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-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*NET ATARI ONLINE MAGAZINE - AUGUST 24, 1990 - ISSUE #534
- Your Weekly Atari News Source
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Published by Rovac Editor: Ron Kovacs Asst Editor: John Nagy
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Staff Columnists: Jon Clarke, Terry Schreiber, Terry May
- Advertising: John King Tarpinian
- Distribution: Bruce Hansford
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- CONTENTS
-
- EDITORS DESK.................................................Ron Kovacs
- Z*NET NEWSWIRE.........................................................
- A WONDERFUL THING HAPPENED - JACK BOUGHT ATARI......John King Tarpinian
- Z*NET PUBLIC DOMAIN UPDATE....................................Terry May
- Z*NET DOWN-UNDER.............................................Jon Clarke
- ST DISK DRIVE CONVERSION...................................John Hissink
- HARLEKIN REVIEW.........................................Terry Schreiber
- ULTIMA 5 REVIEW.................................................Aragorn
- MIDI PHONE CONNECTION REVIEW............................Terry Schreiber
- MOUSE MODIFIER..............................................Mike Hadley
- Z*NET ECHOES............................................Terry Schreiber
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| EDITORS DESK |*|
- |*| by Ron Kovacs |*|
- |*||||||||||||||||||||||||||||||*|
-
-
- This week I am pleased to welcome Terry May to Z*Net Online as a staff
- columnist. Terry will be writing the public domain article reviews and
- other topics in the weeks ahead. We wish Terry success and look forward
- to future articles.
-
- Antic Online has changed it's name to Start Online. This area buried
- within the Atari section on CompuServe will be debuting shortly. The
- Antic Online area was last updated in 1988 by the staff and hasn't
- seen new material since. The changes look promising so stay tuned for
- more information.
-
- ST-Journal is currently setting up issue #3 and it should be released
- in September.
-
- The Z*Net BBS re-construction has finally been completed and is
- operating now under FoReM ST. We have been assigned F-Net Node 593 and
- should be ready to enter the network in a few weeks. The Z*Net Echoes
- conference, #(20448), will be ressigned to us and we will become the
- lead node. Of course these changes are only in discussion at the
- present time and will not be finalized until we learn the software and
- officially receive our node information. Any BBS interested in
- participating please leave email.
-
- This issue contains reviews, two modifcation articles along with our
- regular features.
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| Z*NET NEWSWIRE |*|
- |*||||||||||||||||||||||||||||||*|
-
-
-
- ATARI SIGNS SIX FIRMS
- Atari announced earlier this week that it has contracted six outside
- firms to develop software for the Atari Lynx. The companies, U.S. Gold,
- APTI Game Systems, TELEGAMES USA, Shadowsoft Inc., Reflex Software and
- Cyber Labs, signed on to produce a total of 13 new games. Among the
- new Lynx titles planned are futuristic space adventures, sports
- challenges and strategic chess and card games -- all of which will be
- available by early 1991.
-
-
- RENT AND SELL PLAN
- Tengen recently announced the video game industry's first-ever "rent and
- sell" program which was enthusiastically received by video retailers and
- video distributors attending the ninth annual Video Software Dealers
- Association Show in Las Vegas last week. Tengen's new program offers
- video rental store customers a $5 rebate with the purchase of a Tengen
- video game playable on the Nintendo, Sega Genesis or NEC TurboGrafx-16
- video game systems.
-
-
- NEW LOW-COST MODELS
- IBM introduced two new models this week priced as low as $18,250, or 27
- percent less than IBM's previous lowest-cost model. The new models of
- the IBM AS/400, a series first introduced two years ago, are intended
- to be more competitive with pc systems linked through local area
- networks. In addition, a new AS/Entry Model - an update of the System
- 36 model that was the most popular commercial computer ever sold by the
- company - would be available in October for $12,195.
-
-
- TANDY EARNS $56.9 MILLION
- Tandy reported this week that net income per share for the quarter
- ended June 30, 1990 increased nine percent to $.72 compared to $.66 per
- share for the fourth quarter of fiscal 1989. Net income for the fiscal
- 1990 fourth quarter totaled $56,926,000 compared to $56,865,000 in the
- prior year's fourth quarter. Sales and operating revenues for the
- fourth quarter were $1,043,491,000 in fiscal year 1990 and $897,404,000
- in 1989.
-
-
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| A WONDERFUL THING HAPPENED |*|
- |*| JACK BOUGHT ATARI |*|
- |*||||||||||||||||||||||||||||||*|
- by John King Tarpinian
-
-
- This feature is a reprint from the SUMMER ST-JOURNAL MAGAZINE,
- presented here by permission. THIS ARTICLE MAY NOT BE REPRINTED IN ANY
- OTHER PUBLICATION OR NEWSLETTER WITHOUT EXPRESS PERMISSION FROM ST-
- JOURNAL, 113 West College Street, Covina, CA 91723, 818-332-0372.
-
-
- My first experience with Atari began in 1977 with a Pong game which I
- bought, on sale, for $129.00. My next experience with the company was
- in 1980 when I bought the basic version of an Atari 400 including a 410
- Cassette Recorder for $400 from a local discount store. I was so
- impressed with that Atari 400 that I took it back to the store the next
- day and traded it for the more costly, deluxe version.
-
- I then found a computer store near my home that specialized in two
- computers, HP and Atari. (That store is now a restaurant but the owner
- and I remain friends to this day.) It also had a computer club with
- about six members who met once a month. I bought about $3000 worth of
- equipment: an Atari 800, two 16K RAM cards, two 810 disk drives, an
- Amdek Color I monitor, an Epson MX-80 printer with Graphtrax Plus, and
- other stuff. That got me a free membership to the computer club. (I
- laugh when today's computer owners complain about the cost of their
- STs. When I purchased my first ST, I thought I was getting the bargain
- of a lifetime.)
-
- Eventually, the store closed and I became president of the club. We
- moved and changed names but we're still meeting once a month (we're now
- known as 'Hacks'), and some of the original members are still with us.
