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- Z*NET INTERNATIONAL ATARI ONLINE MAGAZINE
- August 16, 1991 Issue #91-34
-
- Copyright (C)1991, Rovac Industries, Inc.
-
- Publisher/Editor: Ron Kovacs
- Editor: John Nagy
- Assistant News Editor: Mike Mezaros
- Software Shelf: Ron Berinstien
- Reporter: Mike Brown
- Games Column: Drew Kerr
-
- =======================================================================
- * CompuServe: 75300,1642 * Delphi: ZNET * GEnie: Z-Net *
- * Internet: 75300,1642@Compuserv.Com *
- =======================================================================
-
- CONTENTS
-
- THE EDITORS DESK..................................Ron Kovacs
- Z*NET NEWSWIRE..............................................
- GENCON 1991 REPORT................................Mike Brown
- GLENDALE ATARIFEST UPDATE......................Press Release
- CAPTAIN MIDNIGHT'S GAMEROOM........................Drew Kerr
- FOREM DISCOUNT COUPON.......................................
- CODEHEAD SOFTWARE SNEAK PREVIEW................Press Release
- SAN DIEGO LYNX PREVIEW...........................Robert Jung
- SUDDEN VIEW....................................Press Release
- BLACKJACK PLUS 3...............................Press Release
- Z*NET SOFTWARE SHELF..........................Ron Berinstein
-
-
-
- =======================================================================
- THE EDITORS DESK
- ----------------
- by Ron Kovacs
- =======================================================================
-
-
- Much commentary was received during the week about our including the
- after conference comments that appeared after the ST-Report Conference
- transcripts last week. It was never my intention to purposely include
- the comments to hurt anyone's feelings. The comments that followed
- the actual conference were a part of the total picture since it was
- abrutly ended by the guest speaker.
-
- In the future, as I understand the guidelines set by GEnie management,
- the after conference comments should not be included and the GEnie
- sign-up information also attached to the article. I did not include
- the information and apologize for the error. All directives will be
- met in the future.
-
- Here is more information on a story we ran a few weeks ago, the Atari
- MannyFest in New York City. The following is reported by Drew Kerr who
- made an effort to attend.
-
- MANNYS
- Miracle of miracles, an Atari event in New York City! Manny's, a long-
- established professional music store, sponsored what might be called an
- Atari micro-event at the end of July. The program focused on non-MIDI
- software and featued Step-Ahead Software (Tracker), Goldleaf Publishing
- (Wordflair II) and ICD Marketing (Calamus). Step-Ahead's Nevin Shalit
- estimated about 50-60 people showed up between 12 noon and 6 pm and
- called the event "a first positive step." All showcased software was
- discounted.
-
- Unfortunately, the program was poorly marketed -- only one quarter-page
- ad in the weekly "Village Voice" the week before the event. Manny's
- Peter Levin, who ran the show, doesn't own an Atari and is unaware of
- how to reach the Atari community. Yet, he promises more Atari events in
- the future. --Drew Kerr
-
-
-
-
- =======================================================================
- Z*NET NEWSWIRE
- --------------
- =======================================================================
-
-
- ATARI EXPLORER GOES MONTHLY TO CATCH UP; SUBSCRIPTION DEAL
- Publisher/Editor of Atari Explorer Magazine John Jainschigg says that
- their production schedule is finally set and that they will be producing
- issues on a monthly basis through the end of 1991, making up the normal
- yearly total of six issues. The next issue should be arriving at
- subscriber mailboxes in the next week, and features 15 pages of Atari
- 8-bit material in addition to the full Atari coverage. Jainschigg also
- announced a discount on subscription rates to Atari user-group members.
- Regular yearly rate for the Atari-owned bi-monthly magazine is $14.95,
- but is now reduced for club members to only $9.95. Call Atari Explorer
- for details at 218-723-9202.
-
-
- HOUSTON ATARI SAFARI '91
- HACE is sponsoring a one day computer show in Houston on September 28,
- 1991 at the Holiday Inn, I-10 and Silber. ATARI SAFARI '91 will feature
- a visit from Mr Bob Brodie, of Atari Corporation and the latest in Atari
- Computers and Software. The show will be held from 11 am til 5 pm.
- ADMISSION: $2.00 (pre-Teens Free). USER GROUP tables (for information
- and membership only) may be reserved free. SALES tables may be reserved
- by any party for ten dollars ($10.00). TABLE RESERVATION DEADLINE IS
- TUESDAY 24 SEPTEMBER 1991. Make reservations by calling (713) 988-3712
- or (713) 493-2310. HACE, P.O. Box 460212, Houston, Texas 77056-8212
-
-
- ATARI REPORTS INCOME
- Atari reported operating results this week for the second quarter ended
- June 30, 1991. Sales for the second quarter of 1991 were $49.2 million
- as compared to $84.9 million for 1990. During the quarter, sales were
- adversely affected by the company's transition to subcontractors for
- assembly operations, as well as poor economic conditions in Europe, and
- the adverse effects of exchange rates. Net income for the quarter was
- $30.4 million, or $.53 per share, as compared to $1.5 million, or $.03
- per share, for 1990. During the quarter, the company sold the land and
- building of its Taiwan manufacturing facility, which resulted in a gain
- of $40.9 million after deducting certain expenses, including severance
- and land transfer tax, which were directly associated with the closure
- of the facility. The income generated by the sale of the facility is
- subject only to land transfer tax. As a result of adverse exchange
- rates during the quarter, the company experienced a loss on exchange of
- $4.1 million as compared to an exchange gain of $1.7 million for the
- same quarter of 1990. In the second quarter of 1991, interest expense
- net of interest income was reduced to $0.8 million as compared to $1.2
- million in 1990 as a result of the company's repurchase of part of its
- 5 1/4 percent subordinated convertible debentures. Since year end, the
- company has reduced inventories by $18 million, eliminated all short-
- term debt, amounting to approximately $28 million and has a current cash
- position of approximately $65 million. At June 30, 1991, the company's
- current ratio improved to 4-to-1, compared to 2-to-1 in December 1990,
- and its debt to equity ratio improved to 0.8 as compared to 1.7 at
- December 1990.
-
-
- COMMODORE SETS UP PLANT
- Commodore will invest 9.1 million dollars to set up a plant in the
- Philippines to assemble computers. The plant will be set up in Manila
- and produce interface cards and hardware.
-
-
- IBM PCRADIO
- IBM will offer the 9075 PCradio, a notebook-size, ruggedized, battery-
- operated computer that lets users access and input information from
- remote locations. It connects to larger IBM computers via radio or
- cellular-based communications, or through conventional telephone lines
- by using integrated modems. IBM will offer three models depending on
- communications requirements -- radio, cellular or telephone. The model
- for radio communications operates with the ARDIS data radio network.
- PCradio sends and receives facsimile copies via cellular communications
- networks and can receive facsimiles via telephone lines.
-
-
- ACCLAIM SHIPPING FIRST SOFTWARE
- Acclaim announced that it will start shipment of "Populous" for the
- Super Nintendo Entertainment System at the end of this month. This game
- will be one of the first third-party software titles available for the
- Super NES hardware unit, which is scheduled to be available at retail in
- September.
-
-
- COMPUSERVE FEEDBACK
- In the August 1991 edition of CompuServe magazine there are two letters
- to the editor about the lack of Atari ST file coverage. The letters
- refer to the June 1991 issue when the magazine listed available files in
- the column "Favorite Files Mania", and listed files for other popular
- platforms; MS-DOS, Amiga, Apple II, and NO Atari files whatsoever. The
- feedback brought no response from the magazine editor Douglas
- Branstetter. If you are a reader of CompuServe Magazine, you can voice
- your opinions too by writing, CompuServe Magazine, 5000 Arlington Centre
- Blvd, Columbus, Ohio, 43220, Attn: Editor. Tell him about the lack of
- Atari coverage!
