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-
- SILICON TIMES REPORT
- ====================
- INTERNATIONAL ONLINE MAGAZINE
- =============================
-
- from
- STR Electronic Publishing Inc.
-
-
- April 01, 1994 No. 1014
- ======================================================================
-
- Silicon Times Report
- International Online Magazine
- Post Office Box 6672
- Jacksonville, Florida 32221-6155
-
- R.F. Mariano
- Publisher-Editor
- -----------------------------------------
- Voice: 1-904-783-3319 10am-4pm EST
-
- STR Publishing Support BBS Network System
- * THE BOUNTY BBS *
- ITCNet 85:881/253 JAX HUB ~ FNET 350 ~ Nest 90:21/350
- 904-786-4176 MULTI-NODE 24hrs-7 days
- 2400-57.6 bps V.32-42 bis 16.8 USR Dual Standard
- FAX: 904-783-3319 12am-6am EST
- -----------------------------------------
- Fido 1:374/147.3 The Bounty STR Support Central 1-904-786-4176
- FNET. 620 : Leif's World ................1-904-573-0734
- FNET. 690 : PASTE BBS....................1-206-284-8493
- FNET. 489 : Steal Your Face BBS..........1-908-920-7981
- MNET - Toad Hall BBS.....................1-617-567-8642
- ______________________________________________________________________
-
- > 04/01/94 STR 1014 "The Original * Independent * Online Magazine!"
- """""""""""""""""
- - CPU INDUSTRY REPORT - People Talking - Borland Lays Off 200
- - 3-D Sound Cards Unveiled - Early Math Review - Compaq & Walmart Deal
- - Chip Scheme; Four Arrested - MAGNUM Announced - Supra -> 28.8!
- - PowerMac News & Updates - JAGUAR NEWS - The Old Fishin' Hole
-
- -* AMERICA ONLINE DENIES TAKEOVER *-
- -* COMMODORE FEARS BANKRUPTCY *-
- -* ATARI CORP. CONTINUES TO LOSE MONEY *-
-
- ======================================================================
- STReport International Online Magazine
- The Original * Independent * Online Magazine
- -* FEATURING WEEKLY *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Tips, Rumors, and Information
- Hardware - Software - Corporate - R & D - Imports
- ======================================================================
- STReport's BBS - The Bounty BBS, invites all BBS systems, worldwide, to
- participate in the ITC/PROWL/USENET/NEST/F-Net/Fido Mail Networks. You
- may also call The Bounty BBS direct @ 1-904-786-4176. Enjoy the wonder
- and excitement of exchanging all types of useful information relative to
- c o m puters, worldwide, through the use of excellent International
- Networking Systems. SysOps, worldwide, are welcome to join the STReport
- International Conferences. ITC Node is 85:881/250, The Fido Node is
- 1:374/147.3, Crossnet Code is #34813, and the "Lead Node" is #620. All
- computer platforms BBS systems are welcome and invited to participate.
- ======================================================================
- CIS ~ AOL ~ DELPHI ~ BIX ~ PROWL ~ ITC ~ NEST ~ EURONET ~ CIX
- USENET ~ USPOLNET ~ CLEVELAND FREE-NET ~ INTERNET ~ FNET ~ GENIE
- ======================================================================
-
- COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
- to the Readers of;
-
- STREPORT INTERNATIONAL ONLINE MAGAZINE
- """"""""""""""""""""""""""""""""""""""
- "The Original 16/32bit Online Magazine"
-
- NEW USERS; SIGN UP TODAY!
-
- CALL: 1-800-848-8199 .. Ask for operator 198
-
- You will receive your complimentary time
- and
- be online in no time at all!
-
- "Enjoy CompuServe's forums; where information is at its very best!
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > From the Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""
-
- Happy Holidays to one and all. Eeeek! Its also April Fools Day! Oh
- well, not being one to go for the "big put on" simply to do so, I'll pass.
- Besides there are far better conjurers out there who've already done their
- "deeds" of witty deception. Hat's off to D. Thomas of the Marsupial
- Slurping Society. Or, was that... er.. never mind. Ya pulled off a good
- one Don. <g> Welcome home to Denny Hayes! Maybe now, no soft peddling,
- the whole story will soon be known.
-
- There's plenty of news in this week's issue, so I won't bore you with
- my 43 cents worth. I would like to say one thing though, thank you to
- each and every one of you who've taken the time to write and let us know
- how much you appreciate our efforts with STReport.
-
- Ralph....
-
-
- ps; Don't forget DAYLIGHT SAVING TIME - Spring Forward; Fall Back. Set
- your clocks ahead an hour on Saturday night when you go to bed.
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- STReport's Staff DEDICATED TO SERVING YOU!
- """"""""""""""""
-
- Publisher -Editor
- """"""""""""""""""
- Ralph F. Mariano
-
- Lloyd E. Pulley, Editor, Current Affairs
-
-
- Section Editors
- """""""""""""""
- PC SECTION AMIGA SECTION MAC SECTION ATARI SECTION
- ---------- ------------- ----------- -------------
- R.D. Stevens R. Niles R. Noak D. P. Jacobson
-
-
- STReport Staff Editors:
- """""""""""""""""""""""
-
- Dana P. Jacobson Michael Arthur John Deegan
- Lucien Oppler Brad Martin Judith Hamner
- John Szczepanik Dan Stidham Joseph Mirando
- Doyle Helms Frank Sereno John Duckworth
- Jeff Coe Steve Keipe Guillaume Brasseur
- Melanie Bell Jay Levy John Donohue
- Jeff Kovach Marty Mankins Carl Prehn
- Paul Charchian
- Contributing Correspondents:
- """"""""""""""""""""""""""""
- Tim Holt Norman Boucher Harry Steele
- Clemens Chin Neil Bradley Eric Jerue
- Ron Deal Robert Dean Ed Westhusing
- Glenwood Drake Vernon W. Smith Bruno Puglia
- Paul Haris Kevin Miller Craig Harris
- Allen Chang Dominick Fontana
-
- IMPORTANT NOTICE
- """"""""""""""""
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Compuserve................... 70007,4454
- America Online..................STReport
- Delphi......................... RMARIANO
- BIX............................ RMARIANO
- FIDONET..................... 1:347/147.3
- FNET........................... NODE 350
- ITC NET...................... 85:881/253
- NEST........................ 90:21/350.0
- GEnie......................... ST-REPORT
- Internet.............RMARIANO@DELPHI.COM
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- > CPU STATUS REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- """""""""""""""""
-
-
-
- IBM/POWER-PC/PC SECTION (I)
- ===========================
-
-
- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #14
-
- By: Lloyd E. Pulley, Sr.
-
-
-
- ******* General Computer News *******
-
- ** Atari Corp. Continues to Lose Money **
-
- This last week, Atari Corp. announced losses for the fourth quarter
- and for the year ending Dec. 31, 1993. Net sales for the fourth quarter
- 1993 were $8.5 million as compared to $25.5 million for the same quarter
- 1992. For the fourth quarter of 1993 Atari incurred a net loss of $22.6
- million as compared to a net loss of $21.9 million in the same quarter
- in 1992. In the fourth quarter of 1993 the company took charges which
- included the writedown of $12.1 million in inventory and other items and
- $6.0 million for restructuring charges associated with the completion of
- the company's consolidation of its European operations and closure of
- its Australian subsidiary. For the year 1993 the company reported sales
- of $28.8 million as compared to $127.3 million in 1992. For 1993, the
- company incurred a loss of $48.9 million as compared to $73.6 million
- for 1992.
-
- Commenting on the results, Sam Tramiel, president of Atari, said,
- "While we are disappointed in the magnitude of our losses in the fourth
- quarter and 1993 as a whole, we believe that we have substantially com-
- pleted our transition from our older technology products and the conso-
- lidation of our worldwide operations. In the fourth quarter of 1993, we
- successfully launched the Atari Jaguar, the 64-bit interactive multi-
- media entertainment system ... In addition to the initial launch markets
- of New York and San Francisco, we have now introduced Jaguar in Los
- Angeles, and as availability of Jaguar hardware and software increases,
- we will broaden our distribution throughout the United States. As a
- result of increased spending for marketing activities and until such
- time as shipments of Jaguar products are made in substantial volume, we
- do not expect to achieve profitability."
-
- In addition, Atari Corp. entered into an agreement to sell 1.5 mil-
- lion shares of its common stock to Time Warner Inc. at a price of $8.50
- per share for an aggregate investment of $12.8 million. The transaction
- would increase Time Warner's interest in Atari Corp. from approximately
- 25% to 27%. The agreement is subject to regulatory clearance and other
- formalities of closing.
-
- Sam Tramiel said, "We welcome the additional investment by Time
- Warner. These funds along with our existing cash balances will be used
- to expand Jaguar throughout the Untied States."
-
-
- ** Atari, Nintendo Settle Suit **
-
- Nintendo of America Inc. and Atari Corp. have settled litigation con-
- cerning Atari's '114 Patent relating to horizontal scrolling in video
- games.
-
- In a statement, Atari says that for a cash payment it has granted
- Nintendo a license to certain patents in its portfolio. "The license
- does not include Atari Corp.'s patents related to Lynx or patents
- pending related to the Jaguar technology," the statement added.
-
- Atari President Sam Tramiel says he hopes the settlement "will ...
- lead to resolution of other patent infringement claims." (The '114
- patent and two other Atari patents are the subject of federal litigation
- between it and Sega.)
-
-
- ** Commodore Fears Bankruptcy **
-
- Computer maker, Commodore International Ltd., says that, unless addi-
- tional funding is found, it could be thrown into a bankruptcy reorgani-
- zation or liquidation proceedings. Commodore said it is trying to nego-
- tiate a restructuring with creditors.
-
- Commodore officials say financial constraints have hampered its abil-
- ity to supply products, leading to weakened sales. They say the firm's
- Amiga CD32 video game machine sold poorly in Europe due to the bad
- economy, but that sales were stronger for its Amiga 1200 machine.
-
-
- ** Dvorak April Fool Column Causes Stir **
-
- Columnist John Dvorak's remarks in the new issue of PC/Computing mag-
- azine had some readers calling to complain to a U.S. senator.
-
- Dvorak wrote that Congress was moving fast to outlaw drunk driving on
- the information highway, making it a crime to use a computer network
- while intoxicated.
-
- He also said the FBI planned to use the bill to tap the lines of any-
- one who "uses or abuses alcohol" and that it had access to computer com-
- munications. And, he wrote, the bill also would make it illegal to dis-
- cuss sexual matters on a network.
-
- Dvorak deadpanned that passage seems certain, quoting an unnamed
- congressman as saying, "Who wants to come out and support drunkenness
- and computer sex?"
-
- The April Fool's column aggitated at least 20 readers enough to call
- the office of Sen. Patrick J. Leahy (D-Vt.), identified by Dvorak as the
- bill's sponsor.
-
- The joke attracted The Washington Post's attention, which reported
- this morning, "One caller was hopping mad; others wanted information.
- That it was a gag was signaled by the bill number (040194) and the name
- of a contact person, Lirpa Sloof.
-
- "But," added The Post, "with the communications industry abuzz with
- what it sees as White House demands for excessive surveillance rights on
- the highway, some people believed."
-
- Paul Somerson, PC/Computing's editorial director, told the paper,
- "There's a lot of resentment and fear about government intrusion. I
- think John really hit a nerve."
-
-
- ** 3-D Sound Cards Unveiled **
-
- Media Vision has introduced a new family of sound boards that provide
- three-dimensional sound. The 16-bit, CD-quality cards also offer a var-
- iety of other features, including wave table sound synthesis.
-
- The cards feature SRS (Sound Retrieval System) technology. SRS is the
- same process used by Sony and RCA in their high-end television sets.
- When combined with Media Vision's 16-bit sound technology, it enables
- any multimedia software program to play back with a three- dimensional
- sound effect, without special programming.
-
- Both cards are due out in April. The Media Vision Pro 3-D sound card
- will cost $379. The Media Vision Premium 3-D sound card will sell for
- $199.
-
-
- ** Borland Restructures, Lays Off 200 **
-
- Borland International Inc. this week announced it will layoff 200
- employees, which is about 14% of its workforce, as part of a corporate
- restructuring.
-
-
- ** Chip Scheme Leads to Four Arrests **
-
- Two Intel Corp. workers and two others have been arrested in what
- police says was a scheme to steal rejected computer chips and sell them
- at bargain prices to computer firms, including one based in Taiwan.
-
- Reporting from Chandler, Ariz., writer Jim Walsh of the Arizona Repu-
- blic says the operation "involved an Intel production worker putting the
- '486-series computer chips into a bin reserved for rejected components
- and a custodian smuggling them out of the Chandler factory in his
- pockets."
-
- Police Lt. John Summers told Walsh, "It's a low-tech crime involving
- high-tech products. It's pure and simple greed."
-
- Walsh said it is unclear how many rejected chips have been stolen,
- but police say they understand the ring began operating in February
- 1993.
-
- Says Walsh, "At least 1,000 of the hot Intel chips were scheduled to
- be sold by an intermediary to J-Mark."
-
-
- ** Piracy Cost $7.45 Billion in '93 **
-
- The Software Publishers Association now estimates copyright piracy
- cost the software industry $7.45 billion worldwide last year.
-
- Releasing the SPA's first annual Global Report on Software Piracy,
- Director Ken Wasch said, "Software piracy is a global problem. The in-
- dustry's loss on a global basis continues to be staggering."
-
- The SPA reports says:
-
- -:- Pirate copies made up 95% of all business-applications software
- used last year in the India/Pakistan region, costing the industry an
- estimated $69 million in lost revenues.
-
- -:- Other top 1993 software-piracy areas included South Korea (with
- an 89% piracy rate), Brazil (89%), Malaysia (88%), Mexico (82%), Taiwan
- (82%) and Latin America (excluding Brazil and Mexico) (95%).
-
- -:- The lowest piracy rates were reported in the United Kingdom/
- Ireland (27%), Singapore (29%) and the United States (33%).
-
-
- ** Compaq Inks Deal with Wal-Mart **
-
-
- Compaq Computer Corp. this week announced a reseller pact with Wal-
- Mart Stores Inc., which calls for the nation's largest retailer to sell
- the home-oriented Compaq Presario 425.
-
- Beginning today, Wal-Mart will offer the Compaq Presario 425 through
- more than 900 of its retail stores located in small- to mid-sized
- cities.
