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-
- | (((((((( | Z*Net International Atari Online Magazine
- | (( | -----------------------------------------
- | (( | November 1, 1991 Issue #91-46
- | (( | -----------------------------------------
- | (((((((( | Copyright (c)1991, Rovac Industries, Inc.
- | | Post Office Box 59, Middlesex, NJ 08846
- | (( |
- | (((((( | CONTENTS
- | (( |
- | | * The Editors Desk............................Ron Kovacs
- | ((( (( | * Z*Net Newswire........................................
- | (((( (( | * Migraph In Conference............................GEnie
- | (( (( (( | * IAAD Update..............................Press Release
- | (( (((( | * Codehead Software Update.................Press Release
- | (( ((( | * Z*Net/Z*Magazine Archives.................January 1988
- | | * Chicago ComputerFest By Atari............Press Release
- | ((((((( | * Inside The STE - Part 1...................A. Greenwood
- | (( | * AtariUser Mini-Reviews................................
- | ((((( | * Zen-ST....................................October 1991
- | (( |
- | ((((((( | ~ Publisher/Editor............................Ron Kovacs
- | | ~ Editor.......................................John Nagy
- | (((((((( | ~ New Zealand Bureau..........................Jon Clarke
- | (( | ~ Assistant Editor........................Bruce Hansford
- | (( | ~ PD Software Reviewer....................Ron Berinstein
- | (( | ~ Reporter................................Dr. Paul Keith
- | (( | ~ Reporter....................................Mike Brown
- =======================================================================
- * EDITORS DESK by Ron Kovacs
- =======================================================================
-
-
- ST CONNECTION
-
- I just finished reading the October 1991 edition of ST-Connection and
- just wanted to pass along some compliments to Stan Swanson for the
- obvious effort he has been doing. I have been getting complimentary
- issues since the start and have watched the growth and continued support
- for shareware authors month after month.
-
- Last month the issue caught my eye with new cover art and he did it
- again with another decent cover. There is plenty of information,
- shareware updates and reviews. I suggest that everyone get a copy
- today. For more information please contact Computer Publications at
- 303-423-6805.
-
- See you next week!
-
-
- =======================================================================
- * Z*NET NEWSWIRE
- =======================================================================
-
-
- APPLICATION DEVELOPMENT ANNOUNCED
- PC Week announced the launch of its third demographic edition - The PC
- Week Application Development Edition. The first edition was published
- on Oct. 14, 1991 and is distributed to 62,208 subscribers. Subscribers
- who qualify to receive the PC Week Application Development Edition are
- all volume buyers who have purchasing responsibility for Relational
- Database Managers, Program Developers/Generator Tools, Compilers and
- Programming Languages. PC Week is the weekly newspaper of corporate
- computing, reaching 88,942 business units with a circulation base of
- over 205,000.
-
-
- PEN DIGITIZER
- MicroTouch recently introduced a pen computing digitizer that makes
- possible a new generation of pen computers that are lighter, thinner,
- more energy efficient and, for the first time, can work with both finger
- or stylus. The MicroTouch digitizer, called TouchPen, was announced as
- part of NEC's UltraLite SL/20P Series notebook computer introduction.
- The UltraLite SL/20P Series notebook computers are the first machines to
- incorporate the new technology.
-
-
- SCALABLE TYPEFACE ANNOUNCED
- Computer Peripherals announced JetType IIP, its new scalable font
- cartridge for the Hewlett Packard LaserJet IIP printers. This JetWare
- font cartridge provides 13 scalable TrueType typefaces in a single font
- cartridge for the HP LaserJet IIP, plus additional spreadsheet fonts.
- JetType IIP's 13 TrueType typefaces, at $249.00 retail, contains
- equivalents to the eight scalable typefaces found on the LaserJet IIIs,
- Times New Roman (CG Times) and Arial (Univers) in medium, bold, italic
- and bold italic. For more information, contact Computer Peripherals at
- 667 Rancho Conejo Blvd., Newbury Park, Calif. 91320; telephone: 805-499-
- 5751.
-
-
- COMPUSERVE ANNOUNCES PACESETTER
- CompuServe announced the PACESETTER program for new customers of
- CompuServe's public frame relay service, FRAME-Net. PACESETTER will
- allow new customers to economically begin using FRAME-Net, which was
- made available in early October. CompuServe will make the PACESETTER
- implementation pricing available to the first 20 customers to sign up
- for the service by Jan. 31, 1992. For more information about the
- PACESETTER program, contact CompuServe Network Services at 1-800-433-
- 0389.
-
-
-
-
- =======================================================================
- * MIGRAPH IN CONFERENCE From GEnie
- =======================================================================
-
-
- (C)1991 by Atari Corporation, GEnie, and the Atari Roundtables. May be
- reprinted only with this notice intact. The Atari Roundtables on GEnie
- are *official* information services of Atari Corporation. To sign up
- for GEnie service, call (with modem) 800-638-8369. Upon connection type
- HHH (RETURN after that). Wait for the U#= prompt. Type XJM11877,GEnie
- and hit RETURN. The system will prompt you for your information.
-
-
- (Due to major technical difficulties, Migraph's responses this evening
- were chopped up by the lines. At one point, Kevin Mitchell was forced
- to type in all caps in order to get anything through to GEnie. Your
- editor has received permission to edit this transcript to better convey
- the intent of the answers.)
-
- <[Ron] R.GRANT11> Good Evening, Desktop Publishers, and welcome to the
- Monday Night DTP RTC! Tonight we are pleased to present the MIGRAPH
- Real Time Conference! We're here to talk about ***New Products*** for
- the Atari ST, with Kevin & Liz Mitchell and Brien Warder from Migraph,
- the TOUCH-UP and EASY-DRAW folks!
-
- Kevin, do you have any opening remarks you'd like to make?
-
- <[Kevin] MIGRAPH-TECH> Hello Everyone! Thank you all for taking the
- time tonite to discuss with us, some of Migraph's new products for the
- ST. (Of course like Touch-Up, they run on the STe, MEGA and TT also.)
-
- There are several of us here from Migraph. Between us (Kevin, Liz &
- Brien), we should be able to answer your questions.
-
- Those of you who are registered Migraph owners already know some of the
- news, since we just had our last newsletter in Aug/Sep. For everyone
- else, here is a short summary:
-
- NEW Products: SHIPPING NOW
-
- 1) Merge-It & Scanning Tray (Also Scan & Save) This combination of
- software and precision molded tray and scanner head cradle enables
- owners of the Migraph Hand Scanner to easily have accurate full page
- scans!