-
- All of the foregoing took place during Atari's 'Warner days.' Sometime
- afterwards, a magical thing. Jack Tramiel left Commodore and bought
- Atari.
-
- During this time, which was still in the 8 bit days, I decided to fly
- up to Atari and take the 50 cent tour. The first person I met there
- was Diana Goralczyk, Manager of Customer Relations. With Atari for over
- 11 years, Diana is one of the rocks that keeps thecompany going. She
- signed me in and took me over to Neil Harris.
-
- Neil, now with GEnie, was a game player's game player. He had a wall
- in his office lined with every game available for the Atari. Neil and
- I chatted for awhile, then he took me over to Sig Hartmann, one of
- Atari's most colorful personalities. Sig has since retired from Atari
- but both he and Neil were instrumental in getting the first Atari/User
- Group *Faire off the ground.
-
- Sig sent me upstairs to meet John Skruch. Instead of finding John, I
- got lost and wound up looking in a room that turned out to be the
- development lab for a new machine, the ST. I had no idea what I was
- looking at, but I was whisked out of there and sent in the proper
- direction.
-
- When I finally found John, he was very open, friendly, and enthusiastic
- about the current products he had under development. During the course
- of our visit, he took me to the employees' store where I bought an
- official Atari Olympics coffee cup. (I'm a sucker for Atari logo
- products.) How many people, I wonder, knew that Atari was the official
- computer of the L.A Olympics?
-
- Leaving John, I went back to Neil's office where I found him online,
- playing a game, of course. We chatted about the future of Atari and its
- new super machine, the ST. I had hoped, also, to meet the man behind
- the legend, Jack Tramiel. But Jack had been in meetings all that day
- and I would have to wait until my next visit to Atari.
-
- I left there feeling very satisfied. I had liked everyone I had met,
- had been treated well and been made to feel welcome. My visit had been
- worth the expense.
-
- If you're a Users' Group Officer, you too can find a visit to Atari a
- welcome experience. (And I recommend a visit.) If you do decide to
- make the trek, be sure to call Bob Brodie, User Group Coordinator, well
- in advance. He'll do his best to accommodate you. Bob's number is
- 408/745-2052. - JKT
-
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| Z*NET PUBLIC DOMAIN UPDATE |*|
- |*| by Terry May |*|
- |*||||||||||||||||||||||||||||||*|
-
-
- (Editors Note: This is the debut column from Terry May. He has taken
- over the Alice Amore and will be submitting occasional articles covering
- the Atari ST Public Domain/Shareware arena, and other Atari related
- articles from time to time. This colun also has yet to be named.)
-
-
- [*> Diamond Format v1.0 <*]
- Author: Robert D. Luneski Shareware: $5.00* Grade: A-
- GEnie : DFORMAT.ARC (#16193) CompuServe: -unavailable-
- *Distributed free to all Diamond Back II owners
- ------------------------------------------------------------------
- Diamond Format is one of two new utilities from the man who brought us
- the popular Diamond Back II (DB2) hard drive backup utility. It comes
- with both a program and an accessory version.
-
- The GEM screen is completely mouse driven, save for automatic drive
- switching (more on that later). Its many options include VERIFY, ZERO
- (for a fast erase w/o formatting), AFE (for Apple File Exchange
- compatible disks), write MS-DOS compatible boot sector (all Diamond
- formatted disks automatically include this), TWISTED, 80/82 tracks and
- 9/10/18/20 sectors per track. 18 and 20 sectors, you say? That's
- right -- support is provided for high density 1.44/1.6 meg drives!
-
- One really nice feature that is borrowed from DB2 is the ability to do
- nonstop formats with two drives. For instance, while drive A is
- formatting, you can press B on the keyboard and as soon as A is
- finished formatting, it will automatically format B with no pause.
- This can be done back and forth indefinitely, which can come in handy
- when formatting a stack of disks.
-
- Yes, formatters are a dime a dozen, but I think you'll agree that this
- one is a bit unique. Aside from a couple 'minor' problems (it bombs if
- you try to high density format on a standard drive, and the Exit button
- has to be clicked on twice in the ACC version), this is a very nice
- program.
-
- [*> Diamond File Finder v1.0 <*]
- Author: Robert D. Luneski Shareware: $5.00* Grade: A
- GEnie : DFIND.ARC CompuServe: -unavailable-
- *Distributed free to all Diamond Back II owners
- ------------------------------------------------------------------
- This is the other new entry into the "Careware" market from Diamond
- Back II author, Robert D. Luneski. Like Diamond Format, the interface
- to this program will be very familiar to DB2 owners; it has the same
- look and feel as DB2. It, too, is offered as both a program and an
- accessory.
-
- Aside from the file mask entry line, Diamond File Finder is completely
- mouse driven. Radio buttons are offered for all your drives up to P:,
- SELECT ALL (for selecting all present drives), TO FILE (for saving
- output to a file), HELP, ABOUT, and the default FIND FILE, which
- searches all selected drives for the file mask.
-
- Not only are the standard * and ? wildcards supported, but also
- supported are UNIX style wildcards that give this program unique power
- among file finders.
-
- The bottom half of the screen contains a window that displays all files
- found that match your file mask. Unfortunately, if you have a lot of
- files fitting the file mask, you'll have some scroll off the top of the
- window with no way of going back to look at them. However, ^S, ^Q and
- ^C will allow you to pause, resume and abort, respectively, while the
- search is active.
-
- This program, along with Diamond Format, is evidence that Mr. Luneski
- is not satisfied with delivering ho hum utilities. This program is a
- pleasure to use; it's fast and is more powerful than any file finder
- I've used.
-
- ------------------------------------------------------------------
- [*> Sorry v1.8 <*]
- Author: Paul Bonnette Freeware Grade: A-
-
- Very good graphics and gameplay make this a must-have for all fans
- of the board game by the same name. LOW RES ONLY.
