 EST
-
- Okay I finallly have my TT with the NEC 5FG monitor..man this is a SHARP
- screen and very good on the eyes too!
-
-
- Okay Mr. Allen where is that TT mono to VGA box you were talking about
- <smile> I want one!
-
-
- By the way, if anyone else has one of the NEC FG monitors can you tell me
- how to get the TT's display area to center? Not the monitor's display area
- which can be easily done via push buttons but the display that the Atari
- puts out.. thanks.
-
-
- Have a TT and enjoying it!
- ----------
-
- Message 167 Sun Feb 02, 1992
- M.ANGIER [Mike Angier] at 00:33 EST
-
- ASX, I had the same centering problem with my 4DS...it seems that Atari
- couldn't resist doing something off-standard. The Atari TT color monitor
- has an Atari <=> PC switch on the back and shows the same centering problem
- as in the NEC's in PC mode.
-
- I just added a Crazy Dots VME board and it is nice (although compatability
- is mostly in monochrome only). I am typing in STalker while running my NEC
- at 1280x960 (80Hz interlaced...not too bad). It uses the entire monitor
- screen...edge to edge, top to bottom.
-
- Later, Mike
-
- """""""""""""""""""""""""""""""""""""""
-
- -=> In the "Gribnif Software" category (17)
- -=> from the "Crazy Dots Graphics Board" topic (12)
-
- Message 14 Wed Jan 29, 1992
- GRIBNIF [Dan] at 09:25 EST
-
- ASX,
-
- There is a very good (better than Matrix's, I'm told) driver which
- is included. It also handles Line A graphics in monochrome. I am
- not certain what the storage method is, I would have to check on
- that. Technically, though, if you are using the VDI to produce
- graphics, the storage method is not something you should care about
- anyway.
-
- The card has onboard fast RAM. From what I have seen so far, this
- makes it fly. In 256 color mode on a TT the blits are very fast.
-
- The card includes a DA which lets you change the number of
- bitplanes "on the fly" in color resolutions. It can do this because
- of the hardware panning: if the image cannot be displayed at the
- same horizontal and vertical resolution using the attached monitor
- once the # of colors has changed, you simply get an enlarged
- virtual screen that can be panned with the mouse. Some programs may
- rely on the number of colors not changing, however, and may require
- that they be re-run.
-
- The driver itself is an AUTO folder program. By pressing a key
- while it loads, you can set the display parameters.
-
- There is also a very comprehensive configuration program with which
- you can create drivers for new monitors at any time. You have
- complete control over h/v scan rates, resolution, iterlacing, etc.
-
- WWD,
-
- Any MultiSync monitor should work, due to the configuration program,
- though what resolutions you can obtain without flicker may vary from
- brand to brand. The one we have in the office is plugged into a TT
- and just uses the normal TT VGA-compatible monitor.
-
- Fiction Man,
-
- Right now, programs like Calamus SL, Retouche, DynaCAD and
- Pagestream all have the capability of using more than the "old" 16
- color ST graphics. Most programs written nowadays do not make any
- assumptions about screen size, and more and more are being written
- to take advantage of extra colors.
-
- The wonderful thing about programming for Crazy Dots is that there
- is nothing special to do. It's just like programming for the ISAAC
- or the Matrix: All you have to do is use the VDI correctly.
-
- Gerry,
-
- Yes, you can use an SC1224 with Crazy Dots. In fact, you can get
- the equivalent of the "overscan" extended resolutions using it.
-
- Dan
- ----------
-
- Message 15 Wed Jan 29, 1992
- WWD at 20:34 EST
-
- Dan: I got my crazy dots yesterday and, as you know, I spent a couple of
- hours today finding out my new SVGA monitor is DOA. Nevertheless, I
- borrowed a VGA monitor and I'm off and running, but so far only in mono. I
- noticed my distribution disk does not have the default color palettes on
- it. Could that be my problem with color? If so I'd appreciate it if you'd
- email them to me.
-
- To everyone else: This is a neat product. Quick STE still works with it(at
- least in mono), and the ability to change screen resolutions instantly is
- amazing(no reboot, just an instant change). It works with G+plus and
- virtually everything else(again, at least in mono). The software is also
- very nicely written to allow you to change your configuration on bootup or
- to revert back to your old monitor if you wish. I think the price is high,
- but if you need it, this is the one to get.
-
- ----------
-
- Message 31 Tue Feb 04, 1992
- WWD at 21:11 EST
-
- I've been running CrazyDots on a Mega STE using a Viewsonic 6 monitor. This
- is a .28 dot pitch SVGA monitor which acts like a NEC4D but can be had from
- Computer Shopper for about $369. I'm running almost exclusively in mono,
- and have noticed virtually *no* compatibility problems. Screen updating,
- especially with QuickSTE, is very fast. Although the card and the monitor
- will do a rock solid 1024x768, I've settled on 800x600 as being the best
- compromise for GDOS bitmap font applications like Wordup 3.0. Refresh rate
- at 800x600 is 74 Hz! One piece of advice to Mega STE owners, however, is to
- set up your Newdesk configuration using your SM124 and save it to disk
- then. If you save your newdesk configuration from the CD screen you will
- get bombs on bootup.
- ----------
-
- Message 28 Mon Feb 03, 1992
- J.ALLEN27 [FAST TECH] at 00:21 EST
-
- Pagestream 2.1 works at 256 colors...EXCEPT...the color palette selector,
- which only knows about 16 colors. Want a laugh, check out what happens ;-)
- ----------
-
- Message 29 Mon Feb 03, 1992
- GRIBNIF [Dan] at 13:53 EST
-
- Mike Angier,
-
- Hmmm...I'll look into the incompatibility problems you mention. As
- far as I know, though, Pagestream works just fine except for the
- pallette selection box in 256 color mode. Thanks for all the stats!
-
- Mike Hill,
-
- Any program which uses the VDI correctly will run with CrazyDots
- because it has custom VDI screen drivers for the extended
- resolutions. NeoDesk works in any mono resolution due to the Line A
- emulator provided as part of the Crazy Dots driver. Yes, in older
- versions of the operating system (< 2.06 and < 3.06) the default
- VDI screen driver uses Line A graphics calls.
-
- Dan
-
- """""""""""""""""""""""""""""""""""""""
-
- -=> In the "Hardware" category (4)
- -=> from the "Gadgets 68030 SST Board" topic (44)
-
- Message 44 Mon Feb 03, 1992
- DAVESMALL at 21:25 EST
-
- *chuckle* As usual, George beat me to it. Well, if anyone deserves to
- announce it, it's George; he designed it and brought it through some
- difficult times (chronicled in that 450 line post that's on ST-Report; it
- was accidentally deleted from the Gadgets RT).