-
- AVAILABLE DEC 91'
-
- 2) Migraph OCR - One of the first "Intelligent" OCR systems for
- personal computers. This product is being jointly developed between
- Migraph engineers and a leading OCR UNIX developer. Migraph will
- have the exclusive rights to the OCR engine for both the Atari and
- follow-up Amiga version of the product.
-
- We'll upload press releases later this week. Now however let's spend
- some time answering any questions you have regarding these new products,
- as well as other questions for Migraph.
-
- <[Ron] R.GRANT11> First up is D.HADLAND....
-
- <D.HADLAND> I was wondering if I missed any thing on repair for the hand
- scanner and How Long will one last?
-
- <[Kevin] MIGRAPH-TECH> Your scanner should last as long as your ST. The
- warranty in the box covers interface and scanner.
-
- <NEVIN-S> Kevin, it is nice to see you on line again! I'm excited to
- see a company like Migraph come out with an OCR product.
-
- <[Kevin] MIGRAPH-TECH> Thanks. We will have full press releases up
- later this week.
-
- <NEVIN-S> Can you tell us a bit about it?? Is it a low end type, like
- the ones which need to be "trained" to read different typefaces, or is
- it the type that can read text in different font sizes? Also, any idea
- of pricing?
-
- <[Kevin] MIGRAPH-TECH> It is very HIGH-END (but not cost). It has a
- List price of $299. It uses the Omnifont Engine.
-
- <NEVIN-S> That price sounds great. May I follow up? Thanks. Kevin,
- although you have not left the ST marketplace by any means, it has been
- a while since you released a brand new product. Is there a reason
- you've "come back?" Do you see any hopeful signs or is it just that you
- have the rights, so what the hell?
-
- <[Kevin] MIGRAPH-TECH> We never left the Atari market. All of our
- products are now on three platforms. All new products now appear on the
- ST first. An example is Merge-It and the Scanning tray last month for
- the ST. Now they are out for the Amiga, and PC next month.
-
- <NEVIN-S> Thanks, and I am looking forward to your press release. The
- Atari needs a first rate OCR program. That's it, and thanks.
-
- <MIKE-FULTON> Any news on an update to Easy-Tools? Or better yet, how
- about an new version of Easy-Draw with that stuff built-in?
-
- <[Kevin] MIGRAPH-TECH> That's not currently planned. Easy-Draw is
- always in dev here in-house.
-
- <MIKE-FULTON> Here's an idea: how about documenting the desk accessory
- communications pipeline that Easy-Tools uses, so that enterprising
- programmer's can write their own add-on products? You know, ala the
- CAD 3D Developer's disk? I'd buy something like that in a second!
-
- <[Kevin] MIGRAPH-TECH> Sounds interesting. Please have any interested
- programmers contact us.
-
- <MIKE-FULTON> Will do. That's all for now, thanks.
-
- <D.SMITH200> I have tos 1.2... so no grayscale in TU 1.65. Question is,
- will I gain grayscale capability with tos 2.o ROMs I'll be getting with
- the SST board?
-
- <[Kevin] MIGRAPH-TECH> Does anyone here own Merge-It? You get all of
- the grayscale conversion on TOS 1.2. You'll get all 16/31, and see 16.
- I mean see 8.
-
- <D.SMITH200> I just don't see any grayscale icon in 1.65
-
- <[Kevin] MIGRAPH-TECH> The icon is bottom middle of scan mode.
-
- <[Ron] R.GRANT11> OK, Folks, due to technical problems, Kevin is going
- to shout at us. <grin> I won't be the one to tell you what terminal is
- in use somewhere...:-) OK, on to the next questioneer...
-
- <HAINES> Two part question. Will the OCR be a combination program or
- will you use touchup to scan and then OCR it.
-
- <[Kevin] MIGRAPH-TECH> 1MB OWNERS CAN LOAD TIFF AND IMG. 2MB CAN SCAN
- DIRECTLY. YOU CAN USE THE MIGRAPH HAND SCANNER, (OR G.I.)
-
- <HAINES> What will be the lower limit on DPI for the OCR, and Characters
- per Second.
-
- <[Kevin] MIGRAPH-TECH> SCANS SHOULD BE DONE AT 300DPI FOR 9PT TO 18PT.
- WILL RECOGNIZE MIXED TYPE STYLES AND HEIGHTS. 1MB OWNERS CAN USE THE
- TRAY TO MERGE THE FULL PAGE.
-
- <[Brian] B.SCHANTZ1> My first question's been answered, so here's no.2:
- Do you have anything in the works as far as hardware? i.e. flatbed or
- color scanners?
-
- <[Kevin] MIGRAPH-TECH> WE ARE TRYING TO CONCENTRATE ON THIS ONE HUGE
- TASK {Editor's note: Kevin is referring to the OCR}. This will be one
- of the first "intelligent" OCR packages on a PC. PC meaning personal
- computer, not that other one.
-
- <[Roy] R.C.GOSEWEHR> Sometime ago in your newsletter, it was stated that
- Easy-Draw was being reworked for consistency across all platforms, Is
- this still the plan? If so, what changes will we be seeing?
-
- <[Kevin] MIGRAPH-TECH> RIGHT NOW, THE ST WOULD BE ONLY ONE TO GET NEW
- EASY-DRAW.
-
- <[Roy] R.C.GOSEWEHR> What changes would be in the new version?
-
- <[Kevin] MIGRAPH-TECH> TOUCH-UP INTERFACE, EASY-TOOLS, AND FSMGDOS
- SUPPORT, ETC.
-
- <[Roy] R.C.GOSEWEHR> When you say TU Interface, does that mean we will
- be able to run TU from within E.D.?
-
- <[Kevin] MIGRAPH-TECH> YOU WILL HAVE EASY-DRAW POP-UP, AND EASY-DRAW
- ICON PADS. TOUCH-UP WILL STAY SEP.
-
- <[Roy] R.C.GOSEWEHR> I have been requested to ask the cost of the ED
- upgrade/when?
-
- <[Kevin] MIGRAPH-TECH> SOMETIME IN 92, COST NOT KNOWN.
-
- <[CodeHead GT] C.F.JOHNSON> Hi Kevin. Nice to see you here! I wanted
- to ask if you plan to support the GEM 3 format in an upgrade to Easy
- Draw?
-
- <[Kevin] MIGRAPH-TECH> WE WOULD BE LOOKING AT THE BEZIER.
-
- <[CodeHead GT] C.F.JOHNSON> So that means that you do plan to support
- GEM 3, I take it?
-
- <[Kevin] MIGRAPH-TECH> WHETHER IT WOULD BE PART OR ALL IS STILL NOT
- DETERMINED.