- ------------------------------------------------------------------
- [*> Fuzzball <*]
- Author: M. Pezzotto Freeware Grade: B
-
- This is a Q-Bert clone with decent, though unspectacular graphics.
- LOW RES ONLY.
- ------------------------------------------------------------------
- [*> Simpsons.Seq <*]
- Author: -unknown- Freeware Grade: B+
-
- Familiar portrait of The Simpsons, with one notable exception: Bart
- shoots a projectile at the screen with his slingshot, cracking the
- screen of your monitor! Only 30452 bytes.
- ------------------------------------------------------------------
- [*> Machine Gun <*]
- Author: Harlan Hugh Freeware Grade: C
-
- Had a hard day? Take out your frustrations on your desktop with
- this machine gun accessory!
- ------------------------------------------------------------------
-
-
-
-
-
- ///////////////////////////////////////////////
- |||||||||||||| Z*NET DOWN-UNDER |||||||||||||||
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ||| _ From the Land of the "Kiwi" |||
- ||| ( )o The Flightless Bird. |||
- ||| /\ \ Not the fruit. |||
- ///////////////////////////////////////////////
- ||||||||||||||| By Jon Clarke |||||||||||||||||
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-
-
- The changing face of the Global Networks
- ----------------------------------------
- The humble BBS bites back :: Part 4
- -----------------------------------
- Where do we go now?
- ------------------
-
- Glossary Part ii
- ================
- IPSN International Packet Switch Network
- NUA Network User Address
- NUI Network User I/D number
- PAD Packet Assembler Disassembler
- PSN Packet Switch Network
- Z*Net The beST on-line magazine <grin>
-
- Over the last few weeks we have looked a few of the more popular mail
- systems avalible world wide to most BBS users. How many of you have
- popped on and left a few messages in say F-Net or Fido-mail in the last
- week?
-
- During this series and in other articles appearing in Z*Net you will
- have seen mention of the International Packet Switch Network or to the
- Packet Switch Network (PSN). "Yes, but what does this have to do with
- my local BBS?"
-
- Future developments / options
- ==============================
- Packet Switch Network
- ---------------------
- The Packet Switch Network (PSN) opens access to local BBS's a 'zillion'
- fold, as users world wide can dial into any BBS that has a PAD (Packet
- Assembler Disassembler) attached to it. With a PAD attached to one of
- the nodes/phone lines on a BBS it will allow the following ...
-
- [1] International access to the BBS via the various PSN carriers.
-
- It does not matter what country you are in. You will have some form of
- access to the PSN and or the International PSN. The hardest part about
- this is finding BBS's that have PSN access. I have found a good place
- to look for these access numbers are in..
-
- [i] News-letters
- [ii] Magazines <- a _very_good_place to find European BBS's
- [iii] BBS listings
-
- -> Look for something like this PSN:053063230988 <-
- ^ ^BBS address or NUA
- ^Country DNIC or Address
-
- [2] National access to the BBS via the various PSN carriers.
-
- Contact your local Telecom/Post Office/Phone carrier and ask for a list
- of PSN Network address's. Like the 'phone-book' for data-networks.
-
- [3] Links to other Networks for the BBS and its users'.
-
- You can gateway to other services if your local BBS support this.
-
- [4] Cheaper access to the users out of the toll free area.
-
- Well that is the bottom line these days, CHEAP! By using the data
- networks like PSN you do not incur TOLL charges rather a data charge.
- (These cost vary from country to country). So imagine hearing about
- this fantastic BBS that has all the files you have been looking for.
- Well after looking up the phone book for the TOLL charges you see a
- note saying they have PSN access. "Hmm" you say.
-
- "I can either have 30 minutes on normal tolls or 2 hrs on the PSN for
- the same price. I'll go for the PSN connection"
-
- How do we get access to the Packet Switch Network
- =================================================
- The BBS user.
- =============
- Contact your local Telecom/Phone company/Post office or VAN carrier.
- This may be harder than it sounds. I suggest you drop a note on your
- local BBS in the mail section and ask those that already use it how
- they went about getting a Network User I/D number. Along with who they
- contacted. I have heard some tales of people more akin to finding gold
- under The White House rather than just walking into the local Telecom/
- VAN carrier office and getting a Network User I/D.
-
- The BBS Sysop.
- ==============
- Contact your local Telecom/Phone company/Post office or VAN carrier.
- Request information about ...
-
- [i] The cost to install a PAD
- [ii] How to install a PAD
- [iii] What additional equipment is required?
- [iv] What is the monthly rental?
- [v] What is a PAD? <- Always let them explain what is involved.
-
- Tip:: If your local carrier has the option go for a dial in PAD from
- the local exchange this will allow local calls when the PAD is
- not in use.
-
- BIG TIP:: Never put a reserve charge PAD in unless your pocket book
- is the size of your ST <grin>, or you have sponsorship etc.
-
- Now you have all this out of the way set up your modem and PAD, let the
- world know you have ISPN and PSN access to your BBS and go for it.
-
- A sample ISPN,PSN call.
- =======================
-
- ATDT 9914 <- Call the PSN
- Connect 9600 <- Connected
-
- PACNET 0098 76501 876 <- PSN Banner
-
- ?nJONBOY123-0530160159020001 <- Request to call
- ^ ^ ^BBS or Services(NUA)
- ^ ^Country/Carrier Address(DNIC)
- ^My I/D Number so they know who I am(NUI)
-
- Connect ISPN Node:: Welcome to STaTus BBS <- connect to BBS
- The Atari BBS
-
- [** Please note I have changes the above number to protect my I/D's
- etc **]
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| ST DISK DRIVE CONVERSION |*|
- |*| SINGLE TO DOUBLE SIDED |*|
- |*||||||||||||||||||||||||||||||*|
- by John Hissink (703) 780-6263
-
-
-
- The single sided Atari SF354 disk drive can be converted to a double
- sided drive for $94. It is completely equivalent to the SF314 except
- that it uses far less power. The SF354 contains an Epson SMD130 drive
- and the SF314 contains an Epson 140 drive. In addition, both drives
- contain a connector board at the rear of the drive housing which
- interfaces the Atari cables to the headed sockets which plug into the
- Epson drive.