-
-
- ** Mac Peripheral Sales to Rise 15%? **
-
- A new computer industry study predicts sales of peripherals for the
- Apple Macintosh will rise at a 15% compound annual rate to more than $21
- billion worldwide by 1999 from 1993's $8.9 billion.
-
-
- ** Software CD Sales Surge **
-
- Sales of computer software programs on compact disc reached $102 mil-
- lion in the fourth quarter of 1993 on unit sales of just over 4 million
- software CDs, reports the Software Publishers Association. The figures
- represent the sales of 62 leading publishers of software on CD.
-
- For all of 1993, software publishers surveyed by the SPA reported
- total sales of $202 million on 8 million CDs sold. Fifty-two percent of
- the CDs reached the user from the original equipment manufacturer, while
- the remainder were distributed through other channels.
-
- The average price for each CD was $39.30.
-
-
- ** AST Offers New Notebook PC **
-
- AST Research Inc. has unveiled the Bravo NB 4/33s, its newest note-
- book computer. AST says the system offers enhanced power saving capabi-
- lities, 70% faster graphics performance, a 33% faster processing speed,
- a 14% longer battery life and pre-installed DOS and Windows software.
-
- The Bravo NB 4/33 includes a 33MHz Intel 486SX microprocessor, local
- bus video, an enhanced nickel-metal hydride battery and an optional
- dual-scan 9.5-inch STN color display.
-
- Other features include PCMCIA card support, 4MB of RAM (expandable to
- 20MB), a 200MB hard disk and an integrated trackball.
-
- The Bravo NB 4/33 costs $1,669 (monochrome) or $2,335 (color).
-
-
- ** Toshiba Introduces Color Notepad **
-
- A color pen tablet computer has been unveiled by Toshiba Corp.'s com-
- puter systems division. Reports say the Dynapad T200 weighs 4.4 pounds
- and will begin shipping in late April. The price has yet to be announ-
- ced. The wire service says the unit is targeted toward health care,
- utilities and field force automation markets.
-
-
- ** America Online Denies Takeover **
-
- Rumors were flying last week that America Online was ripe for a take-
- over, causing the stock to surge $8.75 to $91.50; however, when company
- executives firmly stated after the market closed that America Online
- would not be acquired, shares plummeted.
-
- America Online officials did confirm there have been takeover inquir-
- ies, but they refused to elaborate on what types of companies are making
- the overtures.
-
- One analyst from Chicago Corp. estimated that should America Online
- be acquired, the stock would sell for as much as $200 a share.
-
-
- ______________________________________
-
-
-
-
- > MAGNUM STR InfoFile
- """""""""""""""""""
-
-
-
- DeSCRIBE MAGNUM ANNOUNCED
- =========================
-
-
-
- White Plains, NY, March 31, 1994 - Today, DeScribe, Inc. announced the
- Company's plan to develop a "component shell" designed to manage a
- collection of high level office productivity applications. The name of the
- component shell which manages these applications has been code-named as
- DeScribe Magnum.
-
- Included in the productivity applications shipped with DeScribe Magnum
- will be the DeScribe Word Processor as well as a newly developed Magnum
- Spreadsheet, Magnum Mail and Magnum DynaBase, a database interface
- product.
-
- All products will be accessed using a common user interface which may be
- customized by users of the system. Individual components may be
- selectively attached to, or deleted from, the component shell. In a
- minimum configuration, DeScribe Magnum would appear to a user as a single
- application selected from what is commonly marketed as a "Suite" of
- applications.
-
- Future DeScribe products will be integrated into DeScribe Magnum.
- Subsequent to the initial release of Magnum, DeScribe intends to publish a
- specification of system interface calls which will permit independent and
- corporate developers to directly access the functionality of all
- DeScribe Magnum components. Magnum system calls will be based on industry
- standard protocols for every operating system on which DeScribe Magnum
- operates. Current 32bit platforms upon which DeScribe products operate
- include OS/2, Windows NT and, upon general availability, OS/2
- for RISC and Windows 4.0.
-
- As "Suites" become the most popular form of purchase for office
- productivity products, the industry's design goal will be to remove
- unnecessary redundancy for items such as spellcheckers, text format
- functions, menus, print managers and screen handling routines.
-
- DeScribe Magnum addresses this by placing all common functions into a high
- level component shell. The shell would, for example, support text editing
- as a high level function. The mail package, the spreadsheet and the word
- processor will then inherit this common editing function, as will any
- independently produced application designed for use within the DeScribe
- Magnum shell. The high level component shell will be designed to
- incorporate licensed third party software as a method of making additional
- functionality available to the component applications. As an example,
- DeScribe is evaluating the IBM Personal Dictation System (IPDS) as a
- supported third party function. The dictation features of IPDS would then
- be available for use in all text based activities within the Magnum
- products. An example of such support would be the ability to address
- and dictate Magnum Mail messages to a hidden background task while working
- on the Magnum Spreadsheet in the foreground. The Mail message would be
- preprocessed by an auto correcting spell checker prior to final review
- and/or automatic transmission.
-
- The widely renowned feature of DeScribe's Word Processor, "Unlimited
- Undo", will be a key capability shared by all DeScribe Magnum component
- programs.
-
- DeScribe Magnum, as a true 32bit application take advantage of the best
- features of each of the 32bit operating systems. Multi-threading will be
- used whenever appropriate. IBM's System Object Module (SOM) and
- Microsoft's Object Linking and Embedding (OLE) will both be supported.
-
- The first release of the Magnum Spreadsheet component is expected to
- support three dimensional arrays, make extensive use of object oriented
- technology and support a new level of programmability never before
- available to spreadsheet users. The initial release of the Magnum
- Spreadsheet is intended to support the key functions used by 90% of
- spreadsheet users. Future releases will focus on advanced functionality
- such as data modeling.
-
- The Magnum DynaBase is a database access system with support for all
- popular SQL and non-SQL databases. The Magnum components will be capable
- of rapidly and easily accessing external database material for inclusion
- in Magnum documents.
-
- Magnum Mail is a mail management system which provides a consistent
- interface to industry standard mail systems such as cc:Mail and Microsoft
- Mail or may use its own internal mail system for peer to peer
- communications within an OS/2 or Windows workgroup. Access to IBM's PROFS
- will also be provided.
-
- The first deliveries of DeScribe Magnum are scheduled for the first
- quarter of 1995.
-
-
- ____________________________________________________
-
-
-
- > HP's HELP Lines STR InfoFile
- """"""""""""""""""""""""""""
-
-
-
-
- Hewlett-Packard Guide to Peripheral Support Services (U.S. and Canada)
- ======================================================================
-
- Pre-Sales / Product Literature
- ------------------------------
- 800-752-0900 (U.S.) Customer Information Center
- 6 a.m. - 5 p.m. (PST) M-F
-
- 800-387-3867 (Canada)
- 416-206-4383 (Toronto)
-
-
- Ordering Product Manuals / Replacement Parts
- ---------------------------------------------
-
- 916-783-0804 (U.S. - to obtain part number)
- 800-227-8164 (U.S. - part number required)
- 6 a.m. - 5 p.m. (PST) M-F
-
- 800-387-3154 (Canada)
- 905-206-4747 (Toronto)
-
-
- Service or Dealer Locator
- ---------------------------------------
- 800-243-9816 (U.S.)
- 24 hours/day 7 days/week
-
- 800-387-3867 (Canada only)
- 905-206-4383 (Toronto)
-
-
- Supplies & Accessories
- -------------------------------------
- 800-538-8787 (U.S.) HP Direct Ordering
- 6 a.m. - 4 p.m. (PST) M-F
-
- 800-387-3154 (Canada)
- 905-206-4747 (Toronto)
-
-
- Common Printer Drivers (for LaserJet, DeskJet, PaintJet, Plotter,
- PaintWriter, DeskWriter, and HP Network Accessories)
- LaserJet Family Paper Specifications Guide
- LaserJet 4 Family Software Notes
- ---------------------------------------------------------------------
- 303-339-7009 (U.S. and Canada) HP Distribution
- 24 hours/day 4 a.m. Mon through midnight Saturday
-
-
- Printer Drivers, Software Notes, Hardware/Software information,
- Technical Documentation, Self-Help Documentation
- ----------------------------------------------------------------------
-
- Electronic and Subscription Services:
-
- A. CompuServe Electronic Information Service
- 24 hours/day 7 days/week Type: GO HPPER
- Call 800-848-8199 rep. #51 for information
-
- (For: LaserJet/FAX/DeskJet/ScanJet/Plotter/HP with
- PostScript/HP with Macintosh/HP Network Accessories)
-
-
- B. AppleLink Electronic Information Service (Macintosh only)
- 24 hours/day 7 days/week Type: HP Folder
- Call: 408-974-3309 for information
-
- (For: HP LaserJet, DeskWriter, Paint Series, and ScanJet)
-
-
- C. Ziff's Support on Site (TM) CD ROM Subscription Service
- 24 hours/day 7 days a week
- Call: 800-827-7889 ext. 811 for information
-
- (For: LaserJet, DeskJet, FAX, ScanJet, Plotter)
-
-
- Material Safety Data Sheets, Printer Driver Request Form,
- Software Notes, Technical Documentation
- --------------------------------------------------------------------------
- HP FIRST - fax document retrieval 24 hours/day 7 days/week
- 800-333-1917 (U.S.)
- -208-344-4809 (outside U.S. and Canada only)
-
- Instructions: Press 1 after dialing.
- If you have a document ID#, press 1
- OR press 2 for an Index.
-
- (For: All HP Peripheral Products)
- Free Audio Support for Common Technical Support Questions
- --------------------------------------------------------------------------
- Audio Tips - recorded answers with option to fax solutions
- 800-333-1917 (U.S.)
- 208-344-4809 (outside U.S. and Canada only)
- 24 hours/day 7 days/week
-
- Instructions: Press 2 then choose 1 for Mac or 2 for DOS.
- Optional: Press 1,1,1 for Road Map
-
- (For: DeskJet, LaserJet, DeskWriter, ScanJet, HP with
- Macintosh)
-
-
- Hewlett-Packard Peripheral - Telephone Technical Assistance Guide
- =================================================================
-
- Hours: 7:00 a.m. - 6:00 p.m. Monday through Friday, except
- Wednesdays, 7:00 a.m. - 4:00 p.m. (MST).
-
- Current Hewlett-Packard Peripheral Products:
- 208-323-2551
- Toll Charge only
-
-
- Customers with current HP Products will continue to use the
- 208-323-2551 number for technical assistance.
-
-
- Two Fee-Based Technical Support #'s for Discontinued Products:
- ==============================================================
-
- 900-555-1500*
- No Toll Charge
- (U.S. Access only)
- $2.50/min. (price subject to change)
- Charge begins when you reach support technician
- Payment charge to Customer's Local Phone Bill
-
-
- 800-999-1148
- No Toll Charge
- $25.00 per call fee
- Payment: Visa or MasterCard
- U.S and Canada only
-
- Telephone Assistance will only be provided for the following
- discontinued products at the two numbers listed above (Current as of March
- 1, 1994 - updated as necessary on the 1st of each month):
-
-
- Fee-Based Support Options For Discontinued Products:
-
-
- 900-555-1500**
- (U.S. Only)
- Toll-Free
- $2.50 per minute (price subject to change)
-
- Charge begins when you reach a technician.
- Payment: Customer's phone bill (U.S. access only)
-
- 800-999-1148
- Toll-Free
- $25.00 Per Call Fee
- Payment: VISA or MasterCard (U.S. and Canada access only)
-
- Telephone support will be provided for the following discontinued products
- at either of the two numbers listed above.* This list will be updated
- regularly as older products are phased into sharing the cost of support.
-
- HP LaserJet (2686A), HP LaserJet Plus (2686A) printers
- HP LaserJet 500 + (2686D), HP LaserJet series II (33440A) printers
- HP LaserJet 2000 printer (2684A) - 800-999-1148 number only
- HP LaserJet IIP (33471A) and HP LaserJet IID (33447A) printers
- HP DeskJet (2276A) and HP DeskJet Plus (2277A) printers
- HP ScanJet (9190A) and HP ScanJet Plus (9195A) scanners
- HP PaintWriter (C1662A) and HP PaintWriter XL (C1613A) printers
- HP Fax 300 (C2111A)
- HP PaintJet XL (C1602A) printer
- HP Plotters: (7470A, 7550A, 758x series)
- HP DraftMaster plotters: (7595A or 7596A)
- HP DesignJet plotters: (C1633A or C1633B)
-
- Phased into Fee-Based Support effective May 1, 1994
- ===================================================
-
- HP LaserJet III (33449A) and HP LaserJet IIISi (33494x) printers
- HP LaserJet IIID (33459A) and HP LaserJet IIP plus (C2007A) printers
-
- *HP PostScript and JetDirect Network Products will only be supported
- during their (JetDirect or PostScript) warranty period at the 208-323-2551
- number. After that time, customers will need to call one of the two
- fee-based numbers.
-
- Plotters: 722x and 9872x series are supported through documents on HP
- FIRST only.
-
- * AT&T's new 900-"555"-xxx business-to-business number can be unblocked by
- companies who still want to block other 900 numbers.
-
- **For information on unblocking specific AT&T 900 numbers, see HP FIRST
- document # 9010. to unblock this 900 number from your place of business.
-
-
- ___________________________________________
-
-
-
-
- > VERSION 4.1 Announced! STR FOCUS!
- """""""""""""""""""""""""""""""""
-
-
-
-
- DeSCRIBE, Inc.
- ANNOUNCES NEW VERSION 4.1
- for
- OS/2, Windows 3.x, and Windows NT
-
-
- White Plains, NY, March 31, 1994 - Today, at the Westchester OS/2 User
- Groups' 2nd Annual OS/2 Celebration to Benefit The National Center for
- Missing and Exploited Children, DeScribe, Inc. announced their latest
- upgrade to its celebrated 32-bit word processor. Version 4.1 is the latest
- in feature rich upgrades of the most stable PC word processor on the
- market.
-
- DeScribe Word Processor Version 4.1 adds significant new features such as
- a unique "Proper Names" list, highly productive "Initial Spell" checker, a
- misspelled words dictionary for automatic correction of typos, simple
- mathematics in tables, footnotes, an equation editor and a great new
- feature for creating newsletters with the ability to link and flow text
- through multiple frames and "grow-as-you-go" stretchy frames.
-
- DeScribe has also programmatically circumvented the codepage restrictions
- of OS/2 to provide true single and double open or close typographical
- quotes, en and em-dash, single and double daggers, ellipsis and soft
- hyphens. Plus much, much more.