-
-
- Sandy and I, some little Gadgeteers, and some who are anonymous are VERY
- HAPPY to announce:
-
- IT'S SHIPPING!!!
-
-
- SST shipped today in quantity in bare-board, Option A, B, C, and C&D
- configurations. Since some of them went via warp-drive shipping I expect
- you'll be hearing owner comments RSN.
-
- In the days ahead we will be shipping more (we have this backlog, see),
- and getting ready for software rev 2.0, which will add some interesting
- capabilities to the SST. Now that the platform is there, I can have some
- fun. (*chuckle*)
-
- The SST's manual is the hardest I have ever worked at a manual, and I hope
- you enjoy it both for the facts and for the interludes, which also were the
- hardest ones ... I had to do a Current Notes article after writing many
- Interludes and I found myself nearly empty. Sandy did the manual edit and
- layout in Quark X*Press on her IIfx; near the end, it became apparent we
- were straining even the 40 Mhz FX on the complex stuff (diagrams and so
- forth).
-
- If you see a box with an SR-71A Blackbird on the cover at the dealer,
- that's the SST.
-
- Oh, yes. Overseas shipments also started today.
-
-
-
- I felt that the best way to answer any questions on if the SST would ever
- ship that came up last week was to leave this message; at the time, we were
- fixing a problem at the printer (toner not sticking to the back side of a
- page ... now that's odd), checking out the release disks, disk labels, and
- all that last-minute stuff.
-
-
- This is the third product from Gadgets by Small; MegaTalk will ship pretty
- shortly, as soon as I fix a software snag I ran into (better now than after
- shipping!) and finish the PAL replacements (10 minutes), and that'll be #
- 4.
-
- If you've read a spec sheet on the SST anytime, you know about it; we
- haven't changed our specs (no need to). If I might borrow a phrase from
- Sculley, it's "wicked fast". To my knowledge it makes your Atari ST into
- among the fastest ST's in the world (depending on how much Mhz and how few
- Ns RAM you put in, and where wait-states stabilize.) Since there are other
- SST's out there, I can't say you will have THE fastest ST in the world, but
- you can sure try.
-
- I suppose it's time to mention that a design change to the SST logic sped
- up the SST. Figures on its performance are now out of date in the most
- pleasing way.
-
- Anyway, it's out. The champagne is upstairs and it's time for some; this
- has been as hard a haul as getting the GCR to format a disk, which was a
- killer.
-
- I expect that Darlah is going to be a bit irritated at all the skid marks
- on the floor of the RT as people fire up their SST's ... sorry 'bout that.
- And keep it throttled back in the middle of conferences, okay?
-
- *grin*
-
- -- thanks, Sandy & Dave (in order of importance!)
-
- Gadgets by Small, Inc.
-
-
- p.s. Sherwin Gooch, a person I met on the PLATO network, and who later came
- within a whisker of getting the 1450 out the door at Atari, told me once
- that the hype doesn't matter; the pre-release talk doesn't matter; the spec
- sheets don't matter; the demos don't matter. What matters is *getting it
- out the door*.
-
- This made a big impression on me and still does.
-
- Turns out Dorothy Brumleve knows Sherwin quite well (college town)
- ... in fact, it was Sherwin who told me how to pronounce her name,
- "Brum-Levv-EE", not "Brum-LEEEVE, which saved me embarrassment when I met
- her.
-
- Well, Sherwin, we got the 68030 SST out the door.
-
-
- (Sure you can tell him, Dorothy!)
-
-
- -- David
- """""""""""""""""""""""""""""""""""""""
-
-
-
- =====================================================================
- * LYNX REVIEWS FROM ATARIUSER MAGAZINE BY ROBERT JUNG
- =====================================================================
-
- Reprinted by permission of AtariUser from the January 1992 issue.
- For information or subscriptions to AtariUser, call 818-332-0372.
- NO further reprinting of this article is allowed without specific
- permission of AtariUser.
- -----------------------------
-
- Bill and Ted's Excellent Adventure (Lynx)
-
- Who says Death doesn't bear grudges? In retaliation for his abuse in the
- latest movie, the Grim Reaper has kidnapped Bill and Ted's girlfriends.
- However, the ladies have scattered music from the band's song during
- their abduction, and now the guys must rescue them. In this
- action/adventure game, you travel through maze-like lands protected by
- creatures. You must collect enough notes to allow travel to other times,
- while finding objects and meeting historic figures in need of favors.
- For more fun, two players can work together with the ComLynx.
-
- The time-travelling potential of this game is thoroughly used. Many
- puzzles are solved by taking something from one era and using it in
- another. Also, time paradoxes must be avoided. If you find a note to
- yourself that you have written, you must later go and leave that note in
- an earlier period. The puzzles are challenging and rely on finding the
- right object for the right situation.
-
- Like the movie, Bill and Ted's Excellent Adventure emphasizes non-violent
- fun. The guys don't fight, but subdue enemies with musical instruments.
- Similarly, if caught by a creature, you are sent back to an earlier
- position no worse for wear. The only problem is that the game can become
- tedious in some places, as you use several tries to get by random
- monsters. A detailed password system saves your current game.
-
- Sights and sounds are serviceable, but not much more. Graphics are done
- in a cartoony style, with a moderate amount of animation. There is good
- use of color and detail, especially the subtle changes across different
- lands. The few game sounds are very basic, and while background music
- plays in each time period, you can shut it off.
-
- Regardless of your feelings towards the movies, this game is a fun
- package. It has enough action with lots of rock-solid puzzle solving,
- and the time travel puts a unique twist on things. Bill and Ted's
- Excellent Adventure earns its name. Atari Corp., $39.95.
-
-
- QIX (Lynx)
-
- Telegames, the first developer of third-party Lynx games, strikes again
- with QIX, an adaptation of an ancient arcade game from Taito. The
- player's goal is to draw and claim boxes on the playing field,
- restricting the movement of the Qix, a swirling helix of lines, while
- avoiding contact with various enemies.
-
- QIX was a simple game, and the Lynx version plays exactly the same.
- There are 256 levels, and a password feature allows you to skip earlier
- levels. Two players can compete by alternating turns.
-
- A few flaws diminish the Lynx version somewhat. It uses only one button
- to draw, which is awkward. The controls are overly sensitive, where a
- wayward diagonal can cause the marker to jam, leaving you vulnerable.
- Finally, the Qix is larger on the Lynx than in the arcade, making the
- game slightly harder.
-
- QIX on the Lynx offers no more and no less than the original. Whether
- younger players will like it is questionable, but longtime arcade
- devotees and fans of unusual games will probably enjoy this title.
- Telegames, Inc., $39.95.