-
- The boards also have jumper wires which tell the 520ST what type of
- drive is connected. The cases for both drives are identical (except for
- the SF354/SF314 marking on the outside.) There are eight Epson SMD-100
- series disk drives. The SMD-130 and SMD-170 are interchangable single
- sided drives. Similarly, the SMD-140 and SMD-180 are interchangable
- double sided drives. The difference is that the SMD-130 and SMD-140 are
- intended for AC powered equipment and consume 1.3W on standby and 6.9W
- on read/write. The SMD-170 and SMD-180 are designed for use with both
- AC and battery powered equipment and use 0.3W on standby and 2.9W on
- read/write.
-
- A good source for the Epson SMD-180 drive is:
-
- Halted Specialties Co. Inc
- 827 E. Evelyn Avenue
- (408) 732-1573
- Sunnyvale, CA 94086
-
- The cost is $89 plus $5 shipping. They accept phone orders using a
- credit card and ship via UPS. Since the cost of a SF314 is about $219
- the conversion results in a considerable saving. The only problem is
- what do you do with the old single sided drive?
-
- To convert the drive, proceed as follows:
-
- 1. Remove the four screws around the perimeter of the SF354 disk drive
- and gently lift the rear of the cover while lightly pressing in the
- disk connector sockets at the rear. The sockets and switch should
- should pop free and then the top can be unhocked from the disk
- active LED and disk eject switch at the front.
-
- 2. Carefully unplug the two socket connectors between the interface
- board and the rear of the SMD-130. Use a small, flat bladed
- screwdriver to gently and evenly pry them free. Looking at the top
- of the board in the lower left-hand corner is a place for a jumper
- wire marked W1 between locations SG and FG. Connect a piece of wire
- between these point and solder it in place. Turn the board over and
- rotate 180 degrees. Find the four parallel jumper wires on the
- right hand side. Remove the first and third wires, either by
- cutting them away or unsoldering them. This completes the
- modifications to this board.
-
- 1 3 1 3
- | O O O O |
- | O SG- : new jumper x L | x L | |
- | : W1 x remove jumper x 2 | x 1 | |
- | : J5 J6 | existing jumper O O O O |
- | O FG- 2 4 2 4 |
- |_____________________ ______________________|
- top bottom
-
- 3. At this point, you have to decide how functional you want the drive
- active LED to be. You will probably have noticed that the disk
- active LED is on the left front on the SMD-180 and on the right
- front on the SMD-130. You have three choices.
-
- a) Forget about it and use you ears to tell you when the drive is
- active;
- b) Drill a small hole through the plastic front at the location of the
- SMD-180 LED;
- c) Unsolder the LED on the SMD-180, extend it on wires to the SMD-130
- location and epoxy it in place behind the old LED window. I used
- clear epoxy with a small piece of silver foil as reflector to
- achieve sufficient LED brilliance. I did not change LEDs as I
- suspect the SMD-180 LED has a far lower driving current. To remove
- the LED, I had to remove the two screws holding the board, the two
- cables pluged in by the stepper motor, tilt the board up and use a
- solder sucker to get it out. If you're willing to do this, you
- don't need further instructions!
-
- 4. Remove the three screws on the bottom of the disk drive case and
- lift off the SMD-130. Remove the two screws holding on the RFI
- shield and slide it off to the rear. Now slide it onto the new
- drive and put the two screws back in place. Use a small Phillips
- screw driver (about 1/8" diam) to loosen the two screws holding on
- the plastic disk case front from the SMD-130. They are accessable
- from the top looking vertically straight down just behind the
- plastic front. Once the screws are completely free, gently lift the
- plastic front off the SMD-130 taking the screws along. Look behind
- the eject button and note that it is attached by two plastic hooks
- through a rectangular hole in the metal eject lever. Very gently
- compress the two plastic clips together, remove the plastic knob and
- push into the hole on the SMD-180 eject lever. Install the plastic
- drive front on the SMD-180 by reversing the removal procedure.
- Screw the SMD-180 onto the case bottom using the three retaining
- screws. Be careful to position it as far forward as possible so
- that the plastic front touches the lip on the case bottom.
-
- 5. Plug the two connectors from the interface board into the rear of
- the SMD-180, hook the top cover over the LED and eject button and
- lower the rear over the interface board. Once in place, do up the
- four screws on the bottom and the SF354 is now a SF314. Hook up and
- enjoy.
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| HARLEKIN REVIEW |*|
- |*| by Terry Schreiber |*|
- |*||||||||||||||||||||||||||||||*|
-
-
- Ever needed an text editor in the middle of a database? Harlekin, the
- new accessory has the following features:
-
- - Text editor
- o Block copy, move delete or print o Page numbers, foot and headers
- o Print (does not support Atari Laser as yet)
- o Print to disk o Ascii Mode, Text Mode
- o Search and replace
- A very powerful little program available at the click of an icon.
-
- - Diary
- o Built in word processor o Time Management system
- o Sort and search function o Hour,day month,year calendar
- o Auto time stamp on note files o Assign notes to calendar
- o Completely icon driven o Catalogue your notes to icons
- This program is great for an appointment calendar. The ability to have
- it resident at all times allows you to check and add items while
- running any program.