-
- "DeScribe's 4.1 has so many great new features that it
- might as well be called 5.0"
- ...Steve Weeks, beta tester, Bansal, & Assoc.
-
- "We have built a solid reputation for providing consistently innovative
- features, solid code and comprehensive support. In version 4.1 we've made
- extensive, end-user oriented, improvements to the user interface along
- with many new features that have one common goal, PRODUCTIVITY ON THE
- DESKTOP."
- ... Allan R. Katzen, President & CEO, DeScribe, Inc.
-
- In addition, those registered purchasers of DeScribe 4.0 SE (Subscription
- Edition) after April 1, will also receive all interim updates of 4.1,
- thereafter. All other registered users of DeScribe 4.0 can upgrade to 4.1
- for $75 plus S&H. Based on an expected ship date of July 1, 1994, all
- registered purchasers of DeScribe 4.0 after April 1, 1994 will receive
- the upgrade to 4.1 for free.
-
- Available from major dealers with distribution from Ingram Micro, Merisel
- and Micro Central, DeScribe is available in the U.S. and Canada for US$495
- List for the stand-alone version. The LAN versions of DeScribe are
- available domestically in 10 and 20 paks for US$1,995 and US$2,995,
- respectively. New Enterprise licensing is available direct from DeScribe
- for corporations with over 350 users.
-
- For Information Call:
- Allan R. Katzen, President & CEO
- 916/ 646-1111
- FAX 923-3447
-
-
- __________________________________________________
-
-
-
- > Early Math STR Review Kids' Computing Corner
- """""""""""""""""""""
-
-
- Sierra On-Line
- and
- Bright Star Technology's Early Math
-
-
-
- by Frank Sereno
-
-
- Early Math is an educational program intended for 3 to 6 year-olds to
- teach the beginning concepts of mathematics. This program is available
- for IBM compatibles and Macintosh computers. Requirements for clones are
- Windows 3.1 with 4 megs of memory, 11 megs of free hard drive space, a 640
- by 480 with 256 color display, a sound card with a DAC chip and a mouse.
- For the Mac, required are a color display, 4 megs of memory, System 6.0.7
- or higher and 13 megs of hard drive space. After installation, the
- program will use 9 megs of drive space on both clones and Macs after
- temporary files and directories are deleted by the installation program.
-
- The program features Loid, a space creature living on an asteroid, as
- the child's tutor. Using patented technology, the animated Loid's lips
- are synchronized with the words that she speaks. Loid directs and
- encourages the child in six different learning exercises. The skills the
- child is intended to learn include counting, number symbols, addition,
- subtraction, shapes, pattern recognition and spatial relationships.
-
- Early Math is easily installed using the normal installation
- procedures for Mac and IBM compatible computers. To run the Early Math
- program, simply click on the icon of Loid which is placed on the desktop.
- Upon loading, Loid's asteroid world will be shown. Clicking on the
- asteroid will start the main program, in the upper left is the word "quit"
- (which is self-explanatory) and in the upper right is a numeric keypad
- which is the icon for the parent's screen of the program.
-
- Upon clicking on the asteroid, the screen shows Loid and five game
- pieces. The child should choose one game piece and use it each time he
- plays Early Math. In the parent's screen, you may type the name of the
- child on the nameplate under his game piece. Upon selecting a game piece,
- the program proceeds to show Loid standing in front of his home. To the
- left is a car with two front ends (much like Pushme-pullyou of Dr.
- Doolittle) and to the right is a bucket. Clicking on the house will cause
- Loid to enter her home.
-
- Loid's home consists of two stories beneath the ground. On the upper
- level, a black box and a fish bowl can be found. On the lower level is
- Loid's bed and a stool by an incomplete picture. The easiest exercise is
- the Counting Sheep game which is accessed by clicking on the bed. At
- first, the child will only have to count up to three sheep and Loid will
- count them as they appear on screen. At the bottom of the screen are the
- numbers along with their word names. In this first level, as Loid says
- each number it will be highlighted. Once all the sheep are on the screen,
- Loid asks the child to click on the correct answer. If the child picks
- the wrong answer, Loid does not help the child by limiting the number of
- possible answers as was done in Alphabet Blocks. Once the child provides
- the correct answer, Loid asks him to click on the sheep to make them
- disappear. The child will learn about subtraction as the number of sheep
- on the screen is highlighted as each one is removed, counting down to
- zero. When the child has progressed far enough, Loid will place up to ten
- sheep on the screen but she will no longer count them for the child. I
- feel this exercise is an excellent and entertaining method to teach
- children to count to ten. To go back to the house to choose another
- exercise, simply click on the picture of the house in the upper right of
- the screen.
-
- The second easiest of the six exercises is Complete the Picture.
- Simply click on the picture or stool to begin the exercise. The concepts
- the child is intended to learn in this exercise are the names and
- definitions of geometric shapes, estimating size and matching shapes to
- empty spaces. This is accomplished by having the child complete a picture
- by filling in a blank space with a geometric figure by clicking and
- dragging one of three offered shapes. The child learns the name and
- definition of the shape by simply clicking on the shape and listening to
- Loid describe it. After the picture is completed, the child will be
- rewarded with a funny animation. This exercise is fun and effective.
-
- The next exercise in level of difficulty is the Magic Box. Click on
- the black box on the left side of the upper level of Loid's home. This
- exercise teaches children the place value of numbers, the proper
- pronunciation of three-digit numbers, how to carry digits when adding and
- the basics of addition and subtraction. Gameplay is simple. Loid will
- show a number on the left side of the screen and pronounce it. The child
- then matches this number by stacking counters. On the right side of the
- screen is counter holder with 3 counters representing one's, ten's and
- hundred's. Clicking on these counters will cause one counter to fall to
- holding stacks. The value of the stacked coins is shown below and the
- child can hear the value pronounced by clicking on the number. If the
- child places too many counters in a stack, clicking on the stack will
- cause one counter to rise back to the holder. If the child places ten
- counters in a stack, the counters will change into one counter of the next
- denomination and be moved over to the proper stack. This teaches the
- child how to carry digits. When the child feels he has the correct value,
- he pulls a lever on the right side of the stacks. If the value is less
- than Loid's number, Loid will tell the child the number the child has and
- how many more counters are needed to match Loid's number. If the value is
- more, Loid simply tells the child to try again. It would be more
- instructive if Loid told the child the value of counters he needed to
- subtract. If the answer is correct, the counters are dropped individually
- into the black box below. As the counters are dropped, the value of that
- counter is subtracted from the number below the counters, thus teaching
- subtraction.
-
- The last and the most difficult exercise available inside Loid's
- house is accessed by clicking on the fish bowl. The child will learn
- addition and subtraction as well as one-to-one correspondence. The object
- of the game is to remove one food pellet from Loid's pouch for each fish
- that comes on the screen. If the child gets out too much food, he can
- drag the excess back to Loid's pouch. When the correct number of pellets
- is out, the fish will open their mouths and they can be fed by clicking
- and dragging the pellets to each fish. Once the fish are fed, they will
- swim away to be replaced by a new group of fish. In higher levels of the
- game, two groups of fish will appear on the screen simultaneously. The
- groups' numbers are represented in a math addition problem on the left
- side of the screen so the child may solve the problem by adding the
- numbers or counting the fish. I think that basic multiplication could
- have been taught in this exercise also by asking the child to feed each
- fish more than one pellet, but perhaps that concept is too advanced for
- the age group for which this program is intended.
-
- To exit Loid's house and play the last two exercises, simply click on
- the red triangle above Loid's living quarters. Once outside the child can
- select the Tangram Bridge exercise by clicking on Loid's car. This
- exercise teaches basic geometry skills and spatial relationships. Loid
- will enter her car and drive to the next screen which features a huge
- pothole. The child will be presented with several geometric shapes to
- fill the pothole. If necessary, the shapes may be rotated by clicking on
- them and then the child may drag the shape and place it in the pothole.
- If he later decides that the piece is out of place, clicking on it will
- cause it to move back to the top of the screen. Once he has completed the
- bridge, Loid will motor on across and go to an apple tree where the child
- will select an apple for Loid. While this animation is intended as a
- reward for the child, I believe it will also encourage children to eat at
- the computer. That is a practice that I frown upon. Loid will then motor
- back to the pothole and the child will have to fill it again. Upon making
- this bridge, Loid will proceed back home. As the child progresses in this
- exercise, the shapes become more complex and more shapes are needed to
- fill the pothole. In the beginning levels, the child may be presented
- with 3 large squares to fill the gap but in higher levels he will have to
- use complex polygons. If the child becomes stuck or does not wish to
- continue playing the exercise, he can click on the picture of Loid's house
- in the upper right of the screen. This exercise is very difficult and
- Loid offers no assistance, but I believe this will teach the child very
- well.
-
- The final exercise is the Pattern Bridge which is accessed by
- clicking on the wooden bucket. The concept learned is pattern recognition
- by using logic to finish an incomplete pattern. Loid hops in the bucket
- and bounces to another hole in the road. There will be five objects in
- the hole in series of two's with one object needed to complete the
- pattern. For example, the child may see CCBBC_. Loid will announce the
- objects that are in the pothole and then the child chooses from a set of
- objects above the bridge to complete the pattern. Upon completion of the
- bridge, Loid will bounce to a well where she gets a drink of milk, root
- beer or soda pop. I believe this will encourage children to get a drink
- which they may wish to have at the computer. I speak from experience that
- liquids and keyboards do not mix well. This exercise seems very good at
- teaching patterns as my 5 year-old caught the principles quite quickly.
-
- Now for an overview of the parent's screen. It can only be accessed
- from the title screen of the program by clicking on the numeric keypad.
- On the left of the screen are the game pieces. A child's name may be
- typed for each game piece. Below the game pieces is a button for clearing
- the statistics for the game piece button that is depressed. To the right
- of the game pieces are game buttons representing each activity. Clicking
- on the game buttons will show a screen describing the activities and
- purposes of that game. To the right of the game pieces will be a series
- of stars representing the correct answers the child has made. There are
- 25 problems in each game and once these are completed they will be
- repeated randomly. A parent or teacher can learn which games the child
- prefers or is doing well in by checking the number of stars after each
- game. The screen indicates solved problems but not incorrect answers so
- adult supervision is still needed to learn if the child has grasped the
- concepts of various games or if the child is simply trying all the answers
- until the correct one is found.
-
- In the upper right corner of the screen, there are 4 buttons. One is
- marked "Show Quit" and can be changed to "Quit Off" to prevent the child
- from leaving Early Math's title screen on his own IF you have used the
- yellow Security button to institute a numeric code to prevent unauthorized
- access to the parent's screen. The code is a four-digit number of your
- choosing. Write your code down in a safe place because if you forget the
- code, you cannot access the parent's screen. There are two final buttons.
- One is marked "Quit" and allows you to exit the Early Math program. The
- other is an image of the title screen and it will return you to the title
- screen. Using either button will save any changes you may have made while
- in the parent's screen.
-
- I found a few minor flaws in this program. In Windows, you cannot
- use the Alt-Tab method of switching programs once you have started Early
- Math. Early Math must be exited to interact with any other programs you
- may have running under Windows. This can be inconvenient, especially to
- this reporter because I like to switch back and forth between my text
- editor and the software being reviewed for research and reference reasons.
- Several of Loid's expressions of encouragement use old slang expressions
- such as "hip" and "right on" with which the child may not be familiar.
- The program will run from KidDesk except that you cannot type in a child's
- name for the game pieces. Most likely this is a problem with KidDesk as
- the keyboard works fine when the program is run directly from Windows.
- The scenes where Loid eats and drinks in the game should have been
- excluded or changed so that she told children to never eat or drink at the
- computer or only with an adult's permission. I would have liked for there
- to be more problems for the child to solve so it would have even more
- value for the price. Finally, Loid's gender is indeterminate. This is
- not a major issue but it does make writing or talking about Loid difficult
- since Loid sounds the same as Lloyd, definitely a male name, but the voice
- was provided by a woman.
-
- On the plus side, the animation and audio in this program are top-
- rate. The activities are well-designed. If my children's progress is any
- indication, the lessons can be learned quickly with much fun and
- entertainment. This program has high goals and it appears to reach them.
- I recommend this program highly. Its flaws are few and of a minor nature
- as long as adult supervision is provided. I bought this program at a
- national electronics and hardware store last week for only $15. I also
- saw it for sale at a national software store for only $20. At the price
- of $15 it is tremendous value.
-
- Early Math is available on CD-rom for both the PC and Macintosh. I
- have no information to indicate whether the software is enhanced on CD-rom
- or not so I cannot advise someone whether to purchase it or not. Sierra
- recently mailed out a flyer offering discounts of 50% or more off their
- suggested retail prices. In addition, any person purchasing 3 titles can
- choose a fourth title of equal or lesser value for free. In the flyer,
- the CD-rom version of Early Math is listed at $29.95. Some companies,
- such as Knowledge Adventure, offer discounted upgrades from diskette
- versions to the CD-rom product. To the best of my knowledge, Sierra does
- not offer a program of this nature, or at least they do not advertise or
- promote it. For more information about the current CD-rom offer, call;
- 1-800-757-7707 or call Customer Support at 1-800-743-7725.
-
- As always, thanks for reading!
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
- GEnie Information copyright (C) 1991 by General Electric
- Information Services/GEnie, reprinted by permission
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- ___ ___ _____ _______
- /___| /___| /_____| /_______/ The Macintosh RoundTable
- /____|/____| /__/|__| /__/ ________________________
- /_____|_____|/__/_|__|/__/
- /__/|____/|__|________|__/
- /__/ |___/ |__|_/ |__|_/____ Managed by SyndiComm
- /__/ |__/ |__|/ |__|______/
-
- An Official Forum of the International Computer Users Group
-
- *** STReport available in MAC RT ***
- ASCII TEXT
- for ALL GEnie users!
-
-
-
- MAC/APPLE SECTION (II)
- ======================
- Randy Noak, Editor
-
-
-
- Time marches on. Motorola releases the PowerPC chip that runs rings
- around Intel's Pentium. Intel responds by announcing a chip that will run
- rings around the PowerPC chip. Motorola announces a new PowerPC chip that
- runs rings around the Pentium and then... Well, I'm sure you get the
- idea. Technology is moving forward at a dizzying pace.
-
- Not for some computer users though. They stubbornly cling to the
- past with their out-moded systems, casting aspersions at those who have
- chosen to move forward. This wouldn't be so bad, except, after making the
- choice to remain using an out-dated platform, users of those fossils
- expect everyone else to also cease moving forward. It's as if they are
- saying, "I have chosen to use this wonderful system, now everyone else
- can't inconvenience me by using any technology beyond what I am able to
- access with my system."