-
-
- S.T.U.N. Runner (Lynx)
-
- Take the New York subway system, throw in a hovercraft going 900 MPH, and
- you have S.T.U.N. Runner, the latest Atari Games' arcade sensation
- adapted for the Lynx. You must drive a S.T.U.N. sled through a twisting
- maze of tunnels, trying to finish before time runs out. Complicating the
- matter are other cars trying to ram you, course obstacles, and bombing
- jets. There are over 20 levels, each with its own variety of twists,
- branches, jumps, and obstacles.
-
- Lynx S.T.U.N. Runner is both a thrilling game and another shining
- translation. The action is fast and furious, requiring you to negotiate
- the track, destroy opponents, and go for bonuses all at the same time.
- Time limits are tight, requiring careful driving to succeed.
- Furthermore, all the original features are retained, with the same
- tunnels, ramps, and layouts. Opposing vehicles are varied and tenacious,
- and challenge stages throughout offer opportunities for extra points.
-
- The steering controls are a little sensitive, but players will adapt to
- them in a short time. Turning improperly into a curve will slow you down
- significantly, making the Lynx version harder than the arcade. Still,
- neither of these flaws are enough to ruin the game.
-
- The Lynx graphics engine is completely exploited, with the original
- filled polygon display replaced with scaled sprites. The result is not as
- sharp, but the action is extremely fast, and truly convey the sense of
- supersonic speed. Distinctive-looking enemies and detailed scenery
- complete the visual effects. Sounds are also very good, with a constant
- barrage of blasts and screeches pulling you into the action. Even
- better, digitized voices and sounds have also been lifted directly from
- the arcade.
-
- This is a quality production throughout, with all the excitement and
- speed of the coin-op game. The Lynx is pushed to its limits, making this
- version of S.T.U.N. Runner an action-packed extravaganza and the best
- adaptation now available for any machine. S.T.U.N. Runner, Atari Corp.,
- $34.95.
-
-
- VIKING CHILD (Lynx)
-
- The Norse god Loki, worried about some prediction of future greatness for
- Brian, has kidnapped his family and dared the boy to rescue them. As THE
- VIKING CHILD, Brian, you'll explore the side-scrolling landscape, hoping
- to survive long enough to save your family. This action-adventure game
- is adapted from the European computer title.
-
- VIKING CHILD is essentially a run-and-jump game with adventure touches.
- Brian loses health in fights and over time, while victory earns money and
- points. Passwords allow starting at later stages.
-
- Weak points: Brian travels at a modest rate, while monsters run all over
- the place. Fights are simply poking creatures with a dagger or throwing
- weapons. The gameplay is basic, with none of the complexity of other
- games. In its favor, VIKING CHILD is a very hard game.
-
- Game graphics are well done, with good use of earth-tone colors and
- detail. There are also elegant static screens and humorous touches.
- Game sounds are very few and basic.
-
- VIKING CHILD is a pleasant diversion, but lacks the refinements of
- greatness. Its appeal is in exploring the land and trying to survive,
- but it should not be mistaken for an epic adventure. Atari Corp., $34.95.
-
-
- ROBOTRON: 2084 (Lynx)
-
- Shadowsoft, a newcomer to the Lynx, takes video gamers back with an
- adaptation of an arcade oldie. In a plot similar to the Terminator
- movies, ROBOTRON: 2084 has you play a laser-firing mutant who must save
- the last humans from being exterminated by the mechanical Robotrons.
- It's fast and tough. The action is seen from overhead, and you must
- navigate around Robotrons and obstacles to save humans and stay alive,
- with five game difficulty settings. The sights and sounds of the arcade
- are duplicated exactly. The moody title tune and the death-knell effect
- are done in stereo.
-
- In the arcade, two joysticks were used, allowing you to move and fire
- independently. For the Lynx translation, Shadowsoft has provided three
- alternative control schemes, using different methods of aiming and
- firing. Each player can decide which works best.
-
- Though the odd controls are a minor nit, ROBOTRON retains all of the
- intensity of the classic title. If Shadowsoft's future works are as
- good, Lynx owners are in for a good time. Shadowsoft Inc., $34.95.
-
-
- HARD DRIVIN' (Lynx)
-
- HARD DRIVIN' is an adaptation of the arcade title: drive around a track,
- dodge traffic, and try to finish before time runs out. What's different,
- though, is that HARD DRIVIN' is a true simulator, complete with physics,
- momentum, and 3-D polygon graphics. Turn too hard and the car skids, and
- a jump at the wrong speed will result in a fiery collision. Choose a
- flat speed track or a stunt track complete with drawbridge jump and other
- hazards.
-
- It's not as fast as the Atari ST computer version, but the Lynx handles
- the many mathematics rapidly enough to keep HARD DRIVIN' at an acceptable
- rate. But the "feel" of your car is wrong; it's very hard to tell where
- your edges are, which makes collisions hard to avoid, but a more severe
- problem is in the controls. Steering, braking, and accelerating are
- incredibly oversensitive. Anything more than a tap sends you into a sharp
- turn, and your speed rises and falls too rapidly. Option buttons shift
- gears, adding to the confusion.
-
- Game visuals are simple and effective. Filled polygon effects are done
- well, and lend realism. The instant replays are the best part of the
- game, using reverse angles to show you the cause of your latest crash.
- Aside from a title song, the main game sounds are the roar of the engine
- and a few digitized clips.
-
- Overall, HARD DRIVIN's awkward controls and inaccurate physics make this
- ambitious title into a disappointment. It will take dedicated enthusiasm
- to enjoy the game. Atari Corp., $34.95.
-
-
- ISHIDO: THE WAY OF STONES (Lynx)
-
- The Lynx travels to the Orient for a strategy game. This time it's
- ISHIDO: THE WAY OF STONES, a conversion of a home computer title. The
- objective is to place 72 tiles, each with a specific color and figure, on
- a board next to other matching pieces until either all tiles are used or
- no more moves are possible.
-
- Scoring options, solitaire, alternating with a computer or human
- opponent, or a tournament play with any number of players are all
- available. During play, you may take back moves, ask for legal moves,
- and view the remaining stones. You can also select the tile patterns and
- set a time limit for moves. Then there is the Oracle; Make a four-way
- match, and the Oracle offers "ancient wisdom", excerpts of insightful
- thinking similar to the I Ching.
-
- Visually, the game is stunning, with beautiful imagery. ISHIDO: THE WAY
- OF STONES proves that a game does not need many rules to be
- sophisticated. The concept is simple, yet each new move offers a wealth
- of possibilities, making this a perfect game for the deep-thinking
- strategist. Atari Corp., $39.95.