-
- - Printer Filter
- o Allows printing of the foreign character set from ASCII files
- o Allows ASCII files to be printed in graphics mode
- o Allows printer commands to be set-up on icons (Bold, italics,
- spacing, printer reset, alternate character sets)
-
- - Terminal Program
- o VT-52 terminal o Phone dialer
- o Capture buffer o xmodem/ASCII file transfer
- o xmodem 128 / 1024 bit blocks o Function key and GEM support
-
- - ASCII Table
- o Displays all of the ST's ASCII character set
- o Displays Hex and Decimal equivalents
- o Simple point and click system
-
- - Calculator
- o Hex - Decimal - Binary conversions
- o Parenthesis support o Support up to nine digits
- o Memory store and recall
-
- - Monitor
- o Edit bytes on disk or memory o Works in sector or file mode
- o Search and Goto functions o Displays Cluster and Sector
-
- - Macro Processor
- o Adjustable speed o Adjustable delay function
- o Compatable with most programs including others in Harlekin
-
- - File Utilities
- o Copy o Rename o Move o Create folders o Delete
- o Disk size - free space
-
- - Disk Utilities
- o Format 80-83 tracks o Format 9 or 10 sectors per track
- o Adjustable interleave
- o Copy all tracks or only the tracks used
- o Option to format used tracks only
- o Set number of copies up to 99 o Adjustable FAT table
-
- - Ram Disk
- o Reset proof o Auto-loading on boot up
-
- - Clocks
- o Normal display clock o Count down clock
- o Alarm clock
-
- - RS 232C
- o Set baud rate o Parity set
- o stop bit o handshake
-
- - Print Spooler
- o Set printer type (dot matrix/daisy)
- o Colour or Black and white o Dot density
- o Draft or final modes o Parallel or serial type printers
- o Fanfold or single sheet paper o Adjustable size
-
- - Control Panel
- o Adjust keyboard layouts o Set time and date
- o Mouse speed select o Screen saver
- o System font or user defined font
-
- - Information
- o Displays which modules are reset proof
- o Displays used memory for each module
- o Displays total system memory available and in use
- o Allows saving default set up of system settings
-
- All this for less than $100.00 Canadian. True most of these are
- available as public domain or shareware but not with the this many
- features. Fully configured this program saves time and time is money
- in today's business.
-
- Compatability...... 9 Ease of use.........7
-
- I highly recommend this package to anyone in a productivity envirorment.
- I use this program in conjunction with Cricket (point of sales program)
- at our store in ourder to keep track of personal orders and a customer
- database at my fingertips.
-
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*|ULTIMA 5-WARRIORS OF DESTINY|*|
- |*| |*|
- |*||||||||||||||||||||||||||||||*|
- by Aragorn
-
-
- ORIGIN SYSTEMS INC.
- 136 Harvey Road, Building 'B'
- Londonderry, NH 03053
-
- No doubt many people always glance at fantasy games warily because the
- general talk is, "great, another fantasy based game has come out." No
- doubt your goal is to attempt to save the land with a group of warriors
- and sorcerers by bashing every monster in sight. Well, unlike the
- typical adventure, Ultima V breaks tradition because the game has a
- worthy cause, something which many other fantasy games generally lack.
-
- The technology of world has changed, and computer software has improved
- immeasurably. One product that has grown over the years is the Ultima
- series written by Lord British. Many Atari users have grown from an
- Atari 800 to an Atari ST, and over the years, the Ultima games have
- grown with the computer as well. Each game noticably improved as
- technology grew more advanced over the years.
-
- In Ultima I, you controlled one heroe to battle Mondain, Ultima II you
- fought against Minax, Mondain's apprentice and triumphed once more.
- Then in Ultima III, you fought Exodus, the progeny of Mondain and Mixax
- with a group of four. Finally, in Ultima IV, you quested for the
- ultimate goal, to discover the Codex of Ulitimate Wisdom within the
- Great Stygian Abyss. Now you are ready to, experience Ultima V.
-
- Lord British has disappeared while on an expedition, and Blackthorne, a
- ambitious subject seizes control of Britannia. You are summoned once
- more to aid Britannia in its time of aid.
-
- Now, what is interesting is, this time, instead of distributing points
- to what attributes you decide, your status is determined by answering
- questions given by a gypsy. These questions vary and the choices given
- are difficult in every situation. Your answers decide how high your
- skills will be. This is a much better and creative than previous
- methods and an ingenious idea.
-
- One enjoyable part of playing the game is meeting the old characters
- you've met before. Meeting old adventurers that quested with you in
- previous Ultima gives you a sense of true adventuring.
-
- Once again, this realistic game offers you graphic detail, animation,
- sound effects, and realistic lighthouses that constantly gives out
- light on the sea, over 30 multi-level villages, towns, castles, keeps,
- also new large dungeons, and many new creatures. Whew!
-
- This game is realistic in that, in order to get information to help you
- on your quest, you must communicate with the townsfolk and villagers.
- However, these people follow their own individual schedules, sleeping
- and getting up at their own time. Everything happens according to
- their own schedule, which adds the realism needed in a fantasy game.
-
- The manual, the Book of Lore that comes with the package of Ultima V,
- is quite thorough in explaining Britannia to its fullest. History,
- geography, language, combat and other topics are covered in detail and
- can be enjoyed by the fastidious adventurer. The package includes an
- essential map of Britannia, the 54 page Book of Lore, and an useful
- Ultima V Quick Reference Card which summarizes the commands, available
- weapons, armour, and includes a chart of spells on the back.
-
- Ultima V is designed to challenge the adventurer for a long period of
- time. This is not one of those games you solve in a day. You can cut
- down the time to solve this difficult game, however, by purchasing the
- hint book.
-
- One of the aspects of the game I enjoyed the most is the fact that you,
- as an adventurer, seek the eight virtues: Honesty, compassion, valor,
- justice, sacrifice, honour, spirituality, humility. These qualities
- were discovered in Ultima IV where you received the honor of the title,
- Avatar. These qualities are scarce in the world today, and just
- maybe, people can learn a little about these qualities from playing the
- game.
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*|MIDI PHONE CONNECTION REVIEW|*|
- |*| by Terry Schreiber |*|
- |*||||||||||||||||||||||||||||||*|
-
-
- MIDI jam sessions over the phone? Yes, with a new software package -
- MIDI-Phone Connection you can play realtime over the phonelines with a
- standard 2400 baud modem.
-
- The music that you play is transferred in a digitally compressed form
- and re-created on the other MIDI system. The MIDI systems do not have
- to be identical because the program contains MIDI system mapping
- information.