-
- An example of this is the recent decision by STReport to remain
- using ASCII format for it's issues. After announcing that STR was going
- to start using RTF (Rich Text Format) , STR Publisher Ralph Mariano
- received howls of protest from users of one of those fossil platforms and
- canceled plans to change. "Why should we have to buy a new word
- processing program just to read STR?", they complained. (Ignoring the
- fact that any word processor updated in the last three years readily
- accepts RTF format) "There are only two word processors on my platform
- that accept RTF format and they are expensive." (Meaning I don't own one
- of those word processors and, in my heart, I realize that I am using a
- dead platform, so I don't want to dump any more money into a sinkhole)
- I'm sure that there were other arguments, but all of them, in my opinion,
- are equally specious. Bob Dylan wrote, "Get out of the new road if you
- can't lend a hand, 'cause the times they are a-changing." It applied in
- the laid-back '60's , and it applies even more now in the fast-paced
- '90's.
-
- There. I've gotten that off my chest. If any of you feel compelled
- to send a nasty letter refuting this column, please note my email
- addresses at the end of the column. Don't bother carping to anyone else
- on this magazine, they are not responsible for this column, I am, so SEND
- THEM TO ME. That said. let's move on to other things.
-
- Time marches on indeed. Just as I settle in with my Supra FaxModem
- 14.4LC, along comes Supra with a 28.8 baud modem. <sigh> Supra is,
- however offering a _super_ deal on these new modems, so be sure and read
- the press release. Apple also announces it's PowerMac developers kit
- which enables the writing of native PowerPC applications.
-
-
- _______________________________________________
-
-
-
-
- > Apple NEWS & INFO STR InfoFile
- """"""""""""""""""""""""""""""
-
-
- Supra Offers Low-Cost, High-Speed Options for both Today and Tomorrow
-
- ALBANY, OR, MARCH 1994- Supra makes it easy for you to get 28,800 bps
- data speeds today without a worry about tomorrow. Supra's V.Fast Class
- modems, which are shipping now, will be fully upgradable to V.34 for as
- little as $49. "We know that many users have a real need for speed now,
- but they are concerned about how today's V.Fast Class modems will
- communicate with the promised V.34 modems due out later this year," said
- John Wiley, President of Supra. "Supra's upgrade policy eliminates those
- concerns."
-
- Assuming that the ITU-TSS standards committee stays on schedule for a
- June 1994 release of the V.34 standard, Supra will have V.34 upgrades
- available by September. Because of anticipated short supplies, the
- initial upgrade price will be $69 through the end of November. Starting
- December 1, 1994 the upgrade price will drop to $49 where it will stay
- until the expiration of the upgrade offer on February 28, 1995.
-
- "Due to patent claims and other issues surrounding the release of V.34,
- we are certain that V.34 modems will come in at a price point
- significantly higher than our current V.FC modems which sell for as
- little as $349," Wiley said. "Users who buy today are likely to be
- getting one of the best deals for the long term as well as getting the
- opportunity to start experiencing 28,800 bps data speeds today."
-
- The V.FC upgrade will require a factory replacement of the data pump.
- Users will have two options for updating their modems. For $15 shipping
- and handling fee, Supra will update the modem and ship it back to the
- customer within 10 working days. Or, customers may select the Express
- Exchange option for $30. With a credit card guarantee, Supra will ship a
- new modem to the customer via overnight carrier and the customer will
- then return the old modem in the package provided by Supra.
-
- Supra's V.FC modem line includes the external SupraFAXModem 288(tm) which
- is available bundled with software for the Mac and for the PC. Supra
- also has two internal V.FC products, the SupraFAXModem(tm) 288i for the
- PC and the SupraFAXModem(tm) 288PB for PowerBooks(tm). All products have
- an estimated selling price (ESP) of $399 except for the SupraFAXModem
- 288i which has an ESP of $349.
-
- For a limited time, Supra also offers an opportunity for owners of any
- Supra modem product to upgrade to V.FC. With a serial number or other
- proof of ownership, Supra customers can purchase any V.FC modem directly
- from Supra for $100 off ESP. This offer is good through June 30, 1994.
- No trade in required.
-
- For additional information, please contact Supra Customer Service at
- 1-800-727-8772 or 503-967-2410.
-
- ------------------------------------------------------------------
-
- THIS RELEASE MOVED OVER PR NEWSWIRE ON MONDAY, MARCH 28, 1994 AT 8:31,
- AM, EST
-
- Apple Announces Beta Macintosh on RISC SDK Now Available to
- Developers
-
- 13 Third Party Tool Vendors Support Power Macintosh Application
- Development Efforts
-
- Cupertino, California--March 28, 1994--As part of its overall Power
- Macintosh product strategy, Apple Computer Inc., today announced
- that the beta release of the Macintosh on RISC Software Developer's
- Kit (SDK) is now shipping and that a full suite of third party
- development tools for the newly released Power Macintosh is
- available. The Macintosh on RISC Software Developer's Kit includes
- all the tools and documentation necessary to create new applications
- or port existing Macintosh applications--using C or C++--to run
- native on Apple PowerPC processor-based systems.
-
- "The beta release of the Macintosh on RISC SDK is an important
- milestone in the delivery of the Power Macintosh since it marks the
- wide availability of tools that can be used to build shipping
- versions of Power Macintosh applications," said Ike Nassi, vice-
- president of the Development Products Group for AppleSoft, a division
- of Apple Computer. "Now we will see even more native applications
- that take full advantage of the performance of the Power Macintosh."
-
- On March 14, Apple unveiled Power Macintosh--a new line of Apple
- Macintosh personal computers that offer the power of workstation
- computers, the affordability of mainstream personal computers, and
- the capability to run applications for Macintosh, MS-DOS, and
- Microsoft Windows. The Power Macintosh systems are based on the new
- PowerPC 601 RISC microprocessor, jointly developed by Apple, IBM and
- Motorola. At launch, there were 20 Power Macintosh optimized
- applications from Third Parties shipping, with an additional 50
- slated for delivery within 30 days.
-
- Third Party Tools Support Power Macintosh Application Development
- Apple along with a number of third party developers also announced
- today the availability of a wide-range of Power Macintosh development
- tools, including native C and C++ development environments and a
- Power Macintosh implementation of Smalltalk. These products provide
- a breadth of tools to meet the needs of a diverse Macintosh
- development community. In addition, they provide the tools that will
- allow developers not currently developing for the Macintosh to easily
- transition from other operating system environments and hardware
- platforms to the Power Macintosh.
-
- "The Developer Products Group (DPG) has been working with a wide
- range of developers to ensure that their needs for tools for
- transitioning to Power Macintosh from the 680x0 based Macintosh and
- other platforms were met," said Jordan Mattson, product marketing
- manager and evangelist for Power Macintosh Tools, "Our partners in
- the third-party tools community have risen to the challenge and are
- delivering a full range of Power Macintosh developer tools."
-
- Among the companies announcing Power Macintosh tools are:
-
- - Absoft Corporation announced the availability within thirty days
- of the Absoft FORTRAN 77SDK for Power Macintosh and the Absoft
- C/C++SDK for Power Macintosh, complete packages for developing for
- the Power Macintosh using FORTRAN or C/C++. For more information,
- contact Absoft Corporation at 2781 Bond Street, Rochester Hills, MI
- 48309. (313) 853-0050.
-
- - ACI US, Inc. announced the immediate availability of Object Master
- for Power Macintosh, an integrated programming environment for
- Pascal, C, and C++. For more information, contact ACI US, Inc. at 20883
- Stevens Creek Boulevard, Cupertino, California. (408) 252-4444.
-
- - Bowers Development announced the immediate availability of
- AppMaker, Your Assistant Programmer for Power Macintosh. AppMaker, an
- interface builder, allows you to easily create the interface for a
- Macintosh application. For more information, contact Bowers Development
- at 97 Lowell Road, Concord, MA 01742. (408) 369-8175.
-
- - Bare-Bones Software announced the availability within sixty days
- of BBEdit for Power Macintosh. BBEdit,is a high-performance
- programmer's editor. For more information, contact Bare-Bones Software
- at 1 Larkspur Way, #4, Natick, MA 01760. (508) 651-3561.
-
-
- - AT&T Bell Laboratories announced the immediate availability of
- FlashPort Translation services for Power Macintosh. Using
- binary-to-binary translation technology, FlashPort translates existing
- 680x0 Macintosh applications to Power Macintosh applications.
- For more information, contact AT&T Bell Laboratories at Cruz Plaza,
- 943 Holmdel Road, Holmdel, NJ 07733. (908) 946-1140.
-
- - Jasik Designs announced the immediate availability of The Debugger
- V2 & MacNosy. The Debugger V2 & MacNosy is a high-level and low-
- level debugger for 680x0 and Power Macintosh applications. It
- provides tools for code coverage analysis, incremental linking, and
- global disassembly. For more information, contact Jasik Designs at 343
- Trenton Way, Menlo Park, CA 94025. (415) 322-1386.
-
- - Language Systems Corporation announced the availability within
- sixty days of Language Systems FORTRAN/PPC and Language Systems
- Pascal. Language Systems FORTRAN/PPC is a FORTRAN compiler for Power
- Macintosh. Language Systems Pascal is an Object Pascal compiler for
- the Power Macintosh. For more information, contact Language Systems
- Corporation at 100 Carpenter Drive, Sterling, VA 20164. (800) 2-LANGSYS
-
- - Metrowerks announced the immediate availability of CodeWarrior, a
- native Power Macintosh development environment for C, C++, and
- Pascal. In addition, CodeWarrior provides PowerPlant, an object-
- oriented application framework. For more information, contact
- Metrowerks at 1500 Du College, Suite 300, St. Laurent, Quebec H4L5G6,
- Canada. (514) 747-5999.
-
- - MicroAPL Ltd., announced the immediate availability of PortAsm a
- 680x0 to PowerPC assembly language translator. For more information,
- contact MicroAPL Ltd., at West Bank Techno Park, London SE16LN, United
- Kingdom. 447-1922-8866.
-
- - Prograph International announced the availability in the third
- quarter of 1994 of Prograph CPX for Power Macintosh. Prograph CPX is an
- application development environment featuring a comprehensive,
- extensible application framework and application editors implemented in
- a completely visual, object-oriented language.
-
- - Quasar Knowledge Systems announced the availability in the second
- quarter of 1994 of Smalltalk Agents for Power Macintosh a dynamic
- tool for authoring applications and agents using Smalltalk.
- For more information, contact Quasar Knowledge Systems, Inc. at 9818
- Parkwood Drive, Bethesda, MD 20814. (301) 530-4853.
-
- - Sierra Software Innovations announced the availability within
- sixty days of Inside Out II, a multi-user relational database engine
- for use with Pascal and C/C++. For more information, contact Sierra
- Software Innovations at 923 Tahoe Blvd., Suite 102, Incline Village, NV
- 89451. (702) 832-0300.
-
- - Symantec, as part of its announcement of Symantec C++ 7.0,
- announced the immediate availability of the Power Macintosh cross
- development kit. The Power Macintosh cross development kit allows
- developers to port their Symantec C++ applications to Power Macintosh.
- For more information contact Symantec Corporation, 10201 Torre
- Avenue, Cupertino, CA 95014 (408) 253-9600
-
- Developers of Power Macintosh tools expressed excitement at the
- potential of the Power Macintosh.
-
- "The new Power Macintosh represents a quantum leap in processing
- power and our new compiler architecture was designed specifically for
- RISC processors and advanced architectures such as this incredible
- machine," said Greg Galanos, president and CEO of Metrowerks.
-
- According to David Simmons, president of Quasar Knowledge Systems:
- "SmalltalkAgents supports the creation of sophisticated applications
- and agents that are capable of supporting multiple processes and
- threads simultaneously. Power Macintosh will enable SmalltalkAgents
- developers to take advantage of these features to create new classes
- of products that work intelligently to enable ubiquitous
- collaborative and agent applications and services."
-
- Over time, Apple expects the range of Power Macintosh developer
- tools to expand, as additional vendors deliver products that will allow
- software developers to use the enormous processing power of the Power
- Macintosh for new, creative applications and breakthrough solutions.
-
- Macintosh on RISC SDK Pricing, Availability
- -------------------------------------------
- The Macintosh on RISC SDK is available from Apple Programmers and
- Developers' Association (APDA). In the US the SDK is priced at
- US$399.00.
-
- Pricing will vary overseas. Apple also announced that the
- Macintosh on RISC SDK will be available as part of Apple'
- E-T-O--Essentials, Tools, Objects product starting with the next issue.
- International customers should contact their local Apple or APDA office
- for details of local pricing and availability. Apple plans that
- customers purchasing the SDK will receive the current beta release
- and any interim releases up to and including the final release. In
- addition to the Macintosh on RISC SDK, APDA carries a number of the
- third-party Power Macintosh tools listed above. For more
- information, contact APDA.
-
- APDA offers convenient worldwide access to hundreds of Apple and
- third-party development tools, resources, and information for anyone
- interested in developing applications on Apple computer platforms.
- For a free copy of the APDA Tools Catalog, call 1-800-282-2732 (US.),
- 1-800-637 0029 (Canada), or (716) 871-6555 (International).
-
-
- That's it for this week. As always, please feel free to send your
- comments or questions to me at:
-
-
- America Online: STReportRN
- CompuServe: 70323,1031
- GEnie: R.NOAK
-
-
-
- **********************************************************************
- IMPORTANT NOTICE!
- =================
-
- STReport International Online Magazine is available every week for
- your reading pleasure on DELPHI. STReport's readers are invited to join
- DELPHI and become a part of a friendly community of enthusiastic computer
- users there.
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- --------------
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- **********************************************************************
-
-
-
- ATARI/JAG SECTION (III)
- =======================
- Dana Jacobson, Editor
-
-
-
- > From the Atari Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""""""""
-
- Okay, it's not the 13th, but I'm carrying any good luck charm that
- I can find. Today is worse than any Friday the 13th - it's April Fools
- Day and I've already fallen for a real lulu of a joke last weekend! If
- all goes well, I will have enacted my April Fools "_revenge_" and
- made the score even! That will teach me to NEVER accept something that
- appears innocent at face value (sort of, anyway!) I must admit,
- however, that even though I considered the [now known April Fools] press
- release to be odd; I never considered the possibility that it was an
- April Fools prank! Anyway, I'll be sharing that joke with you a little
- later on just in case you haven't seen it posted by myself, ye olde
- gullible one! It's the press release dealing with, ahem, Avid Software.