-
-
-
-
- =======================================================================
- * A REFERENCE GUIDE by Daniel K. Stoicheff
- =======================================================================
-
-
- TO:
- 1. DATA CARTRIDGES,
- 2. BERNOULLI CARTRIDGES,
- 3. SYQUEST CARTRIDGES,
- 4. SONY OPTICAL DISKS-REWRITABLE, &
- 5. 4mm and 8mm HELICAL SCAN DIGITAL TAPES
-
- January, 1992
-
- 1. DATA CARTRIDGES
-
- Cartridge Type Nominal Capacity (Mb) Length (ft)
- ---------------------------------------------------
- DC100A 0.67 140
- DC300A 2.9 300
- DC300XLP 45 450
- DC600A 60 620
- DC600HC 67 620
- DC615A 15 150
- DC615HC 16 150
- DC6150 150 620
- DC6150 ZETAMAT 134 620
- DC6250 250 1,020
- DC6320 320 620
- DC6525 525 1,020
- DC1000 10-20 185
- DC1000 ALPHAMAT 20 185
- DC1000 DELATMAT 10 185
- DC2000 40 205
- DC2000 GAMMAMAT 40 205
- DC2000 KAPPAMAT 40 205
- DC2000 THETAMAT 40 205
- DC2060 KAPPAMAT 60 307.5
- DC2080 80 205
- DC2080 RHOMAT 80 205
- DC2080 XIMAT 80 205
- DC2120 120 307.5
- DC2110 NUMAT 110 205
- DC2120 RHOMAT 120 307.5
- DC2120 XIMAT 120 307.5
- DC2165 NUMAT 165 307.5
- DC9135 MAGNUS 1.35 gigabytes 760
-
- Note= Capacity is drive dependent and may vary with manufacturer.
-
-
- 2. BERNOULLI CARTRIDGES
-
- Size Capacity Fits
- =======================================================
- 8 inch 10 Mb 10 Mb alpha drives/compatibles
- 8 inch 20 20 Mb " "
- 5-1/4 inch 20 20 Mb beta drives/compatibles
- 5-1/4 inch 44 44 Mb IBM PC, PS/2 & Macintosh
- 5-1/4 inch 90 90 Mb " "
-
-
- 3. SyQuest Cartridges
-
- SyQuest Removable Storage Cartridges are available in 44 Mb and 88 Mb
- sizes for use on SyQuest, Macintosh and IBM compatible drive systems.
-
-
- 4. Sony Optical Disks (Rewritable)
-
-
- Size Speed Capacity
- =========================================
- 3-1/2 inch 512 bytes/sec 128 Mb
- 5-1/4 1024 bytes/sec 596 Mb
- 5-1/4 512 bytes/sec 128 Mb
-
-
- 5. HELICAL SCAN DIGITAL TAPE
-
- Type Length Capacity
- ================================
- 4mm 30m 650 Mb
- 4mm 60 1.3 Gigabyte
- 4mm 90 2.6
- ---------------------------------
- 8mm 15 257 Mb
- 8mm 54 1.15 Gigabyte
- 8mm 112 2.3
-
-
-
- =======================================================================
- * PERUSING THE INTERNET (Atari ST) Compiled by Bruce Hansford
- =======================================================================
-
- Icon libraries for the Newdesk, Vortex PC emulation on the Mega STe, and
- LOTS of Gadgets/GCR info this week from the Internet...
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- Date: 17 Jan 92 17:22:48 GMT
- >From: math.fu-berlin.de!mailgzrz!w350zrz!subiaagb@uunet.uu.net
- (Andre Pareis)
- Subject: How do I add icons to icon "library"?
-
- (Mark Miller) writes:
- |> I have a Mega STe and I've heard it is possible to add icons to its
- |> "library," so that I could install them on files. Is there a program
- |> available to edit/create icons, and then saved to some "library"? By
- |> the way, is the file that stores the icon shapes called DESKICON.RSC?
-
-
- You've heard right! It is possible to add more icons.
- Didn't you see the files DESKICON.RSC and DESKICON.DFN ?
- ( I have a German version of a Mega STE and they exist )
- I added many new icons: tc, shell, arc, ibm-exe, img ...
-
- To do so you need one or two things:
- A resource construction set with built in icon editor or
- an extra icon editor which can create data in the format
- that your own RCS requires. I use DRI RCS 2.0 and a PD -
- icon editor. DRI RCS requires data in C-code.
-
- If you've added icons to deskicon.rsc you can install
- them after a reboot by clicking on ( I don't know your
- desktop ) 'install icon'(?), typing the name of your
- programs ( like "*.c" ) and clicking up or down arrow
- until the new icon occurs.
-
- But note:
- The file deskicon.rsc can be max. 64k large, be sparing-
- ly using this feature.
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- Date: 20 Jan 92 06:19:56 GMT
- From:noao!ncar!asuvax!cs.utexas.edu!usc!apple!portal!atari!
- kbad@arizona.edu (Ken Badertscher)
- Subject: What to do?
-
- (Keith Sommerville) writes:
- |> [...] the label on the bottom of the TT says 8Mb/40Mb.
- |> [...] However, looking at it with ICD software revealed that it was a
- |> 48.5 meg drive. Why do Atari hide something like that, or is it just
- |> a one one off?
-
- I confess!
-
- It's a conspiracy by Atari to steal 8.5 megabytes from you.
-
- You caught us red handed. Boy, it's a good thing those nice ICD people
- are around, or Atari could have stolen millions of megabytes from TT
- hard disks all over the world. Darn them, anyhow. That rat Tom Harker
- is always fouling things up for us by making easy-to-use powerful
- peripherals. We tried putting him out of business with a bizarre
- high-capacity hard disk scheme, but he just figured out what BGM meant
- anyhow.
-
- Now our plot to keep 8.5 megabytes of each ST157N we sell is foiled.
- Geeze, we can't get away with anything any more, can we?
-
- ...ken
-
- p.s. I think if you check again, you'll find that the TTs sold with
- ST157N 48 meg drives are partitioned 12 megabytes per partition. If
- not, just use HDX to repartition 'em. The default partition size for
- the ST157N is 12 meg plus a bit.
- --
- ||| Ken Badertscher (ames!atari!kbad)
- ||| Atari Corp. System Software Engine
- / | \ #include <disclaimer>
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- Date: 21 Jan 92 16:41:40 GMT
- >From: mcsun!unido!news.uni-bielefeld.de!techfak.uni-bielefeld.de!
- itschere@uunet.uu.net (Torsten Scherer)
- Subject: VORTEX ATonce 386SX for MSTE's
-
- Hi there,
-
- according to the numerous postings about PC emulations on Ataris,
- I'd like to tell everybody who's interested some facts about the
-
- VORTEX - ATonce 386SX
-
- It's true that it exists, cause I own one. But it's only for use
- with the MEGA-ST/E, since it is plugged in the PLCC socket of the
- 68000, and all of the other Ataris have DIP CPU's. Perhaps there is
- something like an adaptor on the market, but I don't know.