-
-
-
-
- =======================================================================
- GENCON 1991 - EYEWITNESS REPORT
- -------------------------------
- by Mike Brown (LCACE)
- =======================================================================
-
-
- Atari Corp. has the reputation for being able to snatch defeat out of
- the jaws of victory with an alarming regularity. A major exception to
- this "rule" is their ongoing participation in TSR's GenCon Gaming Fair
- and Convention held at the MECCA in Milwaukee, WI.
-
- GenCon organizers estimate that this year's 4-day event drew in excess
- of 15,000 participants - most of that number paid a premium to be
- registered as "players", while others were registered as spectators,
- exhibitors and judges. This is a very significant number of end-users
- for Atari to present their products to; most importantly, at GenCon,
- Atari does not need to worry about the "games" image that may burden it
- elsewhere. At GenCon '91, as in years past, Atari was a shining star
- "doing what they do best" in the GenCon computer gaming area - easily
- grinding co-participants Sega, and Commodore into the dust.
-
- I enjoyed the good fortune of again being a worker/guest of Atari Corp.
- and MilAtari at GenCon 1991. It's a great experience being a volunteer
- at GenCon - it's very gratifying to be a small part of the considerable
- "behind the scenes" work that goes into GenCon's computer gaming area.
-
- I must comment that Bob Brodie and the Atari staff deserve credit for
- "righting" the situation where the equipment Atari loaned MilAtari would
- have arrived as much as two days late for the opening of the show. Bob
- influenced the shipper to get the 65 ST systems, 15 Lynx systems and
- supporting equipment to Milwaukee's MECCA convention center "just in
- time" for pre-show setup. Hats off to TSR for extending the Weds. setup
- time so that MilAtari members could get everything ready for GenCon's
- first day. Of course, the ones who really pulled the fat out of the
- fire are the MilAtari members who left the Bob Brodie's "welcome"
- cookout and party to do setup work when the equipment finally arrived.
-
- As was true last year, the MIDI-maze competition was absolutely packed
- in all scheduled time slots. Two 16-player MIDI-mazes were set up with
- starting times alternating on the half hour. To further frenzy the
- interest, a complete LYNX portable color game outfit was offered to the
- player winning the most MIDI-maze "rounds". After tasting MIDI-victory
- 8 times, Jerry Haerle of Oconomowoc, WI ermerged as the winner. Coming
- in a tight second was Dave Curtis of Madison, WI.
-
- Due to popular demand, an 8-player "practice" MIDI-ring was also
- available for people to get their feet wet; players on this ring were
- not eligible to win the LYNX- it was for fun and practice (read: a
- little less cut-throat!) only.
-
- GenCon was the unofficial Midwest debut of the Lynx-II; the smaller,
- redesigned successor to the original Lynx system. Atari provided 15
- complete LYNX-II systems, as well as 10 each of the current LYNX games.
- These could be tried for a low $2 an hour "rental" with the option to
- get a different game if you tired of the one you initially selected.
- I'm not sure what the official "most popular" LYNX title was, but I
- observed that the slot where the "Warbirds" cartridges SHOULD have been
- was mostly empty when I checked. Because of Atari's participation -
- many, many people were exposed to the LYNX that have never seen one
- before.
-
- I had a chance to borrow a LYNX-II long enough to share my impressions
- of the new design - obvious features of the LYNX-II jump out at you,
- such as the new power indicator/low battery warning LED, the backlight
- off/on switch, and the new "doorless" cartridge slot. Other features
- are more subtle - the finger grooved and curved "soft grips" on the
- backside of the unit and the raised protective bezel around the screen
- (to prevent scratching) will be appreciated by anyone who uses the LYNX
- more than casually. Although I was not able to test it - the screen
- itself is recessed in the case much further, probably eliminating the
- need for a separate sun screen when played outdoors. I could go on and
- on about differences and improvements in the LYNX-II but I'm sure that
- it will be covered in greater detail elsewhere. For a full first look
- at the Lynx II, read last week's edition of Z*Net Atari Online, #91-33.
-
- MilAtari is to congratulated for their innovative computer sign-up for
- computer gaming events at GenCon. The only thing that I could fault the
- system on is the lack of a way for players to make inquiries ("What
- machine am I on in the 10:30 game????") into the system without
- disturbing the sign-up process. All in all, I thought it was most
- professional, and helped drive home the fact that the ST is much more
- than just a game system.
-
- The thing that dulled the enjoyment of the computer gaming area was
- (again) the continuous failures of the "standard" Atari joysticks as
- used in the MIDI-maze areas. Although Atari supplied 130 joysticks,
- MilAtari workers were busy all day Sunday repairing joysticks so that
- they would not run out! I realize that the Atari joystick is an old
- design, but I would hope that they would have the quality bugs worked
- out in manufacturing them by now...it was embarrassing to say the least
- that there were so many Atari joystick failures. Applause to Dr. Armin
- Baier for his outstanding work in riding herd over "joystick repair
- central".
-
- Of course, the computer gaming area is but a small part of the thousands
- of GenCon events happening daily in the massive MECCA convention center.
- Since MIDI-maze was sold out almost from the opening of the doors at
- 8:00AM Sunday, I had a little time to wander around the "grand hall" and
- visit some of the exhibitors. Unfortunately, the number of computer
- games companies exhibiting at GenCon '91 continued a downward trend.
- Non-game vendors seemed to be doing the best business - Comic Book, Star
- Trek souvenirs of all types, and jewelry/fantasy costume (as well as
- replica weapon) vendors were swamped all day.
-
- Everywhere you turned, there was a board game being played, huge
- sections of space between seminar rooms were marked off in a grid
- fashion where naval battles were being simulated. Major game companies
- took advantage of the crowd to present game prototypes, and take surveys
- among the gamers.
-
- As always, the evening Sci-fi film festivals were well attended, in the
- GenCon tradition, this year's festival included such varied subject
- films as "Monty Python and the Holy Grail", "The Terminator", "Curse of
- the Undead", "Highlander", "Vampire Hunter D", "Akira", and "The
- Punisher". A nice sprinkling of cartoons and short subjects were run
- between features.
-
- All having been said, GenCon is a feast for the senses, after spending
- a few hours there, as either a spectator or a participant, you feel a
- bit overwhelmed by the scope and energy of it all. If you've never
- attended GenCon, make plans now for the Silver Anniversary 25th GenCon
- to be held August 20th-23rd 1992; if you can't wait that long, plan to
- attend European GenCon this November 15th-17th at Holiday Club Pontins,
- Camber Sands in Sussex, England.
-
- For more information on GenCon or European GenCon, please contact -
-
- GenCon Information
- TSR, Ltd.
- P.O. Box 1154
- Lake Geneva, WI 53147 USA
-
-
-
- =======================================================================
- GLENDALE ATARIFEST UPDATE
- -------------------------
- Press Release
- =======================================================================
-
-
- The Southern California ATARI Computer Faire, Version 5.0 (AKA The
- Glendale Show) is expected to be the largest show of its type, ever, in
- North America. The show will be held at The Glendale Civic Auditorium,
- 1401 N. Verdugo Road, Glendale, California, USA. Local directions can
- be found by referring to the Thomas Brothers Guide for L.A. County page
- 25-E2. Take the Glendale Blvd. exit of the 134 FWY and go North two
- miles or take the Mountain St. exit of the 2 FWY and go West one block.
- The Faire dates are September 14 & 15, 1991 and show hours are Saturday
- 10-6 and Sunday 10-4.
-
- General admission is $6.00 per person. Anybody planning to attend the
- show who resides outside of Southern California may send a SASE to
- H.A.C.K.S., 249 N. Brand Bl. #321, Glendale, CA 91203 and receive a pass
- for free admission. This offer is limited to no more than two people
- per pass and one request per household.
-
- A special hotel rate has been made available at the Burbank Airport
- Hilton Hotel. That special rate is $59 per night for single or double
- occupancy. For reservation call 818-843-6000 and mention ATARI. If you
- have problems with the rate ask for Roy in Convention Services. Do not
- call the 800 number, unless you want to pay the National rate of $119
- per night.