-
- <MIKE-FULTON> Any thoughts on supporting other scanners? We have plenty
- of Migraph scanners around here, but we also have a few Epson flatbed
- scanners. It would be nice to be able to use them too (with Touch-Up
- as well, of course). They can connect either through the Parallel port
- or through the SCSI port of the TT030.
-
- <[Kevin] MIGRAPH-TECH> OUR REPLYS ARE SHORT DUE TO KEYBOARD PROBLEMS.
- SORRY. IF THERE WAS A DEMAND WE WOULD SUPPORT THEM. OCR IS DESIGNED TO
- BE OPEN FOR FUTURE ADDITIONS.
-
- <MIKE-FULTON> Also, if I'm not mistaken, the addition of Bezier Curves
- is the main diifference in GEM/3, as far anything regarding metafiles is
- concerned. I'd like to use the Epson with Touch-Up, especially.
-
- <S.NOAH> Hi, I arrived late, so I apologize if this has already been
- asked, but do you have any plans to support FSM-GDOS or third party
- video adapters ?
-
- <[Kevin] MIGRAPH-TECH> FSM-GDOS: YES. VIDEO ADAPTERS IF THEY ARE NORMAL
- GEM. EASY-DRAW WORKS OK WITH FSM NOW. BACK TO THE OCR...
-
- <S.EAKINS> Kevin, this may seem stupid, but what is the most practical
- software for someone just getting into dtp to buy?
-
- <[Kevin] MIGRAPH-TECH> I THINK I'D BETTER LET OTHERS SHARE THEIR VIEWS
- OUTSIDE THE RTC. WE USE SEVERAL, EASY-DRAW, CALAMUS, TOUCH-UP,
- WORDFLAIR....
-
- <HAINES> Will the OCR correctly pass over graphics on a page, or will
- we have to blank them out before procressing the page?
-
- <[Kevin] MIGRAPH-TECH> GOOD QUESTION! WE CAN SCAN TEXT AND GRAPHICS,
- AND SAVE OUT BOTH. YOU DO NOT HAVE TO BLOCK OUT GRAPHIC AREA. INSTEAD
- YOU SELECT MULTIPLE TEXT AREAS, WHICH COMBINE TOGETHER. ALL ST SCAN
- TRAYS HAVE BEEN SHIPPED. PLEASE CALL 1-800-223-3729 TOMORROW.
-
- <[Ron] R.GRANT11> OK, Thanks all of you for logging on tonight! We're
- sorry about the technical problems; sometimes these things can't be
- helped.
-
- <[Kevin] MIGRAPH-TECH> Our thanks to all who attended tonite. We look
- forward to talking with you again real soon. We know that you will be
- as pleased with our new ST products as we are in developing them for the
- Atari. As more detailed information is available, we will post it over
- in the Desktop Publishing CAT. Until next time.
-
-
-
-
- =======================================================================
- * IAAD UPDATE Press Release
- =======================================================================
-
-
- Nevin Shalit of Step Ahead Software, Inc., was elected President of the
- Independent Association of Atari Developers (IAAD), at a meeting of the
- IAAD during the WAACE Atarifest. Shalit replaces Nathan Potechin of ISD
- Marketing, who stepped down after serving as President for the first two
- years of the IAAD's existence.
-
- The IAAD is a group of registered Atari developers who work together in
- various marketing, instructional, and educational areas. Currently more
- than 50 developers make up the IAAD, which includes representatives from
- Canada and Europe as well as a full complement of US developers.
-
- "I look forward to building on Nathan's excellent work in the coming
- year, by increasing our membership, and having IAAD members work
- together on specific projects which will benefit developers, dealers,
- end users, and Atari itself," says Shalit.
-
- IAAD business is conducted mostly on GEnie, the national on-line
- service. Developers interested in joining the group should send e-mail
- to PERMIT$.
-
-
-
-
- =======================================================================
- * CODEHEAD SOFTWARE UPDATE Press Release
- =======================================================================
-
-
- For immediate release
-
- CodeHeadQuarters
- Friday, November 1, 1991
- ------------------------
-
- MegaPaint Professional is Available NOW from CodeHead Software
- --------------------------------------------------------------
- Surprise! CodeHead Software has the graphics drawing program _you've_
- been waiting for...and we have it NOW! MegaPaint Professional is a full
- -featured bit-map and vector graphics tool for Atari ST and TT
- computers. We're proud to include it in our new line of "CodeHead GT"
- Graphic Tools -- along with Avant Vector, Repro Studio, and Genus (which
- we'll tell you about later).
-
- To call MegaPaint Professional 4.0 "full-featured" is a vast
- understatement! Here's a partial list of its features (and this list
- barely scratches the surface):
-
- o Virtually any drawing function imaginable is available, making a
- complete listing impractical here. Besides the normal tools, there
- are such obscure features as rhomboid, equilateral polygons with 3 to
- 32 sides, circular or elliptical ringsectors, dropping perpendicular
- lines, or parallel lines...all available in either bit-map or vector
- graphics.
-
- o Text support is extensive, including bit-mapped and vector fonts, as
- well as support for the vast Signum font library. You can also easily
- create your own fonts or symbol tables from any graphics block.
-
- o Vector graphics can be projected into a bit-map picture and bit-map
- graphics can be faded into a vector picture giving you unique
- flexibility when working with any type of graphics.
-
- o Whether working with bit-map graphics, vector graphics, or text, the
- user interface and features are tuned to give you the power and ease
- of use you're accustomed to with CodeHead Software.
-
- o Coordinate systems and even screen aspect ratios can be adjusted.
-
- o FAST block and lasso functions.
-
- o Editable fill patterns and line styles.
-
- o Up to four planes of color separation may be manipulated, overlayed,
- viewed with varied intensities, and printed to a color printer.
-
- o There are 197 dropdown menu selections and 377 submenu dropdown
- selections!
-
- o Unique overlapping pop-up menus give you 120 selectable icons.
-
- o Choices in the pop-up menus may be assigned to any of the available
- functions in the dropdown menus. Icons in the pop-up menus can be
- selected from over 240 predesigned icons or redesigned to the users
- specification, even changed to text.
-
- o MegaPaint can be used with virtually all printers. Supplied printer
- drivers can be easily edited to adapt to any printer.
-
- o Pictures can be loaded in MegaPaint's .BLD format, standard .IMG
- format, MS-DOS .PCX format, Degas, straight 32K format, or STAD format
- (.PAC). Vector graphics can be exported in CVG format.
-
- o MegaPaint can call external modules, allowing infinite expandability
- for new functions. Import and export modules are already in the works
- (from CodeHead) for several other picture and vector formats.