-
- Some facts :
-
- - 32 bit CPU 80C386SX-16MHz
- - optional 80C387SX-16 coprocessor
- - optional 512Kb fast-ram
- - uses internal MSTE-cache
- - can use DD and HD floppy drives (theoretically)
-
- Some data :
-
- - Several graphic emulations like
- when using a color or monochrome monitor
- CGA - 640*200 (2)
- 320*200 (4)
- when using monochrome monitor
- HGC - 720*348 (2)
- OLI - 640*400 (2)
- EGA - 640*350 (2)
- VGA - 640*480 (2)
- - in the last two resolutions you can only have 640KB base memory, all
- the others can provide 704K base memory
- - emulates serial mouse on com1: or com2:
- - emulates centronics printer on lpt1:
- - every ram above 1 meg is used as extended memory
-
- There may be several thing said, but I'd only like to say a few
- important facts. The graphic emulation is of cource the biggest
- disadvantage. The EGAmono and Olivetti modes can simply not be
- detected. If you try driver=detect in turbo for example, CGA is
- reported. But if you ignore this report, it works well. Sadly, most
- programs check the hardware before using it, so some programs refuse
- to run. The VGAmono solution works correctly as MCGA 640*480 (2) mode
- and can be used. Windows 3.0 runs not only in protected standard mode,
- but also in extended 386 mode including virtual memory and things like
- there. The performance, due to the original MSTE-harddisk, not so fast,
- but bearable.
-
- Some performance information:
-
- without with FastRam
- ------------------------------------
- Norton SI4.5 12.3 15.7
- PCTools 4.2 330% 510%
-
- Now what is FastRam? Well, since the MSTE works as a 8MHz system, but
- the CPU runs with 16MHZ, it had to be slowed down (waitstates etc). The
- Atonce 386SX uses the internal MSTE-cache and is therefore faster than
- other emulators on ST's. You can buy the additional fastram, which can
- be fitted in four sockets on the emulator and then completely replaces
- the lowest 512KBytes of memory, thus making the whole system another
- bit more faster. I think this is the absolute maximun in emulation
- performance for ST's that is and will be.
-
- The prices:
-
- Vortex Atonce 386SX : ca. 700 DM = 450 US$
-
- The additinal FastRam needn't be bought at Vortex, since standard
- chips 4*256Kbit-70ns are used and costs about 50 DM = 30 US$.
-
- The complete ST-ram can be used as extended memory. It is said that
- you can also configure it as expanded memory and there is a driver
- included, but this is not LIM4.0 compatible and therefore not widely
- accepted by programs. It'd like to say that the expanded memory
- doesn't work, but when using windows for example, that's not necessary.
-
- The whole hardware is emulated quite good. It's funny to see several
- diagnostic programs reporting all these AT-chips working correctly, and
- knowing they're not even present.
-
- I'm sorry, but I can't exactly remember the adress, but I've seen it
- was already posted in the last days, so have a look in magazines or
- other postings. It goes somehow like this:
-
- Vortex
- Computersysteme GmbH
- Falterstrasse X
- D-W 7102 or 7201 or X Flein
-
- The W is neccessary for foreign writers, cause since the reunification
- there are some doubled zip-codes. Forgetting this will not end up in a
- bit error, but surely delay letters for some more days (and the german
- post office is really not one of the fastest nowadays).
-
- Anyone who wants to know more or has special questions, is invited to
- send e-mail to the following adress:
-
- itschere@techfak.uni-bielefeld.de
-
- Hope, this has helped some guys...
-
- TeSche
- (Torsten Scherer)
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- Date: 23 Jan 92 08:51:26 GMT
- >From: noao!asuvax!cs.utexas.edu!wupost!spool.mu.edu!olivea!apple!well!
- dsmall@arizona.edu (David Small)
- Subject: Aladin
-
- Spectre 3.0 (no prior versions) has the ability to read and write
- Aladin format disks. Use the Shift-HELP menu to configure the A/B:
- drives between Aladin/Spectre and 9/10 sectors, if I recall correctly.
-
- To transfer data from Atari disks, use the program TRANSVERTER
- on the Spectre 3.0 disk. It even does some conversions on ASCII data
- if you wish; it's handy. It moves data from Atari fd/hd to Mac *single
- sided* MFS disks (Spectre format only); from there you can write to an
- Aladin disk.
-
- In all honesty, it is possible that one or another of Aladin
- formats was not perfectly supported. I believe they had 9 / 10 sectors,
- single/double sided disks, and another format with MSDOS-TOS data on
- one side, and Mac data on the other side. Pull up the Shift-HELP menu
- from inside Spectre (while in Mac mode) and check it out, and
- experiment.
-
- We added Aladin support as part of the effort to work with
- customers in Europe who had the Aladin cartridge before the company
- making it stopped; we did this in 3.0 with foreign language support in
- menus, etc.
-
- CAUTION: Aladin INFECTS Mac programs with a virus called "Frankie
- virus" by virus killer programs; only fairly recent Disinfectants and
- such can find it. This virus checks for the Aladin copy protection
- "dongle" in the cartridge port. It attempts to disable itself while
- running on a real Mac; it accidentally disables itself on Spectre, due
- to pure, dumb luck.
-
- However, any alteration to a program in that manner is not
- something to be lightly undertaken, and since you said you were moving
- data around ...
-
- Finally, one other possibility: Boot up an Aladin ST with a
- terminal program that works, null-modem it to an ST or PC (if PC
- compatible disks) and x/y/zmodem the files across.
-
- I hope this helps.
-
- -- thanks, Dave / Gadgets
-
- p.s. The author of Aladin is on the net here somewhere ...
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- Date: 23 Jan 92 08:38:41 GMT
- >From: noao!asuvax!cs.utexas.edu!swrinde!mips!spool.mu.edu!olivea!
- apple!well!dsmall@arizona.edu (David Small)
- Subject: GCR with overscan?
-
- // base file has questions about the GCR. //
-
- Spectre GCR 3.0 and below (all versions) do not work with overscan.
- The problem is that in monochrome overscan, the "border" on the sides
- of the screen is created in video RAM, which hacks off Quickdraw, Mac's
- drawing package. I'm still looking for a fix, but have a few ideas.
-
- We thought we had it fixed once and unfortunately said so.
-
- It does not run in the TT color modes. On the TT, you get ST High
- Res, or the TT dual-page monitor.
-
- The GCR does sound like a regular ST. It is difficult to adjust
- the timing of Mac sounds to the DMA sound timing of the STe/TT; the
- frequency is a little different. Might be worth doing even if the pitch
- is off, though, since it will greatly offload the CPU.