-
- THE GLENDALE SHOW PARTICIPANTS:
-
- ATARI Corporation The Computer Network Mid-Cities Computers
- Goodman's Music Musicode Safari Fonts
- Sliccware Clear Thinking Micro Creations
- Rio Computers Best Electronics Branch Always
- Michtron ADG Productions CodeHead Software
- Omnimon Peripherals Gadgets by Small Zubair Interfaces
- ICD PDC COMPO Software
- Beckemeyer Develop RIMIK Enterprises McDonald & Assoc.
- GoldLeaf Publishing Soft-Aware Talon Industries
- JMG WizWorks Gribnif (expected)
- Phil Comeau Software Double Click Sudden, Inc. (expected)
- D.A. Brumleve Artisan Software BSE Company (expected)
- Z*NET Online Magazine
-
-
-
-
- =======================================================================
- CAPTAIN MIDNIGHT'S GAME ROOM
- ----------------------------
- by Drew Reid Kerr
- =======================================================================
- GEnie D.KERR1
- Delphi DRKERR
-
-
- Looking for a solution for those deadly ultraviolet rays of summer?
- Stay inside with your Atari and get Leisure Suit Larry a date! In the
- past month, a number of heavy hitters have finally been released after
- much delay and hype. But do they live up to all the advanced
- trumpeting? We shall see....
-
- BATTLE COMMAND-LESS
- Have you wondered where "Battle Command" is, the follow-up to the
- classic "Carrier Command?" The game was released by Ocean in the UK
- some months ago to excellent reviews and big sales but was incompatible
- for USA machines. Like "F-29 Retalliator," Electronic Arts picked up
- the American conversion rights. Unfortunately, EA decided to drop all
- Atari products soon after. Somewhere in America, there are 72 working
- copies of "Battle Command." Otherwise, this is one great game we're
- going to have to bite the bullet on.
-
- GAME ROOM DIRT
- Despite reaching the planning stage, Lucasfilm Games has dropped plans
- to convert their "Secret Weapons of the Luftwaffe" to the ST, but will
- release mission disks for "Their Finest Hour"... The much-awaited
- "Hunter" should be released by the end of August and "Deuteros," the
- sequel to "Milennium 2.2" is scheduled for September... Are these Les
- Manley games from Accolade a blatant rip-off of Leisure Suit Larry or
- what?... Ocean picked up some more license conversions: "Robocop 3,"
- "Terminator 2: Judgment Day," "The Addams Family," and "The Simpsons"...
- Sierra releases scheduled for ST shortly: "King's Quest V" and "Space
- Quest IV: Roger Wilco & The Time Rippers"... So far, the only magazine
- to offer concrete strategy hints for "Midwinter II: Flames Of Freedom"
- was the July issue of The One (ST)... Have you been having trouble
- installing Domark's "3-D Construction Kit" into your hard drive? I
- can't get it to work, with repeated warnings of "not enough memory."
- Another warning: the accompanying video tape which explains how to use
- the program is *incompatible* with American VCR's... Following "Railroad
- Tycoon," the next Microprose conversion to ST will be the World War I
- flight simulator "Knights Of The Sky." Attention Microprose: here's my
- ST wish list -- "Covert Action," "Command HQ" and "Gunship 2000"....
-
-
- MIDWINTER II: FLAMES OF FREEDOM (Microprose)
-
- The original "Midwinter" knocked the gaming world on its side with an
- incredible concept: another ice age arrives... you must gather a group
- of survivors to battle a coup d'etat growing from one side of the
- island. There were 32 characters with distinct personalities to
- interact with, sniping, snowmobiling, hanggliding and skiing. I thought
- it would make a great plot for a Schwarzenegger film!
-
- The sequel is now out, delayed from an original March release and it's
- very much an advance and a step backwards. The plot moves on: the ice
- is melting and now new islands have formed throughout the ocean.
- Another coup is in the works and it is your job to go from island to
- island completing missions, finally stopping a growing Armada set to
- attack your home island.
-
- Yes, it's a mouthful. Needless to say, like the original, the
- accompanying book is a monster, but superbly designed and written. This
- game works like a more involved version of the original -- you are given
- a specific mission with objectives, a weapon or two and dropped on the
- island to kick butt. The weapon assortment is vast: flying subs,
- balloons, hovercraft, tanks, helicopters and just about anything a guy
- like Tom Clancy could dream up!
-
- The interaction has advanced, making it closer to a plotted film. When
- meeting characters, they can offer you information, shelter, take you on
- a secret journey, give you papers and weapons or even betray you! Each
- island is like a complete game unto itself with a very distinct story
- which you create as you go along. Sounds are abundant, too: motors,
- birds, guns, bombs.
-
- But there are A LOT of buts! The first and biggest complaint is the
- fact that with a game of this size with so much information packed on
- three disks, there is no ability to put it in a hard drive. This is
- monumentally annoying, considering the amount of disk swaps to get the
- game going and the slowness of disk reading. For example, to just start
- the thing, you have to put in your Program disk, wait, put in the
- Graphics Disk, wait, watch the credits, go through the disk protection
- ID process, load your customized agent from another disk, and back to
- the Graphics Disk. Then, when you choose a raid, you have to go through
- several screens of explanation when a few would do the job. It takes
- about 10-15 minutes to get this all together before you even start a
- mission!
-
- When you are traveling across the 3-D landscape, which is impressive to
- look at, it seems vehicles are left around carelessly. I mean, I'm
- being bombed like crazy by planes and zeppelins, and my screen tells me
- that I can grab a helicopter at the same time. Well, I must have pretty
- incredibly long arms to do this! How do you "grab" a flying helicopter?
-
- If you are not in training, you can either perform raids (which is
- taking one selected island at a time) or a full-blown campaign where you
- are assigned a series of missions before the Armada picks up steam.
- Considering the length of just one raid on an island alone, you can not
- save it to disk -- only campaigns!
-
- Final Verdict: great concept, frustrating execution. Once you get
- going, it's quite intriguing but flawed.
-
-
- F-15 STRIKE EAGLE II (Microprose)
-
- This has to be the most disappointing and *unnecessary* flight
- simulation I have ever seen. The fact that it comes from Microprose,
- which makes the best military sims hands down, is doubly puzzling.
-
- The bottom line is -- this is just a simplified version of the
- magnificent "F-19 Stealth Fighter!" The graphics are the same, the
- cockpit features similar devices and the manual is the usual Microprose
- bible.
-
- Besides being another exercise in aggrevation from non-hard drive
- installation, one of the best things that set apart Microprose from
- other simulations is missing -- the handy keyboard overlay. Now all we
- get is a sturdy card explaining which key means what. So the feeling of
- operating a genuine control panel is gone. Also absent is any kind of
- on-screen map before you start a mission to plot out your strategy. You
- have to fumble around with separate maps of Middle Eastern, European and
- Asian locations.
-
- On the original "F-15 Strike Eagle," there was no take-off -- you
- started the game in mid-air! Here, at Rookie level, there is not only
- no take-off, but your landing is automatic, too! As a matter of fact,
- you can auto-land at any level of the game. I mean, landing in flight
- simulations is tricky, but that's part of the fun of learning how to
- fly. But to do away with honing your landing skills pretty much makes
- this less of a simulation than an arcade game. And no wonder -- "F-15"
- is now Microprose's first arcade game!
-
- If there's anything positive that I can say about "F-15 Strike Eagle II"
- is that the graphics are slightly more enhanced than the ones found in
- "Stealth Fighter," and those visual were fabulous. The demo mode is
- truly eye-opening, with beautiful stunning colors and scrolling.
-
- Final verdict: If you want to give your 12-year-old brother his first
- flight simulation, this is a decent start. Otherwise, pass this one up
- for the vastly superior "F-19 Stealth Fighter."
-
-
- ARMOUR-GEDDON (Psygnosis)
-
- The British firm of Psygnosis, famous for graphically-wonderous shoot'em
- -ups and Roger Dean-designed boxes, is throwing its weight around in new
- directions. Their "Infestation" was an entertaining variation on the
- Aliens-type theme of us vs. insects. Now they enter the futuristic
- flight simulation/arcade arena with "Armour-Geddon."