-
- o Runs on any ST/TT with a monochrome monitor from 640x400 up to 8192 x
- 8192.
-
- o Virtual page size may be as large as 7680x7680. Pictures may be
- loaded into any area of the virtual page.
-
- o MegaPaint has network support.
-
- o MegaPaint is available for MS-DOS machines, supporting the same file
- format.
-
- o Scanner support currently includes interfaces for 3 different
- scanners. External module support allows the future interfacing of
- any other scanner.
-
- And best of all -- MegaPaint is unbelievably FAST!!! We've never seen
- a drawing program anywhere, on any platform, released or not, that even
- comes close to the speed of MegaPaint. That's why MegaPaint fits so
- well into the CodeHead line of products.
-
- If you've ever seen Tempus work with text, you'll remember your first
- reaction to its incredible text-scrolling speed, even without a screen
- accelerator. MegaPaint is the Tempus of graphics processors! It's so
- fast that the windows actually update the display AS YOU DRAG THE
- SLIDER! And you simply won't believe how quickly MegaPaint loads IMG
- pictures and rotates blocks or entire images.
-
- We'll be releasing a demo version of MegaPaint Professional soon so you
- can see for yourself just how amazing this program is. Meanwhile we're
- gearing up our shipping department because once you get a taste of
- MegaPaint, you'll want it immediately and won't want to wait.
-
- MegaPaint is available NOW, and retails for $175. For more information,
- contact your local dealer, or CodeHead Software, PO Box 74090, Los
- Angeles, CA 90004; voice (213) 386-5735, fax (213) 386-5789.
-
-
-
-
- =======================================================================
- * Z*NET/Z*MAGAZINE ARCHIVES January 1988
- =======================================================================
-
-
- ANTIC PUBLISHING INC., COPYRIGHT 1988 REPRINTED BY PERMISSION.
-
- ATARI GETS TOUGH ON TV BY Gregg Pearlman, ASSISTANT EDITOR
-
-
- In the wake of a Christmas season in which Atari Corp.'s video game
- sales were more than twice those of the same period last year, Atari
- plans to keep the ball rolling by launching a major first-quarter
- national television advertising campaign featuring six new commercials,
- according to Michael Katz, president of Atari's electronics division.
-
- The commercials will be aired in the top 30 markets in children's and
- prime-time viewing hours and will include syndicated and cable
- programming.
-
- Katz said that first-quarter spending will be comparable to what Atari
- spent in the fourth quarter of 1987 when the company sold out of two of
- its three game systems, the new XE Game System and the older 7800.
-
- The new Atari 2600 commercial, like the previous one, uses rap music
- while heavily promoting the new games available for the 2600. The new
- XE commercials include a testimonial/endorsement commercial presented by
- the presidents of four computer game companies; a commercial comparing
- Atari's baseball game with Nintendo's; and three more promoting the
- range of new games for the XE.
-
- Atari also announced new playable, self-running point-of-sale display
- units for the 7800 and XE systems, available at no charge to retailers.
-
- ATARI PC: MYTH OR FICTION? January 6, 1988 --
-
- "I'm sure that I will never see" "Atari's duplicate PC..." That song's
- been sung for months.
-
- There's been little evidence of the IBM clone Atari started showing a
- year ago. But according to a classified advertisement in the San Jose
- Mercury News, Atari is seeking a "Production Development/Sustaining
- Engineer for our growing line of PS2/PCAT/PCXT systems."
-
- So keep on your toes -- it may not be far away after all.
-
- ATARI NABS COUNTERFEITERS - December 17, 1987
-
- Agents of the U.S. Customs and U.S. Marshals Services seized 2,000
- counterfeits of Atari's 2600 video game system at Terminal Island in the
- Port of Los Angeles on December 17. The imitations were manufactured by
- Fund International Co., Ltd., of Taiwan, and distributed in the United
- States by P.S.D. Inc. of Canoga Park, California.
-
- VIRTUSONICS LICENSING AGREEMENT - December 16, 1987
-
- Virtusonics Corp., creators of the Desktop Performance Studio, has
- entered a development and licensing agreement with 2nd Mate Systems, a
- marine navigation software systems company, to adapt and interface its
- Virtuoso software technology with 2nd Mate's computerized marine
- navigational systems.
-
- Boaters will now be able to plot their courses and positions on
- computerized charts using computers (such as an 8-bit Atari) and a
- monitor or television.
-
- ATARI WINS SHOOTOUT VS. NINTENDO - December 15, 1987
-
- A U.S. District Court Judge denied the request of Nintendo of America to
- halt Atari Corp.'s television commercials that said that more games
- could be played on the Atari XE Game System than on the Nintendo,
- according to Reuters.
-
- Nintendo had contended that the ads were false and misleading, but Atari
- was "confident of the outcome," according to Michael Katz, Atari's
- president of entertainment electronics. "The commercial was hard-
- hitting but truthful, and we proved it," he said.
-
- The XE Game System runs all cartridge-based Atari games, and a disk
- drive can be added to run all disk-based Atari games.
-
-
-
-
- =======================================================================
- * CHICAGO COMPUTERFEST BY ATARI - UPDATE
- =======================================================================
-
-
- The following will bring you up to date with the many things that have
- been happening since our last press announcement. Our list of Chicago
- ComputerFest by Atari exhibitors has been growing rapidly. Plans for
- the banquet have been finalized. The MIDI exhibition has been expanded
- to include presentations, workshops, and major manufacturers. There
- will be a flea market for used equipment and software run by our local
- user groups. The Mini-GenCon gaming area and Hands-on instructional
- sessions are still planned for both days. In addition to this, there
- are many other things being planned for the two days not quite yet
- finalized.
-
- BANQUET: Gala Chicago ComputerFest by Atari Banquet
- 7:00 PM, November 23rd, 1991
- Ramada Hotel O'Hare - Plaza Dining Room
- Capacity- approximately 300
-
- Tentative Program:
- Bob Brodie and Greg Pratt of Atari Corp present the Midwest Atari
- Regional Council (MARC) Excellence Awards. Atari Lombard Lynx game
- programmer Steve Ryno will speak about future game systems from Atari.
-
- Dinner Choices:
- Roast Sirloin of Beef, Marchand de Vin
- Tender Slices of Midwestern Beef with a Rich Red Wine Sauce
-
- Roast Loin of Pork Calvados
- Roasted Pork Loin Topped with an Apple Cream Sauce
-
- Chicken Kiev
- A buttered breast of chicken stuffed with herb butter and cheese sauce.
-
- Grilled Halibut Steak, Sauce Choron
- A Center Cut Halibut Steak accompanied with a buttery herb sauce
- infused with tomato.