-
- I must admit that my mind has not been on the computing side of
- "things Atari" this past week or so. This week marks the debut of the
- Atari section's expanded coverage of Atari's hot new game machine, the
- Jaguar. Our new Jaguar staff and I have been working diligently over
- the past few weeks to get things rolling and start to provide you with
- some very informative material. The group that has joined us here at
- STReport for this coverage is a good one. This is the most _active_
- enthusiasm and effort that I've seen regarding an Atari product in a
- long time! I'm really happy to be working with a great bunch of
- people who are willing to expend the time and effort to help put this
- together. A half dozen of us even _met_ last week online on CIS for
- what turned out to be a 2 hour conference, hashing out some details for
- what we'd hope to accomplish, and how to do it.
-
- In this week's issue, you'll find some interesting articles and
- reviews related to the Jaguar and its current game offerings. As we go
- along, the types of articles that you'll see will eventually become
- regular features. As a new Jaguar owner (I should have my very own by
- the time this issue hits the streets!), I know that I'm going to get a
- lot out of this information; we all hope that you do also. Since this
- expanded coverage will be breaking new ground for us here at STReport,
- your feedback is important to us. Please, feel free to let us know
- what we can do to provide you with the things that _you're_ looking for
- with regard to the Jaguar. If you see something we can add or change,
- let us know. We're here to make your "playing Atari" more enjoyable.
-
- Delphi's Atari Advantage!
- TOP TEN DOWNLOADS (3/30/94)
-
-
- (1) ST TOOLS 1.93 (6) MOUSE-KA-MANIA II VERSION 2.1
- (2) CLEVELAND FREENET NEWSLETTER *(7) AVID SOFTWARE FORMS!
- (3) AU! USER GROUP DIRECTORY *(8) TRIPLE YAHOO
- (4) ST-ZIP 2.4 FIX *(9) GCC VERSION 2.5.0
- (5) STIS *(10) BACKWARD 2.52
- * = New on list
-
- HONORARY TOP 10
- The following on-line magazines are always top downloads, frequently
- out-performing every other file in the databases.
-
- STREPORT (Current issue: STREPORT #10.13)
-
- ATARI EXPLORER ONLINE (Current issue: AEO - VOLUME 3, ISSUE 5)
- Look for the above files in the RECENT ARRIVALS database.
-
-
- ______________________________________________
-
-
-
-
- > The Old Fishin' Hole STR Feature
- """""""""""""""""""""""""""""""
-
-
-
- THE OLD FISHIN' HOLE
- ====================
-
-
-
- -A Guide to the Online PD/Shareware Waters.
-
- by John R. Duckworth
-
-
- Since the dawn of time has there ever been a computer with such
- amazing sound, speed of graphics, and ease of use as the Atari line
- of personal computers? Until now, we as users have been waiting for
- the software, namely applications and games, to take advantage of the
- marvelous technology inside our compact computers...to take us to that
- next level, the nirvana of our technological lives. Up to today,
- this would all be but a dream. With the release of the two programs
- I'll preview this week, our dreams will finally come true.
-
- "QT View v.1.1" by Damien M. Minter is a GEM application that will
- allow Atari users to play 'quick time' movie files popular on other
- platforms. Operation of the program couldn't be easier...simply run
- the program and select the 'quick time' file to view via the load
- menu, or better yet just drag the file to the program to
- automatically load and run. Once loaded, the movie may be played at
- varying speeds, in reverse, or frame by frame. A horizontal scroll
- bar at the bottom of the movie window may be used to access any
- section of the video quickly and easily. Any number of movies may be
- loaded in their own windows at one time (memory permitting), but only
- the topmost window may be played.
-
- "QT View" will run on any Atari TOS computer in 16 color graphics
- modes. On the ST, this means the program may only be used in low
- resolution. The application will automatically display the movies in
- grey scale unless a graphics mode with 256 color or more is used.
-
- This is a definite 'must have' program for any Atari computer
- user, unless of course they aren't interested in viewing 'quick time'
- movies with virtually no effort. The "QT View v.1.1" package _is_
- shareware and a registration fee of $40 is required to help offset
- the 'quick time' licensing fees.
-
- The second ground-breaking program I received is an entertainment
- package called "Arcade Frenzy" by Ludwig Ostendorf, an obviously
- brilliant programmer from Sweden. The program will run on any Atari
- TOS computer with at least one megabyte of memory installed.
-
- "Arcade Frenzy" is not just one game, but _8_ different arcade
- 'clones'. The games included are: Defendo - a Defender clone, Whacko!-
- a Berzerk copy, Super Cap Man - a Super PacMan look-alike, Hamlet- a
- Tempest clone, Monkey Kong - a Donkey Kong replica, Kix-a Qix
- duplicate, Nutso Climber-a Crazy Climber copy, and finally Big
- Dug!-an almost exact copy of Dig Dug. Whew! What a collection!!
-
- It would take me hours to give a detailed description for each
- game, if you have ever played the games they are patterned after in
- the arcade...then you'll know exactly what these versions are like.
- The entire program is written in super-fast machine language and all
- of the separate games are accessed via an innovative "Arcade Frenzy"
- main menu screen. Joystick response (on a Falcon the Jaguar joypad may
- be used) is excellent. After taking a look at this entire package, I'm
- not sure why Ludwig hasn't been asked to write professionally yet.
-
- If you have extra time on your hands to be able to get involved
- with a few arcade classics...then "Arcade Frenzy" is the program for
- you. The author is only asking the equivalent of $20 and it is worth
- every cent.
-
- That's all for this visit...and in my opinion is enough to keep
- the average user busy for weeks. Remember, direct any comments,
- questions, and programs to review to JDUCKWORTH@delphi.com. By the
- way, in case you haven't figured it out already...April Fools!!
-
- +----------------------------------------------------------------+
- | Old Fishin Hole Tackle Box * |
- +----------------------------------------------------------------+
- | QT View |
- | Arcade Frenzy |
- | -both available online soon.......................maybe. |
- +----------------------------------------------------------------+
- * The Tackle Box is meant to provide assistance in finding files
- mentioned in the column. It should not be considered a COMPLETE
- listing and is provided for convenience only. Delphi Atari Advantage
- files should be found in the Recent Arrivals section of the database
- until moved to their appropriate sections.
-
-
- > In This Week's Jaguar Section
- """""""""""""""""""""""""""""
-
- Reviews of "Raiden" and "Evolution: Dino Dudes"!! Gaming Industry
- news. Jaguar online activity. Atari makes important announcements!
-
-
-
- > From the Editor's Controller "Playin' it like it is"
- """"""""""""""""""""""""""""
-
- Since I've essentially mentioned this section's arrival a bit
- earlier, I'll be brief this week! This section is still young, but the
- efforts so far have been excellent. We're still compiling lists,
- updating others, and making new contacts in an effort to provide you as
- much Jaguar info as you have time for, in-between those "controller-
- aches" rubdowns! Let us know what you'd like to see in the future!
- For now, it's time to get practicing on my Lynx version of "Dino Dudes"
- in anticipation of my Jaguar and its version of the game, any day now!
-
- Until next time...
-
-
- > Jaguar Editor Guest Editorial - Past, Present, & Future...
- """""""""""""""""""""""""""""
-
-
- The Future of Jaguar
- and
- Why It's Important To The Consumer
-
-
- by Marty Mankins
-
- Ever wonder what it was like back in the early days of video games?
- Well, I was there and it was great to be a part of all the blips and
- blocks of Pong to the munching activities of PacMan and the spinning
- rings of Star Castle. There was also flying rocks in Asteroids and
- flying space ships fighting the enemy in Star Wars. Although some of
- these games were not made by Atari, they are now a piece of history.
-
- It's this piece of history that some of us look back on and wonder
- how we ever made it through a school day without having PacMan fits
- or the urge to grab a quarter and hand onto it until we reached the
- arcade. But now we have a new generation of video game expectations.
- While some of us long for a good game of Asteroids, the newer generation
- needs blood and detailed graphics that make you feel part of the game
- with a sort of realism.
-
- The current market is flooded with Nintendo and a slew of games that
- leave even the biggest game player longing for something even better.
- Then there are people like myself who would love a good remake of a
- favorite game. Sometimes our silent or verbal requests are known and
- we are given a treat to Missile Command or PacMan, but that still
- doesn't cut it. We want a good remake, not a simple rewrite.
-
- This is where the Jaguar comes in. Over 60% of the great games that
- we played as a kid were made by Atari. So we stick with what we
- trust. While Atari Games still produces arcade upright games today,
- Atari Computer Corporation fell out of the market for a few years,
- not participating in any home video market. But they surprised us
- with the Jaguar, which was released last November to a limited market
- and is now shipping to a nationwide market with thousands of units
- sold and 5 games out with more on the way in the coming year.
-
- So what is the Jaguar and why is it so important to the video game
- consumer? Jaguar is a 64-bit video game system that is
- cartridge-based, with a CD-ROM drive shipping sometime this year.
- It's capable of 16.7 million colors on the screen at once and is very
- fast with rendering graphics and images. The Cybermorph game that
- ships with Jaguar is incredible and blows any of the games that
- resemble it out of the water. The play action is a very good for a
- pack-in game and something that no Mario Bros. can touch. But yet it
- provides hours of entertainment for all ages.
-
- And with the number of developers working on Jaguar games (it's up to
- 86 now), it's incredible that this system has been out less than 6
- months. But, the video game consumer that is looking for a better
- system, but doesn't have a lot of money to spend is not going to want
- other systems. Sure, there will be people that will buy the 3DO and
- it is a good system, but even at $499, it's still a bit too high.
- And it's not flexible enough to most video game users, not having a
- cartridge slot. Some may balk at Atari not having their CD-ROM drive
- ready by now, but they are rewarded with the fast access and the
- speed of a cartridge-based system.
-
- And software titles, which are full-featured games, retail at less
- than the cost of most Super Nintendo games that have been on the
- market for 6 months. So what's my point? If you have already have a
- Super Nintendo system and are happy, do you need a Jaguar or a newer
- video game system? Maybe not at this time, but in the future (6-8
- months), you are going to want to look at the Jaguar and really see
- what kind of a system that it is. The idea of being comfortable with
- a video game system has a lot of pull and some may not want to buy a
- system until there are many games to choose from and possibly a lower
- price.
-
- The average consumer is pretty fickle about what they buy these days.
- They can have all sorts of options put in front of them. These
- options are in the form of store displays, TV advertising and
- informative magazine like STReport. They need to understand how to
- filter out what they want and what they need. And it's the job of
- others to keep the consumer informed about the latest technologies.
- Based on past research and experience, I've found that if a product
- is presented properly and if a need or heavy want is produced, then
- the consumer will be interested and will do what it takes to get that
- product. This is how the Nintendo system sells. Consumers see the
- games on TV and in the stores. Often kids will push their parents to
- get what they see. Then the parents make a decision and get what
- they feel would be good. And there are quite a few parents that buy
- video games for themselves, too. And that is a key point to note. If
- a parent can be interested in something that the kids play, then
- there's a strong chance that item will soon become part of their
- household items.
-
- So now that we have a faint idea of how things are sold to consumers,
- how do you replace a current video game system with a newer, more
- powerful one? The answer is simple, but the process may not be that
- easy. The answer is to find a need or want. Then the process is to
- provide a good price and enough software to sell a complete system.
- Talking with salespeople that sell video game systems, they note that
- consumers will buy the video game system AFTER looking at the number
- of games it has with it. So for Nintendo, they have a good market.
- But, the consumer also looks at the quality of the games. Up until
- now, the Sega Genesis has had that claim to fame. Then they look at
- price and how much entertainment value they get per dollar. And
- finally, they like to see a lot of support. Reading articles, game
- reviews and other information about the game system are all ways that
- the consumer gets educated.
-
- The Jaguar is the best choice for all of these categories. While the
- number of software titles available is few now, in 6-8 months, there
- will be a good number of solid titles out that will appeal to all
- ages and tastes. The incredible graphics capabilities of the Jaguar
- are hard to ignore. Currently, the few titles out now are much more
- professional looking than some of the games that have been enhanced
- for Super Nintendo or Genesis. As for the entertainment value for
- their money, the consumer will see that a lower price does not cut
- features and performance. Also, the game play value of such games as
- Tempest 2000 and Checkered Flag II, offer hours of fun that can
- change every minute of play. And finally, the user wants some sort
- of support. Usually this is in the form of their dealer telling them
- about new games, offering tips and answering some basic questions.
- Some consumers need the support of other game players. This is
- normally in the form of a user group or through the help on the many
- online services (CompuServe, America Online, GEnie) and BBS systems
- across the nation and the world. Magazines also have a major part of
- offering advice, help, tips and reviews for the consumer to be
- informed about the latest stuff.
-
- Consumers are known to upgrade their equipment or to be interested in
- new technologies, but they may do a lot of investigating and
- information gathering before they actually go through with the
- purchase. So it's the job of Jaguar owners to proclaim the system as
- being the best choice. Its money value, the quality of games and
- the upgradability of the system for the future makes it the best
- video game on the market. This is not to say that other system are
- not good. I happen to see a lot of good games out on the other video
- game systems and get some good play out of them. But, the overall
- choice is Jaguar for the consumer. The education of the video games
- players must start so they will know we have the best system here.
- It's only fair to show the consumer electronic industry what the best
- video game system is. Others may sound better or they may currently
- have more games available. But that won't last for long. Soon the
- world will know Jaguar as the leader in play value and as an
- excellent quality gaming machine.
-
- [Marty is an editor for STReport on the Jaguar. He has been playing
- video games for over 17 years and is known to go ape for a good game
- of Tempest or Star Castle. He is married with one daughter who is 2
- going on 14.]
-
-
- ____________________________________________
-
-
-
- > Jaguar Catalog STR InfoFile - What's currently available, what's
- """"""""""""""""""""""""""" coming out.
-
-
- Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- J9000 Cybermorph $59.99 Atari Corp.
- J9010 Tempest 2000 $59.99 Atari Corp.
- J9006 Evolution:Dino Dudes $49.99 Atari Corp.
- J9005 Raiden $49.99 Atari Corp.
- J9001 Trevor McFur/
- Crescent Galaxy $49.99 Atari Corp.
-
- Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- TBA
-
- Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP MANUFACTURER
-
- J8001 Jaguar (complete) $249.99 Atari Corp.