-
- "Armour-Geddon" is a perfect example of what's good and bad about many
- Psygnosis games. Yes, it's visually jaw-dropping, the gameplay is
- exciting, but the manual is a total bust! And if the manual is a bust,
- how can you really understand the focus, the strategies, what makes the
- game tick and your direction in this hypothetical world? Why can't
- somebody from Microprose or Spectrum Holobyte teach these guys a few
- things about manuals?
-
- The plot, if you can call it that, is to find parts of an atomic bomb
- scattered throughout a vast 3-D landscape and fuse them to blow up a
- laser cannon which will destroy the world (could you ask for anything
- less, I ask?). If you are given a set of missions, you wouldn't know it
- by reading the manual -- there's no mention of them!
-
- There are numerous screens: a grid map with symbols never explained in
- the so-called manual, R&D (where engineers and scientists construct new
- weapons and artillery), Intelligence (to set waypoints in your missions)
- and Weapons. In a "Carrier Command" touch, you can operate up to six
- vehicles from bombers and fighters to tanks in completing your
- assignments.
-
- First thing I noticed when I got into my fighter cockpit -- you have to
- taxi down a small path and then make left to face the runway (not in
- manual). The controls are not complicated once you are airborne but
- they are extremely sensitive. You could do a spin, gain or lose
- altitude in a matter of moments. The best strategy is the old
- simulation maxim: stay low and slow.
-
- Because of the manual's shortcomings, a number of things are just never
- explained and it's up to you to figure them out: What are the missions?
- How do the weapons function against the enemy? What's the best way to
- use them? What does the bomb segment look like? What do the symbols on
- the grid map mean? How do I know when I've scored a hit?
-
- The British magazines have been falling over themselves praising "Armour
- -Geddon," perhaps because of the superior graphics or maybe they have
- bootlegged copies of a full instructional manual. I don't understand
- what all the excitement is over.
-
- Final verdict: Pretty to look at, fun to just ride around in, but you'll
- have to be Sherlock Holmes to make a good game out of it.
-
-
- FLIGHT OF THE INTRUDER (Spectrum Holobyte)
-
- This long-awaited spiritual sequel to the classic "Falcon" arrives in a
- beautiful blue box containing the Stephen Coonts paperback book the game
- was based on. A message on a GEnie bulleting board said this was the
- "deepest" flight simulator around and this is totally true.
-
- "FOTI" bears only a few similarities to "Falcon" and stands up very well
- on its own. Both have modem facilities and separate cards explaining
- your keyboard controls (Spectrum Holobyte should take a hint from
- Microprose and use layovers for ease and realism). Whereas "Falcon"
- took place on an unknown stretch of land, "Intruder" is set knee-deep in
- 1972 Vietnam during the infamous Linebacker Campaign. "Intruder" is
- easier to get into than "Falcon" and, thank God, hard drive installable.
-
- Undoubtedly, the game's greatest selling point is the variety of game-
- playing options. You can fly an A-6 Intruder or F-4 Phantom and switch
- to either plane mid-session! If the mission involves a group of planes,
- you can control up to eight aircraft, "jumping" from cockpit to cockpit!
- As if that wasn't enough, you can choose the CAG (Commander Air Group)
- option, which allows you to plan your own mission in attacking real
- Vietnamese installations and locations. YOU select the primary and
- secondary objectives, and choose the waypoints, weapons, timing, route
- and crews. And then you can fly any plane you send out!
-
- Graphics are more fine-tuned than "Falcon," which is another way of
- saying they're very good. Since the breakthrough of "Fighter Bomber"
- and its multiple camera views, "Intruder" joins the fray with satellite,
- tracking, and outside views, all with zooming and rotation.
-
- I hate to break the news to Spectrum Holobyte but there's this one
- stickler they still haven't learned from "Falcon": on their COMED
- (Combined Moving Map/Radar), what they call a "TV picture relayed from
- the missile" is merely a green outline drawing. See "Stealth" or even
- "F15 Strike Eagle II" if you want to see a real TV (video) picture.
-
- The manual is extremely well-written and not "above your head," but the
- organization is wrong. They take you on your first Intruder, Phantom
- and CAG missions right away, describe the 13 game missions and THEN
- analyze the cockpit, controls and weapons use. You've got it backwards,
- folks.
-
- Your first job, regardless of plane, is known as Operation Morning Song,
- sinking a torpedo boat. The manual takes you step by step and you
- realize, while it's involving, it's NOWHERE as complicated as "Falcon"
- or "Flight Simulator II." There is a weird contradiction in
- instructions: in the walk-through, they tell you to level out at 10,000
- feet and then dive at the target. Yet, in the mission description later
- in the manual, "come in low over the sea from the east." Well, what's
- it gonna be, boys? (I prefer starting low and then climbing about 25-30
- miles away from the target, then down we go.)
-
- Autopilot strikes again! This device will direct you, even bring you
- right to the target and dive! Like "F-15 Strike Eagle II," you can leave
- the landing to your new computer buddy, but he doesn't always get it
- right the first try! At least the manual states: "The autopilot in this
- game is more sophisticated than any autopilot currently available."
-
- Final verdict: Best flight simulator since "Stealth." No need to worry
- about conflicts with "Falcon" -- "Flight Of The Intruder" stands firmly
- on its own. Manual needs a few kinks to be worked out.
-
- EDITORIAL CORNER
-
- Judging from two major flight simulations featuring autopilot landing
- sounds like the marketing departments have been working overtime at
- Microprose and Spectrum Holobyte. Unquestionably, plane landing is no
- piece of cake and may be a bit frustrating after you've completed a
- breakneck mission. The last thing you want to worry about is landing
- the damn thing.
-
- If you are releasing a true simulation, these autopilots would be total
- science fiction. It's also not true to the idea of accuracy in
- reproducing what pilots actually have to do after a mission.
-
- Microprose made it too simple -- just fly by the airbase and you'll
- instantly land. You can't learn anything that way. On the other hand,
- Spectrum Holobyte makes autolanding optional, so you can at least
- observe how it's done, note the techniques and flight patterns, and do
- it on your own. This latter method is certainly the more laudable one.
-
- QUICKIE ON DOMARK'S "RBI BASEBALL 2": Sticks close to the arcade
- version. Not as hardcore statistics-oriented as "Microleague Baseball."
- Mindless fun, but you have to wonder: why do they use actual rosters
- from 1988-1989 when it is now 1991?
-
- OUT NOW:
- Cybercon III (US Gold), Life & Death (Software Toolworks), Prehistorik
- (Titus), Renegade Legion Interceptor (SSI), Atomino (Psygnosis), Tie
- Break Tennis (DigiTek), Mercs (US Gold), Switchblade II (Gremlin),
- Wreckers (Audiogenic), Frantic (Core Designs), Eco Phantoms (Electronic
- Zoo), Germ Crazy (Electronic Zoo), Billiards II (Infogrames), Tournament
- Golf (Elite), Blade Warrior (Imageworks), Outzone (Lankhor), Magnum
- Compilation - RVF Honda, Oriental Games, Pro Tennis Tour, Satan, and
- After The War (UBI Soft), Darkman (Ocean), Sarakon (StarByte), Rainbow
- Collection with New Zealand Story, Rainbow Islands and Bubble Bobble
- (Ocean), Metal Mutant (Silmarils), Conflict Middle East (SSI).
-
-
- LATE NOTES ON "FLIGHT OF THE INTRUDER":
-
- After further review of the FOTI manual, I have found some glaring
- omissions worth noting. First, the walk-through of the first Intruder
- mission is missing some critical information to release your Walleye
- missles.
-
- Since the Walleyes is a small-laser guided missle, it uses bombing
- device known as DIANE. But you wouldn't know that unless you turned to
- page 142, buried towards the back of the manual! If you don't hit the
- ";" button to change the DIANE waypoint, your missle will never lock on
- the target. Your COMED screen must read ATTACK for your missle to lock,
- not NAV. The whole walk-through of this first mission never mentions
- this crucial detail.