-
- Each of the above include Soup of the day, Gardner's basket salad, a
- seasonal selection of vegetable and potatoes, and Chicago style
- Cheesecake with your selection of Strawberry, Pineapple and Mandarin
- toppings. Coffee and Tea included - cash bar will be available with
- choice of Beer, Wine and Cocktails.
-
- All of this $25.00 per person (tax and gratuity included). Send your
- banquet ticket order NOW to:
-
- Chicago ComputerFest by Atari
- c/o LCACE
- P.O. Box 8788
- Waukegan, IL 60079-8788.
-
- AIR FARES:
- Atari Corp. announces that they have negotiated special air fares to the
- Chicago ComputerFest.
-
- To get the special rate via American Airlines, you must book your flight
- through Atari's travel agent - UniGlobe Travel. They can be contacted
- at 408-248-8800 (voice- ask for Barb), or 408-248-8891 (fax). Average
- discounts are 40% off full fares, and 5% off promotional or discounted
- fares.
-
- EXHIBITORS (as of October 20th):
- Apple Annie Mars Merchandising
- ASTMUM MaxWell C.P.U.
- Atari Interface Magazine MegaType
- Brasoft Michtron
- Best Electronics Micro Creations
- Clear Thinking Migraph, Inc.
- Codehead Software Missionware
- CompuSeller West M-S Designs
- CSA Ltd. Motorola, Inc.
- D.A. Brumleve Newell Industries
- DataQue Products Oregon Research Associates
- Double Click Software Pallette Imaging
- Electonic Spinster Graphics Rimik Enterprises
- Gribnif Software Roland Corporation
- ICD, Inc. Soft-Logik Publishing
- ISD Marketing Step Ahead Software
- Goldleaf Publishing Sudden, Inc.
- Guitar Plus Toad Computers
- Guitar Center WizWorks!
- Innovative Concepts Wuztek/OPI
-
- PARTICIPATING USER GROUPS:
- Eastside Atari User Group (EAUG)
- Greater Chicago Atari Computer Enthusiasts (GCACE)
- Lake County Area Computer Enthusiasts (LCACE)
- MilAtari Ltd (MA)
- Milwaukee Area ST User Group (MAST)
- Rockford Atari Computer Club (RACC)
- Suburban Chicago Atarians (SCAT)
- The User Group (TUG)
- The Rest of Us (Macintosh)
-
- PAYMENTS:
- Credit Card Payment is available for banquet and general admission
- tickets! Call the show hotline at 708-566-0682 to order. Be sure to
- leave:
-
- Your Name as it appears on the credit card
- Address where to send tickets
- Your Credit Card Type (Visa or Master Card)
- Card Number and Expiration Date
- Your phone number (in case there are questions)
- What tickets and the number you are ordering.
- Your Choice of Entrees (banquet only).
-
- We will add a $1 service charge for each credit card order, all banquet
- orders must be received by November 8th; advance show tickets by
- November 15th.
-
- If paying by personal check or money order, please make checks payable
- to "Lake County Area Computer Enthusiasts".
-
- Each general admission ticket entitles the holder to a chance at the
- TT030/8 Color system donated by Atari Corp. Many other valuable prizes
- will be given away during the course of the show. You need not be
- present to win the TT030!
-
- Developers - there are a _few_ main floor booths available- please call
- the hotline as soon as possible if you wish to attend. If you are not
- able to personally join us, please consider sending product information
- flyers and/or product donataions for the door prize raffle.
-
-
-
-
- =======================================================================
- * INSIDE THE STE - PART 1 Copyright (C)1991, A. Greenwood
- =======================================================================
-
- Introducing The STE
-
-
- There is little doubt that Atari's STE is a significant improvement to
- the successful ST range, but many people are still unsure as to what
- this relatively new machine has to offer. As an introduction to a
- series of articles on programming the STE, this article explains just
- what Atari has added. Further articles will explain the tricks and
- techniques needed to program these extra features, with documented 68000
- source code, for example programs and STE utilities.
-
- Overall, Atari made improvements in seven main areas on the STE:
-
- 1. A new version of TOS, version 1.6 or 1.62
- 2. The addition of the Blitter chip previously found on Mega STs
- 3. A new DMA sound chip with volume and tone control
- 4. An improved video shifter chip.
- 5. A Cookie Jar to allow programmers to identify the machine.
- 6. Two new ports supporting four extra joysticks plus paddles.
- 7. Use of SIMM cards for easier memory expansion.
-
- TOS 1.6 (and 1.62)
- ------------------
- This version of TOS includes all the features of TOS 1.4, the latest
- version of TOS for the ST, but is slightly different internally to allow
- for the new hardware. The main difference from a user's point of view
- is the inclusion of a menu item to allow use of the blitter chip to be
- selected from the desktop, and the resulting improvements in speed when
- the blitter is on. Other enhancements, such as the new file selector
- and the MS-DOS compatible disc format, are the same as for TOS 1.4, and
- are explained in the STE addendum sheet supplied with the machine. TOS
- 1.62 is just TOS 1.6 with the bugs which were present in the original
- STEs corrected.
-
- On the programming side, this version of TOS can be treated exactly as
- TOS 1.4, with the same additions to the GEM libraries. The changes made
- to accomodate new hardware are transparent to the programmer, ie they do
- not affect the way the operating system appears compared to TOS 1.4.
- For most commercial programming languages, for instance Devpac 2 and
- Lattice C, updated libraries and macros for using the new GEM calls are
- included in versions released after the new TOS.
-
- Blitter Chip
- ------------
- All STEs have Atari's Blitter chip as standard, where previously it was
- only found on the Mega STs. The Blitter chip is a direct memory access
- (DMA) device which uses the STs bus to transfer data directly from one
- part of memory to another - more quickly than is possible using the
- 68000 processor. It does this by using the DMA controller to take
- control of the 68000's bus, either in bursts interleaved with the CPU or
- until it has finished. In this way the Blitter chip can be used instead
- of the processor for fast movement of data.
-
- The Blitter chip can also manipulate the data in several ways as it is
- transferred. Since data transfer is bit oriented, the source data can
- be shifted to produce the destination data, previously one of the
- hardest parts of bit-mapped graphics programming. The Blitter also
- applies one of 16 different combinations of logical operations to the
- source data (including straight copy, of course), and can also combine
- the source data with 16 word length half-tone RAM registers for special
- effects.