- J8904 Composite Cable $19.95
- J8901 Controller/Joypad $24.95
- J8905 S-Video Cable $19.95
-
-
-
- > Industry News STR Game Console NewsFile - The Latest Gaming News!
- """""""""""""""""""""""""""""""""""""""
-
-
- Compiled by Carl Prehn
-
-
- Atari:
-
- Looks as if the Jaguar is going to make or break Atari. UPI
- reported on Friday, March 25th that Atari had a $22.6 million dollar
- loss for the 4th quarter compared to a $21.9 million dollar loss a
- year ago, same quarter. The unexpected loss pushed Atari's total loss
- for the year to $48.9 million. This was due in part by poor sales of
- $8.5 million compared to 25.5 million the year before, but mainly from
- the cost of releasing and marketing the Jaguar.
-
- Sam Tramiel doesn't seem too worried though.
-
- "While we are disappointed in the magnitude of our losses in
- the fourth quarter and 1993 as a whole, we believe that we have
- substantially completed our transition from our older technology
- products and the consolidation of our worldwide operations."
-
- He said Jaguar is now available in Los Angeles and is in the
- process of broader distribution throughout the United States as more
- devices become available. But, he warned, that Atari will remain in the
- red for some time.
-
- "As a result of increased spending for marketing activities and
- until such time as shipments of Jaguar products are made in
- substantial volume, we do not expect to achieve profitability,"
- Tramiel said.
-
- Investors don't seem to daunted by the news though. Time/Warner
- increased its share to 27%. Up from 25%. And the stock rose 87.5 cents
- to $7.375 a share in active trading on the American Stock Exchange.
-
- Atari and Nintendo have finally settled their litigation
- concerning Atari's patent on horizontal scrolling in video games.
- For an undisclosed amount Atari has granted Nintendo a license to
- certain patents. "The license does not include Atari Corp.'s patents
- related to Lynx or patents pending related to the Jaguar technology,"
- an Atari statement said. Atari hopes this "will ... lead to
- resolution of other patent infringement claims," such as the one
- Against Sega.
-
- Nintendo:
-
- Nintendo loses an appeal against Galoob, maker of the "Game
- Genie". A federal court let stand a $15 million damage award to
- Galoob.
-
- Nintendo originally took Galoob to court over the "Game Genie".
- Stating that it was an infringement on Nintendo's copyright and
- trademark. The ruling was later overturned. And Nintendo had to
- pay losses in sales to Galoob.
-
- Project Reality is becoming more of a reality these days.
- Nintendo has finally announced a developer and a title.
-
- Rare Ltd., a UK-based entertainment software producer and
- Rare Coin-It Toys & Games, Inc., a Miami, Florida game developer are
- in the process of developing "Killer Instinct," a 3-D fighting game.
- It will be introduced in video game arcades in late 1994 and will be
- available for play on the Project Reality home system in the fall of
- 1995.
-
- Sega:
-
- Sega has announced the "Genesis Super 32x", a cartridge for
- the Sega Genesis that will offer comparable performance to that of a
- 3DO and Jaguar.
-
- It is powered by the same 32 bit RISC chip that is to be used
- in the Sega Saturn, as well as a newly designed video display
- processor. No word yet on compatibility with future Saturn software.
- But, it will enhance any Cart or CD designed for the Super 32x on the
- Genesis and boasting better video and thousands of colors.
-
- 3DO:
-
- More Hardware vendors. 3DO has announced hardware system
- licenses to Goldstar and Samsung of Korea to develop 3DO base units.
- They have also announced a PC card developed by Creative Technology of
- Singapore.
-
-
- ______________________________________
-
-
-
- > Raiden STR Review Jaguar Game
- """""""""""""""""
-
-
- -= Available Now =-
- Developed by: Imagitec Design Inc.
- Published by: Atari Corp.
- Sugg. Retail Price: $49.95
- Ease of Play: Average/Difficult
-
-
- by John R. Duckworth
-
-
- I was raised on Pop Rocks and Pac Man. One of my favorite
- pastimes was sneaking down to the corner arcade to get a quick fix for
- my video game fever. Sure, I had an Atari 2600 like every other
- middle-class home in America, but it just couldn't compare to the
- power that those arcade machines had. I still remember the day my
- mother waited in line for an hour to buy a copy of the highly
- anticipated port of Pac Man for the 2600. What a disappointment when
- I plugged it into the machine to find chunky graphics (heck, Pac Man
- himself didn't even turn his mouth up and down), a maze not like the
- arcade's, and sound effects so wrong I thought the programmers in
- California must have had a different version of Pac Man than we had
- in Florida. This settled it, I thought, we would never have an exact
- home version of an arcade game...it just wasn't possible. Well, with
- the purchase of "Raiden" for the Jaguar, my skepticism has been
- lifted forever.
-
- "Raiden" is a vertically scrolling shoot-em-up wherein you
- control the Raiden Supersonic Attack Fighter solo or with a friend
- flying a second aircraft. The introductory story to "Raiden" states
- that the Earth has been attacked and taken over by militant aliens.
- You must counterattack and reclaim our cities armed with only your
- fighter plane, and a few special weapons. You control your plane
- (which is represented on-screen from an overhead view) by pressing the
- joypad in the direction you wish to move. Buttons A and B both fire
- forward shots, and the C button drops bombs which are limited in
- number. Like all of the games released by Atari thus far, pressing 0
- on the 12 button keypad toggles the music on and off. This cartridge
- also stores the high scores (up to 100,000 times) internally, so
- there is always a reason to try and make it 'just one level better'.
-
- There are 8 levels of increasing difficulty to try and conquer
- which consist of many types of terrain including cities, water, and
- space. The first level starts out by pitting the player against fast
- flying helicopters and small, but smart, tanks which never seem to tire
- of tracking you with their cannons. When first starting out, the
- player has a rather inefficient machine gun just crying out to be
- upgraded. Weapons may be increased in power by collecting 'power-ups'
- that fly out of certain air and ground targets. There are a few
- different types of power-ups such as; lasers- change your
- machine gun into an intensive laser shots, automatic machine guns-
- upgrades your gun to one which has more powerful shots and a wider
- spread, bombs- adds a bomb to your arsenal, direct fire missiles-
- adds missile which fire in tandem with your other weapon, and homing
- missiles- like the direct missile but instead of simply moving
- forward they home in on the enemies. Each time one of these power-ups
- is collected, your weapon power is increased. there is a limit to the
- power of your weapon, and once reached you simply collect a bonus for
- additional power-ups. Always collect the same type of power-up...such
- as lasers and homing missiles or machine guns and direct missiles. If
- you change and start collecting another type of weapon, it will
- replace your more powerful weapon with the standard one of its type.
- There is also a super weapon power-up which will take you to the
- maximum power of the weapon you are currently using. Bonus characters
- also pop up once in a while and collecting them, either dragons,
- fairies, will give you bonus score immediately and medals may be
- collected for bonus score at the end of the levels.
-
- At the end of each level is a boss enemy (or sometimes enemies)
- which will try to hamper your progress to the next level. Defeating
- these will usually be easier by dropping bombs on them so it's best
- to save up your bombs until the end of the level. Once conquered, the
- game will then display a bonus recap screen where you can see how
- many bombs and medals you managed to collect (you must not have been
- killed since you picked up the medals) and how much bonus score you
- accumulated. The graphics in "Raiden" are top-notch and if you
- didn't know better you'd think that someone had switched your TV with
- the actual arcade game. Action on the screen is furious, and it is not
- unusual to see 30 or more objects moving on-screen at once without any
- noticeable slowdown in gameplay. The enemies and background graphics
- are all bitmapped, there is no fancy shading or texture mapping to be
- seen...but is isn't needed since this is not an original game but
- simply an arcade clone.
-
- The sound effects in "Raiden" are mostly explosions and gun/laser
- shots, but they are not overly annoying as in some games (if they do
- become annoying simply lower their volume). The background music in
- the game is a pop soundtrack with a driving beat with each level
- getting it's own track. While the music sounds good through the TV
- speaker, it explodes to a higher level when connected through a
- stereo. I have finally become tired of most of the music tracks after
- playing the game for a month (I sometimes hear the songs in my
- sleep), so I usually opt to turn the music off.
-
- Your fighter is easy to control and although some people have
- complained of difficult diagonal maneuvring, I have no problem with
- it. It would have been nice for the programmers to include an option
- to allow for the reassigning of weapon buttons, but it hasn't really
- taken much time to get used to playing the game where they are
- assigned.
-
- The manual for "Raiden" is small and only in black and white, but
- it gets the job done. Not much background information is needed to set
- the game up, and the manual does explain the controller functions and
- screen display thoroughly. The only thing I miss is a preview of each
- level, but I suppose that would have ruined the surprises.
-
- I enjoy playing "Raiden" more than any game yet for the Jaguar
- (ok...I don't have Tempest 2000 yet). It requires basically no thought,
- and after a day full of work and college that's what I need. I have
- yet to make it through the last level (after which I'm told it simply
- restarts with harder enemies), but I also haven't grown bored of trying.
- My thumb has been sore for weeks, and that to me is a sign of a great
- game. If you enjoy shoot-em-ups with great graphics, gameplay, and sound
- then I can't recommend a better game for the Jaguar.
-
-
- Graphics: 7.5
- Sound FX/Music: 8.0
- Control: 9.5
- Manual: 9.0
- Entertainment: 8.5
- Reviewer's Overall: 8.0
-
- With good graphics (although far from cutting edge), nice sound,
- and gameplay which I find myself returning to more than any other
- game yet for the Jaguar, I give it a fairly good score. It doesn't
- though show the full power and capabilities of this state-of-the-art
- machine which hopefully future releases will start to utilize.
-
-
- _________________________________________________
-
-
- > Evolution: Dino Dudes STR Review Jaguar Game
- """"""""""""""""""""""""""""""""
-
-
-
- -= Available Now =-
- Evolution: Dino Dudes
- Imagitec Design, Inc for Atari
- $49.95
- Ease of Play: Difficult
-
-
- By Jay Levy
-
- Evolution: Dino Dudes is not a 64-bit game. There is no way to put
- it any simpler. That's not to say that Dino Dudes isn't a good game,
- it is. But the game just doesn't justify a 64-bit system. Dino Dudes
- is basically a puzzle game with some arcade skills thrown in. It's
- your job to maneuver your Dino Dudes around and have them work together
- to accomplish tasks, ranging from reaching the goal to discovering fire
- to rescuing their pet. You reach objectives by pole-vaulting with
- spears, stacking your "Dudes," and other inventive measures. Overall,
- the graphics are adequate. The backgrounds are gorgeous, using a large
- color palette, but the levels and the animations could be achieved on a
- Super NES. The animations are cute and very funny, however. For
- example, if you're run over by your Dino Dudes using the wheel, they act
- like you've run over their feet (try torching one of your own guys; it
- surprised me and was pretty funny).
-
- They first thing I noticed, though, was how small the characters
- were, as compared to the PC version called "Humans." The sound is one of
- the most impressive features of the game. The music is crisp and clean,
- and most importantly, it doesn't get annoying after you've been trying
- to get off a level for an hour. If it does bother you, you have the
- ability to turn it off in the middle of the game, without stopping, a
- nice feature. Another good feature is the independent volume control
- for both sound effects and music. You'll want to turn the sound effects
- up, though. There aren't that many, but they're good. A personal
- favorite is the cracking and crunching of bones when the Tyrannosaur
- munches your Dino Dude. Your control over the Dino Dudes is relatively
- easy. The mixture of both thinking and arcade skills makes the game
- less of a routine. But, those of you out there scared of an action
- game, don't be. It's relatively simple stuff, like powering up the spear
- to jump or throw. The puzzles take the lead here. You quickly get used
- to choosing an action and performing it, however it may be frustrating
- trying to get everything done in your time limit when you first start;
- allow yourself some time to get used to the controls. The only major
- difficulty in controlling that I've come across is using the wheel to
- jump. I've had to restart levels over and over and over, just to
- make one jump. It gets very annoying. Another thing, make sure you
- read the manual. It's simple and it'll get you going, but if you're
- like me, someone who likes to jump into a game, you may be stuck on a
- board for an awful long time. The manual tells you about all sorts of
- good things, from witch doctors to using the rope (hint: read about
- "stone blocks" or you will be stuck). The game is fun, period.
-
- I enjoy the different puzzles, the humorous animations, and the
- graphic sound effects (ok, sometimes they're gross). The game works
- well, because you can work 10 minutes on a level, finish it, and come
- back and play later. One of my favorite features is that the cartridge
- saves your last password. All you do is boot up the game and choose
- the feature and you're back where you started. The game can get
- repetitive. If you want to punish yourself, sit down and play it for 4
- hours straight. You'll feel like you're at the end of 20 cups of coffee.
- For some reason, though, after a break, I'll come back and try another
- level. It's addicting. If you don't like strategy games, pass on this
- one. The graphics aren't enough to show off your system, and I'm not
- positive that the game will convert you.
-
- If you're mildly interested, or do like it. It's worth it. Over
- 50 levels will keep you entertained for days. The Jaguar needs this
- kind of game; most of the future releases seem to be action oriented,
- so this makes a nice break, and I consider it a nice addition to my
- library. However, it would be nice to see a sequel that will really
- use the power of the Jaguar. Fully animated backgrounds, larger
- characters, better animations. Dino Dudes is a game that reaches its
- expectations of itself, but never exceeds them. A good first effort
- for the Jaguar.
-
-
- Graphics: 7.0
- Sound FX/Music: 8.5
- Control: 7.5
- Manual: 7.5
- Entertainment: 7.5
- Reviewer's Overall: 7.5
-
-
- Summary: Here's my justification for scores -- the graphics were good,
- but nowhere near the quality expected from the Jaguar. The sound was
- great, does just what it's supposed to without getting in the way.
- However, no one will be selling CD's of Dino Dudes music. Control, a
- little hard to get used to, but understandable considering all the
- things you have to do in the game. The jumping of that wheel still
- sucks. The manual covers all the info, but it's not that exciting; I
- have to admit, I like some flashy manuals with a story or something in
- them. A fun game, worth the purchase if you like puzzles. It gets
- repetitive, though, and could have been improved. Overall, a good game,
- fun, but not incredible.
-
- _________________________________________
-
-
-
- > Jaguar Online STR InfoFile Online Users Growl & Purr!
- """"""""""""""""""""""""""
-
-
-
- >>Tempest 2000 - Slight Delay
-
-
- The Tempest 2000 carts I hoped to ship this week will ship next week.
- Due to Holiday commitments, shipments are a day or two behind BUT the
- factory is working through the weekend to catch up.