-
- Text messages may also be transmitted simutaniously without any delay
- in the music.
-
- As an added feature the program conatins a keyboard re-mapper which
- allows you to re-map any note on your keyboard into any other note or
- chord on any MIDI channel. A different mapping is allowed for each
- song.
-
- The software contains a music sequencer with standard MIDI file support
- so that you may record and playback your session later.
-
- With standard 2400 baud modems there is a delay of about 20
- milliseconds. You may use the program with 9600 baud modems to reduce
- the delay to about 6 milliseconds.
-
- People can now have real-time musical interaction without having to be
- in the same room or city.
-
- MIDI-Phone Connection will be available in September for $195.00 from
- your local dealer or contact:
-
- J.D. Koftinoff Software
- Box 1405
- Grand Forks B.C.
- V0H 1H0
- (604) 439-7583
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| MIGL'S MOUSE MODIFIER |*|
- |*| by Michael Hadley |*|
- |*||||||||||||||||||||||||||||||*|
- (Reprinted from the Puget Sound Atari News, July 1990)
-
-
- Let me first admit that I would rather figure out how to do some things
- myself than pay someone else to do them for me. Maybe it comes from
- being brought up in a technical (read Air Force brat) environment. I'll
- leave proving that conjecture to the social scientists and
- psychologists; I know I like doing technical stuff for myself. I did my
- own memory upgrade (with a minor checkout from Bud at Xanth) and
- installed PC Ditto II (how many of them worked the first time???) on my
- ST. I also built my own Hard Drive system and added two floppies
- (switchable and the topic for a later article) so I have been inside my
- 1040 ST frequently.
-
- This being the history of the moment, I bring to the fore a way to build
- a sort of Mouse Master. I say "sort of" not to say it is funky or semi-
- functional, but rather that the real "Mouse Master" is a copyrighted
- product from Practical Solutions. Since I have never been inside a
- "Mouse Master" I can only say from conjecture that what I made is "Mouse
- Master"-like in its function. It allows you to switch from the mouse to
- a joystick without constantly unplugging either one. It also keeps you
- from having to lift up your keyboard to replug anything. That is one of
- the few features of the ST that I dislike, but I understand the mouse
- and joystick port placement from the "functionality" viewpoint.
-
- Atari has the keyboard microprocessor right there in my ST and probably
- thought it efficient to place the ports close to the processor. Be that
- as it may, this Mouse Modifier project fixes that port placement
- "feature" and allows switching between mouse and joystick at the same
- time.
-
- When I decided to fix this "feature" I had fought with the ports for a
- couple years and finally added "the last straw" to the pile. My current
- Mouse Modifier has been installed for over two years and seven moves (I
- got tired of moving, too!) and has never had or caused any problems. I
- like it a lot. It hides behind my ST and is easily switched from mouse
- to joystick. If I were a true mouse freak, I would probably have two
- different joystick ports on the joystick side to allow me to use either
- a control stick type (competition style) or a standard one for my three
- year old nephew. It is possible, using the simple trick I use here,
- with two switches for four ports. But enough of the B.S. and on with
- the article.
-
- In case you did not know, the Atari joystick is a group of four switches
- each set 90 degrees apart in a single plane. To make some signal when
- these switches close, there is also a 5 volt line tied to one side of
- each of these switches. When you move the joystick in some direction,
- it closes one or two of these switches, sending the 5 volt signal
- through the switch and along any line to the Joystick port.
-
- For example, moving the stick Up and Right closes the Up and Right
- switches, sending a signal along those two conductors to the Joystick
- port. These signals are read by the microprocessor and the appropriate
- commands are passed to the ST's Motorola 68000 CPU, if the programmer
- has done her stuff right.
-
- In the case of the mouse, the signals are supplied by a different
- mechanism. The wheels against which the mouse ball rolls are each
- connected to a larger wheel and aligned at 90 degrees to each other.
- The larger wheels have a series of slots in them that interrupt the
- light beam from an LED (Light Emitting Diode) which is sensed by a photo
- diode. This pulses the beam, allowing the mouse to tell that it is
- being moved. The direction of movement is determined by the the timing
- of the pulses - as the two sensors are not evenly spaced along the edge
- of the wheel. This makes it possible to determine which direction the
- mouse is moving because the timing between the pulses varies from one
- direction to another.
-
- So what is the trick, you ask? When is he going to explain the Mouse
- Modifier?
-
- The trick is very simple. To switch between the mouse and the joystick
- in the same port, all you have to do is switch both the 5 volt line and
- the ground at the same time. Turn off the power to the mouse and apply
- power to the joystick (or the other way around) and you have the fix.
- Since the 5 volt line is pin 7 and the ground is pin 8, you need a DPDT
- (read Double Pole, Double Throw) switch to switch between the new ports.
- I'll describe it in more detail, though, to clarify the project. A
- parts list follows at the end of the article. All part numbers in the
- text are for JDR parts because they are shorter. Male parts have the
- pins showing, though they have a skirt that fits around the female part,
- which has holes into which the pins fit. Vaguely confusing, that!
-
- Note that the procedures are a bit different, depending on whether you
- use solder-on or clamp-on connectors. I designate the steps with a
- label "Solder:" or "Clamp:" if the steps are distinctly different, and
- "Both:" if they are identical. If I seem to ramble, I am being
- redundant. Not everyone conceives of something in the same way. I have
- tried to describe the project in a way that can be easily recognized.
- The drawing is admittedly quasi-schematic.
-
- Both: I used a 33 inch piece of 25 lead ribbon cable for two reasons.
- One was that I had some in stock and the other was that with the two
- plugs attached to the end, the spacing for the joystick ports under the
- keyboard was just right. The first step is to split the cable at one
- end, making a 25 lead ribbon cable into two 9 lead and one 7 lead stub.
- Count nine leads in from each side and split the cable (between the
- ninth and tenth lead) leaving a seven strand flap in the middle. One or
- two inches is plenty of flap. Trim if you want to, though they are
- unused.