-
- The second problem involves switching from plane to plane. On the game
- box, this aspect is boasted of and it's even mentioned on the keyboard
- layout as SHIFT #. Yet, there is no explanation in the entire manual
- about how you can move from plane section to plane section. Apparently,
- you can even move into the enemy's cockpit or SAM site, according to
- that keyboard guide, but again, no explanation of how it's done.
-
- Spectrum Holobyte has had FOTI on the market in IBM version for quite a
- while, so you would think these glitches would be fixed by now. The
- first gaffe would frustrate anybody just taking their first steps
- through the game and may not be solvable until they found this buried
- explanation. The second goof is critical to the enjoyment and depth of
- the game. If a game company bothered to advertised this feautre and go
- to the trouble of putting it in the program, they should absolutely
- explain it!
-
- I hope the Spectrum Holobyte folks catch this review because they should
- know better. If you have similar problems, address your e-mail to:
- GEnie - HOLOBYTE, CompuServe - 76004,2144 or by phone, 415-522-1164. I
- believe instructions should be complete and reread and checked over and
- over again for completeness and compatability.
-
-
-
-
- =======================================================================
- Z*NET USER OFFER - FOREM DISCOUNT COUPON
- ----------------------------------------
- Clip Out And Print Off
- =======================================================================
-
-
- (clip here)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- *-*-*-*-* Special Discount Coupon Offer *-*-*-*-*
-
- For a limited time only you may use this special coupon order form
- to obtain your copy of the world's leading Atari ST BBS program.
- This offer expires September 15th 1991. To use this coupon just
- print this portion of this weeks Z*Net Online, fill out and mail.
-
- $10.00 off the regular price of FoReM ST with this coupon only!!
-
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-
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-
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-
- Mail completed coupon with $69.95 to:
-
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-
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-
-
- =======================================================================
- CODEHEAD SOFTWARE SNEAK PREVIEW
- -------------------------------
- Press Release
- =======================================================================
-
-
- A Sneak Preview From CodeHead Software...the Rebirth of MultiDesk
- -----------------------------------------------------------------
-
- CodeHead Software will shortly be releasing an amazing, totally revamped
- version of MultiDesk called:
-
- MultiDesk Deluxe!!
-
- We're not yet ready to present a full press release describing all of
- MultiDesk Deluxe's features but we _can_ tell you a little bit about its
- unique break-through in versatility, offering previously untapped
- computing power.
-
- MultiDesk Deluxe gives you the flexibility of Atari's XControl Panel,
- but with the ability to reuse your current accessories rather than
- limiting you to current CPX availability and feature limitations.
-
- While it will retain the resident accessory loading features that have
- always existed in MultiDesk, MultiDesk Deluxe will give you an
- additional area for accessories to be loaded from disk whenever you need
- them. These non-resident accessories will all share the same memory
- area, allowing it to be reused without limit!
-
- The final result of MultiDesk Deluxe is that you can now use LESS
- MEMORY, boot up FASTER, and use MORE ACCESSORIES!
-
- o No longer does your MultiDesk buffer need to be large enough to hold
- those accessories which you seldom use.
-
- o Non-resident accessories are only loaded when you need them so only
- a split-second is required at bootup time for MultiDesk Deluxe to read
- the names of the available accessories.
-
- o MultiDesk Deluxe now lets you use up to * 96 * accessories while
- consuming only a fraction of its former memory usage!
-
- We're off to Germany to attend the Duesseldorf show, but we'll be back
- to tell you all about MultiDesk Deluxe! Projected release date for
- MultiDesk Deluxe is September 14th. You won't be disappointed.
-
- Dispelling a nasty rumor...
-
- CodeHead Software *IS* Developing a New Product For Atari Computers
- -------------------------------------------------------------------
-
- The recent August issue of Atari Interface Magazine included feature
- articles and reviews of many of our products. We'd like to thank Bill
- and Pattie Rayl for a very well-done issue which accurately describes
- many of the basic as well as the advanced features of our software. But
- as great as this exposure was, it seems many people have focused an one
- small paragraph in the issue.
-
- "Now, the bad news." That's exactly how the paragraph in "Editorial
- Ramblings" started out. This editorial went on to point out that the
- CodeHeads are registered Macintosh developers and that "While the
- CodeHeads will continue to support their current products in the Atari
- market, they 'currently have no plans to release any new products for
- the Atari market.'"
-
- While these statements are true (or were true when they were made), they
- have been grossly misinterpreted by many readers. We've had several
- comments from people who say "I'm sorry to hear you're abandoning the
- Atari market." Nothing could be further from the truth.
-
- We'd like to make it clear that we in no way blame Bill and Pattie Rayl
- or Atari Interface Magazine for this misunderstanding. They accurately
- reported the quote as well as confirming with us on the phone before
- printing it.
-
- We've made the statement about not planning any new products several
- times and are only beginning to realize what a mistake it is to say
- this. It just doesn't make good business sense for a number of reasons:
-
- o There are probably only a few (if any) Atari developers who ARE
- currently planning any new releases, but they don't publicize this
- fact.
-
- o We've always stated in the same breath that we will continue to
- support our existing products as long as there are even a couple of
- inches of the Atari ship above water, but this is usually ignored.
-
- o We made the same statement (about no new products) before releasing
- our CodeKeys program a year ago but it didn't stop us from writing
- and releasing this useful tool.
-
- o We ARE currently planning a new release for the Atari market!!!
-
- We're not ready to present a full press release yet, but we are
- developing a MIDI recorder called MIDI Spy. It is an accessory which
- records and plays back MIDI data in the background. It's always
- recording so you'll never lose another valuable musical idea. Full
- details about MIDI Spy will be released in an upcoming press release.
-
- This is something musicians have been waiting for!
-
-
-
-
- =======================================================================
- SAN DIEGO LYNX PREVIEW
- ----------------------
- by Robert Jung
- =======================================================================
-
-
- Well, I'm flabbergasted. I went down to the San Diego ComicCon (Comics
- Convention) for some R&R, and end up previewing new Lynx games.
- Naturally, I had to dedicate myself to many hours of playtesting. Here,
- then, is a report on what I saw:
-
- MEETING NEW FRIENDS
-
- Running the Lynx booth was Gary Barth, a very easy-going Lynx
- representative. Gary has worked closely with the industry, having
- written for GamePro magazine and having many friends in the business.
- He was handing out Lynx-shaped brochures, as well as the "Atari
- Adventure" 16-page insert found in many video game magazines.
-
- Four games were shown at two kiosks: CHECKERED FLAG, SCRAPYARD DOG,
- TURBO SUB, and VIKING CHILD. According to Gary, they were nearly
- complete, and are expected to be on sale in September. Gary also showed
- me early beta versions of HARD DRIVIN' and ISHIDO, though we do not
- expect those to be released until the end of the year. He insisted that
- Atari is dedicated to bringing out 20-30 new games before the year ends.
- This doesn't include third-party titles, so if everything is correct,
- Lynx owners will have a very merry Christmas indeed.
-
- PLAYING AT THE KIOSKS
-
- Please note that the comments offered below are initial impressions
- only. The games I played were not officially ready for release, and
- features may be changed by the time a game reaches the stores. The four
- Lynx games I saw for public playing were:
-
- CHECKERED FLAG
-
- This is a one-to-six player auto racing game, and is easily the most
- impressive title I saw, not to mention just plain fun. I want mine now!
-
- This card is literally crammed with options. You can run for practice,
- drive one race on a track, or go for a multi-track tournament. There
- are 18 tracks to choose from, with enough twists and bends to satisfy
- everyone. You can race against up to nine opponents, from 1 to 50(!)
- laps. Your starting position can be determined at random, or by a
- qualifying lap. Your car can have a 4-speed automatic transmission,
- 4-speed manual, or 7-speed manual. For the extra touch, your Indy racer
- can be any of ten colors, and you can choose the gender of your driver.
-
- In the race itself, the action is shown from behind your car, with your
- dash panel (speed and gear) and side-view mirrors on the bottom of the
- screen. A road map at the top of the screen shows the course and the
- position of everyone in the race. The roadside obstacles consist of
- trees, cacti, rocks, cows, and signs to avoid. Hitting an obstacle
- wastes time, and hitting another car causes you both to spin out and
- lose speed. The joypad is used to both steer and change gears (on the
- manual transmissions), while the buttons provide gas and brakes.