-
- If you just can't wait and pick one up at the store, just let me know
- and I'll cancel your order with us.
-
- Sorry for the couple days delay.
-
- -- Don Thomas
- Atari Corporation
-
- >>Checkered Flag II - New Title
-
- According to Atari's Juli Wade, "Checkered Flag II will from now on be
- known as 'Redline Racing'."
-
- ("No, this isn't an April Fools joke. Just thought you'd all like to
- know!")
-
- juli wade
-
- ______________________________________
-
-
-
-
- > '94 National Gaming Tour! STR Focus! Jaguars Spotted!
- """"""""""""""""""""""""""""""""""""
-
- From CompuServe's Atari Gaming Forums:
-
- Here's some news for fellow JAGgers out there...
-
- This week-end in the metro Detroit area, we had our bi-annual Motor
- City ComicCon. It was held for the 1st time in the HUGE Novi Expo
- Center (located between Detroit and Ann Arbor), which is used for
- conventions and travelling shows. As an added attraction, here was to
- be the 1st appearance of ELECTRONIC GAMING MAGAZINE/HERO Illustrated
- Magazine's '94 National Gaming Tour! In addition to meeting some of
- the comics industries most well known creators, the public had the
- chance to TRY OUT the hottest NEW video game releases from this
- winters CES show. Real hands-on opportunity...
-
- The gaming public was out in full force this week-end! EGM had set up
- about 20 circular, 3-station kiosks to spotlight a richly varied
- field of new SNES, Sega, 3D0 and yes...ATARI Jaguar, too!
-
- When you paid admission and entered, you are given a comic trading
- card with a bar-code imprinted on the back. Con-goers were given the
- opportunity to pass the cards thru a bar-code reader, with the
- 'hopes' of winning one of a variety of prizes. No luck for me, today.
-
- Set up under EGM's impressive hi-tech display were three 32" stereo
- monitors to display promo material from the various gaming companies
- contributing to the event, including the hilarious (if somewhat
- 'infamous', I've read here...) BLOWING CHUNKS Jaguar commercial! What
- a riot. That commercial got the biggest response from the crowd,
- every time it was run (usually once every half-hour). Guess who
- laughed the hardest...the PARENTS of the rabid gamers, that's who! In
- addition, I saw the wonderful LYNX commercial ('talking LYNX
- screen"), and the '64th floor' ad, too. But the 'chunks' got 'em
- every time!
-
- All display kiosks had three 13" TV's running RF pictures and a
- controller and game description with basic game instruction. The SNES
- and Sega displays sometimes had 3rd party controllers to use. Kiosks
- were set up by gaming category (sports, action/adv., RPG,
- pre-teen...) and the 'big boys' 3D0 and Atari right next to each
- other! Potential fireworks ahead, I could see...!
-
- Armed with my JAG CES pin, I carefully hid in the shadows of the
- 16-bit kiosks, to see reactions to the JAG and 3D0. The 3D0 display
- was showing Crash & Burn, Total Eclipse, and their golfing game. The
- JAG had CyberMorph, Crescent Galaxy and lo, and behold TEMPEST 2000!
- Screw the 'scientific observation' and "..hey, kid...you're Mom's
- calling ya...and get outta my way! I wanna play T2K!!" I'm tellin'
- ya, T2K blew EVERYONE away! Most of the parents and older gamers knew
- what it was right away. Younger gamers were just plain stunned or
- dazed and confused ("...hey man, how do you do the 'finishing move',
- huh?") by the game.
-
- Although CM got lots of playtime by everyone (after I had the
- security people tighten up the loose controller cable...), you
- couldn't believe who wouldn't BUDGE from watching and playing
- Crescent Galaxy. All the dear ol' Dads, that's who. After waltzing
- around waiting for 'Jr.' to hurry up and finish, they would usually
- gravitate back to Crescent Galaxy and "ooh" and "ahh", then jump in at
- the next opening. Even my 12 yr. old nephew and his 'Mortal Kombat'
- veteran pals jockeyed for position to cop a play.
-
- I have to hand it to EGM. They did a very nice job of packaging,
- display and were very fair of their treatment of both 3D0 and ATARI.
- Too bad there wasn't any literature or hand-outs to be had. A dozen
- or so people wondered where I got my 'cool' Jaguar pin (by the way,
- THANKS again, Don...); it's lucky I didn't wear my T-shirt. Our few
- local ATARI dealers could have had a field day in sales and promo.
-
- If this tour comes to your area, check it out. It was a real treat
- and worth admission just to play T2K!!
-
- Oh yeah, Total Eclipse was fun, too...
-
-
- ___________________________________________
-
-
-
- > Atari PR STR AFD InfoFile Avid or ... RABID Software?
- """""""""""""""""""""""""
-
- March 25, 1994
-
- For Immediate Release
-
- TIME WARNER AND ATARI CORPORATION FORM NEW SOFTWARE PUBLISHING FIRM
-
- Sunnyvale Ca.--Atari Corporation today announces a new software firm in
- collaboration with Time Warner, Inc.. Avid Software, Incorporated will
- commence operations within the next thirty (30) days. Space will be
- provided initially within the executive suites of Atari Corporation in
- Sunnyvale, California. A development lab will also be established at the
- Warner Bros. Studios in Burbank, California. The two facilities will be
- linked by high technology satellite WATTS services for real time software
- development. Warner Bros. will focus on story lines and intense animated
- graphics. The operation in Sunnyvale will assemble the hardware-based and
- software-based graphics engines as well as game play models and
- prototypes.
-
- The new operation is announced just months following Atari Corporation's
- successful launch of a new 64-bit gaming system dubbed the Jaguar. Avid
- Software will dedicate 100% of development time for the first year
- exclusively to the Atari Jaguar platform. Although core development teams
- have been assembled for the Avid Software project, executive decisions
- will be made by Mr. Sam Tramiel, President of Atari Corporation, until a
- permanent executive staff has been selected. A panel assembled by Time
- Warner will review all long range goals every ninety (90) days.
-
- The first four software titles to be developed by Avid Software and
- scheduled to be released within the fourth quarter of 1994 have also been
- announced. They promise a unique blend of realistic digitized graphics,
- powerful high-definition animations, unique gaming plots and topical
- story lines.
-
- HARDING FALLS(tm)--- Just outside of Portland, Oregon a small
- unincorporated town adopts a new name; Harding Falls. Made popular by a
- local young girl who fought her way to the '94 Winter Games, the town
- unites to launch a new young starlet on to a promising athletic career.
- Harding Falls is where it all begins. Local challengers test all of
- their physical savvy against each other for overall performance virtues.
- Players pre-select their character from an arsenal of determined
- challengers. Each stage consists of a practice session in which a
- complete skating routine must be rehearsed. Obstacles such as untied
- skates, boos from the crowd and irate family members distract your
- performance. With each small win, a weapon toward victory is awarded for
- use during the performance levels. Sometimes it might be deadly capped
- teeth. Other times it may be a stick or a steel club. Play against
- 64-bits of automated power or one-on-one with an aggressive challenger by
- your side; either way you either win
- gold or cry your way back to Harding Falls to try all over again.
- Cartridge-based game features hidden secrets, multi-player action, high
- resolution graphics and a five dollar coupon toward the purchase of "The
- Club".
-
- WARNER'S STUNT SPECTACLES(tm)--- With so many action games designed to
- fight and kill opponents, Warner Bros. calls upon their army of stunt
- professionals to reveal their best kept secrets of staying alive. Take a
- 125-level backstage studio tour through Warner Bros. hottest action films
- such as Superman, FreeJack, Batman Returns, The Last Boy Scout and The
- Fugitive. Race through high definition scenes of your favorite films and
- pick up props such as breakaway chairs and candy glass bottles. Battle
- friendly adversaries, but don't hurt them... after all, they are really
- your friends. Pick up the wrong prop as a weapon and you may kill your
- supporting actor and lose your part in the greatest film ever made. Don't
- lose your union card! This fast paced, action game includes the thrills
- of thrillers and the secrets of a great mystery. The ultimate object is
- to win without hurting anyone, but don't think for a moment there is no
- blood! One player action. Cartridge-based game includes a $5 off coupon
- for select Warner Bros. videos.
-
- BOBBY BOBBIT AND FRIENDS(tm)--- Here's an animated interactive cartoon
- for adults only! At first glance, it looks harmless enough... Bobby
- Bobbit is a bouncy bunny that likes to make friends. Collect points by
- finding carrots and hidden treasures. Unlike most treasures, though,
- Bobby doesn't want to collect coins and tokens. He collects shears, razor
- blades and carving knives. Usually Bobby's friends help find treasures,
- but sometimes his friends get too rough and Bobby must take corrective
- action! Game includes vivid cartoon violence unlike any other you have
- ever seen. Let's just say it's a Saturday morning cartoon that will
- increase attendance at Sunday Mass.
-
- FOOL'S REVENGE(tm)--- A new concept in virtual world gaming, Fool's
- Revenge is a hardware and software based interactive entertainment
- package. Included is a unique, direct connect mini printer which installs
- to the second joypad port of the Atari Jaguar 64-bit gaming system. The
- cartridge-based program includes over 200 megabytes of compressed text
- and 2 megabytes of graphic icons. World headlines and events are changing
- everyday. You and your opponents review your options. At risk is your
- dignity and pride and the prize is a lot of laughs. For one player to an
- entire family. Look another bogus press release on the mini printer! Did
- you fall for that one too?
-
- Products named are properties of their owning companies. Text and concept
- (c)1994, Artisan Software. (209) 239-1552.
-
-
- ### END ###
-
- ________________________________
-
-
- > Atari PR STR AFD InfoFile
- """""""""""""""""""""""""
-
- March 32, 1994
-
- For Immediate Release
-
-
- JAGUAR OWNERS "EXPOSED" TO BOGUS PRESS RELEASE
-
- Members dismember each other (overstated) over ethics debate -
- alleged tainted press release blamed (not true, bogus subhead)
-
- Allover, US-- An unnamed source (unsubstantiated) today reported that
- users of the popular 64-bit Atari Jaguar gaming system have banned
- together (typed online messages) in an effort to discredit the
- infamous "bogus" press release just days before the dreaded April
- Fools holiday is to be celebrated throughout the world (run on
- sentence-hate 'em!).
-
- Unlike a bug that cripples a computer until the entire system can be
- re-boot, the sinister press release causes unusual chemicals to form
- in the brain (lions and tigers and bear a thought, oh my!). Dr. Ima
- Knotheir (alias) of the Institute of Preventive Thinking (I.P.T.)
- states that while "some (most everyone) finds some humor as the
- feared press release propagates over the networks, clear laboratory
- study (personal opinion) of those who are without brains indicate
- there is no humor in anything classified as funny." Dr. Knotheir was
- unable to indicate a direct association of his study to the specific
- press release that launched this one, however.
-
- In support of the doctor's findings, Jaguar owners have launched an
- attack against any and all bogus press release that contain
- misinformation. Within six weeks, a committee will be formed to
- establish a panel that will elect a professional staff to advise a
- supervisory board for a new team of advisors to appoint a cabinet to
- determine whether a bogus press release may contain accurate
- information (Government funding is anticipated). In the interim, all
- bogus press releases must be labeled to contain artificial
- ingredients which have been known to cause brain activity by the
- I.P.T. (huh?)
-
- In their first official action, the Jaguars Owners Bogus Press
- Release Action Committee has classified this bogus press release to
- be impounded and not read. In compliance with this declaration, the
- following statement has been appended for your safety:
-
- IMPORTANT: DO NOT READ THIS!
- Products named are properties of their owning companies. Text and concept
- (c)1994, Artisan Software. (209) 239-1552 DUH!
-
- ### END ###
-
-
- ________________________________________________________
-
-
-
- > ONLINE WEEKLY STReport OnLine The wires are a hummin'!
- """""""""""""""""""""""""""""
-
-
-
- PEOPLE... ARE TALKING
- =====================
-
-
- On CompuServe
- -------------
- compiled by
- Joe Mirando
-
-
-
-
- Hidi ho friends and neighbors... well the countdown continues. Less
- than a month till my wedding. Needless to say, things are getting
- hectic. This is the main reason that I've put off getting married for
- so long... I hate to be rushed.
-
- At any rate, even though I'll be changing street addresses, my e-mail
- addresses will be the same. Now, since time is getting short, let's get
- on with all the great hints, tips, and news available every week on good
- old CompuServe. Well, let's get busy.
-
-
- From the Atari Productivity Forum
- =================================
-
- Woody Windischman posts:
-
- "I just popped in for ol' time's sake, but wasn't it TOS 1.4 that
- added "true" PC floppy formatting capability to the STs? Also, DR-DOS
- 3.4 could read ST format disks directly, (even single sided, if I
- remember correctly), that *may* have carried over into the newer
- editions.
-
- Plus, if the PC is on an older version of DOS, the Format command will
- need to use /N:9/T:80 instead of /F:720."
-
- Sysop Bob Retelle replies to Woody:
-
- "I didn't know about DR DOS being able to read TOS formatted
- diskettes.. I looked into what the problems were with regular MS-DOS a
- long time ago, and it looked like it would be easy to avoid the
- troubles.. I guess DR DOS just ignored the problem bytes on an ST
- disk...
-
- Yes, you're right.. the format routines in TOS 1.4 and higher are
- supposed to be DOS compatible now. Usually when PC folks are involved
- though, it's just a lot easier to suggest they format on the PC,
- instead of confusing them with trying to figure out what TOS version
- the ST side of the equation is running.."
-
- Woody tells Bob:
-
- "...I once asked a DRI rep about that, and they said that it was
- because DR-DOS used the FAT rather than boot record to determine how to
- read the disk."
-
- John Feagans adds:
-
- "DR DOS and TOS came out of the same brain trust. The only
- explanation why someone didn't notice the compatibility problems sooner
- was that the ST was an early user of 3 1/2" and there weren't that many
- PC's around with other than 5 1/4" drives. Besides, how could we
- justify buying a PC for the TOS group?<grin>"
-
- Paul Peeraerts posts:
-
- "I own a Mega 4 which has only one serial port. As I have several
- peripherals, I regularly have to plug in different cables. To avoid
- damage to the serial port (and to make my life easier) I have bought a
- Manhattan date transfer switch.
-
- Now I see many strange things:
-
- 1) My fax program won't work anymore. When sending a fax, as soon as
- normally the Off Hook light goes on, now I receive the message "line
- occupied".