-
- When copying data the Blitter chip can skip a specified number of bytes
- (only even numbers allowed, ie word boundary) after both source and
- destination words, which is useful when copying a single bit plane in
- low or medium resolution. The Blitter transfers data in lines, and can
- also skip a set number of words at the end of each line - again, this
- applies to both source and destination. The Blitter chip also allows
- the source and destination data to overlap, so if necessary a section of
- memory can be read, manipulated and written back to the same area of
- memory.
-
- When it is enabled, the Blitter is used by both GEM and some of the A-
- line routines, though not by the sprite routines. Use of the Blitter in
- this way can be selected either from the desktop by using the Blitter
- menu item or from within a program by using Xbios call 64, the blitmode
- call as found previously on the Mega ST. The Blitter can also be used
- directly, for example for custom graphics or sprite routines, which
- although complex at first can produce fast graphics with less code.
-
- DMA Sound
- ---------
- The new DMA sound chip on the STE is in addition to, and not instead of,
- the original Yamaha PSG chip. The new hardware uses a digital to analog
- converter (DAC) to play 8-bit sound samples at one of four different
- frequencies, from 6.25 to 50 kHz, in either stereo or mono. By
- comparison, CD players work at 47 kHz, but with 16-bit samples - this
- gives some idea of the quality of the sound produced.
-
- The sound chip is another DMA device, fetching samples directly from
- memory for output. This means that less processor time is needed for
- sample playing, which is quicker and of better quality than with the
- original sound chip.
-
- Playing a sample is achieved by loading the sound chip's address
- registers with the start and end address of the sample and then setting
- the enable register to either play the sample once or repeat it. The
- DMA sound chip is connected to Timer A, and this can be used in a
- similar way to the hblank interrupt to play a sample a specified number
- of times, and to link samples together to produce continous sound. The
- address registers on the sound chip are buffered, allowing the address
- of the next sample to be set while a sample is playing, thus allowing
- samples to be joined seamlessly.
-
- Comprehensive volume/tone control is also provided using the new
- microwire interface connected to a volume/tone chip. This allows
- master volume, left and right volume, and bass and treble to be set
- through software. The sound output is via stereo RCA jacks on the back
- of the machine, ideal for connecting to a hi-fi.
-
- So far, the sound chip has been the best used feature of the STE, with
- many samplers already compatible and more and more software appearing
- with DMA sound as an option. Hopefully this feature of the STE will
- also be used in conjunction with MIDI and computer music, where the ST
- is almost standard.
-
- Improved Video Shifter Chip
- ---------------------------
- The STE's video shifter chip is an enhancement of the old chip,
- providing access to a greater range of colors, vertical and horizontal
- hardware scrolling, and accepting an external sync.
-
- The color range has been increased from 512 to 4096 by using four bits
- instead of three to represent the red, green and blue components of each
- color. To maintain combatibility with old machines, the least
- significant bit of the new 4-bit color component is actually the most
- significant bit in the color nibble - if this were not so all 3-bit
- colour values from old STs would appear at half intensity as the maximum
- intensity was 7 and is now 15. This feature is useful for graphics
- applications, particularly scanning and video digitizing where a full 16
- shade grey scale can be obtained (see 'User cover disc 56).
-
- Vertical scrolling is achieved by allowing the screen base to take any
- address, rather than being on a 512 byte boundary as before. This is
- done using an extra register for the low byte of the screen address,
- which does not affect the screen until the next vertical blank. This
- means the screen address can simply be changed to point to the next
- screen line, giving smooth vertical scrolling.
-
- Horizontal scrolling is achieved through two new registers. The first
- sets the length of a screen line past the edge of the screen, allowing
- a screen in memory to be larger than the actual displayed screen. This
- means screen data can be scrolled on from the sides of the screen. The
- second register indicates which bit of the first screen word should be
- used as the first pixel on screen. This allows the screen to be bit
- scrolled horizontally up to 16 pixels, at which point the base address
- can be changed to continue scrolling.
-
- Using vertical and horizontal scrolling together to produce four-way
- scrolling requires careful combination of both methods, due to the
- different way the registers are used. The horizontal scrolling
- registers take effect immediately, while the low byte of the screen
- address is not used until the next vertical blank.
-
- Using the hardware scrolling on the STE, smooth full color full screen
- scrolling is possible with very little code, and using only a small
- amount of processor time. However, this method usually requires more
- memory.
-
- The external sync input provided via the monitor port allows the STE's
- video shifter to synchronise with another device. This is particularly
- useful in video genlocking, as the screen display can be synchronised
- with video equipment, and has already been used on at least one such
- device. Without this feature the video shifter chip often has to be
- prised out and a circuit board added to allow the genlock to synchronise
- the computer with the video device.
-
- The Cookie Jar
- --------------
- The cookie jar is a welcome addition to the STs system variables which
- provides a list of 'cookies', each of which gives some information about
- the features available on a particular machine. This information
- includes which CPU the computer has (68000 - 68040), whether a Blitter
- chip is present, whether the machine has DMA sound and which model the
- machine is. This allows applications to selectively use these features
- if they are present, and should help with integrating STE features into
- ST software. Presumably the cookie jar has already been used in
- software which is STE compatible.
-
- Another feature of the cookie jar is the provision for applications to
- add their own cookies. This means that other devices added to the ST
- can use the cookie jar to inform programs that they are present.
-
- Controller Ports
- ----------------
- The STE provides two new ports on the side of the machine which can be
- used in a variety of ways. The intended uses are either four standard
- joysticks (two per port), two paddles or a light pen or light gun.
- These ports are connected directly to the the 68000's bus, instead of
- adding extra controller chips, and can be written as well as read. The
- provision of four 8-bit Analog to Digital Converters (ADCs) for the
- paddles, and the fact that the outputs are driven when the registers are
- written to will no doubt give rise to other uses for these ports.
-
- Since the two ports both use 15-pin sockets adaptors will be needed to
- connect most controllers. How well used these ports become depends
- largely on games designers and programmers (for joystick, paddle or
- light gun use) and applications programmers (for light pen use) but the
- possibilities include up to six player games, analog joysticks for
- flight simulators and light gun games. Another possibility is the use
- of enhanced joysticks, perhaps with more than one fire button.
-
- SIMMS
- -----
- RAM on the STE is on up to four Single Inline Memory Modules (SIMMs),
- which can hold either 1/4 megabyte or 1 megabyte each. These are easy
- to remove and install, and are cheaper than other ST memory upgrades.
- This allows the computer to be upgraded to 1 megabyte using 1/4 megabyte
- SIMMs or 4 megabytes using all 1 megabyte SIMMs. Mixing the two sizes
- of SIMM is possible, but requires extra software to ensure the computer
- knows how much memory it has. SIMMs are easy to fit by simply removing
- the STE's lid and carefully clipping the SIMMs into place.