-
- The game controls are properly balanced; players who found ROADBLASTERS
- too difficult to control will enjoy this title. Graphics are attractive
- and convey the feeling of speed very well. Sounds consist of musical
- scores between races, the roar of motors and the squeal of tires, and a
- digitized "start your engines" countdown, complete with echo. The only
- bad news is that the promised track editor may not be in the final
- version. Still, this game is terrific!
-
- SCRAPYARD DOG
-
- This is the Lynx's answer to Mario, Bonk, and Sonic. You play the part
- of Louie, a junkyard owner whose best pet dog has been kidnapped by the
- mean Mr. Big. You must guide Louie through a scrolling junkyard
- landscape and try to rescue your pup. This game is similar to the SUPER
- MARIO games, and has the same kind of cute appeal. Enemies consist of
- mean animals (Mr. Big's minions) and junkyard obstacles. You dispatch
- enemies by throwing cans at them, and pick up money along the way. If
- you can find them, there are secret bonus screens. In these, you can
- buy additional weapons and protection, or try to win extra lives and
- money in skill contests.
-
- There's a lot to see and a lot to try. The game looks like it's clearly
- intended for younger players, with cute graphics and light music to
- match. However, it's not a pushover, and is challenging enough for
- everyone.
-
- TURBO SUB
-
- This is a first-person, shoot-everything action game. Your objective is
- to repel an alien invasion by attacking the fiends in your turbo sub, an
- amphibious attack craft. Waves consist of an aerial assault, where you
- blast flying enemies while dodging attacks and debris. You then dive
- underwater, to fight more enemies, avoid collisions, and try to pick up
- gems. At the end of each level, you can use the gems to buy additional
- weaponry.
-
- This game strikes a balance between good and bad points. On the one
- hand, there is a wide variety of enemies to see and destroy, and the
- action level is very high, with a lot of aliens to shoot. On the other
- hand, the game offers little variation or innovation. The 3-D effect is
- almost absent; aside from seeing targets and an occasional cloud fly by,
- there is little sense of motion. The graphics are adequate, though not
- unusually inspiring, and the sound is simply functional. Perhaps the
- final game will be more impressive, but for the version I saw, the
- appeal of TURBO SUB will come from the nonstop action.
-
- VIKING CHILD
-
- Though this is supposed to be based on a European computer adventure,
- the game I saw was more of a scrolling action game. You play the part
- of a Viking, walking and jumping across the land, to find a missing
- child. The action is presented in a side view, which scrolls along with
- your movements. You fight monsters along the way, in hopes of seizing
- their treasure. There are shops where you can buy weapons and supplies,
- as well as hidden caverns to explore. The quest is broken into several
- stages, and a stage must be completed before you can reach the next. A
- password feature lets you skip to the later levels, and the game holds
- high scores for up to ten players.
-
- The only problem with VIKING CHILD that I found was the speed of my
- character; he seemed to plod along while other beings sprinted. Basic
- combat consist of jabbing your sword until the enemy dies, though the
- use of additional attacks spices up the action. The game graphics are
- small but detailed, and the subscreens have entertaining touches, such
- as the troll in the shops who kicks your purchases. Lacking a user's
- manual, I wasn't able to tell if the game has even more complexity than
- the version I played.
-
- BEHIND THE SCENES
-
- In addition to the games shown at the kiosks, Gary Barth also brought
- along beta versions of two more games. As one Lynx fan to another, he
- was more than happy to let me try them out:
-
- HARD DRIVIN'
-
- This game card is an adaptation of the sensational Atari Games' driving
- simulator. You race a sports car on a combination race/stunt track,
- trying to finish laps as fast as possible while avoiding nasty crashes.
-
- The Lynx version I saw was clearly incomplete. The sound was missing,
- and the steering was very sensitive. Unlike WARBIRDS, which did its
- simulating with scaled sprites and filled polygons, HARD DRIVIN' was
- completely done with polygons. This is a very math-intensive task, and
- the effect is that, compared to WARBIRDS, this game feels a little
- slower. Though I could not compare directly, it seems to play at about
- the same rate as the Atari ST computer version.
-
- Though this was only a beta version, the game already shows signs of
- promise. As in the arcade, you have a choice of manual or automatic 4-
- speed transmissions. The track has been duplicated exactly, with all of
- the familiar features and obstacles. If and when you get into an
- accident, an instant replay feature will show you what you did wrong.
- Keep an eye on this one.
-
- ISHIDO: THE WAY OF THE STONES
-
- This title is an adaptation of a computer game from Accolade. It is a
- strategy game; you have 72 tiles of six different colors, each marked
- with one of six different figures. The idea is to place the tiles on a
- board, adjacent to other pieces of the same color and/or symbol, in
- specific combinations. The more complex the combination, the more
- points are awarded.
-
- The Lynx adaptation seems identical to the computer version. You can
- choose different colors and symbols for the tiles. Game scoring can be
- in the "ancient" or "modern" method, which emphasizes careful placement
- or quick thinking. Hints are available, and there is an "oracle"
- feature, which analyzes your game to "offer insights into personal
- questions". If nothing else, it's harmless fun.
-
- I personally don't believe this is a beta card. The version of ISHIDO
- I saw looked almost complete, with elegant graphics and all of the game
- options available and installed. Don't be too surprised if you see this
- game out very soon.
-
-
-
-
- =======================================================================
- SUDDEN VIEW
- -----------
- Press Release
- =======================================================================
-
-
- For more information, contact: Rod Coleman 800-421-4228
-
- Sudden Incorporated Releases Its First Product - Sudden View
-
- Reno, Nevada - August 1st, 1991 - According to Rod Coleman, programmer
- and president of Sudden Incorporated, he has just released a commercial
- beta version of his new accessory text editor for the Atari ST, Sudden
- View.
-
- Sudden View is remarkable for its fresh approach to editing
- fundamentals. It removes the metaphor that normally stands between the
- user and his text, creating a sensation of "Live Editing".
-
- Sudden View's most obvious feature is its ability to dynamically scroll
- text and move text blocks. These functions occur in real time and in
- direct response to the user's movements. They occur fast enough to make
- their speed irrelivant. The text moves as the user's hand moves.
-
- Even though Sudden View only edits ASCII files, they are internally
- indexed so that the user can display any part of the file instantly.
- This is true whether the file is two Kbytes or two megabytes long.
-
- Another difference is that Sudden View has no "Insert" or "Replace"
- modes. Editing action is cursor position dependent, allowing the user
- to just place the cursor and type. If the cursor is over a space to the
- left of any text, it will insert, otherwise it will replace.
-
- All deletes and changes are kept in a twenty element buffer stack so
- that the user can restore something that was deleted some time ago.
- This buffer stack also works in concert with Dynamic Text Arrangement as
- a scratch pad.
-
- Sudden View has no margin bar, yet can support as many different formats
- as the user wishes. Each line is its own format, therefore, the format
- conforms to the user's actions, and not the other way around. It is
- also very flexible in setting and adjusting word wrap.
-
- The Power Menu is another unique feature of Sudden View. It is a
- multiple level menu system that can be keyboard or mouse activated.
- Even though it is as fast as normal power key conbinations, it requires
- no memorization. Learning it is very natural.
-
- Sudden View's copy, cut, paste, and move features are its real strength.
- It defines four different types of text blocks which can be selected and
- manipulated without using any menus. The block types are Character,
- Sentence, Field and Line. They allow for a very direct and powerful
- arrangement of text.
-
- The user can drag a Sentence through a paragraph as it dynamically re-
- formats in real time. A group of Fields can be deleted, replicated or
- moved as the user directs. The text becomes an extention of the user's
- thoughts; the editing process becomes "Live".
-
- Since Sudden View presents a significant number of new concepts and
- features, a fully functional demo version is available for evaluation.
- Some advanced features and configuration are left out, however, it is
- generally useful and allows the user to get a feel for Sudden View.