-
- 2) When someone tries to reach my computer in order to send some
- files, my modem goed off hook but immediately afterwards there is a NO
- CARRIAGE message.
-
- When I remove the serial port switch, eveything works again.
-
- First I thought that maybe in the switch not all 25 pins were
- connected, but I have checked that out.
-
- Does anyone have any suggestions?"
-
- Sysop Bob Retelle asks Paul:
-
- "Is the switch you're using one of the newer "automatic" switches, or
- is it a manual switch where you have to turn a knob to change the
- inputs..?
-
- If the latter, and you've verified that all 25 lines are connected and
- switched, I can't think of any reason it wouldn't work properly.. I
- use an "A-B" switch to switch my modem between my ST and PC, and it
- works OK."
-
- Paul tells Bob:
-
- "It is a simple manual A-B switch...
-
- Until now I have only checked that the input side of line 1 is really
- connected to its output side, line 2 to 2. etc. You only need to check
- 25 connections to find that out. But could it be that somewhere one
- input line is connected to two output lines or vice versa? I don't know
- how many different combinations are possible, but probably a few
- thousand. Could this be the reason?..."
-
- Bob tells Paul:
-
- "There should only be one connection between any two pins at one time
- on the switchbox..
-
- That is, pin 2 on the input side, which ever one you have selected
- with the switch, should go to pin 2 on the output side, and ONLY to
- pin 2.
-
- I had wondered if it might be possible that the switch is defective,
- and isn't passing all the signals through, but if you've checked the
- continuity on all 25 pins, that can't be the problem.
-
- Did you have to make any changes in the types of cables you're using
- (male/female ends, that is) when you added the switchbox, or does it
- fit into the same cables you'd been using before..?
-
- Sometimes I know it's necessary to use different cables or adapters,
- depending on the actual connecors on the switchbox, and that adds
- another possible point of failure...."
-
- Arwel Parry asks:
-
- "This is something you've probably all sorted out a long time ago, but
- please bear with a new user :-)
-
- I use FzDS to access Compuserve from my 1040 STE, but when I try to
- download anything from Compuserve I keep getting NAK errors,regardless
- of what I try to use to download (XMODEM or YMODEM). Normally I use
- ZMODEM with BBS's, but CIS seems to be a bit behind the times!
-
- I asked feedback for advice, and they came up with changing the parity
- to 8N1 from 7E1, but when I do that the screen is garbled and I quickly
- get lost! There must be a better way surely? I'm desperate to get an
- OLR for CIS, 'cos it's costing me a fortune to do everything online!
- :-("
-
- Sysop Keith Joins tells Arwel:
-
- "Look under the RS-232 Configurations and select terminal. Choose the
- Strip the 7th Bit option and this should clear up the garbage you are
- getting while logging on at 8n1."
-
- The meek and mild Lloyd Pulley posts:
-
- "Get out the smelling-salts, people are going to start fainting around
- here! I'm actually going to ask an Atari computer question!! (I'm so
- used to only posting in Hot Topics that it feels strange to post here
- <g>).
-
- My friend who bought a PC/clone got a Gemulator yesterday (so far he's
- very pleased with it). He came over today to get a bunch of stuff that
- he'd gotten rid of when he got rid of his system - ARCShell, ZIP, etc.,
- etc. There were a lot of p/d PageStream fonts that he wanted (he still
- had his original PS disk but dumped all of the extra fonts).
-
- We're talking about 10-12 megs (zipped) of stuff, so he brought me
- over a box of his 1.44 floppies to use (TDK I believe). I'd always
- thought that you could use 1.44 floppies on 720k drives, but not vice
- versa. But I had nothing but trouble with them. My normal reliable
- external drive I've never had anyone who couldn't read a disk
- formatted/wrote-to on that drive) wouldn't write to them at all - but
- it would format them and show no errors though. However, my internal
- drive would format and write to them (normally I don't trust it as far
- as I can spit it - I use it to speed up booting-up and that's it). I
- used DCFormat to do all of my formatting - pc mode/80 track/9
- sector/noral.
-
- When my friend gt the disks home his system would recognize them okay
- - but he couldn't unzip them. He kept getting 'read' errors. Sometimes
- part of the file would unzip but not the rest, sometimes none of the
- file would unzip. And in a few cases, all of the file would unzip. (I
- still have the original files on my hard drive and all test out okay -
- so they were okay up to the point they went on the disk). [Note: For
- the first 3-4 disks, I tested them by copying everything back off of
- them - just to make sure they were okay. All tested okay here.]
-
- More background - I've given him tons of stuff on 720k disks
- (formatted the same way, with the same drives) and he has NO problems
- reading or unzipping those. So I have to assume it's something to do
- with the 1.44 meg floppies. Is there a way for my system to
- format/write to them that is dependable?
-
- BTW, even though my internal drive would format/write to the disks, It
- would not recognize a disk change (normally it does). I had to do a
- reset after writing to each disk before I could write to another
- one.Also, I noticed when doing the reset that my system was 'dirty' -
- i.e., on my system if I get a bunch of colored lines/bars while
- resetting, I know that it was really corrupted and I need to turn the
- system off to reset it - a normal keyboard cold reset won't clean up
- the system. <confused <g>> So something about writing to these disks
- was corrupting my system. Any suggestions?"
-
- Sysop Jim Ness tells Lloyd:
-
- "The material used on HD floppies is different, and the heads used in
- the HD drive are smaller and more sensitive. The combination sometimes
- makes it an HD drive. use an HD floppy on a low density drive, nd have
- it readable on
-
- However, if your friend wants to spend the money on another box of
- disks, using low density floppies in a high density drive always works,
- especially if he formats them in his own drive.
-
- I have a 486, about 8 inches from my Mega, and that's what I do to
- transfer files back and forth."
-
- Frank Hense jumps in and posts:
-
- "If you are going to format 1.44 to 720 I think you have to cover the
- left hole with a write protect tab or something. The least troublesome
- way is to format on the PC. Tho windows files manager will read some
- goofy Atari formats that DOS will not read. 80/10 etc...
-
- Dumb question LLoyd but what Zipper aroo is he using on the PC???
- maybe it won't handle the 2.4/2.3 stuff...."
-
- Sysop Bob Retelle adds:
-
- "Frank, actually that trick of covering the extra hole in a 1.44Mb
- floppy disk is only necessary when trying to format a High Density disk
- to 720K in *certain* 1.44 Meg drives...
-
- If you're formatting on a 720K drive, the drive doesn't know about the
- extra hole anyway...
-
- You're right though, the simplest way is to just format on the PC..!"
-
- Sysop Bob Retelle asks Lloyd:
-
- "Had the high density disks ever been formatted as HD before you tried
- to use them in your Atari drives...?
-
- The problems of differng media types, different head sizes and
- different track positoning generally is only a problem on 5 1/4 inch
- floppies.. a HD 3.5 inch drive achieves its higher density by doubling
- the clock speed and thus the data rate to the recording head, which
- allows twice as many sectors of data to be put on a track. I've heard
- a lot of different reports of whether or not there's any eal difference
- in the media or recording process between HD and DD on a 3.5 inch
- drive, but it's generally accepted that the HD mode uses a higher
- recording current through the head to make the flux reversals on the
- disk surface stronger, and thus more readable at the higher data rate.
-
- What that MAY mean is that if the disks had been formatted as HD
- before, an ST might not be able to correctly reformat them... if they'd
- never been used before, then um.. I dunno..!"
-
- Dan Danilowicz tells us about his (and our) worst nightmare:
-
- "I've done it this time... I copied a DESKTOP.INF file to my hard
- drive, thinking that it would give me the color and everything else I
- liked when I booted using the disk. Wrong. It seems that now the
- computer doesn't see the HD anymore, as in No More Drive C Icon! What
- do I do now? Please don't tell me to re-format the HD, I haven't had it
- long enough to back it up. Your pal, the ST Klutz."
-
- Boris Molodyi tells Dan:
-
- "If you have copied the DESKTOP.INF from the floppy, where it did not
- have the harddrive icon, it will not show up, until you actually
- install the C: drive.
-
- Since you mention DESKTOP (rather than NEWDESK) INF file, you have an
- older TOS. YOU need to install the drive C: (I think it's Install Drive
- command in the desktop's menus; check the manual), and when the C: icon
- appears, place it where you want it and re-save the DESKTOP.INF file."
-
- Dan tells Boris:
-
- "Well, I did what you said. It worked, sorta. I was very relieved to
- see the HD files come up when I double-clicked on the re-installed C
- drive, so I saved the configuration. NOW when I go through the HD
- boot-up sequence, I get the dreaded Row of Bombs across the screen.
- Another fine mess... any way out of this one? What did I do wrong?"
-
- Boris replies:
-
- "Hmm, that's weird... Do you get bombs before or after the hard disk
- driver's notice? Both Atari's and ICD's (and I believe others as well)
- drivers print some things on the screen when booting. If you have bombs
- after this messages, than it might be a problem with your DESKTOP.INF
- file (or any number of AUTO programs or accessories...). If you have
- bombs before the messages (hmm, actually you would not get any
- messages, then), then the hard disk driver might be suspected."
-
- Our own Atari Section Editor, Dana (where the heck is that review)
- Jacobson, tells Dan:
-
- "If you've done what I think you've done (over-wrote your original
- DESKTOP.INF file), just click on one of the floppy drive icons, and go
- to the drop down menu at the top of the screen and select install.
- Just type 'C' at the prompt and you should get your 'C' hard drive icon
- back again. If you had other partitions, just repeat the process for
- those as well."
-
- Carl Barron tells Dan:
-
- "Single click on either the A or B drive Icon. [Tos 1.x this is] Select
- install from the options menu. Enter the drive C on the line and Click
- on install. Defaults to cancel. Place the Icons where you want them
- and save the desktop."
-
- Mike Mortilla tells Dan:
-
- "Others have made suggestions so here's my 2 cents...
-
- Boot up with the HD connected. Run the HD driver (AHDI.PRG) and
- install the C icon (upper case as lower case is for the cart only) and
- then double click on the C icon. It should show you the HD C partition.
- Now delete that damn INF file that got you into this mess. Configure
- the desktop and save it. You should be back in business."
-
- Dan tells Mike:
-
- "If I start up the hard drive first and let it get to speed, as I'm
- supposed to, and fire up the computer (I mean turn it on), I get the
- bombs going across the screen. That happens no matter what disk is in
- drive A when I flip the switch on. If the HD is off, the computer
- operates just fine, with of course no drive C icon appearing anywhere.
- If I try to Install Drive C after turning on the HD second, I get a
- Doesn't Exist message. This looks like the old rock and a hard place
- situation, doesn't it? This current nightmare is playing on a recently
- acquired used 1040STe (stock, I believe) hooked-up to an unlabeled 20
- meg Atari HD."
-
- Boris Molodyi gives Dan another thing to try:
-
- "Try booting the compuer first, with the HD turned off. Then turn on
- the HD, and when it speeds up, run AHDI.PRG. After that, if you can
- access the C: partition, configure your desktop the way you want to
- and resave the DESKTOP.INF file to the C: drive. You may also try
- reinstalling the driver (with HDX.PRG) if the crashes repeat.
-
- You may also want to check that there is no conflict between different
- AUTO programs and desk accessories."
-
- Merrick Stemen posts:
-
- "I have recently completed graphis viewers for PI?, T?, NEO, SPS, SPC,
- PC1, and SEQ files for IBM computers with VGA! QBASIC source code is
- available. If you have an IBM, and would like to have viewers for
- these formats, feel free to download them from either the AtariArts
- forum or the GraphSupport forum!"
-
- Geez, this must be the STReport Editor Participation Week (actualy,
- every week is STReport Editor Participation Week)! Our own dear, sweet,
- teddy bear of an Editor-in-Chief, Ralph Mariano, tells Merrick:
-
- "I did try your viewers they all work quite well. Now, if they would
- only _convert_ the files being viewed to say, PCX, GIF etc.. I'd be
- willing to bet there's a bunch of ex-Atarians who'd just love to
- contribute to a shareware fee so they (we) could once again use and
- enjoy some of the "old faithful" graphics and clipart we all held on to
- in hopes of such a program. Please?"
-
- Sysop Bob Retelle tells Ralph:
-
- "One thing that's worked pretty well to convert ST format files to GIFs
- for me has been to run a TSR "screen snapshot" program before loading
- the ST file viewer, then "snapping" the screen to disk once the picture
- is fully displayed.
-
- A couple of ones I've tried that seemed to work pretty well from the
- IBM and Graphics forums have been VGACAP and SCREEN THIEF
-
- (This also works for balky .IFF format pictures from the Amiga world
- that won't convert otherwise, and for MAC format pics that can
- otherwise only be viewed...)"
-
- Chief Sysop Ron Luks tells Merrick:
-
- "We really appreciate the viewers you've uploaded. In fact, I've just
- purchased my own PC (a laptop) and I plan on downloading and using
- most of your viewers very shortly.
-
- A number of PC users ahve asked for just such a program and I wanted to
- thank you personally for uploading them."
-
- Bruce Ross asks for help:
-
- "I had an Atari 128 (8-bit) computer and made many disks-full of
- sermons, lessons, information, etc. Now I have an IBM-compatible, 286
- CPU computer. I am wondering if anyone knows of a piece of software
- that will convert Atari ASCII into ASCII readable by a DOS-based
- program (WordStar)."
-
- Frank Hense tells Bruce:
-
- "You don't mention still having an Atari computer--that's almost
- mandatory to do what you want. Either an 8-bit or the ST. If you still
- have an ST and can input the data some how through a 5 1/4" floppy
- drive an old utility called DCOPY may do what you want. Also you can
- load those old Atariwriter files into STwriter and print to disk or
- save in ASCII.
-
- However between the two computers, that would be through a null modem
- cable."
-
-
- Well folks, that's it for this time around. Be sure to tune in again
- next week (same time, same station) and be ready to listen to what they
- are saying when...
-
- PEOPLE ARE TALKING
-
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- STReport's "EDITORIAL CARTOON"
- """"""""""""""""""""""""""""""
-
- > A "Quotable Quote" "BOING!!!!" WHAT'D HE SAY?? WHA??
- """""""""""""""""
-
- "IF WE DO NOT SUCCEED.....
- ....WE RUN THE RISK OF FAILURE."
-
- ....Dan "PotatoHead" Quayle
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > DEALER CLASSIFIED LIST STR InfoFile * Dealer Listings *
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- (DEALERS; to be listed here FREE of Charge, please drop us a line.)
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- Since 1987 copyright (c) 1987-94 All Rights Reserved No.1014
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