-
- Clamp: Now squeeze a one of the nine pin female IBD09S "plugs" onto
- each nine lead ribbon. Make sure that they are aligned the same; when
- you look at them from the front, both have the narrow part up (or down)
- so the ribbon will lay flat UNDER your keyboard.
-
- Solder: Before soldering the connections, look closely at the plugs on
- the bottom of the keyboard. Note their orientation. Remember that the
- cable will lie flat underneath the machine. The object is to have the
- ribbon cable that leaves the plugs leave at a right angle and go under
- the machine. Mark the outer lead on each plug. In one case the outer
- pin will be pin 1; in the other it will be pin 5. Make that your first
- solder joint on the respective plug. For example, if the plug to port
- P0 is on the right, solder the outside lead to pin 1 on the plug. The
- inner-most lead of the 9 lead ribbon will be soldered to pin 5 on the
- plug. The joystick plug would be just the opposite, with the outer
- (other side of the cable, remember) lead soldered to pin 5 and the inner
- one soldered to pin 1. Make sure that the plugs are both oriented the
- same way before soldering any more leads in place. Check that the plugs
- leads are leaving the solder joints turning away from the bottom of the
- keyboard.
-
- Now split the leads and solder them alternately to the bottom then top
- posts; the order from the above Mouse port example would be to start at
- pin 1 and solder the leads inward in the order 6, 2, 7, 3, 8, 4, 9, 5
- (done).
-
- Both: Split back the other end of the ribbon cable in the same way, but
- split it back about eight inches on the Mouse side of the cable. Clip
- off the excess on the Joystick side, so the Joystick side is 8 inches
- shorter. Now comes the "make sure" step. Plug a male connector into
- each female already attached to the cable. This is the simplest way to
- assure correct cable connections.
-
- Clamp: Make a loop with the cable, making sure it does not twist, and
- mark the respective positions of the male plugs. Clamp the Joystick
- side male first. Now slide a male onto the longer Mouse side, even with
- the Joystick connector. Make sure the connector is oriented like the
- in-place connector. Clamp it into place. The tail extends about eight
- inches beyond this connector. Clamp the other male onto the end of the
- tail, making sure the orientation is the same as first Mouse connector.
- Clamp it in place.
-
- Now carefully split the ribbon Mouse side ribbon cable at the first NEW
- Mouse port. This must happen on the long side, between the male and
- female, not the two males. Split the fourth and sixth leads (from the
- outside) about an inch back from the connector. Clip the leads close to
- the edge of the connector. This will isolate pins 7 and 8 from the main
- cable. You can also split the same leads on the ribbon between the two
- males, but do not clip them at this point. Leave about a half inch of
- ribbon unsplit close to each connector. Strip these two leads and
- solder a four to six inch piece of 26 or 28 gauge wire to each lead.
- Strip the unsoldered end of each lead, then fold these leads back along
- the ribbon cable.
-
- Solder: Strip the leads for soldering. Split the Mouse side ribbon,
- separating the fourth and sixth leads (from the outside) about eight
- inches back. Fold these two leads back along the ribbon and tape them
- for now. Solder the male connectors on the ends of the cables now
- stripped. Leave them plugged into the females while you solder. Solder
- the cables onto the connectors as I described above, and remember to
- skip pins 7 and 8 as you solder across the connector. Now carefully
- strip the cable at the point where you are mounting the inner Mouse
- port, at about the same position on the cable as the Joystick connector.
- If you strip these carefully, you will not break the ribbon leads and
- can simply bend them and solder them into place without handling two
- separate leads for each pin. Remember to skip leads 7 and 8 on this
- connector as well.
-
- Now get some scraps of wire, about 26 or 28 gauge, and solder an eight
- inch piece between the respective pins 7 and 8 of the male connectors;
- all the pins should now be connected and you should have two leads
- folded and taped back onto the ribbon cable.
-
- Both: efore you go further, plug the cables into the Mouse/Joystick
- ports under the keyboard. Now run the cable under the machine and back
- to the project box. Mark the location where the Mouse port (P0) edge of
- the cable intersects the edge of the box. (Note that the box I
- specified has a metal lid. I simply screwed the lid down gently onto
- the cable, after making a shallow notch in the box side where the cable
- crosses it, clamping it in place. The cable stays flat.) This will
- show the male jack placement. Mark the position for the holes in the
- box side.
-
- Start by cutting holes for the male plugs into the project box. I
- stacked the two Port P0 (a & b) ports on the right side, facing the box;
- the first just below the top, the other spaced a quarter-inch below the
- bottom edge of the top connector. Make sure you have clearance between
- them, mostly for ease in assembly.
-
- You can now mount them after you drill the mounting hardware holes.
- Checking carefully and proceeding slowly will yield you a nicer looking
- project.
-
- Now that you have the jacks mounted in the box, drill a hole in the top
- for the DPDT switch. Make sure it is not in a direct line with the
- point where the ribbon cable enters the box, but not too far away, as
- you will have only about four inches of leads for the connections to the
- switch. Go ahead and mount the switch in its hole now, so that you can
- easily support the stuff as you are soldering. From here on, the
- project requires soldering, so I make no further distinctions between
- the processes.
-
- Take the leads that you taped back along the ribbon cable and solder
- each to one of the middle terminals on the switch. These two are the
- source of the 5 volt and ground for both the Mouse and Joystick. Pick
- one pair of leads from one of the male connectors and solder them to one
- end of the switch. Make sure you solder the lead to the proper side of
- the switch; check with an ohmeter. Pin 7 on the male must connect to
- pin 7 of the female. If you have any doubts, check again. Consult the
- diagram. You should be able to read continuity from the male to the
- female for each lead. Check them ALL at this point. Now flip the
- switch and check again. Pins 7 and 8 should be open. Solder the
- remaining wires from the other male connector and perform the same
- checks. Make sure that you have no shorts between any leads on the
- cable. Each lead should connect to only one pin on the connector.