-
- It is often possible to get cheap 1/4 megabyte SIMMs, as anyone
- upgrading over 1 magabyte will have the old SIMMS left. This can make
- upgrading a 520 STE to one megabyte cheaper than buying a 1040, and may
- result in more software making use of extra memory, particularly with
- the memory overheads associated with sample playing and hardware
- scrolling.
-
- Programming the STE
- -------------------
- The rest of this series of articles will concentrate on programming the
- STE, covering hardware scrolling, color, the Blitter chip, joystick
- ports, the cookie jar and GEM, and starting next month with DMA sound
- and volume/tone control.
-
-
-
- =======================================================================
- * ATARIUSER MINI-REVIEWS
- =======================================================================
-
- The following article is reprinted in Z*Net by permission of AtariUser
- magazine and Quill Publishing. It MAY NOT be further reprinted without
- specific permission of Quill. AtariUser is a monthly Atari magazine,
- available by subscription for $18 a year. For more information on
- AtariUser, call 800-333-3567.
-
-
- LDW POWER VERSION 2.0 (ST, STe, TT)
-
- A superlative spreadsheet application, LDW Power 2.00 is to the ATARI
- World what Lotus 123 is to the rest of the world. In fact, LDW Power
- version 2, released last spring, is now virtually 100% command and file
- compatible with Lotus 123 Release 2.2. LDW Power requires only 512K,
- can run from a floppy, and uses either color or monochrome. As with
- other productivity software, the more memory the better and a hard drive
- is almost a must. LDW Power can be run under a GEM environment with
- full point and click mouse operation, or in a command mode with all the
- same commands as Lotus 123.
-
- A spreadsheet is an electronic grid of rows and columns. Each cell,
- where a row and a column intersect, can be given a definition of a
- number, text, or a formula that relates to other cells. You can do
- "what if" statements where one part of the equation is changed and the
- rest of the equation is recalculated for you. With this power you could
- create something as complex as a tax return preparation program
- ("template") or a checkbook balancing program.
-
- LDW Power 2.0 allows the simultaneous use of up to four windows at one
- time with condensed display allowing up to twenty-eight rows in a
- window. Every cell can have a non-computational note. There are close
- to 300 commands with more than 80 mathematical functions with strings,
- too. Five different types of graphs can be generated from your data,
- XY, line, bar, stacked-bar and pie charts. There is automatic and
- manual scaling with optional grid, average and standard deviation lines.
- Sideways printing is also an option. Import/export of Lotus files, LDW
- specific and ASCII files are available. LDW Power has a Lotus 123
- compatible Macro language with the number of macros limited only by
- memory.
-
- While the newest version of LDW Power did not update the printer
- drivers, an update is due out shortly after Atari's FSM GDOS becomes
- available. Until then at least, there are no laser printer drivers. To
- get around this you can print the file to disk and then load it into
- either your word processor or DTP program. A graph can be saved as a
- PI2 or PI3 format and then loaded into NeoChrome or your DTP program and
- then printed.
-
- LDW Power is a powerful program, and its greatest asset is its
- compatibility with the rest of the computing world. $179, from Logical
- Design Works, 130 Knowles Drive, Los Gatos, CA 95030, 408-378-0340.
-
- - John King Tarpinian
-
-
-
- SALES-PRO (ST, STe, TT)
-
- Hi-Tech Advisers offers SALES-PRO as a complete point-of-sale and
- inventory control system for the Atari ST, STe, and TT computers.
-
- Written in DBASE III, it runs via DBMAN which in turn allows it to run
- DBASE III program and data files on the Atari. Ten program modules
- allow you to customize Sales-Pro to meet your needs. Other accessory
- modules that allow bar code export, UPS COD label printing and more.
- You'll need 1 meg of memory to run Sales-Pro and a hard drive is
- STRONGLY recommended. Sales-Pro runs well with A&D's Universal Network,
- although slowly if using MIDI.
-
- Sales-Pro is very capable handling point-of-sale transactions such as
- invoicing, layaways, purchase orders, vouchers, returns and all cash
- register functions, including running a power cash drawer. Customer
- data can used to create an invoice or to print mailing labels.
- Inventory control uses standard inventory control methods, and an
- exploded inventory module will allow kits to be made from the current
- inventory.
-
- Reporting ability is good, with user-adjustable reports available from
- within most modules. Reports are available on inventory, sales,
- customer activity and more. Reports on Profit & Loss and Financial
- Statement information can be accessed through the General Ledger module.
- A General Ledger module is available for accounting. I found the
- General ledger module to be a little complex. Both accounts payable and
- accounts receivable can be automatically posted to the general ledger.
- Sales-Pro can also handle checking/savings account journals.
-
- I have used two MS-DOS based point-of-sale systems that cost five times
- as much, but they have no more features or power than Sales-Pro.
- (Sales-Pro is, however, also available for MS-DOS based machines with
- enhanced networking power.) Hi-Tech Advisers has just released Version
- 6 of Sales-Pro which fixes all know bugs and adds some new features.
- Version 6 retails from $99.00 to $599.00, depending on how many modules
- you need. Hi-Tech Advisers, P.O. Box 7524, Winter Haven, FL, 33883-
- 7524, 813-294-1885.
-
- - Richard Betson
-
-
- Midwinter 2: Flames of Freedom (ST, STe)
-
- Midwinter was a highly rated 3-d strategy simulation which pitted your
- group of freedom-minded rebels against mercenaries who wanted control of
- the snow covered isle of Midwinter. The sequel ss Midwinter 2: Flames
- of Freedom, set decades after the battle of Midwinter. Due to rising
- temperatures, your people of Midwinter have moved to a new island off
- the coast of Africa. A new empire has seized control of the other
- islands and is now threatening you.
-
- You must liberate those islands through acts of espionage,
- assassination, sabotage, rescuing opposition leaders and more. If you
- can complete your missions on any island, it will be liberated and join
- you. By taking out key islands and cutting supply routes from the
- Saharans, other island will be liberated in a chain reaction.
-
- Each island is a big 3-D environment which you will travel through using
- 22 different kinds of transportation. Trucks, jeeps, buses, biplanes,
- zeppelins, helicopters, speedboats, submarines, hovercrafts, flying
- subs, and rocket packs are just some of the ways you'll be getting
- around. You'll meet different people who can provide you with help,
- info, or may even be a traitor will turn you over to the secret police.
-
- Midwinter 2 is a quantum leap over the original. The graphics are
- smooth, and controlling all the different vehicles is a lot of fun. The
- most impressive 3-D effect has to be the way the bodies of water
- actually move. When you're in a boat or swimming you'll find yourself
- bobbing up and down and watching the waves rolling in on the shore.