- This demo version has periodic commercials, but can be freely copied and
- given to friends or up-loaded to bulletin boards. Sudden View files are
- not copy protected.
-
- The personalized version of Sudden View has all of the advanced
- features, but no commercials. It may only be copied for the registered
- user's personal backup. This personalized version also can be
- configured for any size workspace and will run as a program. It sells
- for $69.95. Both versions are available by calling 800-421-4228.
-
- Since this is a beta release, a final update and hard copy documentation
- will be provided free to each registered owner of the personalized
- version of Sudden View upon final release.
-
- For more information, contact Rod Coleman, Sudden Incorporated, 5081
- South McCarran Blvd., Reno, Nevada, 89502, or call 800-421-4228 or
- 702-827-2996.
-
-
-
- =======================================================================
- BLACKJACK PLUS 3
- ----------------
- Press Release
- =======================================================================
-
-
- HERE IT IS...THE FANTASTIC NEW "BLACKJACK PLUS 3"
-
- This is the program that will show you why you have lost at the game of
- blackjack! Stop leaving your money at the casinos! Practice alone, or
- play with friends using joysticks, mouse and/or keystrokes.
-
- NOW IT'S EASY TO LEARN TO WIN AT BLACKJACK!
-
- "BLACKJACK PLUS 3" - comes in two versions: 'ADVANCED' & 'BASIC'
-
- >>>>>>>>> For all IBM PCs & compatibles (EGA/VGA) <<<<<<<<<
- >>>>>>>>> For all Atari St computers (Color & Mono) <<<<<<<<<
-
- These programs include ALL the features necessary to accurately provide
- you with a real casino environment. Both versions come with 'basic'
- strategies, which teach you what to do in every situation.
-
- ====================================================================
- TRY THE NEW DEMO IN LIBRARY # 12 (IBM PC RT): BJ_DEMO.ZIP
- LIBRARY # 10 (ATARI RT): BJ_DEMO.ARC
- ====================================================================
-
- The demo is the 'BASIC' version. It is fully functional, and you may
- play for approximately five minutes, before it times out. Find out why
- you have been losing. You can WIN next time!
-
- ALL ASPECTS OF THE GAME OF BLACKJACK ARE SUPPORTED!
-
- SPLIT ANY PAIR
- DOUBLE DOWN (according to casino rules you set)
- DOUBLE after SPLIT
- TAKE or REFUSE INSURANCE
- SURRENDER
-
- You may specify:
-
- One to seven active players (just like at the casino)
- Each player's mode of play (see explanations below)
- Each player's playing strategy
- Each player's betting strategy
- How many decks to use (1-9) & dealing depth (when to shuffle)
- Casino rules (not all casinos use the same ones)
- Playing speed (your comfort level)
- Display card totals?
-
- Play Modes:
- MANUAL - you play the game, just like in the casino
- AUTO - play is automatic, according to any chosen strategy
- (put other players at the table with you!)
- FEEDBACK - you are informed of mistakes in play (learn a strategy)
- BACKGROUND - test strategies quickly (100 hands-8 seconds)
-
- THE 'ADVANCED' VERSION allows you to:
- Display card counts - Running count, True count, # of cards left,
- # of Aces, Adjusted count
- Keep a log - All play action is recorded
- Extended statistics display - Information is calculated for you!
- Print log and statistics for evaluation
- Save all setups to disk
-
- You can quickly examine how different strategies perform. The play log
- records how every hand was played and the statistics tally information
- so you may determine a winning method of playing.
-
- NOTE: A player's card counting strategy may use any counting system:
- Programmable running count
- Selectible true/exact count adjustments
- Count adjusted playing and betting strategies
- Ace side count adjustment for betting
- Insurance decision based on count
-
- You can:
- Set the value of each card for the running count
- Select from various methods to determine the true count
- Make playing and betting decisions based on the true count
- Use an Ace side count adjustment for betting
- Make insurance decisions based on the count
- Set up and play any playing, betting and counting strategy.
- Try those from Canfield, Revere, Thorp, Uston or come up with your
- own!
-
- QUIT GIVING THE CASINO THE EDGE - NOW YOU CAN WIN!
-
- THE 'BASIC' VERSION INCLUDES:
- Two preset basic playing strategies
- Programmable win/loss betting strategy
- All features of the advanced program except as noted below:
-
- THE 'BASIC' VERSION DOES NOT INCLUDE:
- Programmable playing strategies
- Programmable counting systems
- Play log and save setup features
-
- OF COURSE, BASIC USERS MAY UPGRADE TO "BLACKJACK PLUS 3 (ADVANCED)"
-
- >> MUSICODE provides fine software at affordable prices! <<
-
- "BLACKJACK PLUS 3 (Advanced)" $49.95 (Atari ST & IBM)
- "BLACKJACK PLUS 3 (Basic)" $23.95 " "
- "VOICE DEVELOPMENT SYSTEMs" $59.95 (Atari ST)
- (Yamaha & Kawai synths)
-
- All taxes & shipping charges are included! Orders shipped same day they
- are received.
-
- >> VISA & MASTERCARD <<
-
- >>>>>>>>>> Call or write today! <<<<<<<<<<<
-
- MUSICODE SOFTWARE VOICE: (619) 469-7194
- 5575 BALTIMORE DR. FAX: (619) 698-8099
- SUITE 105-127 EMAIL: M.TURCSANYI
- LA MESA, CA 91942 (Melinda)
-
-
-
-
- =======================================================================
- Z*NET SOFTWARE SHELF
- --------------------
- by Ron Berinstein
- =======================================================================
-
-
- So after the barbecue this afternoon why not make plans to with your
- signifcant other to relax, explore and enjoy the beautiful evening sky.
- That's right, think about it. This could be your perfect excuse to do
- something exotic.
-
- First of all you'll need the right place. A cozy corner away from the
- city lights. Perhaps near an ocean, or a lake. You'll need to pack the
- essential items: champagne, tulip glasses, beach blanket, and of course,
- the bottle opener! Plan for soft romantic music in the car, and perhaps
- a nice little walk as the final step in your journey prior to arriving
- at your hideaway.
-
- To prepare for your night sky star quest you'll need a few lessons about
- the sights. STARGIDE.ARC contains "The Amateur Astonomer's Guide to the
- Night Sky," by M. Kudlowski. This is a very nice astronomy program that
- allows you to view the night sky anywhere, and on any date. In
- addition, it points out constellations, and has data on some 1300 stars.
- Public Domain from Great Britain. As for the "rest of the story,"
- that's up to you and your imagination!
-
- SEXYTRIO.LZH should provide motivation for your imagination. These
- images were captured through Vidi ST and then converted to PI3 (Mono).
- The emphasis was on the dithering.
-
- Well, if you have time for a quick game and strip poker is out of the
- question you might try:
-
- NOIDS.ARC is a breakout type game for the TT and MegaSTE. This version
- of Noids is shareware.
-
- OMEGA V.75 is a complex rogue-style game of dungeon exploration.
- Unlike other such games, there are a number of ways to "win", depending
- on various actions taken during play." Runs in Medium or High Res, but
- requires 1 meg or more!
-
- SPACE TRADER ELITE VERS. 2.06 is Space Trader Elite version 2.06. It is
- a doorgame for certain BBS systems ( QuickBBS ST - Forem, etc.). It is
- a clone of the MS-DOS TradeWars doorgame.
-
- ST VEGAS This game contains poker, blackjack, slots, and roulette.
- Runs in color only!
-
- BEYOND Another like Tetris, except you must match similar parts rather
- than build columns. Shareware.
-
- So, you're ready for the heavy STuff now... well here it is:
-
- WINXV13.LZH is a big patch to GEM's Window manager, it also effects the
- DeskTop's Event Manager etc.). GEM applications can now ask for more
- windows! The maximum number of possible windows is 127 (this is a
- practical barrier). Some programs only allow 7 windows though.
- GEMIMIT Shell shows that this isn't necessary. Needs TOS 1.4
-
- REND512.LZH displays CAD-3D v2.0 objects in 512 colors and then will
- allow you to save them in Spectrum 512 format. It displays objects with
- smooth shading, and allows the objects to cast shadows. Atari ST with
- 1 meg or more memory and color monitor required. CAD-3D or Cyber Sculpt
- required to create 3-D objects.