-
- If you have checked all connections and are sure it will be okay, plug
- the jacks in to the Mouse and Joystick ports on the ST. Now plug the
- mouse into one P0 port and the Joystick into the other P0 port. Boot up
- the computer. Below is a checklist for "debugging" the Mouse Modifier:
-
- Check to see if the Mouse works:
-
- ___Yes, it works. Mark the current switch position as the Mouse
- position. Try a Joystick game. Remember to switch to the Joystick
- position. Go back to the top and replace Joystick for each mention
- of Mouse.
-
- ___No, it does not work. Check the cursor by holding down the Alternate
- key and using the Arrow keys.
-
- ___The Pointer moves now. Flip the switch and try the mouse. Go back
- to the top of the checklist.
-
- ___The Pointer does not move. WORST CASE! Turn off the machine and
- double check all connections. Go back to the top.
-
- Now assemble the box, carefully tucking in all the leads. Make sure the
- respective Mouse and Joystick positions are marked at the switch. This
- should now eliminate all Mouse/Joystick replugging and the associated
- lift-the-computer-and-plug-in-something-different syndrome.
-
- Reach your left arm out in front of yourself. Move your arm upward in
- an arc until it is above your shoulder. Bend your arm at the elbow and
- reach behind you until you can pat yourself on the back.
-
- Congratulations! You have built a successful Mouse Modifier!
-
- Below is the table of parts needed to build the Mouse Modifier. I have
- shown at least one source for many parts and you might find them
- elsewhere as well. I could not find the 9 pin Mini D ribbon connectors
- at Radio Shack, so try some place like Radar Electronics in Seattle or
- a specialized electronic outlets for them. The Rad Shak part listed
- here is a solder type connector. JDR Micro is a big mail order house in
- San Jose; they have most anything you might want but ask for a minimum
- $10.00 order. Their order phone is 800-538-5000.
-
- Happy Scrounging!
-
- Source Part Num. Description Quan. Cost ea.
- -------------------------------------------------------
- Radio Shack 275-666 DPDT switch 2 $ 1.59
- JDR Micro DP/DT DPDT switch 2 $ 1.50
-
- JDR Micro IDB09S 9 pin Sub D
- Ribbon Female 2 $ 1.45
- Radio Shack 276-1428 9 pin Sub D
- Solder Female 2 $ 1.19
- JDR Micro IDB09P 9 pin Sub D
- Ribbon Male 3 $ 1.39
- Radio Shack 276-1427 9 pin Sub D
- Solder Male 3 $ .99
- JDR Micro RC25 25 pin Ribbon
- Cable (grey) 3 ft $ .38
- Radio Shack 270-233 Box for project 1 $ 2.19
- Nuts and bolts to hold things together .........$ .??
- Pieces of 26 or 28 guage wire: 2 @ 8" .........$ .??
-
-
-
- |*||||||||||||||||||||||||||||||*|
- |*| Z*NET ECHOES |*|
- |*| by Terry Schreiber |*|
- |*||||||||||||||||||||||||||||||*|
-
-
- On The FNET
-
- The on-going war between the Atari supporters and the Atari bashers
- still runs wild through-out most message bases. The Atari supporters
- stating that unless Atari gets user support it is heading for a down-
- fall and the opposition stating that they have had their chance and
- blew it.
-
- The strange thing about this arguement is that both sides agree that
- the hardware is great but the problem lies in the support and service
- areas. The negative of this situation is that when you buy a car you
- base ninety-nine percent of your decision on what is right for you -
- not because you don't like how the company is being run. Car dealers
- supply service and support as is what is supposed to be happening in
- the computer world and does with most brands of computers. When was
- the last time you heard an IBM, Mac, or Commodore user gripe about the
- computer company? Most complaints can be handled by the dealer and
- believe nme most dealers do pass them on.
-
- Atari bashers think they are doing everyone a service by constantly
- nagging Atari about mistakes and injustices while in-fact they are
- defeating their own purposes. Three years ago developers started
- dropping the ST because of lack of sales. The reason given was there
- were just not enough machines out there to justify the support. This
- is further hampered by the bashing which as a retailer, former user
- group president, BBS sysop and endulged end user I can state has
- effected sales this last year.
-
- On the positive side if every user sold two friends on the Atari
- computer our userbase would increase three-fold making a much louder
- voice and more attractive market to dealers, suppliers, developers and
- more end users.
-
- You have a choice - You can sit there and whine, yell, scream and write
- nasty things about the company or you can take a positive approach and
- make the Atari machine, the machine we all love so much, the viable
- product it should be.
-
- Next week a quick review on AT-ONCE, the new 286 emulator out of
- Germany (providing it arrives on Monday) and a note to let you know
- that Ron now has the Z-Net BBS running on FoRem software and hopes to
- have it networked very soon. FoRem/Turbo boards are invited to join
- the Z-Net Online conference.
- Lead node #448
- Conference code 20448
-
- Teacher: "What is Machine language?"
- Student: "A smattering of obscene words used when my father is working
- at the computer."
-
- Strange but true: The name mouse mat or pad gives the misleading idea
- that it's function is to catch refuse from the mouse. Why is it that
- it seems to work in reverse.
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*Net Atari Online Magazine is a weekly magazine covering the Atari and
- related computer community. Material contained in this edition may be
- reprinted without permission, except where otherwise noted, unedited,
- with the issue number, name and author included at the top of each
- reprinted article. Commentary and opinions presented are those of the
- individual author and does not necessarily reflect the opinions of
- Z*Net or the staff. Z*Net Atari Online Magazine and Z*Net are copyright
- (c)1990 by Rovac Industries Inc, a registered corporation. Post Office
- Box 59, Middlesex, New Jersey 08846. (908) 968-2024. Z*Net Online BBS
- 24 Hours, 1200/2400 Baud, (908) 968-8148. We can be reached on
- CompuServe at 71777,2140 and on GEnie at Z-NET.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Z*NET Atari Online Magazine
- Copyright (c)1990, Rovac Industries, Inc..
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-