- You'll hear crickets chirping and the waves crashing in. There are also
- some good sounding songs throughout the game.
-
- Unfortunately, Midwinter 2 will not run from a hard drive. Between copy
- protection schemes and lots of data to load, it takes a very long time
- to start a campaign. But if you like in-depth games that make you feel
- like you're there, Midwinter 2 is the game for you. By Rainbird,
- $59.95.
-
- - Clinton Smith
-
-
- STENO (ST, STe, TT)
-
- A text editor in a desk accessory? Yes, it's been done, but STeno
- offers a LOT. Cut and paste, search-and-replace, autowrapping, "live"
- and manual reformatting of text, printer control including pagination
- and page headers, and more. Screen font size is selectable, allowing
- screenfuls of super-tiny text, a 9-point size that allows 40 lines on
- the screen (my favorite in monochrome), normal, and large sizes that may
- be suitable for sight-impaired users. STeno has its own GEM-like drop
- menus WITHIN its window. Online help for the advanced functions is also
- available from the menu bar.
-
- The formatting functions to be particularly useful. As in WordWriter,
- Function 10 reformats a paragraph--but in STeno, it will follow the
- indentation of the SECOND line in the paragraph, making varying the
- margins virtually thought-free. And since STeno works in "pure ASCII",
- formatted ASCII documents (with hard returns on every line) will obey
- the reformat command just as though they were return-free. (If you
- understood what that meant, you probably need the function and are
- ordering STeno now.
-
- If not, read this again next year.)
-
- Gribnif Software (the NeoDesk folks) have picked up distribution and
- development of several previously available programs, including
- CardFile, STalker, and STeno. The last two were products of Strata
- Software, programmed by Eric Rosenquist of Canada. Gribnif has worked
- to update the programs, and has released STeno as a stand-alone desk
- accessory. It used to come bundled with STalker, a desk accessory
- terminal program. STeno can communicate with STalker to swap text
- blocks, etc., as well as to become a capture buffer and/or type ahead
- buffer.
-
- With the exception of a spell checker, STeno is nearly a complete word
- processor. You can even install several copies of STeno as additional
- desk accessories and operate on several documents at once. STeno will
- also work as a normal program rather than an accessory if you like.
- Buffer size is adjustable from 32K up to a full MEG!
-
- Use of STeno is easy, fast, and very rational. I use it every day. Get
- it. $29.95, Gribnif Software, P.O. Box 350, Hadley, MA 01035, phone 800
- -284-4742.
-
- - John Nagy
-
-
-
- =======================================================================
- * ZEN_ST OCTOBER 1991
- =======================================================================
-
-
- ********** ********* ** ** ********* **********
- *** *** *** ** *** **
- *** ** **** ** ** **
- *** ******* ** ** ** ********* **
- *** ** ** ** ** ******** ********* **
- *** ** ** **** ** **
- *** *** ** *** *** **
- ********** ********* ** ** ********* **
-
- A monthly guide to new and upcoming Atari ST games
- Edited by Zenobot
- A CyberSysTek Publication
- Our motto: "Pumpkin and drivin' don't mix."
- October 1991 Edition
-
-
- Top Twenty ST Games in the UK, September '91:
- ---------------------------------------------
- 1 (20) Midwinter II: Flames Of Freedom (Rainbird/Maelstrom).
- 2 (2) Lemmings (Psygnosis/DMA Design).
- 3 (5) Gods (Renegade/Bitmap Brothers).
- 4 (1) Hero Quest (Gremlin/221b).
- 5 (*) Rainbow Collection (Ocean).
- 6 (*) Robin Smith's Cricket (Challenge Software/Astros).
- 7 (33) Teenage Mutant Hero Turtles (Imageworks/Probe).
- 8 (4) Armour Geddon (Psygnosis).
- 9 (*) F-15 Strike Eagle II (Microprose).
- 10 (34) Super Monaco Grand Prix (US Gold/Probe).
- 11 (12) Secret Of Monkey Island (US Gold/Lucasfilm).
- 12 (8) Life And Death (Mindscape).
- 13 (3) Pro Tennis Tour 2 (UBI Soft/Blue Byte).
- 14 (19) Super Cars II (Gremlin/Magnetic Fields).
- 15 (*) Virtual Reality Volume 1 (Elite).
- 16 (14) Speedball 2: Brutal Deluxe (Imageworks/Bitmap Brothers).
- 17 (18) Simcity/Populous (Infogrames).
- 18 (13) Kick Off 2 (Anco).
- 19 (RE) Wonderland (Virgin/Magnetic Scrolls).
- 20 (29) Viz (Virgin Games).
-
- [ (*) = new item, (RE) = re-entry, (#) = last month's position.]
-
- Get Out And Vote!
- -----------------
- If you want to see an ST version of Rules Of Engagement (Mindcraft/
- Omnitrend), you better fire up your word processor or grab your
- telephone! Mindcraft's PR told me that if enough people write or call
- in, they would do an ST conversion. So, here's their address and phone
- number: Mindcraft, 2341 205th Street, Suite 102, Torrance, CA, 90501,
- (213) 320-5215. Mindcraft distributes all Omnitrend products, and is in
- turn distributed by Electronic Arts (who won't distribute ST software).
-
- ST Thrown Out Of The Arena!
- ---------------------------
- Spectrum Holobyte's new division, Arena Entertainment, will not carry
- any ST titles after all. Arena will be releasing US versions of various
- Mirrorsoft products, including Cadaver (Bitmap Brothers), Reach For The
- Skies (Rowan Software), and Red Phoenix (based on the Larry Bond novel).
-
- Cadaver already came and went, and a scenario disk was recently released
- by Renegade (the Bitmap Brothers' new hangout).
-
- Reach For The Skies also goes under the name of Battle Of Britain
- Jubilee and has not been released anywhere as of yet. With Flight Of
- The Intruder taking so long, Rowan's other projects were bound to be
- affected. No release date yet.
-
- As for Red Phoenix, it's way too early to tell.
-
- Looks like it's back to the import rack...
-
- The SSI Position:
- -----------------
- SSI US will not be designing anything for the ST. They will simply
- distribute US Gold creations in the US, like the upcoming Shadow
- Sorcerer.
-
- Licensing Hit List:
- -------------------
- Ocean snaps up yet another movie license. This time, it's the upcoming
- Hook. It's a sort of big budget remake of Peter Pan with Dustin Hoffman
- as Captain Hook and Robin Williams is in there somewhere. The toy line
- is already at your friendly neighborhood Toys'R'Mine...
-
-
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