-
- And for those of you who like to CAD around, but don't have a Cad
- program yet...
-
- JIL_2D is basically a full featured cad program. This is a program
- from 1988 that has just been recently posted again. This will take at
- least 1 megabyte of memory.
-
- So.. here it is, there have been so many new compression versions of
- this and that, I prepared this list of recent new versions.
-
- LZH201B.LZH has LHARC 2.01b and untranslated German docs.
-
- LZH 201B TRANSLATED has LHARC2.01b with translated documantation. It
- is a fully optimized version of the new Quester, (all assembly), high
- speed LHARC ttp file. This version creates the smallest LZH file so
- far. It is fully compatible with earlier versions. This file works
- beautifully with CFJ's ArcShell v 2.6 (folders too!).
-
- LZH1321.LZH T. Quester's LHARC version 1.321.
-
- LHA VERSION 1.30 with speed improvements and complete compatibility
- with .51 and .60. Also works with folders and comments.
-
- And for organizing your compression programs:
-
- EASY TO USE ARCSHELL or EDMSHL11.LZH has EDM Shell version 1.10.
- This is a new, easy-to-use ARC/LZH/ZIP/ZOO shell with configurable
- command lines. It uses the new EDM interface. Shareware.
-
- XYZSHL40.LZH is XYZShell 4.0 updated for XYZ 2.1
-
- And if you want to compact the whole disk....
-
- CHAOS DISK COMPACTOR (CDC) is a program that will turn whole disks into
- files. Why? Well, some users might wish to backup entire disks to your
- Hard Drive, send an entire disk over a modem, etc. If the ST can read
- the disk, CDC should be able to compress it. Works in any resolution.
- CDC will also decompress Magic Shadow Archiver files.
-
- So, why not tidy up your files with an editor?
-
- DATAKEN is a binary file editor that allows you to display and edit
- data in almost any format. There is an edit window with block
- operations and editing, a comparison window for the analysis of unknown
- data, a structure screen for C-type data structure editing or storage,
- and a database manipulation screen. This is a disabled DEMO which
- truncates files upon loading.
-
- SUDDEN VIEW DEMO is a fully functional demo of Sudden View, a text
- editor that provides the ability to select and drag blocks of text
- around on the screen! Comes with full documentation...A commercial
- version is due in the fall.
-
- And on the subject of files, let's compare notes...
-
- COMPARE (NEW VERSION) is an upgraded version of COMPARE.PRG, the GEM
- based file comparison program. View ANY type of file in any one of four
- display modes (3 ASCII & 1 hex); search for ASCII or hex bytes; limit
- search and compare operations to marked blocks; print out comparison
- data; synchronize windows for easier viewing. This version is fully
- compatible with the TT, and works fine with 19" monitors. Improvements
- include menu and keypress equivalents for clearing blocks, and dragging
- the slider when windows are synchronized now results in both windows
- being scrolled to equivalent positions.
-
- And now because you asked for it.... It is Professor Berinstein's
- private collection of things that you may never need.
-
- LONGTUTH.ARC will allow you to break the eight character filename
- limit, and forget about filename extenders. LONGTUTH creates "TAGGED"
- ASCII FILES that permanently store your pertinent file information on
- the root directory.
-
- ALARM CLOCK is an accessory alarm clock... (I guess it is for those who
- wish to become alarmed!)
-
- PERIODIC is a file that can run as a program or as an accessory. It is
- simply a Periodic Chart of the Elements which you can access on your
- larger than the original Mac screen. Great for all of you Chemists who
- haven't committed it to memory.
-
- FLOATTUT.ARC is a text file that fills you in on how computers in
- general handle very large and very small numbers. What possibility of
- errors is introduced by these schemes? What can be done about these
- errors? This 7 page text file discusses the theory of floating point
- numbers, some related problems and suggested solutions.
-
- FASTTALK is a Full Duplex chat program, allowing both the user and the
- Sysop to type at the same time! And, right in the middle at the right
- is the current time updated every minute, so you know when to say
- goodbye. FaST Talk works with any BBS that can run outside programs,
- AND with terminal programs like Flash! that allow you to run TOS and GEM
- programs.
-
- FORTRAN COMPILER is a complete Fortran compiler by Andre Koestli. Its
- use restricted to non-commercial and non-military applications. This
- file contains compiler, linker, runtime library, math library, and
- manuals.
-
- TX81_ZIP is a desk accessory that will allow you to load and send
- patches to your TX81Z without exiting your sequencer program!
-
- CHORDEX is a program that teaches you how chords are played on a piano
- and guitar. Color only.
-
- LEXICON is a program that enables you to learn French and Italian.
-
- As if the last issue didn't have enough fonts...
-
- FLINTSTONES TYPE 1 FONT is another Type 1 font for Pagestream v2.1.
- It looks like the lettering used in the Flintstones' cartoon.
-
- CRYPT FONT FOR PAGESTREAM has two fonts converted to PageStream format.
- The archive contains the .FM, .DMF, .HI, .PSF, PFA (type 1), and .PFB
- (type 3 for Ultrascript) files for two complete fonts. Cotton is Caps
- only, and Crypt, which looks like 'Tales From the Crypt,' contains upper
- and lower cases. Shareware.
-
- And under the heading: Files to "adMIDI to your collection"...
-
- STMIDIEX or MIDIEXCL.LZH contains the docs and prg. files for STMIDIEX
- a Midi System Exclusive program for the ST. It allows you to send and
- receive System Exclusive data files for use with your outboard
- sequencers, keyboards, special effect mods, lighting systems, midi sound
- boards, or whatever. If you want the capability to store your sys. ex.
- data on your computer than this is for you.
-
- YAMAHA PSS SERIES EDITOR PSSED - A sound editor for Yamaha PSS series
- keyboards. PD
-
- And prepare to follow the bouncing ball...
-
- 32 BAR BLUES BLUESMID.LZH contains five variations of 32 bar blues.
- These are standard midi files, so you can load these into your
- sequencer...
-
- "WRATH OF KAHN" SOUND FILES are some classic digitized dialogue files
- from the Star Trek movie "Wrath of Kahn". Included is a player program.
-
- And last, but certainly not least, a type of program that everyone
- needs, but many of us don't like to spend time on...
-
- VAULT 3.0 is v.3 of the hard drive backup program; it is now written in
- C instead of Personal Pascal and has an improved interface.
-
- *************
-
- Hear ye, Hear ye, Hear ye! (Time to get very serious - <smile>)
-
- This week's edition is dedicated to the hard working folks at Delphi.
- Many of the files listed in this week's article (those that have no file
- extenders as part of their names) can be located in the easy to use ST
- database on Delphi. Like GEnie and CompuServe, Delphi has it's own
- blend of a particularly good and individual personality.
-
- *************
-
- The above files were compiled by Ron Berinstein co-sysop CodeHead
- Quarters BBS (213) 461-2095 from files that were either directly
- uploaded to CodeHead Quarters BBS, or downloaded from GEnie, Compuserve,
- and Delphi online services.
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*NET Atari Online Magazine is a weekly publication covering the Atari
- and related computer community. Material contained in this edition may
- be reprinted without permission except where noted, unedited and
- containing the issue number, name and author included at the top of each
- article reprinted. Opinions presented are those of the individual
- author and does not necessarily reflect the opinions of the staff of
- Z*Net Online. This publication is not affiliated with Atari
- Corporation. Z*Net, Z*Net Atari Online and Z*Net News Service are
- copyright (c)1991, Rovac Industries Incorporated, Post Office Box 59,
- Middlesex, New Jersey 08846-0059. Voice (908) 968-2024, BBS (908) 968-
- 8148 at 2400/9600 Baud 24 hours a day. We can be reached on Compuserve
- at PPN 75300,1642 and on GEnie at address: Z-Net. FNET NODE 593
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*NET Atari Online Magazine
- Copyright (c)1991, Rovac Industries, Inc..
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-