-
- Happy to answer questions; I have been away from the Net due to
- SST development for quite some time. You may want to email me at
- dsmall@well.sf.ca.us as sometimes I don't get here in time before
- notes scroll off, particularly during "shipping madness".
-
- -- thanks, Dave / Gadgets by Small
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
- Date: 23 Jan 92 09:34:11 GMT
- >From: noao!ncar!elroy.jpl.nasa.gov!usc!apple!well!
- dsmall@arizona.edu (David Small)
- Subject: SST shipdate & Gadgets news
-
- Here's some updates on the SST, Spectre, MegaTalk, and so forth, for
- those who aren't on the GEnie / Compuserve networks (was posted there
- this week).
-
- We expect to start shipping SST's this week, barring Murphy's
- law causing some minor problem. The software, hardware, and manuals are
- ready, as well as a lot of mailing labels ... :-)
-
- We're sorry for the delay in shipping. It was vital to track down
- a serious bug in the hard disk "life support" for hard disks that were
- SST RAM (fastram) unaware; it turned out to be a buffer overlaying code.
- But it took weeks to nail down and led me down many false paths. Fun.
-
- Several people have asked about the manual. Currently it is 2.8
- megabytes long in Quark X*Press on Sandy's Mac. It works out to around
- 140 pages, plus or minus a few, on 8 1/2 x 11 paper. It's our best
- ever, with plenty of interludes.
-
- MegaTalk was held up on its production run by having one PAL on
- every board be bad, probably from the factory. (SST had 4 bad GAL's from
- the factory -- what's this Built in America stuff? Sheesh, talk about
- getting good at switching chips). The MegaTalk batch here is about 75%
- tested, and once you replace the PAL controlling serial I/O, they work
- fine. They'll ship as soon as we get the SST shipping smoothly; both are
- backlogged "to the gills" <-- Americanism.
-
- Spectre is still at 3.0. Work is being done now on TT SCSI hard
- disks so the internal drive and other SCSI devices can be accessed;
- that'll take a little doing but isn't the end of the world. The code to
- fix the cached accelerator bug on <4 meg machines is very minor (10
- minutes?). Finally, System 7 is giving me absolute conniption fits as
- I trace it, with the ZAX set to "twang" and stop on any access to
- location 0 (typical Zerostore goblins); I don't understand why any sane
- programmer would read the entire contents of battery-backed up extended
- parameter RAM into location 0 on up, thus destroying all the 68000
- exception vectors.
-
- I'll fix that one, and keep on slogging through until the thing
- boots up and quits hallucinating about its available memory (current
- symptom). Problem is, I have NO WAY to predict how many bugs lie
- between where I am now and bootup time; I just have to fix one and let
- it "G"o, and see where it crashes NeXT ... *grin*. It's like debugging
- anything else, I guess.
-
- This means, in simple terms, Spectre 3.1 does not exist.
-
- Anyone advertising it? I have heard rumours. It just plain does
- not exist.
-
- It's been an interesting few weeks, as you might imagine, and
- I've seen plenty of Colorado sunrises since I can get work done at
- night. I have not been on the Net as much as I would like, nor any
- network; I have had to focus time on SST's hard disk snag, as that was
- holding up the manual and the disks, and it turned out to be difficult.
- (ST-Report ran the final story; it's around 450 lines of text.)
-
- I'll try to be answering back e-mail over the next few days; I
- still have a couple minor "clean up" things to do (READ.ME files on
- the release disks, for instance.). Currently, SST is at version 1.21.
-
- We will begin the sixth Gadgets Newsletter as soon as I have
- something to report on 3.1. I believe we are planning on FREE
- distribution of 3.1 unless something comes up to snag it (I can
- remember someone claiming that posting s/w to the nets made it
- "public domain" ... yeah, right). I don't know if the size, around
- 400K, will overload the net; I can't FTP and never have, and don't know
- that side of things whatsoever. Maybe someone can let me in on it. I'd
- like to get 3.1 around as quickly as possible.
-
- Finally, we have isolated several different problems that TT's can
- have with GCR's. Briefly, they are:
-
- * The floppies are getting EMI from the monitor -- move it.
-
- * The cartridge port fuse, on the +5 line, is blown. Common.
- Check pins 14 and 28 for 0 and +5 volts (or close) respectively.
-
- * The floppy drives may not be 100% if you have the caches on.
- A lot depends on how fast the 68030 runs, which can depend on if
- the program ends up paragraph aligned at a critical point. (True!)
- Try clicking the caches off from the Spectre menu.
-
- * DO NOT TT-RAM flag SPECTRE.PRG, LAUNCH.PRG, or GCRTEST.PRG.
-
- * Finally, there can be a timing bug that relates to 68030's in
- general and the GCR. It really all depends on the particular TT and on
- a particular chip's speed in the GCR; if your GCR works, don't fix it!!!
-
- We have a fix for this timing snag that appears to cure this
- problem after much testing. I will try to get it from GEnie and upload
- it here. It involves adding one IC piggyback and an RC network for fine
- tuning.
-
- In the USA a "fix" involving piggybacking 7406 chips was published
- by Atari User; no one checked with us. We have no idea why this would
- affect the GCR on the TT whatsoever, and have talked to people who have
- gone to the trouble of making the change to find it makes no difference.
- HONEST, the 7406 is NOT IN THE PATH OF THE MAC DATA being made by the
- GCR and sent to the disk; the GCR drives the write-data line directly!
- I do not understand what this 7406 fix is about.
-
- We have built up several hundred modified GCR's for TT's (they also
- work on ST's still!) and are getting them into the pipeline.
-
- Sorry for the overly long note; I had to route MANY rumours to
- /dev/rumour/null.
-
- -- thanks, Dave Small / Tired Bottle Washer / Gadgets by Small, Inc.
-
- GEnie: DAVESMALL CIS: 76004,2136 Here: dsmall@well.sf.ca.us
- FAX: USA (303) 791-0253, phone (303) 791-6098 mon-wed-fri
- (it is often busy).
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
-
-
-
- ==================================================================
- * THE SOFTWARE SHELF By Ron Berinstein
- ==================================================================
-
- Well it has really happened this time! Now we have programmers
- uploading programs that do nothing! Well, upon closer inspection
- of that thought, I guess that in itself is nothing particularly
- new, but it is new that a top level Atari "Guru" would post a
- program that does nothing. Perhaps we should take a closer look
- at this 128 byte piece that loads in, should we say, "nothing
- flat?"
-
- Atari has released their new version of Hard Drive Utilities.
- Right on the heels of ICD's release of 5.4.5 comes version 5 from
- Atari. Read the docs though before installing.
-
- And speaking graphically isn't always the most polite thing to do
- in public, but when one mentions the infamous name of the
- mysterious "Dreaded M_____" it becomes an eye catching subject.
- This week he has released a new animation!
-
- And guess what! In this imperfect world we finally have another
- bright spot. STTOOLS version 1.8 added a bright new feature.
- But, to find out what it is, you'll just have to read on further!
-
- Let's start with the A's!
-
- ATARIHD5.LZH ATHDX5.LZH are both the new Atari Hard Drive
- Utilities.(v5. 12/3/91) Inc'd are: HDX v5.00 Hard Disk formatter/
- partitioner; AHDI/SHDRIVER v5.00 - Hard Disk Booter. Specially
- conf'd ver. of SHDRIVER.SYS, allows non-contiguous device numbers
- & enhanced handling of removable media. Please use HINSTALL to
- install the new driver; THEN you may copy the SHDRIVER.SYS file.
- Read DOCS first!
-
- ATARI MGR Here is the atari version of MGR, a network transparent
- window system originally written for Unix. MGR requires 1 meg. of
- memory (more is better!) and the MiNT multitasking system version
- 0.6 or better. It runs in high or medium resolution, and should
- work OK on a moniterm or similar large screen monitor (all the
- screen graphics use the line A vector). The second file consists
- of MGR demo programs. * Requires ZOO 2.1 to extract *
-
- ABBRV.ARC is the demo of Abbreviator ST accessory for the Atari
- ST, STe, Mega, and Mega STe series. Save time and effort by
- storing most used phrases, addresses and information in
- Abbreviator ST for automatic expansion as you type.
-
- It seems to never fail, this program gets a lot of downloads for
- every post...
-
- FUJIM141.LZH Here it is the new release that everyone is
- scrambling for... FujiMaus with a new PARK feature! Park the
- mouse at one of 9 designated parking spots on the screen after the
- first timeout. Unparks back to right where it came from upon any
- activity (valet parking service!). Thanks to the folks who sent
- in ShareWare! TT Compatible in all resolutions
-
- And for all of you "let's replace the mouse pointer" fans:
-
- COOKIE MOUSE Here's a little fun thing which will replace your
- ARROW mouse pointer with a chocolate chip cookie! This is really
- funny if you have Dr. Bob's DB_EYES installed. Those eyes just
- seem to get hungrier and hungrier and hungrier.....
-
- And talking about a lot of posts!
-
- WHATIS57.LZH WHATIS.ARC WHAT IS FILE TYPE are all this week's
- version of the Whatis... And i.e. 5.7. Whatis tells you what the
- file you might be wondering about is all about. This prg. is
- updated just about weekly..
-
- A new sound editor? (pun intended)!
-
- SOUNDLAD.LZH is a new sound editor. It works much like the
- ST Replay editor, only it is reputed by the author to be superior,
- and much faster. It lets you add effects, like echo and fade,
- etc. color only. Neg.TT
-
- And for Midi folks...
-
- SLCUBASE.LZH is for Super Librarian and Cubase (Atari) owners!
- These are some of my SL profile sources and Cubase MIDI Manager
- templates for the Alesis D4 and QuadraVerb, the Kawai K1, the
- Yamaha FB01, and the Casio CZ-1.
-
- STROBE, MIDI SCREEN DISPLAY STROBE is MIDI Strobe Version 1.4
- by Carl J. Hafner. What the program does is to interpret a note
- on/off command as an instruction to generate a random color.
- Therefore, the faster you play, the faster the program changes
- the screen's colors. It will run on a color or mono ST (but the
- color changes do get boring with a mono monitor!). It requires a
- MIDI keyboard to be connected to your ST to run.
-
- Nope, no bad language at all when Maurice speaks graphically..
-
- KLINGONE.ZIP This ZIPped cyber .SEQ animation depicts a Klingon
- D-7 battlecruiser under fire from an Excelsior class Federation
- starship. The animation was created and Copyrighted 1992 by
- Maurice Molyneaux. It should load on ANY ST or TT computer
- provided it has a least 1-megabyte of RAM.
-
- and continuing...
-
- TABLE.GIF Remember QRT mentioned last week? Well this is a TT
- Low GIF of a glass table. Rendered with QRT. It's a demo script
- in the QRT archive. Took over 7 hours to render on a TT...
- (rendered in 24bit color, then downgraded to 256 color.)
-
- MEGAMOD2.ARC has two more MegaPaint free modules. The Calamus
- import module lets you load Calamus vector graphics (CVG) and
- Calamus font files (CFN) into MegaPaint. The additional module
- lets you load a Calamus print-to-disk file (PAGE.IMG) as a 300 DPI
- raster image so that you can manipulate laser printer output at
- the pixel level! Full documentation is included.
-
- DEGAS CHARACTER EDITOR Character set EDITor by David Parsons.
- Works on monochrome Degas fonts only. This file includes the
- executable, manual, and source code.
-
- MONO DEGAS FONTS A collection of monochrome DEGAS fonts. You may
- install these using CodeHead Software's FONTRX program (part of
- CodeHead Utilities) or with Neodesk's FONTLOAD program. Edit them
- using CHEDIT.TTP, uploaded separately.
-
- FSTOP, DEGAS VIEWER, SCREEN CA FSTOP is F Stop Utilities a
- program that allows you to view any DEGAS format (.PI*) picture to
- be viewed from the desktop. Also included is an .ACC that will
- take a snapshot of your current desktop/program view and save it
- as a DEGAS file. You can take snapshots of any application which
- allows you access to the .ACC menu. Color or mono. Docs included.
-
- And what about this file that does nothing?
-
- NOTHING.PRG This is the program you've been waiting for! It does
- absolutely nothing... It can be used w/ Hotwire as an auto run
- program so that your ledger files will show your bootup time.
- Or you can use it in a chain to note anything you'd like in your
- ledger. Its 38 bytes of length is far smaller than this verbose
- description.
-
- And now for some files that do anything but, nothing!
-
- GFAXPERT.LZH is a manual for GFA Basic 3.0 containing tips on
- using it, and several listings as examples and starting shells for
- your programs. Written in Holland, this edition is in clear
- English. The book is about 120 pages, with Table of Contents and
- Index.
-
- KEY11.LZH This utility allows BBS Express to run games and
- programs designed for other BBS programs (or not designed for a
- BBS at all). This replaces such programs as Chainer and DorInfo.
-
- WIZFILE.LZH This is version 1.4 of WizFile, the file-list
- builder for BBS Express. This program reads your download areas
- and builds a list of all the files (and descriptions) there for
- your users to read. This update adds a "New Files" feature.
-
- SCPRO241.LZH has a file that lets you learn machine language with
- this simulator of a simple computer. color monitor required..
- TT compatible using 24bit prg. only.
-
- STSFIX36.LZH Use this program to add TOS 3.06 rom vectors to
- STOS Basic version 2.5. This will allow STOS to function properly
- on a TT. ONLY TT OWNERS should be interested in this file.....
-
- STICKYMS.LZH this TSR utility will allow physically challenged
- (handicapped) people to more easily use the mouse or a mouse
- stick. TT Compatible in any resolution.
-
- MRCURY.ARC is the set up program for you if you are into
- Internet. The Mercury UUCP mailer package for the Atari. If
- you're interested in setting up an Internet mail site on your ST,
- this is the package you've been waiting for. Shareware from
- Germany, but the program and docs are all in English (German docs
- included, too!).
-
- TOOL18.LZH is ST Tools Version 1.8 New features include a view
- window and repair/optimize file structure. Requires 330K to run.
-
- And for everyone with kids...
-
- DISKLOCK.ARC is a memory-resident utility that allows you to
- toggle write-protection for all connected drives on & off with a
- hot-key combination. Created to allow young kids to use a
- computer without fear of unwanted changes to disks. Good for
- general security as well. Uses only a little over 1 KB RAM.
-
- OCULT2_0, HARD DRIVE SECURITY OCULT2_0 is Ocultar v.2.0 This
- program will protect your Hard Disk from unauthorized access
- through the use of a User Defined Password. You can make your
- disk _secure_ if you want. No one is getting into if they don't
- have the password. Color or mono. ST\STe compatible. Docs
- included.
-
- RANDMGEN, OCULTAR 2.0 UTILITY RANDMGEN is the Random Character
- Generator which was included with all versions of Ocultar below
- 2.0. For some reason unkown even to him, Uncle Carl left this
- out of Ocultar 2.0. Now you can get it here and use it in Ocultar!
-
- SNAKE.LZH This is the classical game of the snake that eats and
- gets longer. It was written entirely in "C" as an exercise in
- array and pointer handling. The game will run in LOW or MED
- resolution and it has a high score file. Game play is extremely
- easy the graphics will not make the earth move and the sound
- effects are mediocre at best. But the under six crowed love it.
-
- GERMAN GAMES This file includes two ACC/PRG (rename as needed)
- games from Germany. Breakout ('nuff said) and KUBIS - a Tetris
- clone. They work in Mono or Color. A small English read.me is
- enclosed, the actual docs are in German but the programs are
- easy to figure out. Just the thing when a quick time-wasting
- game is needed.
-
- GRANDPA HOWARD MYSTERY GRANDPA is Adventure 1, "A Journey In The
- Past" in the Grandpa Howard Mysteries. In this program you are
- transported 100 years back in time in an attempt to help Grandpa
- Howard find and defeat Dr. Malvert. All is not as it seems
- however, do in part to the time displacement drag coefficient (of
- all things). Therefore, what seems to be obvious may not be that
- way at all! This text adventure makes you work!
-
- And last but not least, take a look at these:
-
- SPRCRD.LZH SuperCard 1.3, is a flexible shareware database from
- the UK. Lots of options. Works on an "index card" kind of
- principal. Records are held in memory, so the program searches
- very fast.
-
- QWKCIS.PRG has QuickCIS, v1.70 for CompuServe users. QuickCIS is
- an online navigator for your ST/STe/TT and CompuServe. QuickCIS
- will automatically visit up to six forums, gathering messages and
- file descriptions. You can peruse this info offline, and later
- call back with replies, or even download files. QuickCIS includes
- interfaces to EdHak, XYZ.TTP, YMG.TTP and Shadow.
-
- QCHI.KEY is a collection of CodeKeys macros for use with QuickCIS.
- These function in ST high resolution, but may be modified to work
- with other types of displays. This file is not compressed, it's
- too small to bother. Requires QuickCIS and CodeKeys (from
- CodeHead) to function.
-
- COMPRESSION SHELL A GEM front end to arc,lharc,zoo,uue,uud,tar,
- compress,shar,a pager,an editor, and a user selectable executable.
- Lots of nice features. Saves alternate command lines for lharc
- to cope with the instability of this compression utility, and
- passes working directory information to zoo to allow extraction to
- (or relative to) any specified directory. Comprehensive TeX
- documentation in English and German is included.
-
- GHOSTSCRIPT FONTS (ZOO) are fonts for Ghostscript, the Postscript
- Interpreter clone from the Free Software Foundation.
-
- UNCLEVOL.ARC UNCLEVOL is a Volume Labeler. This program or
- accessory will allow you to rename the volume name on your floppy
- or hard drive.
-
- HEIDSEEK, FILE FINDER HEIDSEEK is HeidiSeek Version 0.9 by Carl
- J. Hafner. HeidiSeek runs as both an .ACC and a .PRG (depending on
- how you name it). Do you want to know where that file is on your
- hard drive, or if you have duplicates in different folders? This
- file is for you. It's fast and easy to use. Just type in the
- filename (wildcards are acceptable as well) and click on the drive
- to search and you are off! Color or mono. Docs included.
-
- P_ALARM.LZH V.1.92 is Personal Alarm Clock Accessory. It has a
- corner clock. But, this only works with GEM programs using the
- menu bar. Written in Personal Pascal. Source included.
-
-
-
- The above files were compiled by Ron Berinstein co-sysop CodeHead
- Quarters BBS (213) 461-2095 from files that were either directly
- uploaded to CodeHead Quarters BBS, or downloaded from GEnie,
- Compuserve, and Delphi online services.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To sign up for DELPHI service, call (with modem) (800) 695-4002. Upon
- connection, hit <return> once or twice. At Password: type ZNET and
- hit <return>.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To sign up for GEnie service call (with modem) (800) 638-8369. Upon
- connection type HHH and hit <return>. Wait for the U#= prompt and type
- XTX99436,GEnie and hit <return>.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To sign up for CompuServe service call (with phone) (800) 848-8199. Ask
- for operator #198. You will be promptly sent a $15.00 free membership
- kit.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*Net International Atari Online Magazine is a weekly publication
- covering the Atari and related computer community. Material published
- in this edition may be reprinted under the following terms only. All
- articles must remain unedited and include the issue number and author at
- the top of each article reprinted. Reprint permission granted, unless
- otherwise noted, to registered Atari user groups and not for profit
- publications. Opinions present herein are those of the individual
- authors and does not necessarily reflect those of the staff. This
- publication is not affiliated with the Atari Corporation. Z*Net, Z*Net
- News Service, Z*Net International, Rovac, Z*Net Atari Online and Z*Net
- Publishing are copyright (c)1985-1992, Syndicate Publishing, Rovac
- Industries Incorporated, Post Office Box 59, Middlesex, New Jersey,
- 08846-0059, Voice: (908) 968-2024, BBS: (908) 968-8148, (510) 373-6792.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*NET: Atari ST Online Magazine
- Copyright (c)1992, Rovac Industries, Inc...
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-